Roguelike RPGs are my favorite type of games but I couldn't enjoy this one, it felt like Risk of Rain but worst; Your character is really small and the runs are very repetitive.
To be honest, the game is not bad, I'm looking for excuses because I didn't enjoy it and because I hate games with tiny characters on giant screens and I hate bad pixel graphics. And yes, I think that's bad pixel graphics, I don't mind pixel graphics, I love GOOD pixel graphics, they tried to "innovate" make some some effects look really "creative" but they are not, it looks like some pre-school art proyect on paint gone wrong, and even if there are some small elements that look good it's only because the rest of the background, the character, the walls and all the objects look like crap, you can't even tell them apart. But I hate to bash on a game because I don't like the graphic design, the gameplay is good enough, not really good, not bad, just good.
To be honest, the game is not bad, I'm looking for excuses because I didn't enjoy it and because I hate games with tiny characters on giant screens and I hate bad pixel graphics. And yes, I think that's bad pixel graphics, I don't mind pixel graphics, I love GOOD pixel graphics, they tried to "innovate" make some some effects look really "creative" but they are not, it looks like some pre-school art proyect on paint gone wrong, and even if there are some small elements that look good it's only because the rest of the background, the character, the walls and all the objects look like crap, you can't even tell them apart. But I hate to bash on a game because I don't like the graphic design, the gameplay is good enough, not really good, not bad, just good.
Finnish Arsonist Simulator
But seriously this game is batshit insane.
But seriously this game is batshit insane.
One of the only neo-roguelikes to really capture the feeling of the classics like Nethack and Angband. The physics system opens the door to lots of bizarre and creative strategies that really give it the feeling of a world where anything can happen and emergent, unexpected strange things constantly occur.
I can't figure out the appeal of this game beneath the graphical style. It's really nice looking, how everything (barring some manually in-engine rotated (gross) objects) is simulated, but the gameplay is really... Nothing, it feels like. I don't know how long the game is or what my goal is other than "go down." I like the interactivity some things in the environment have, like various liquids and gasses, but I feel there's no point in interacting with any of them as I'll just get myself killed, so why bother? Maybe someday I'll find out where all the depth is, or if there is any at all.
The deranged mechanical apex of the roguelite. The wham-line of "every pixel is simulated" kind of implies a gimmick game, but Noita's fusion of spellcraft and chemistry makes for a very compelling experience. The "spell programming" system is insanely opaque, but also incredibly powerful. The interactions between materials, attacks, and enemies are unpredictable and have to be carefully observed to be understood. The map is absolutely gargantuan and the game adamantly refuses to explain anything, relying 100% on the intuition of the player.
It's probably the most willfully obtuse game I've ever played. It has the highest "entry cost" for learning that I've seen in any roguelite. This is a tricky design space and many will hate it, but the reward for careful observation and reckless experimentation is one of the deepest, most surprising and just pure fun roguelites of all time.
It's probably the most willfully obtuse game I've ever played. It has the highest "entry cost" for learning that I've seen in any roguelite. This is a tricky design space and many will hate it, but the reward for careful observation and reckless experimentation is one of the deepest, most surprising and just pure fun roguelites of all time.