Reviews from

in the past


i don't think i'm a dragon quest guy

Nostalgic as hell. Localisation butchered the battle system making it much slower than its Japanese counterpart and the MIDI soundtrack hurts. Some islands are very ehh, others are genuinely fantastic. A game full of ups and downs, but it ends on a high and has Dragon Quest's most underrated cast of party members imo.

One Thousand and One Slimes: A playable anime with all the delicious filler and Dragon Quest plot intrigue you could ask for with evident storytelling from a post-Chrono Trigger Yuji Horii

I love the short stories that Dragon Quest games always have in each location, and the bulk of this game is just playing through those isolated short stories. Yeah it goes at a glacial pace and it takes 20 hours to unlock the class system, but it's still up there with DQV as the best in the series.

SUUUPER long game - I played this game on and off for a few months but I always found myself invested in the story and remembering the events of the last time I played as I continued. I loved the characters and their personalities and the class system was really fun. As a first impression, this was a stellar start to the Dragon Quest series and I'd like to say that it is currently my favorite as well. ^^


I played this for ~40 hours, accidentally deleted my save file, then immediately started up a new game with no hesitation. If that's not the mark of a good game I don't know what is.

A very long Dragon Quest game equivalent to DQXI in length. It took me around 100 hours to beat, but honestly with the repetitive nature of the game's structure, the areas that felt like padding (which hurt the pacing), the endless encounters, and the somewhat unsatisfying conclusion, I can't say I'm particularly glad I stuck with the game to see it all the way through.

This game isn't bad, though, probably a bit above average quality-wise, but I can't really recommend this game to anyone outside the hardcore DQ/JRPG enjoyer with 100 hours to kill.

To end positively, my favorite parts of DQVII are Maribel's snark, the game's mysterious atmosphere, the expansive class system (albeit too grindy), and the sheer amount of dialogue the party has at the smallest narrative changes (even talking to some NPCs).

A solid gold premise and delightful atmosphere, that are slowly brought down by the game far overstaying its welcome. (And arguably getting worse over time - each addition to your party is less interesting than the last)

And this is the shorter version of the game!

I completely adored this game. I understand it has its naysayers due to its length and it does take a while for the plot to get moving, but there is a lot of great stuff here. The characters, the enemies, the towns and locations each have their own unique personalities and are a treat to be around. The thing about Dragon Quest VII is that instead of one huge contained story, it's multiple stories told on multiple islands with their own unique theme, unique accent / dialect, unique customs, etc. There's also a few stories here which are tearjerkers and make you feel really sorry for a number of the residents of this world and its cast. When you help the people triumph over evil it's difficult not to yell out loud in victory as this game does a fantastic job in lulling you into this world. DQVII does the same thing as the Windwaker in making you feel like like a child all over again and you're about to go on an adventure. According to my 3DS it took 90 hours for me to complete this game. On one hand that is quite a chunk of time, but I do still feel like I'd love to experience this adventure all over again. An absolute must-buy for the 3DS along with DQVIII.

It's a slow burn but in the end it's a phenomenal game.

Also, Maribel is the best character in the series

I gotta play the PS1 version someday but I just love this game man it means a lot to me.

If Dragon Quest already was a series about having fun simplified RPG adventures this is like, literally a playable One Piece (or Shonen anime) with big story intrigue, lovable filler to add variety, and a cast that changes and grows over time.

It’s evident DQ changed after Chrono Trigger and this title shows that the biggest lesson they learned is that time travel can absolutely make for stellar world building even for small locations while adding epic stakes.

I love this game

This will probably be forever my favorite Dragon Quest game

This game is a long running tabletop campaign where every island is a session that the characters get to explore and solve before moving onto the next, a rare example of an RPG where the overarching plot reserves itself until much later into the playtime.

There are systems that I wish were more streamlined but it's a great series of fantasy Star Trek episodes to watch and resolve, a format that I wish there was more of.

half the game is a major slog but it starts to pick up. still some classic rpg gameplay

This review contains spoilers

This game was bad and too long and too boring, i dont understand why dragon quest fans insist on defending this, its genuinely the worst game in the franchise hands down
EDIT - OCTOBER 30
im less mad, my real review is that this game couldve been cut down to when keifer leaves and then cut right to recruiting aishe, then buccanham with the sea dragon, then maybe do some stuff with that after maybe 5 vignettes, then go right for the ending storyline, the game suffers massively from having boring npcs and essentially no relevant story content

Amazing game that is maybe hampered down a little by some time-wasting here and there, on the part of the game.

Regardless, the story, characters, and that freaking job system really got to me and I had a blast for these 70 hours.

Great game but hard to play in 30 minute sessions. Will return.

Dragon Quest VII is really Dragon Quest VI-2. I don't mean that it's a direct sequel like some of the other games in the franchise, it's completely separated from the Zenithian trilogy even, but in so many ways it feels like a direct retread of the foundations that DQVI laid down. From the mechanics, to the structure, to the writing this just feels like a more expanded and refined take on the ideas of its predecessor. All of this is not really a complaint, I enjoyed a lot of the things that DQVI did, and even though this entry doesn't do a lot of brand new ideas to the table it's still the biggest Dragon Quest game to date and getting to just vibe out in that world is enjoyable in and of itself.

From a mechanics side of things the job system is back and more fleshed out. There are many more jobs to pick from, including a ton of monster jobs that add monster-specific moves to your moveset, and more third tier jobs outside of Hero that give you more endgame options. The leveling requirements also seem much less absurd than in DQVI which allows you to try out different jobs without the pressure of needing to go grind for hours to get a basic set of abilities unlocked.

The writing is definitely a step up from DQVI, in that there is an actual plot outside of the episodic adventures. The plot is glacially paced, and still mostly occurs within the last few hours, but there are some interesting twists and turns. I won't say that this game pulls any super unique narrative tricks like the best games in the series are known for, but it's solid enough that it didn't bother me. I think the quality of the episodic stories is really great across the board here, and that's nice to see considering there are so many of them, and they're so much more involved than past games.

My main gripe with this game is the new twist on the two worlds thing that DQVI did. You're constantly travelling back and forth between the past and present, which does lead to some cool narrative moments, and I think that more than justifies having the two worlds. Unfortunately, there's way too many instances of you spending several hours in the past version of a location, only to go back to the present where you have to spend several more hours exploring the exact same location with minor changes. Early in the game this didn't bother me much, but near the end when you're doing lengthy dungeons multiple times it really starts to feel monotonous.

I don't think this is one of the best games in the series, but much like DQVI I think this is an entry that I can see myself coming back to just to turn my brain off and enjoy the vibes.

This game impressed me so much that it got me to start writing reviews for the games I've played and enjoyed, so I decided to look for and find the review I made for this game in high school which was my first ever game review. I refined it a little bit as I typed this up, but it is mostly the same as what I wrote back when I made it.

Back in Fall 2012, Square Enix announced Dragon Quest VII for the Nintendo 3ds. As someone who has wanted to play the series, I was hoping and waiting for this game to get released outside of Japan. I could have just undusted my old Ps1 and got a copy of the game on that, but I was more interested in playing this remake because of its beautiful 3d graphics. Then in November 2015, Dragon Quest VII and VIII were announced to be localized in 2016 and I was ecstatic when I heard this news while watching the Nintendo Direct they were announced in. When the game came out, I picked up a copy of the game at Walmart and began my playthrough of this masterpiece.

One of the pros that stuck out to me was that the places you visit in the game all have a distinct, different feeling that almost feels like you're playing a different game and makes it feel like a real adventure. This sense of immersion made me enjoy the game more than I thought I would and kept me coming back.

The soundtrack is also pretty good. There may not be a ton of songs and you'll probably hear some quite a bit but they are catchy and fit well in the game.

The gameplay can actually get pretty deep. Like other turn-based RPGs, you have the options to attack, defend, use abilities or magic, or flee from a battle. While that sounds simplistic, this game can get deep with the numerous amounts of classes you can unlock such as the fighter, sailor, wizard, dancer, and plenty more. You can even learn some monster classes like slime and healslime if you're lucky enough for them to drop. Once you level up some of the regular classes to the max, you can unlock even stronger ones like the pirate and paladin classes that take even longer to level up. They all unlock useful spells and abilities that will greatly benefit you.

One small con that sort of broke the immersion was that some of the NPC and monster models are reused quite a bit. The grinding is another one since I remember it taking up a good majority of my playthrough but that partly my fault since I leveled everything up a bit later than I should have. The last and most annoying flaw was the backtracking. There were a handful of times where I got lost and had to pull up a guide on YouTube to figure out where to go next.

It's a wonderful classic remade with beautiful 3d graphics. The three year wait it took for me to play this game was definitely worth it.

Nothing of him that doth fade,
But doth suffer a sea change
Into something rich and strange.

I wish this game didn't kill the JRPG genre for me. Why does this game have to be Seventy hours long.

If i hear the battle theme outside of this game my eyes will turn red and i will kill everyone within a 500 ft. Radius

not to be a boomer but other than the changes to the vocation system leveling there is nothing about this remake that is at all better than the playstation 1 original. it's still dragon quest 7 and still one of my all time favorite games but that's exactly why i hate this remake. so much of the original's identity is lost for the sake of catering to people who would pout and throw a fit if they were made to play it. if we are to view games as art we can absolutely should deride a game like the dragon quest 7 remake for taking a beautiful and unique video game and completely butchering its pacing, atmosphere, and encounter design the same way we deride the demon's souls or shadow of the colossus for desecrating the more "traditionally artistic" elements of their source games


Dragon Quest can often feel like a lengthy series, from grinding out experience and cash to solving every town’s problems again and again and again. DQ7 will test your endurance more than any other in the franchise, but I promise it’s so worth it.

The cast is one of the strongest I’ve experienced despite only two party members carrying plot relevant reasons to endure the journey. Gameplay progression systems from DQ6 return with far more balance and updated use, making them welcome additions this time around.

The story really relies on your thirst for adventure in the first 15-20 hours or so as you begin to feel out your companions and you all start to see the effects your actions enable. It’s built mostly on what would be considered small subplots for over half the game before you’re hit with point blank narrative relevance. Despite the lull of story beats, each subplot is more interesting than the last and the myriad of themes presented throughout each are a treat each time.

Unfortunately I can’t praise the game’s finer points without major spoilers, but in conclusion DQ7 is well worth the time for those with some patience and a hunger for the unknown

I like the scene 50 hours into the game where a townsperson traps the party in a basement with all of a locked wooden door holding them in, and they just wait until someone lets them out. For Christ's sake, burn it down! You know Frizzle!

Gave this an extra half-star for the hilarious Alltrades Abbey sequence

Probably my favorite DQ game purely based off of its gameplay loop. I think if you’re ok with a game taking 100 hours to get through then you will have an incredible time.

9 out of 10 doctors recommend DQ7 as a treatment for insomnia.