Reviews from

in the past


uuuuuhhhh no point in relaunching an inferior game containing inferior versions of the 3 movies from the previous game just to include the 4th movie, but it was still kinda fun I guess??

Not bad but it's a downgrade on previous lego games which is frustrating to say the least

A childhood classic but I haven't played this game since then.

While it seems stale and leaves little reason to pick up over better lego games, it's worth mentioning that it introduced an innovative partial split screen that would reform when the players reunited. It also had a relatively robust level editor that you can't find in other lego games.


Jon Burton said himself that this was the only game Traveler’s Tales has made that he didn’t feel needed to be made

Baaaaad follow up to my favorite lego game

Lego Indiana Jones 2 is the biggest mixup with the Lego games up to its point (besides Lego Rock Band). Lego Star Wars, Indiana Jones 1, and Batman all had small hub areas with lined up doors to go to each episode which had 6 smaller levels inside. This instead has you choose which episode you want from the main menu basically, then you load in to the hub, but this hub is way larger than before. This is when Traveler's Tales really started experimenting with real larger hubs.

The 6 episodes you choose are the first 3 movies, redone from the first game, and then they split Crystal Skull into 3 parts to make 3 more levels. I'm not sure what was the factor into making this game, because they obviously couldn't really make it a full game with just 1 movie, so they added the old movies, BUT they can't just add the same levels again because then it probably wouldn't sell like a new game. I'm sure if this released now it would have just been a DLC expansion. Asides from that, this game is also to show off the new level creator added to the Lego franchise in this game.

This level creator is most likely why all the levels are so short (along with reusing the old movies). Each episode has 5 main story levels, 5 b-sides to those levels, and 5 bonus levels made in the level creator. The main story levels pretty much consist of 4 different types; Fight waves of enemies, Fight a boss, Demolition derby car destroying, and a normal Lego level. This game took out mini-kits, and shoved power bricks to the over world, so there isn't much reason for going back and free-playing main missions, which wouldn't really work because the levels are so short anyway, so they added small b-sides which give you a different objective in the same level. The only problems with these are since you cant free-play and just swap characters at will, you have to unlock and then find the characters you need for these b-sides on the over world, and then bring them back. This is the biggest problem with the over world in my eyes because it is tedious to walk around so damn much.

They brought back the tool system from Lego Indie 1, which I didn't enjoy very much, and kind of improved it. Now you can hold like 3 (maybe even 4) tools at the same time, you won't ever need to do that, but you can.

Overall this game is a neat experiment in the Lego franchise, but it still doesn't hold a candle to it's best.

Open world took away the solid pacing of the original and the levels were not as memorable. The level editor was surprisingly in depth though.

me encantaba el creador de niveles y explorar en los hubworlds tipo sandbox que tenía. creo que un tema recurrente en algunos de los legos es que me divertía más tonteando en el hubworld que no haciendo los niveles. very fun times!

Level creator was the only good thing

The levels are a bit too formulaic but still fun. The level editor is amazing.

A strange footnote in the history of LEGO games that showcases a more experimental approach to open-ended level design. Ultimately though, progression is far too tedious and limiting to be as fun as other games by the same developer.

Level design is just weird, I forgot this existed until recently. Definitely an outlier from the other travellers tales Lego games in terms of quality. Still better than crystal skull though.

Since it's a Lego game on the Wii, you will expect freezing at about 40 minutes of playing the game.

My god...what have they done? (On the DS, at least).

Loved the game, it's a better version of the first one

Pretty good, but the miniature, cheapened feeling of everything in the game is a little disappointing compared to the kino that is LEGO Indiana Jones 1.

The first Lego game I actively disliked as a kid.

Maybe it's better than I remember, but I'll likely never know.

Sou mais o primeiro, esse tem os antigos filmes mas de forma resumida, o foco maior é no quarto filme, 100% platinado.
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I'm more the first one, this one has the old movies but in short, the biggest focus is on the fourth movie, 100% platinum.

I'll cut to the chase with this replay. Repetition isn't fun when you're doing the same boring car ramming sections over and over each campaign, which doesn't even get into how each campaign is set up exactly the same with 2 puzzle sections, a car chase, a beat-em-up, and a final boss. These games are made for casual players, and the level building is cool; however, I cannot say I enjoy this as much as the linearity of the first game. Fuck those hub worlds and their annoying tasks.


Not sure why this exists. Just a much worse and less charming version of the first game, which was fantastic, but with levels for the newer shitty movie. Not worth it.

literalmente el peor juego de lego