Reviews from

in the past


Ha sido una experiencia muy única y curiosa, adoro los juegos de musica y ritmo, por lo tanto, uno como este conecto conmigo al instante, además, con esta dirección artística tan tecno psicodélica y surrealista, lo hace visual y artísticamente muy atractivo, es un juego que solo podría haber nacido de la mente de un creativo japonés como la del creador de Tetris Effect, que después de haber experimentado esta obra, tengo ganas de ver que cartas muestra en dicho titulo.

Si quieren saber de la historia tendrás que jugar y analizar, es muy visual lo que cuenta y de una forma, peculiar, pero también puedes leer sobre de qué va en el apartado "cómo se juega" :P

PS: soy yo, o la última evolución de nuestro avatar es una referencia a 2001...

FEAR IS THE MINDKILLER.

a lot of rhythm games wish they were Rez. the tone, pace, climax, and descent of the music are inseparable from the gameplay. it understands dance music and the building blocks of repetition for building emotion.

Rez Infinite is a game I only got because it was available for free during Sony’s Play at Home initiative in 2021. Most of the games provided required a PS VR, something I do not have and do not plan to get anytime soon because VR gaming does not interest me, but Rez Infinite was one of the few where the VR is optional. I downloaded it and it became another resident in Backlog Avenue. I decided to play it today, got the end credits, and thought it was decent.

The game reminded me of Vib-Ribbon except more psychedelic. I like the aesthetics and more games should go with this style of visuals. It is so different that it is beautiful.

When you research this game, numerous sites like Wikipedia describe the game as a “musical rail shooter,” but it is more of a rail shooter than anything. The music did not leave an impression on me. That could be due to me focusing on the rail shooting gameplay, which is addicting and kind of hectic. The game can get overwhelming with so much on screen and that can be detrimental.

With only 5 areas to go through, the game is short. I did die on the second and third area’s bosses, but I would not call the game ballbusting difficult. It is fairly challenging and the length of the stages is right in the middle of not being short or long.

I am not sure if this is worth the price. The game’s MSRP on the PlayStation Store is $29.99 USD and $24.99 USD on Steam. (The price could differ depending on where you live in the world. I live in the U.S., so I am going by USD.) Maybe wait for a discount or pick up another one of Enchance Games’ titles: Tetris Effect, a game I really like and I believe to be one of the best Tetris games.


I really enjoyed this game just wish there was more of it especially like area 5 which is my favorite part.

I have no idea what's going on but it's neat!

Rez Infinite é a síntese de uma obra de arte fleumática que ascende ao perpassar do tempo, e no fenecimento encontra a transcendência de seu jaez, sua estrutura é frugal, mas sua visão é incólume e sine qua non a agrura de sua jornada, apesar de perene no remate se esteia.

I've played many iterations of this but the PSVR2 is jaw-dropping and the best iteration. Eye-tracking and general fluidity is unparalleled.

wow this is the best game ever I fucking ascended hello God

This was a wild-ass game, and that's the best part. I keep hearing people say the VR2 version is really good, so I've got to give that a go at some point.

World's best rail shooter gets an update with one of the greatest additions (Area X) of all time to go with it.

This game made me feel high

I find it hard to believe that this game is as fantastic and fun to play as it is for how incredibly simple it is to play. For how abstract it's presentation is, it still manages to pull you in so successfully and completely that I didn't realize I was on the last stage of the game until I finished it.

Rez Infinite is a game that managed to impress me more and more as it went along, with every stage and boss fight somehow being even better than the previous in ways I can't honestly understand, but I know that all of it is damn good and this is definitely something everyone should play.

This review contains spoilers

Top 3 VR experiences I'll ever have. Aiming with my head feels faster and more natural than controller.
The vibe is unreal.

This game rules. I have fun every time I replay it.
A true Arcade classic.
The final level is such a banger- a shame it bleeds into the final boss fight immediately after. I end up playing through area 5 and just quitting to menu right as the boss rush finale starts on replays. Area X is such a great addition and surprise. This goes beyond what a simple "HD remaster" usually brings.

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Area X may be the best experience that has yet made for VR. The original levels play like they were made for it. I don't think a better rail shooter has been made yet, either. And it's a spectacular rhythm game. What can't Rez do?

so cool it was just fun and beautiful in VR and the last couple levels were super neat to look at and had cool songs

Area X was like the most beautiful thing I've ever seen I was fully immersed in that shit and you can tell it was made by the same people that did Tetris Effect because it looks just as pretty. I recommend playing this game in VR if you can

Kurt kışı geçirir ama Rez'in, Stage 5 son boss'unu unutmaz.

Oyunun görselliği Epilepsi krizininizi tatmin edemeye fazlasıyla yetecektir, bide soundtrack ler çok ii

https://open.spotify.com/track/38TW4C6Ozqvpc93ay4E1xO?si=42c63894dc774a15

Rez (2001), Dreamcast - the genesis
Rez (2002), PS2 - the vibration
Rez HD (2008), 360 - the widescreen
Rez Infinite (2016), PS4 - the virtual reality
Rez Infinite (2017), PC - the unlimited resolution
Rez Infinite (2020), OQ2 - the freedom from wires
Rez Infinite (2023), PS5 - the ability to shoot shit down with your fuckin' EYES, dude!^
Rez Infinite (202X), ??? - the lack of any sort of barrier between you and Rez.

^ehhh except you still have to move your head around to be able to have the enemies in the camera's centered view for the eye targeting to reach them. Not sure if that's a limitation of a 22 year old game or the drawback to a spiffy new $550 machine^^^ (heavens forbid!), but despite the allure, it's not exactly the end state for what Rez could potentially become given the true next generation of VR can bring, which includes not having a helmet on at all. Rez Infinite on PSVR2 is another qualitative "improvement" upon perhaps the most thrilling artistic vision that has ever come from video games. Certainly my most cerebral inducing experience, one that I continue to revisit and grow on. This is only the "definitive" edition for the time being, the possibilities for what Rez can metamorphize into, depending on technology, still feels more than finite.

^^Which is of course actually $600 with tax included, let's not kid ourselves of reality around here!

"Ages ago, life was born in the primitive sea."

What is Rez? Depending on who you ask, it stands for "Resolute," "Resolve," or a fun little reference to Tron. As a game, however, Rez is a on-rails shooter that aims to be so much more, pulling the player into a state of synesthesia with its pulsating beats and trippy visuals. It is a game so concerned with conveying a mood that it was at one point in time simply titled Vibes. Unfortunately, despite praise being heaped upon it in magazines at the time, Rez never really sold well, and my younger self struggled to find a copy, leaving me with an unsatisfied need to stick a vibrator under my ass and play Tetsuya Mizuguchi's so-called "masterpiece."

Now that I've finally gotten my hands on it, I think it's safe to say Weatherby has a new favorite on-rails shooter. I just played Panzer Dragoon Zwei like, a month ago, but considering a significant share of Rez's staff was pulled from Team Andromeda, maybe it's not too surprising I like this a whole lot, too.

Suffice it to say, if you've played any of the Panzer Dragoon games, you probably have a very good idea of how Rez plays, with the main conceit being how your shots time in beat to the music. You're able to evolve your avatar over time as well, ascending to more transcendental states. I really like how this sort of evolution ties into Rez's greater themes about singularity and consciousness, you lose when your state of mind totally bottoms out, and you're at your zenith when you've effectively turned into the baby from the end of 2001: A Space Odyssey. Eden, the AI you're journeying to awaken, has shut herself off after becoming self-aware, overwhelmed with the tremendous amount of data she's tasked with processing and fearful of her awakened state. There's very little setup to this outside of the tutorial/manual screen, with scarce dialog towards the end from Eden being the primary way it's conveyed in-game. I think you get just enough, anything more would kind of spoil the game for me, and anything less would devalue the experience.

Rez Infinite also comes with Area X, a sort of proof-of-concept for where Rez could potentially go from here. The visuals are very reminiscent of Tetris Effect, and it similarly managed to trigger the same sort of meditative state in me. At least until the very end when my motion sickness started to kick back in, which... Man it would suck if that prevented me from playing a full version of Area X, because I love what it's going for. Infinite is also PSVR compatible but... I ain't doing that. Sorry, Sony, all my disposable income is going towards expensive repro carts of Sega Genesis games and used Xbox 360 titles, I don't have enough cash left on hand to get a headset I'll use for like, maybe two or three games. I'm sure if I did, however, it would only heighten the experience of playing Rez, as it seems extremely well-suited for it. The trance vibrator aimed to further immerse the player in what was happening on screen, and VR is nothing if not the modern equivalent of this gimmick.

Rez is great. Critics at the time were telling everyone it was great. Nobody listened and nobody bought it, but now it's here again, easily accessible through the Playstation store. If you like vibes-ass vibes games or on-rails shooters then you should probably pick it up.

I have no idea what I just experienced but what a beautiful experience. Not a fan of Area X tho, shit makes me nauseous. Does not take away from how good the main game is though. I wanna platinum this one eventually. Also, the first PSVR2 game I've beaten! First of many.

Pretty surreal game. I like it but it got a bit repetitive even after trying all the modes.

Rez Infinite is a very difficult game to describe, it's a very unique experience to say the least, so much so that when I try to talk about it with friends and say what it is my mind becomes a little hazy, and it becomes hard to describe it in a way that they understand, so please excuse me if my recanting of this game isn't clear enough.

I originally got this game when Sony was holding there "Stay At Home" initiative, an event that happened so people could stay home and play some free games due to COVID, while I played the original Rez a couple years before hand in high school when I got my PS4 I never had any intentions of actually buying Infinite, even though I thought it was a neat game.

come the day I could download this and I was blown away, this game in my opinion probably has some of the best incorporation of Rhythm and Musical mechanics in a game that isn't a pure Rhythm game (take any of the Hatsune Miku games for example), most people including myself describe this game as a musical rail shooting game in where you shoot down enemies that are also trying to take you down, and when you shoot enemies down enemies you make your own rhythm to the music, basically think of adding beats and other noises to an already existing background song.

honestly even though this probably doesn't sound like a good Idea I feel it flows together quite nice and hardly ever sounds like gargled crap, the game itself is a very trippy experience, filled with nonsensical imagery, blinding lights through ever changing environments.

that aside the bosses in this game are quite neat, they feel like mini pseudo stages in where bosses try to throw crap at you and you have to shoot them down, eventually getting to the point where you can shoot they're weakness, honestly I think my favorite being the 4th boss, in where you float through a hallway giving chase to the boss itself while it changes forms from a bunch of cubes that can throw missiles at you, to a running man made out said cubes running way from you.

honestly Rez Infinite is such a trippy game that I can't help but love it, even though the game itself is very hard for me to grasp I can tell a lot of love and care went into the final product, from it's visual design, music and the environments, to the extra mode "area X", which is a single level similar to the base game but a bit bigger in comparison to the main game, mainly cause you can fly around at your own pace and freely change direction.

but yeah me jacking this game off aside I thought Rez Infinite was an excellent experience, to the point where I legitimately cannot think of a single thing I disliked about it, if you like Rhythm games I highly recommend giving it a shot!


Haven't played the first Rez, but this is a pretty fun game. Feels like my computer wrote a poem and is sharing its most personal feelings with me. Hard to believe humans made this game. I guess the qualities of Rez Infinite best define what I like about games -- how it rewards returning to it again and again without it ever getting worse, or less interesting to think about and play.

They just don't make arcade shooters like they used to dawg.

Rez is one of the only games that one can truly say was made ahead of it's time, and that's mainly due to the fact that every new piece of technology the game is ported to makes it that much better. Seriously, having played the game back on the PS2 playing this with a VR headset is a genuine transcendental experience. It's like how this game was always designed to be played.

The thing is, it WASN'T designed to be played that way though. Tetsuya "The Miz" Mizuguchi, as cool as he is, probably didn't see the rise of consumer grade headsets decades after his game released, and if he did base his design on somehow knowing that he would've been insane (that would be like packaging a vibrator with your game...). It DOES however speak to the absolute Rock Solid strength of his unified design ethos here. Taking Synesthesia as the main point of where every design choice flows from, you can see this in every aspect of how the games plays. You flow through the levels, vibing to the pulsing electronic music as you hover your cursor effortlessly over enemies that you dispatch with equal ease as you release a button. The visuals and music throb and pound and almost ache with every action you take or don't take, because it's actually like jazz you see, only if a supercomputer tripping on LSD was the rest of the ensemble and it was still perfectly comping your solo.

The stages are great enough but the boss battles are the highlights of the show and easily showcase every design decision at their best, with Stage 4's being the best of the bunch. Rock Is Sponge blasting, the drums absolutely hammering as you fly down a twisting hallway while that shifting mass of cubes flies, and then runs, past you is unforgettable. Area 5 as a whole, also, deserves special mention for it's pitch perfect ending to the game, which somehow latches on basically the entire plot and some theming to the game and wraps it up in some absolutely incredible music and visuals that makes it all work. If you actually play that level perfectly and are in The Zone and you do not come out Transformed (or at least somewhat emotionally effected), I don't know what to say to you.

The simple fact that Area X exists proves how forward thinking the design of Rez initially was all those years ago. Here's a completely new level made just for Infinite, that took everything "The Miz" and his friends learned in the interim time and it absolutely shows. Perfectly tuned for VR but still incredible without it, Area X is a minor miracle with lush visuals and music that is in every way an evolution of Rez. Rez on it's own was good enough, but the addition of Area X in Infinite simply solidifies this as one of the best video games of all time (in my humble opinion, of course).

not my type of game but I can see the appeal, I didn't play this in VR so it could also be very different in VR, but yea on KBM I didn't enjoy it. Still try it though, could be your cup o' tea, not mine though.