One of the best 3D Marios still to this day. Good amount of levels included and with 7 stars in each, there's plenty to explore and find. Controlling Mario was super smooth and the player was given so many useful maneuvers to utilize. Even after beating the game for the 1st time, there were still two whole worlds I never found and was able to experience post-game. The only main gripe I can bring up is controlling the Wing Cap and flying.
As much as I love it, this game is not solely responsible for its own brilliance. Emulation, fan efforts, and (critically) early Internet phenomena made this an endless stream of inspiration that continues to this day, and far past what I think Nintendo expected or intended.
The Doom of platformers. None shall pass.
The Doom of platformers. None shall pass.
Ultra solid platformer. Defined 3d platforming for the future. Super fun to play again and again. I don't understand the complaints about the camera and what not. sure it gets stuck sometimes but i've never had it kill me. Definite play.
Kind of sad nintendo would never redo the, just a basic platformer, concept again. With sunshine having fludd and galaxy 1 and 2 being based around the odd physics. Oh and odyssey, lets not talk about odyssey.
10/10
Kind of sad nintendo would never redo the, just a basic platformer, concept again. With sunshine having fludd and galaxy 1 and 2 being based around the odd physics. Oh and odyssey, lets not talk about odyssey.
10/10
Having grown weary with owning the world, Miyamoto withdrew so that he could spend a few years creating another one. Mario 64 codified the public identity of the "video game" just as much as Super Mario Bros did in 1985, and just as Super Mario Bros 3 emasculated all pretenders, Super Mario 64 made Crash Bandicoot look like a visionless hack and made Bubsy look like an absolute fucking moron.
This time though, the frontiers were so unknown, so vast and unexplored, that not even Miyamoto and his hardened gang of murderers could pull it off flawlessly. Super Mario 64 has an infamously whiny, uncooperative camera by any modern standard, but I'm pretty sure that's entirely forgivable considering it invented the fucking thing. Even Jumping Flash just dodged the question by going first-person.
For a second time, Mario had not just tightened his grip on video games, he had remade them in his own image. 3D platformers made from the same mold would define the next two generations. Then and only then would video games begin to slip through the plumber's glovey hands.
This time though, the frontiers were so unknown, so vast and unexplored, that not even Miyamoto and his hardened gang of murderers could pull it off flawlessly. Super Mario 64 has an infamously whiny, uncooperative camera by any modern standard, but I'm pretty sure that's entirely forgivable considering it invented the fucking thing. Even Jumping Flash just dodged the question by going first-person.
For a second time, Mario had not just tightened his grip on video games, he had remade them in his own image. 3D platformers made from the same mold would define the next two generations. Then and only then would video games begin to slip through the plumber's glovey hands.
Clearly one of the best games of all time. For its time, it did what it could, even if it has some flaws. The characterization is on point, with a style that became the standard for Mario games, a concise and well structured hub world, stages with its own themes and style, many good missions, with just some of them being very annoying. The flaws of the game are the camera, which struggles to get a good view in some places, especially in small closed rooms, and its physics, as sometimes you will glitch through the edge of a platform, causing a seizure for Mario, and the controls, because wall jumping isn't what it could have been. Besides the bad parts, this game made the impossible paving the way to the other platformers that would come later.