Reviews from

in the past


Underrated Final Fight entry overall. This game just feels right to me. The movement in this style of gameplay feels very smooth especially doing running attacks. Albeit pretty easy. But what can you do. The whole multiple paths also seem very innovative for the genre. But very few that do aren't even in the mainstream zeitgeist I feel. You can probably argue Final Fight 3 is the first "mainstream" one given the series its attached to. But yeah. Its up there as the best arcade... well.... "arcade" brawlers on the system.

Aguante Dean, y aguante el pelo de Haggar

Bom demais, um dos melhores desse gênero da época. A possibilidade de ir por caminhos diferentes e cada personagem ter uma habilidade única fez eu gostar bastante dele.

Best of the trilogy but honestly that's not saying much as the series is very bog standard.


I don't have too much to say here that wasn't already covered in my reviews for the first two Final Fights. I still don't care much for any of these games, but Final Fight 3 is easily the best of the bunch and does make some key improvements over Final Fight 2

More characters allows for more variety and moveset versatility, which is somewhat wasted on enemies that are too dumb to live. Still, it feels like you can do more here than you could in the last two games, one major innovation being the inclusion of dash attacks that add some much needed pep to Final Fight's otherwise sluggish gameplay. You can also perform supers like you would in a fighting game with its own dedicated meter, which is fun but I am also just terrible at executing them. That is, at least, a skill issue.

There are multiple routes to take through the game's six levels, which results in different boss fights and endings. This gives the game some good replay value and encourages you to try out other characters on subsequent playthroughs. More linear beat-em-ups can sometimes be hard for me to come back to, as a character with a different moveset can be fun enough to mess around with, but progression remains mostly the same. So hey, nice job, Final Fight! You finally have something good going for you other than Mike Haggar!

All that said, the improvements Final Fight 3 makes to the formula never quite feel fully baked, not even by 1995 standards, but it is nice that Capcom decided that they should make some attempt to innovate on these games. It could have just done with a little more polish, but perhaps I'm also just being a bit too harsh consider how much the first two games sold me off of Final Fight.

I was playing a lot of Final Fight games this year so why did it take me a while to get to this one? Well I just forgot somehow, last night I was like "Oh right I still have Final Fight Tough." So now I've finally played and it to see if maybe if this is the peak of the series.

Final Fight Tough continues to improve on what Final Fight 2 did and it's better for it. There's a lot of new moves here and even a couple that require inputs. It makes the game a lot more fun then the previous two Super Famicom games. I played as Lucia for the whole game but there's another new character named Dean and even Guy makes a return (which I honestly forgot until I started playing). Sadly Maki is gone so I will wallow wishing for her to return.

Now while this game starts off pretty promising it does eventually get tiring after a while which is a shame because I almost wanted to give it a high 7/10 but it is what it is. The bosses also suck still, they aren't as bad as they could be but still not a fan.

There's some nice tunes in here, my favorite gotta be the one in the final stage. The game sadly has slow down and flicker especially when you're doing 2 player which btw you can do with a CPU but it's very flawed. The game at least looks nice and is mostly on par with the 2nd game for me.

Final Fight Tough may not be the game I was expecting it to be but it's still one of the better games in the series. It's worth a playthrough if you haven't experienced it yet. There are a couple of games I still have left but I have no means to play them so I'm sorry if anyone wanted my opinions on the other two. There's also a couple of ports of the first game I could play but I'll save that for next year. I still miss Maki :<

Played a lot as a child, played as a teenager and played as adult. Super fun game. The characters are creative, the villains too, the branching path in story mode is fun and the gameplay is solid. Good soundtrack and i love the 2 players cooperative mode with the CPU controlling the second player.

Probably the best one. I really like how Guy controls in this game and the music is a lot better imo. I liked it more than I thought I would!

substantial improvement over Final Fight 2, much faster gameplay and expanded movesets for characters are all great, presentation is also slightly better, the spritework is more unique and so is the music this time around.

it also has more variety as well, branching paths and multiple endings allows for some replay-value unlike the first and second games.

it still lacks the fast paced action and slick presentation the first Final Fight on the Arcade is going for but this game feels way better than the predecessor in almost every way if we are comparing straight home console beat'n ups.

o jogo tem slowdown a cada 1 seg
sendo q o primeiro com menos sprite funciona melhor
mas pelo menos tem mais animação

Dean saved us in one mini-game and then wandered off of a building at the end of the game and was never seen again.

A very nice brawler to play, I love the fast pace compared to the previous games in the series, it gives you several types of attacks and specials for each of the four characters and it is very satisfying to hit them on enemies, especially with Guy and Haggar who are my two favorite characters to play by far, the game is quite short, which is perfectly fine for the genre it is based on, but it gives you lots of alternative paths and the multiple different characters makes it very replayable, it's a game that I just can't get enough of even after replaying it for so many years.

Final Fight 3 is a big improvement over the previous games in the franchise.

First of all, we've got four characters to choose from, each with their own unique moveset and multiple special moves. I can't believe I'm saying it, but this game actually has more than just one special move; not only that, but you can also run if you double tap the forward button and do a backflip if you double tap the forward one to avoid enemy attacks. You can also do a super special move that can completely destroy enemies once your gauge bar is full with a combination of buttons. It's kind of hard to pull off, but it's really satisfying when you do.

It's not fantastic, but it makes the game genuinely enjoyable. Enemy variety has also been improved, and there's an actual sense of strategy on how to approach every wave of enemies since they all behave differently.

It still gets repetitive after a while, the bosses are nothing to write home about, and the level design is as bland as it gets, but the additions do make for a better, truly enjoyable game.

So, yeah, I liked this one quite a bit. If I ever feel the need to play one game in the series again, it's definitely going to be this one.

The easiest Final Fight, but also the most fun to play. A diverse playing roster with new Supers to pull off, faster gameplay, and a much more generous Continue system, makes this a must-play for fans of the genre. Not a perfect brawler, but a darn good one!

This is probably the best Final Fight game. Gameplay is great, though enemy designs still don't top the first one.

Great beat'em'up that i find myself coming back to play all the time. Every character feels fun and the inclusion of super moves was really neat and innovative. Each character feels fun and has a special move and a variety of throws that allow for decision making in combos that you didnt really have in Final Fight 1/2.

The best of the original trilogy, too bad the series got into the trash after this game, anyway, play the Japan release, it's WAY easier than the input reading USA release.

Straddles the line between being a legitimately great beat ‘em up and a Kusoge: You’re overequipped to fight enemies that can already be easily corralled offscreen with your most basic moves, you can skip half the game and avoid fighting the toughest bosses by destroying some background elements to change what route you’ll take, and you can stunlock the final boss by tossing him into the right side of the screen (turns out wake-up attacks are important). Needless to say, I had a blast with this.

Really like the way the Final Fight games let you toss enemies at the end of a combo, so there’s always a feeling that there’s a decision to make, even as you’re tossing out your most simplistic attacks. With *3 specifically, movement feels great, with Guy and Lucia able to dash into an extended combo- always fun to catch a cluster of enemies with it. This isn’t even mentioning the backdash, the special moves, and each character's super (which always seems to be available), meaning you have a ton of options for how you approach each fight- while the overall design of the game can be lacking, it nails that innate satisfaction of trying to get the most value out of your full moveset.

Most of the shortcomings I can handle, though: dumb bosses and the undercooked structure ended up adding to the busted charm of the experience. No, what really bothered me was the lack of atmosphere during the whole thing. Don’t know if it's a technical limitation or a matter of implementation- but most of the bosses don’t have their own theme, so you're in what should be these big climatic fights, only to have them set to the pleasant stage music. Sounds minor, but there’s not much heat in these encounters as a result, none of the drama that something like the Abadede fight in
Streets of Rage 2* has. If there isn’t already, there’s probably a paper to be written about how psychologically disarming the effect is, not sure if you’re fighting a miniboss or actually at the end of the stage.

It’s a weird one, to be sure. All my metrics for gauging a game are screaming at me that this a complete wreck, a title with a great moveset and a complete absence of design- whatever, this a game where throws have the same visceral impact of what would be a screen clear in any other game. Play it.

Mayor Mike Haggar, Guy, and some new friends face off against their deadliest foes yet: designs by Tom of Finland

Law and Disorder is one of the hardest songs on the SNES

A significant upgrade of the first 2 games.


Lucia best girl

At least it has more animations and moves than Final Fight 2

I finished Final Fight 3 in one sitting, which really surprised me.

What is even more interesting is the changes compared to 1 and 2, specifically the fact that Final Fight 3 is a whole lot of faster than the previous entries in the franchise.

This time the game offers 4 characters to choose from with different endings, which are pretty much the same with slight variations.

The combat is a bit more fleshed out, but I did not like the fast nature of it, which I felt ruined the heavier feel of the previous entries. The sounds of combat are also felt less powerful, rendering each punch into just a "necessary element" of the combat loop, instead of a satisfying reward for beating the enemies.

Sound has a lot to do with game design, especially when it comes to rewarding the player for doing something, and Final Fight 3 just fails at it.

Despite the sound issues, the game itself is still really enjoyable and entertaining and the shortcomings are just a minor annoyance.


Do dash cancel infinites as a girl who pronounces it "Cawfee." Clearly the greatest game ever made.

Jogando jogos que o Velberan não cala a boca sobre pra poder entender os papo #4

de novo melhor que o anterior, gameplay não é imediatamente tão mais interessante assim mas adicionaram boas funcionalidades que vão fazendo sentido conforme tu joga

as musicas tao mt fodas

haggar dnv, pq sim é o mais foda

Man these final fight sequels would be totally solid if they were twice as short and made for something with more CPU power than the SNES

Ah sim, o jogo do Haggar de mullets.

Incrível como esse jogo é bom. Ele é bem mais fácil que os anteriores; ao mesmo tempo, ele é tão acessível por essa facilidade a mais, aliado com algumas novidades na caixinha de ferramentas dos beat'em ups, que não tem como associar esse jogo a coisas como uma boa tarde de sábado no final dos anos 90 com uns amigos, quando a gente não tinha muitas pretensões nem as dificuldades da vida adulta.

Não é um briga de rua revolucionário, mas se segura como um dos melhores do Super Nintendo.

E a trilha sonora é uma delícia.