Duck hunting is a very serious affair.
Those ducks mean business, you don't want to know what they do in their spare time. Fail to shoot the ducks? The skies go pink with disappointment and the very dog who is your ally in this fight will laugh at your utter incompetence. Don't add to your duck body count? You deserve to be humiliated. Fail to shoot ENOUGH ducks to advance? You will be labeled an embarrassment to your kind and forever be a laughingstock to everyone around you.
You will be forced into exile to the island of clay shooting for the rest of your life, where no one can shame you for being absolutely useless at defending your people from the scourge that is the ducks. Crying and alone. FOREVER.
Those ducks mean business, you don't want to know what they do in their spare time. Fail to shoot the ducks? The skies go pink with disappointment and the very dog who is your ally in this fight will laugh at your utter incompetence. Don't add to your duck body count? You deserve to be humiliated. Fail to shoot ENOUGH ducks to advance? You will be labeled an embarrassment to your kind and forever be a laughingstock to everyone around you.
You will be forced into exile to the island of clay shooting for the rest of your life, where no one can shame you for being absolutely useless at defending your people from the scourge that is the ducks. Crying and alone. FOREVER.
The kind of gaming experience that can't be emulated.
Literally.
Games with unique controllers are complicated. They can be gimmicky, cumbersome, and disappointing. Or they can be really simple!
Duck Hunt is really simple.
Anyone who has ever pointed finger-guns at something can grasp the mechanics of Duck Hunt. You point and shoot, simple as can be. But the way it works it pretty ingenious (and also the reason emulation doesn't really work for this game). When you squeeze the trigger, the screen goes black, and then a white marker flashes where the duck is. The Zapper doesn't actually shoot anything, but rather has a light sensor in the barrel that checks if it's pointed at the white square. See this photo for reference.
This worked perfectly on CRTs. Since modern TVs have a bit more lag and the pixels don't flash from top-left to bottom-right anymore, this specific method of shot verification is not compatible with newer hardware. The Wii U port of Duck Hunt uses a Wii Remote, but adds an aiming reticle due to the less accurate nature of aiming via an IR sensor on top of the TV.
This breaks the game.
Duck Hunt (as originally released on NES) is a fabulous little shooting game that everyone should play at least once, but the opportunity to do so is getting rarer and rarer. If you're a classic gamer who has invested in a quality CRT television, you should keep Duck Hunt and a Zapper around for future generations. There's nothing quite like it.
Literally.
Games with unique controllers are complicated. They can be gimmicky, cumbersome, and disappointing. Or they can be really simple!
Duck Hunt is really simple.
Anyone who has ever pointed finger-guns at something can grasp the mechanics of Duck Hunt. You point and shoot, simple as can be. But the way it works it pretty ingenious (and also the reason emulation doesn't really work for this game). When you squeeze the trigger, the screen goes black, and then a white marker flashes where the duck is. The Zapper doesn't actually shoot anything, but rather has a light sensor in the barrel that checks if it's pointed at the white square. See this photo for reference.
This worked perfectly on CRTs. Since modern TVs have a bit more lag and the pixels don't flash from top-left to bottom-right anymore, this specific method of shot verification is not compatible with newer hardware. The Wii U port of Duck Hunt uses a Wii Remote, but adds an aiming reticle due to the less accurate nature of aiming via an IR sensor on top of the TV.
This breaks the game.
Duck Hunt (as originally released on NES) is a fabulous little shooting game that everyone should play at least once, but the opportunity to do so is getting rarer and rarer. If you're a classic gamer who has invested in a quality CRT television, you should keep Duck Hunt and a Zapper around for future generations. There's nothing quite like it.
As far as mode A is the most known, it seems to me that mode C is the most pleasant, since the curves of the clay plateaus are completely predictable. In contrast, mode B is particularly erratic with very dry movements. There is a slight delay in the hitscan (the screen turns black and a white rectangle verifies that the shot hits). Besides, if the technology is particularly innovative for the video game of this time, a sad repetition quickly sets in and we can regret the absence of elements in the background that would give life to the title.