Reviews from

in the past


i have a deep love for non-Mario/Zelda N64 games, even if they're bad. this game is ugly, weird, and incredibly rough around the edges, but has neat ideas some heart that pulls its rating up for me

A rare side-scrolling platformer on the N64. The gameplay's main feature is grabbing stuff, shaking it, and/or throwing it. It's fun, but a little unintuitive. It has cutscenes with a humorous cast of characters, but the whole thing is kinda incoherent. Another problem with the game is that it's short, but it's definitely one of those that 100% completionists will enjoy. The more yellow gems you find, the more of the ending you get to see.

Borrowed this as a kid, in the olden days when Blockbuster still existed. It's charming and I enjoyed the mix of puzzles to action sections. The shaking gimmick is funny and implemented with enough variety to feel inventive without being overly complex.

Sadly, child me couldn't beat it in the time I had before I had to return it to the video store. 100% playthrough foiled by 90s capitalism.


Interesting controls. Worth checking out because it's unique in its own way, but it's a hit or miss on who this game will please, so don't feel bad about it.

Mischief Makers is an interesting game. Though I do think it is overrated, there are things it gets very right, mainly the puzzles and boss battles, and Treasure has always been very good at the latter. A lot of the puzzles in this game were satisfying to solve and weren't things you couldn't reasonably figure out, and the boss fights, at least earlier on, are just Treasure in their element. However, by the time you get to the end of the game, Mischief Makers starts falling apart. Merco onwards the bosses start becoming either boring or poorly designed, and the game as a whole is stuffed with filler-- a lot of the levels just feel empty and like they were unfinished (which this game allegedly is). The graphics also have not aged well, even for a N64 game. Often times it can look pretty ugly. Otherwise though, the game is a hamfisted little parody of Japanese tropes and a good puzzle platformer. Check it out, but don't expect the best game ever like many claim it to be.

Not a lot of people played this when it came out, but it made an impression on every person who did.

That's the whole review.

O único cartucho que eu não precisava ficar assoprando, jogo muito bom mas meio difícil pra mim na época. Vontade de jogar de novo, mas por causa dos controles é bem difícil de jogar em outros lugares

This game is so weird and obscure and I don't even know if I actually finished it because I played it when I was probably 7 or 8 but I think about it all the time

This game is good except for the fact it's on the N64.

This is one of those games you hear all the time about being an “underrated gem” but it’s not. The story makes no sense, and the gameplay is fine but nothing spectacular. It’s slower mega Man X with shaking. Marina is cute and I think THATS what most people remember along withe the music and graphics which are also good. Overall, it’s not bad at all, just not the masterpiece everyone says.

A unique N64 game in that it completely disregards the control stick, and is far more interested in the fact that the controller has two "dpads". With the D-Pad controlling Marina's movement, and the C-buttons boosting her around, it's a platformer which really moves like no other.

Game has so many mechanics, and wished those got flexed a little more. I feel it is in a little bit of a hurry to end, with the final world being tragically short. However, at time of writing I haven't gotten all the Goldem Gems required to view the entire ending (lmao, what a thing) so wouldn't be surprised to bump this up to 4 stars and write some more once I do that.

The story starts off surreal, in a strange alien world where buildings are made of screaming faces. It quickly finds its footing with a self-aware Saturday morning cartoon energy which is hard not to love.

THE BIG DEAL HERE is that Migen Brawl and Cereberus α are two of the best boss fights in any video game. You're gonna struggle to find boss fights better than these anywhere else. All the other bosses are also really good, but Migen and Cereberus really stand out. The final boss also rules.

Mischief Makers in an N64 classic absolutely worth shake shaking a stick at, ho-ho.

(though if you're emulating, may be awkward to play without a controller with two dpads, hope you like 2D movement with your control stick)

4th favorite treasure
(silhouette mirage > rakugaki showtime > alien soldier > mismakers)

Porque de niño no decidí jugar esto cuando lo tenía en frente solo por el trauma de las caras que me causaron cuando fui muy pequeño haya por 2001. Y es que recién ahora es que lo juego y lo termino. Las horas que le hubiera dedicado en su momento hubieran sido gloriosas, pero desgraciadamente no pude tener los huevos de hacerlo, nisiquiera cuando ya por 2008 volví a usar mi 64 ya que desde hace 2 años no funcionaba, y ya era algo más grande, pero aún así, no. El juego es muy divertido y creativo, con un Gameplay único y dinámico, aparte de un apartado artístico muy raro para la época. Aunque no se salva de tene algunos niveles medio paja, que aunque sean cortos, es algo meh, como el de laberinto de números. Tampoco es un juego muy difícil pero está hecho para la rejugada, y completarlo y mejorar con el ranking que propone, las gemas amarillas que van desbloqueando el final, muchas son fáciles de agarrar y no tomarán mucho, otras cuestan más y otras ya si son jodidas, pero con su tiempo se logra. Al final, me gustó mucho, aún me impresiona que lo poco conocido del juego, tuviera su cartucho (posiblemente de mi primo que es más Otaku y tal, y en su momento fue una consola eredada por parte de él y mi prima, quisas viene de eso, pero en fin) y aún así, no lo tocará hasta hoy.

Every bit as clever, cool, and fun as some of the best from Nintendo or Platinum, and with Treasure's incredible heft and sound design slathered across the top. A game that comes up with a great central mechanic and then does every awesome thing that it could possibly do with it. If it only felt a little bit cleaner to play, it'd be one of Treasure's greatest.

Blatantly unfinished, but what's there is great. Some of the best movement in a platformer; I'd love to see a spiritual successor that recaptured how fun it was to control Marina.

Tired: shake shake on a clancer

Wired: shake shake on a mech.

The best and worst of Treasure's signature jank: awesome mechanics and controls with lots of fun characters and usual Treasure hype moments, but it's blatantly unfinished and kind of a mess.

It also has one too many missions that are just terrible to get 100% completion on. The Cerberus fight and 100m dash can suck it.

Just about the dog-ugliest game I have ever seen (excepting the main character model, which looks pretty cool). The environments and ‘clancers’ or whatever.... Blugh.

I played for about an hour and found most everything about it —movement especially—to be unpleasant; though I did look up some gameplay videos from people who are actually GOOD at it, and gained some respect for the mechanics.

short and very obviously rushed, but absolutely bursting at the seams with personality and super fun while it lasts. i'd love to see a more fully realized sequel or successor, but unfortunately that'll probably never happen. shake-shake

It's an interesting one, even if a lot of its visuals feel dated.

Shake Shake.

One of the coolest and greatest games of all time. Particularly great story and boss battles.

This game is the biggest underrated gem I’ve ever seen, this game rocks. Probably my most played N64 game. The character design is cute, the plot is simple and nice, the boss scared me so bad as a kid. Even replaying it nowadays it's still such a perfect game, even finding the golden crystals isn't as annoying as I thought it would be even though there’s no hint to find them. You definitely need to play this game cause it is great.


The core movement and the grab/throw mechanics are great when you actually get to make good use of them. I especially like the dash that transitions into a high jump, but there's a wide range of movement options and ways to interact with enemies.

But then there are a lot of gimmick levels toward the latter half that don't really test those skills, and many are pretty miserable, especially the sports one. I had this game as a kid, and I had to ask my dad for help with the marathons because there was no way for me to mash fast enough. Even now, getting the gold gem there is very tight for me. Please don't put mashing in your games. Anyway this game's got issues and even many of the better levels in the earlier half are crazy short, but the fundamentals are fun and I like the weird aesthetic.

This was pretty fun! It's obviously known for being one of the only true 2d games on the N64 but it does some fun things with polygons and sprite transforms. The grab-based, non-direct combat was also pretty inventive, and is something I feel like would be right at home in a modern indie game. Some of the bosses were a bit frustrating but not too bad, and the forgiving saves helped a lot.

SHAKE SHAKE

O plataformer mais único e diferente que já terminei, o jogo com a maior variedade de fases que já vi, nenhum level é igual, muito autêntico.

Os gráficos são uma mistura de 2D e 3D, felizmente envelheceu muito bem, é bem bonito.

A Marina é um amor, super carismática, o resto dos personagens são ok

A gameplay também é única e assim como os gráficos envelheceu super bem, no início você vai estranhar de leves a mecânica, mas depois que se acostumar, vai se apaixonar assim como eu, é MUITO divertido

Soundtrack impecável.

E é um jogo bem longo viu, vai perder uns dias jogando ai, foi uma experiência maravilhosa que valeu super a pena, recomendo