Reviews from

in the past


this game's wingsuit is actual genius and has ruined my standard for traversal in open world games

FLY GRAPPLE PEW PEW EXPLOSION GO BOOM

The 9/11 never forget of video games- should have been put to rest a while ago, and totally ruined explosions and jumping off buildings for everyone.

This game is really just mindless fun. Super good to play with a group of friends sitting around.

The wingsuit is Gods gift to humanity


Matar pessoas, explodir coisas, o negócio da família.


Everything about this game is fun, but the really lacklustre story. The combat also randomly spiked in difficulty on occasion.

It's fun for the first 30 minutes or so then it gets real dull and repetitive real fast. Not as fun as the previous game and character progression feels like a chore, having to perform ludicrous tasks and challenges just to get better equipment is bad game design.

The wingsuit was fun tho.

Was fun for a short while, got repetitive and gave me no reason to continue playing. Was my first Just Cause game and is most likely going to be my last.

had to unlock the ability to aim. go fuck yourself

It gets repetitive very quickly

It exists, it's satisfying in the moment of playing. It satisfies the urge to "play a videogame". When you're done you've learned nothing, it leaves nothing for you to reflect on. I have an easier time remembering which podcasts and videos I was listening to while playing than anything in the game itself.

Fast-food tier videogame

Exploding the same 5 type of buildings over and over is fun for a few hours . . .

It was ok, dumb and fun how a Just Cause should be. I remember enjoying JC2 a bit more and I think the mission design was a bit better there, but I might be misremembering it, I played it a long time ago. Map was cool, although too empty and copy paste for my liking, and most missions were too repetitive, but I had fun with it. In any case, it's a nice farewell I think i'm done with this series overall.

Framerate makes this game unplayable. Awful story. A misstep for the series. Might be better on PC.

When a game world is just FUN to move around in, it can make even the dullest mission design a hoot. This game starts to veer towards overly serious in some aspects of the story but for the most part it's just a blast to fly around knock off Malta in a wingsuit and blow shit up.

The story missions are fun, but very reptitive. I still recommend getting this game because messing around with it is incredibly fun.

i put almost 50 hours into this game and never even beat the first act. it's one of those games. incredibly dull story (from what little i played & what i've heard, anyway), but just so, so much fun to mess around and accomplish basically nothing in.

Pretty standard story but a really fun time overall

cooler tools and mechanics than the second game, but still ultimately aimless

If you like destroying stuff, this game is great. There are lots of mechanics that are fun to play around with, but unfortunately like every other just cause game it gets repetitive and therefore boring pretty fast, with no engaging story to help keep you interested or want to progress.


Exploding things is fun
Also wingsuit

this happened to me last wednesday

In terms of storytelling and gameplay, this is definitely better than the previous two games.

Storywise, it is less serious compared to the previous game and it expanded Rico's background as it is also set on his homeland. Rico quits The Agency to return to and free his homeland. One thing I like about this is because you are working with the rebellion, hijacking civilian vehicles sometimes results in funny dialogue where they don't mind you stealing their vehicles such as "Be careful switching, it sticks in second!" or "Anything for the Revolution!". While the previous two games finished the final bosses in a ridiculous and explosive manner, this one kinda ends underwhelmingly (to be fair, you have already destroyed the major bases and resources so the big bad shouldn't have any means to create a superweapon at that point). Other story points involves people who Rico knew back then and some deals The Agency took part of before the events of the first game.

On gameplay, a lot of improvements have been made. First off, you get a wingsuit that allows more horizontal movement compared to the parachute. The previous games gave you explosives but when you run out of them, it's hard to destroy key structures. This was addressed by giving you infinite explosives with 3 - 5 of them active, depends on your upgrades. But what if you don't want to use explosives? You can still tether two objects as in the previous games but now you can have it pull the two objects. This allows you to liberate areas without even firing a single shot. You can even use this to have two choppers crash into each other.

Challenges/races were made more significant compared to the previous games. They now give you gears that allows you to upgrade your equipment. Remember the explosives? You can now have the option to have it propel the thing that it's attached to before exploding. While the upgrades are good in general, the problem is that some of the upgrades should have been unlocked from the start such as precision aiming and slingsuit to reel. The challenges themselves are a mixed bag. You don't need to get a perfect score to unlock all upgrades but you need to get around 3 - 4 to unlock them all. I personally enjoy the wingsuit challenges but it seems that others hate it.

Rebel drop replaced the black market delivery from JC2. You can get unlocked weapons and vehicles delivered to you using the beacons found in liberated bases or random encounter rewards. With the garages, you can now have almost all civilian vehicles delivered to you, tractor included. Military vehicles are unlocked by liberating military bases.

Collectibles are still a thing but not much compared to JC2. These will unlock some weapons, free fast travel, off road vehicles and a plane. It will also give you some backstory regarding the villains rise to power. The proximity detector that you had in the previous game is still present so it shouldn't be hard to find these. Liberating a province will also display the positions of the items in the map.

For the DLC, there are a couple of DLC types as I would call it: The Air, Land and Sea DLCs and the individual items that were preorder bonuses that has been sold separately.

The items are just weaponized variants of some vehicles (Boat, sports car, buggy), a new mech and some weapons. I didn't see much of a use for the vehicles and the weapons are fun in their own way. The mech was something that I did use a lot because it was fun launching rockets and using gravity against your opponents.

The Air, Land and Sea expansion pass contains new missions, vehicle and weapons. Some of these missions will be available early on and would make the main game easier if completed earlier on. The rewards are overpowered but you can always choose not to use them if you want.
While the missions have their own cutscenes, they're basically slideshows with voiceover on them.

Air (Sky Fortress):
- Accessed with the mission icon that has wings on it
- Gives you the bavarium wingsuit which gives you boost, machineguns and bavarium rockets. You get targeted by SAMs if you are wearing this. Can be disabled in the main menu's DLC option. You will also be wearing the default wingsuit during wingsuit challenges
- You also get a gun named bavarium splitter. It's an energy gun that has low accuracy unless you use the precision aim.
- You get a drone as a rebel drop

Land (Mech Assault):
- Accessed with the mission icon that has a globe on it
- You get access to mechs. Both an autocannon and bavarium splitter variant . Mechs are equipped with GRIP (Mech's Gravitational Remote Influence Projector) which allows you to grab, throw and use force pulse (Similar to Air Propulsion Gun in JC2 but a lot more powerful)
- Power core weapon that can disable vehicles and allows you to hijack mechs
- Bavarium Mech rebel support that can be called via rebel drop. One is enough to liberate a base on it's own.

Sea (Bavarium Sea Heist):
- Accessed with the mission icon that has an anchor on it
- You get a rocket boat named Loochador. It has nitro that can be used for an extended amount of time, has homing rockets and miniguns attached.
- You also get the Eden spark which allows you to call lightning. Only downside is you can't use them indoors.

Overall the DLC makes for an enjoyable experience but isn't really required. I would recommend the Land sea and air expansions compared to the others.

The only problems that I had with this game is the low framerate on some areas as well as the frequent loading. Not sure how it fares on consoles as I'm playing on windows. It would take a while if you failed a challenge and wanted to redo it; the loading times does not help as well.

This game also relies on online DRM so you are logged in before playing which might take a long time. There might be times that you'll get disconnected and the game will attempt to reconnect everytime you access your PDA. There are ways to remove the online checking but I haven't tried those yet. There is a long intro of Rico relaxing on the beach. While it looks cool, you can't skip it and it boring after a while. Another problem is that the logging in portion happens after the intro so I'd recommend getting a mod that removes the intro if you get tired of it.

Overall it's a pretty fun game

imo it got way too much shit. it's not nearly as good as just cause 2 but it's a very fun game to completely ignore the story and fuck around flying across the map