Reviews from

in the past


It's doesn't have as faster paced gameplay as the first (ergo you can't unga bunga rush in and clear a floor) but everything else delivers so well that I can just look past it.

rare exception where the sequel is not more of the same but better, and instead it is more of the same but worse.

i might be one of the 17 people in the whole world to think this one is just as good as the first one.
its way more ambitious, the levels have a different design philosophy to them which makes it so you can just rush through the stages carelessly, you have to take a balance between quick thinking, fast reflexes and recklesness, which in turn makes it way more satisfying to get an S rank on almost every level.
Contrary to popular belief i think the levels with beard are actually pretty solid even tho they're by far the weakest ones in the whole game

fuck the Genocide achievement tho
that shit can go suck my nuts.

I've gotten the platinum for this and hotline miami 2 gotta say i don't regret the weeks i spent playing both games


a lot of people say there's too much open space and that the level design is a step down from 1 but as a massive fan of the "shift" key you can only imagine how delighted I was by this game

Game that make me love indies. But better.

If you can get past the fact that enemies can shoot you from off screen (yes it's bullshit) then there's a really good game here.

It's not as good as the original but it's a strong sequel that most people give up on in the first few hours.

Many point how frustrating it can become, but it might be all in purpose of an anti-war narrative. If the first game starts questioning the player if "we liked violence", this one starts assuring that we do. So then, following that thread, the game will expose us to these irritating levels in which someone can question itself if they do really like violence. Pretty meta-narrative.

I STILL enjoy hurting other people.

This game is great but I don't like it as much as the first. I prefer unlocking and choosing different masks rather than switching characters for every level. Also, the more wide open levels like the Vietnam levels are just unenjoyable. But it's still Hotline Miami :)

I wasn't exactly a fan of even the first hotline miami, so my thoughts on the sequel should be pretty obvious.

Now this…this is what I needed. Fast paced action with some thumpin music to get the blood pumpin. Absolutely terrible at it, much like the first game, but incredibly addicting and fun. When a game keeps pulling you back for that “one more time” only to find yourself still at it an hour later – you know it’s good.

Hotline Miami 2: Wrong Number is that kind of game. I imagine the over-the-top explosions of blood can be a bit much for some, but it reinforces the balls-to-the-wall approach. The story didn’t hook me any, probably because I felt like I needed to be on PCP to understand the trippiness aspects of it, but it didn’t diminish anything from the experience.

If anyone was wanting more Hotline Miami, Hotline Miami 2: Wrong Number will not disappoint. From the look of the game to the various weapons at your disposal, this sequel reminds me of the predecessor. Even the inclusion of masks that change how you approach levels carries over and can both challenge and compliment your play style. I’m awful with guns, so I much rather having deadly punches.

I do have to say though, there were moments frustration would take hold. Near the end of the game, certain enemies felt cheap whether it dogs or the prisoners who could pounce on you. Sometimes it felt like they didn’t cross thresholds of rooms properly, so hiding for the right angle to get the jump on them wouldn’t work. Not a dealbreaker for sure, but definitely an irksome element in late game levels.

The only other knock against it would be the checkpointing. Since stages are broken up into sections, it can be tempting to take a break during a transition and turn the game off, but (unless I’m doing something wrong) this leads to restarting from the beginning. The levels are short, but considering the difficulty, is also a bummer.

Hotline Miami 2: Wrong Number was a blast. I’m not sure if a third is planned or not, but I wojld gladly play one if it released. At the very least, even if the game isn’t in your wheelhouse, at least give the soundtrack a listen. I’m not one to listen to soundtracks typically, but this had me searching for it to listen to in my free time.

It feels like they didn't want to make a sequel, they just wanted to punish you.

better than the first one in almost every way (except maybe music, they're even on there)

sure the levels are paced a lot differently but they're great fun if you can master the mechanics the game wants you to know

Getting sniped across the map through 6 windows sucks

Still the same game than the first one but with more weapons, more characters (which this time alter the way you approach the levels), more levels and deeper, more convoluted and A LOT more interesting story and narrative.
Both are amazing games, both some of my favorites ever and both are a must play.

Not as good as the first, but still pretty good

An improvement over the original in every single way. The story is stylish and gripping, the gameplay is visceral and the music oozes psycho-styllish vibes.

brilliantly builds on the first game, playing with narration order to tell a truly depressing tale


Way to fuck up a perfectly good thing buddy. Impressive.

take everything that made the first hotline miami great and multiply it by like 20, cool game

easily better than the first game despite some admittedly flawed level design.

bizarrely enough has (or had, idk) an incredible modding scene?

narrativa melhor, mas gameplay inferior