Reviews from

in the past


Maybe the greatest launch game of all time? Breath of the Wild gives it a run for it's money.

It's SM64. Not rating it because it's so influential that any number I could put on it would be meaningless.

It is such a good game. I play it to this day and never get bored.

I was never able to finish this game but I do love it....I do love it.

One of the first games I ever played. I've beat the DS version but I still want to get my hands on the OG to finish it.


Nintendo cabron lo conseguiste

Every game's movement should be compared to this game's movement. To an extent I wish every game controlled like this.

Literally the best game ever made

This game played so well for it's time. The level design doesn't fully use all of the possible movement you can do in the game though.

some rom-hacks would really get 5 stars from me for this reason.

YES

I can say, without nostalgia (Hadn't played it until a couple years ago) this game's only setback is that by modern standards it's a little low poly. To this day one of the best feeling platformers ever made. Seriously.

Controls were slightly better this time around.

My favorite Mario/game of all time. There just something I find magical about this game that I feel later 3D games just failed to recreate. Fantastic controls, OST, and level design. And while the game definitely shows its age in some places particularly in the graphics and camera. I still see it as a masterpiece full stop.

I'm biased but I love this game to death

A major step forward in gaming but and it certainly has it's moments still, but early 3D games do not age well and Mario 64 is no exception.

Jumping game that gives me serotonin

Pues nada, volví a rejugar Mario 64

No se que puedo decir, es un juego hermoso.

La jugabilidad es perfecta, gracias a los movimientos increíblemente bien hechos de mario, siendo muy precisos y dinámicos.

Los niveles son variados y extensos y divertidos de explorar y de moverse, realmente los sientes vivos por los personajes (enemigos, ayudantes, etc) y simplemente por como esta diseñados los niveles.

La música de Koji Kondo es magistral, ya que se acopla perfecto con los niveles.

Y la cámara, para su el tiempo que fue hecho al ser de los primeros plataformeros en 3D, esta muy bien, ya que siempre la camara sigue a mario de una manera que puede ser visible. Seh, puede no ser muy libre pero tampoco molesta.

This is the first game i 100%.
And that should say a lot.

One of the best 3D Mario games.

A classic game that has, in all honesty, held up fairly well. Quite possibly the most influential game of all time, Super Mario 64 has so much to offer in such an old and small package. The main gameplay of the game is great, even for the Nintendo 64's awful controller but this game was basically made around that controller. The movement can be odd somtimes, as there can be dropped inputs all over the place, moves just not working right and times when you just question the game design. The game can be plagued with invisible walls and broken set pieces that just do not move as intended. However, it has so much charm in every corner, from the dialogue of toads, to the secret rooms, to the random characters you meet in your adventures. This game's main collections, the famous Mario stars, are incredibly fun to collect and almost each challenge can be completed while having fun. The story is bare bones but the lore contained within some of the castle walls is so deep that it makes up for it. Overall, a charming game to introduce Nintendo into the world of 3D and has captured the hearts and minds of player for decades. Give this one a try if you get a chance, it's an incredibly great piece of videogame history.

best game ever made,...sinple

Super Mario 64 definitely holds up in 2020 as being a fun and semi-mesmerizing 3D platformer. The movement offered in games since might be a little tighter, but the expansive moveset is impressive, especially considering this is essentially the first of it's kind. Levels can vary in quality with the more enclosed stages taking the lead, and larger stages surrounded by an endless void tending to feel more bland in comparison. Tiny Huge Island is a special case of a stage I'll dread on a replay.
While the game is definitely good, I think it's obvious that some games have done 3D platforming better in the time since. Context is important, though, and trying to imagine just how daring and risky the game's programmers and designers were for making such a landmark of game design is important. Super Mario 64 barely even feels like it belongs in the same franchise as those that came before it, with it's objective design being wildly different than most anything previously seen, and a large focus on exploration and experimentation, as opposed to just progressing towards a linear goal.
The game has a surprising amount of love and care put into it for what could cynically be viewed as simply a way to push more console sales for the big N. The primitive geometry of the levels and the inconsistent elements paint a picture of a confused and learning-as-they-went development team trying to adopt a whole new dimension of design. Nowadays, some may consider it as ugly, or lacking in good camera controls, or just a little too easy. Those claims make for good arguments, but all of them become mute noise when first hearing the music of Jolly Roger Bay as you drop into the stage, and the credits sequence paired with it's song never fail to put a smile on my face.
Not perfect, but a masterpiece nonetheless, and a monument to risk-taking

Didn't play it for a week after I got it for christmas cause I couldn't find the door that took you to the first level

The later ones fix the controls, the awkward camera, but this is still maybe my favourite 3D Mario platformer because every level is a puzzle with multiple solutions, a space to be explored instead of a route to follow directions. The atmosphere is palpable and strangely melancholy, abetted by one of the greatest soundtracks of all time. And Mario himself is a physical presence - he sounds like an easily terrified middle-aged man, all whoops and groans, and he plays like one too, e.g. using his whole body to turn. Which is funny, but also personable in a way that's since been lost. He's a corporate icon now instead of someone willing to endure immense physical pain in order to get laid.


Still the core of most of 3D platform games available today. (But I hate catching the red coins)

it's Mario. He's super. You can get 64 of him through extra lives. What more could you want