Reviews from

in the past


a mano esse jogo é difícil que só a porra, mau feito mas revolucionário pra época então eu vou um 2.5 tranquilíssimo

Ok it's important to note I was born in 1999 and so this game really made me realize how much of a bitch I am when I button mash and get my inputs read too easily. The presentation and sprites N shit are nice tho

Um dos jogos mais dificeis que me atrevi a jogar na minha vida

Rugal is peak fighting game boss design. The guy rocks a red suit while beckoning you from his nimitz-class supercarrier with a fucking panther by his side.

No one comes close.


the cia should use this game's arcade mode as a torture method

Yep, that was definitely the first KOF game.
It seems almost any early fighting game franchise starts with a rather rough first entry, and KOF is no exception. That being said, I don't think that KOF '94 is a bad game compared to many other first attempts in this genre.
KOF '94 is very basic with it's gameplay. The only notable things here being you can sidestep (light punch + light kick) which is mainly helpful for dodging projectiles, and you can also charge your super meter. Gaining meter in this game is rather weird, you can get it from blocking attacks or charging it yourself. When you reach low health and your bar flashes red, no matter where your meter is you have access to as many supers as you want, which sounds broken but against the computer it really isn't.
The main thing I like about this game is the presentation. Oh my God this game looks fantastic. Each stage has this opening transition which is really appealing, the psuedo-3D wall in the Mexico stage being my favorite. The character sprites look rather goofy compared to what KOF '96-'03 would establish, but since this is the first entry it makes sense for the art style to look a bit experimental. A visually fantastic game even all these years later.
But man, this game's soundtrack. The arcade ost is pretty good, but the arranged soundtrack? Pure bliss on my ears. For an early CD quality audio video game soundtrack, the actual instruments and such used here sound fantastic, and I believe are real instruments. It's a soundtrack that unexplainably gives me joy and other emotions, please experience it for yourself. The sound design is fascinating too, games on the Neogeo always had this satisfying crunch to it, and this game is a perfect example.
The main turnoff for this game is the difficulty. The AI even on the easiest setting can be absolutely atrocious, and you're locked to teams in this game, meaning you can't create your preferred setup. Some characters may give you more trouble then others, but it's when Rugal steps in that fairness is thrown out the window. Now, if you just crouch block and occasionally attack during his first phase, you'll do entirely fine. But that second phase is a total nightmare. I got extremely lucky and was able to time him out by being very careful with my sidesteps from his projectiles and retaliated accordingly. Some people can take up to an hour on this guy which I can't even imagine suffering through.
And so those are my main thoughts on KOF '94. KOF is undoubtedly one of my favorite video game series, and seeing its roots is fascinating. I would not recommend this game to any casual player, but if you're a decently big fan of the series, you owe it to yourself to beat '94 Rugal at least once.
To everyone who has been supporting my reviews, I give my greatest thanks. I never thought I'd make it this far and I hope that you'll continue to enjoy my reviews. Once again, thank you for reading, and I'll see you when I review The King Of Fighters '95.

This game is really difficult. The AI can be insane and borderline unfair. Definitely takes some skill and maybe some luck to get all the way through it. Have yet to get to the final fight though. Combat feels great, especially for its time. Really smooth combos and specials. (UPDATE): After some painstaking hours, I finally can say I beat Rugal.

the beginning of the KOF series, which goes on to be SNK's biggest fighter. This game is pretty interesting in that you are stuck with pre-set teams, and can't pick and choose 3 characters that you want to play as. While I can definitely understand why the future games let you create your own custom teams, I think it's actually pretty cool that you have to play as a set team as it forces you to try out characters you otherwise wouldn't, and that's neat. Difficultywise, this is certainly an SNK fighter, which means balls hard. Solid start to a series that will go on to have a billion more entries.

Cheap as hell AI but its the beginning of a great franchise and the birth of team fighters. Good cast with a variety of playstyles to choose from. It holds up well surprisingly and is worth checking out.

A great start to the series but you can tell they still have ways to go. While it is very clunky, it still has a lot of charm that makes it worth revisiting every once and while.

Extremely significant and influential but also overly-chunky and unfun. KoF's three-character system already expects you to learn a lot, but forcing you to choose pre-made teams suuuuuucks.

Having played plenty of fighting games in my time, I have to say I'm rather unimpressed by the first entry of King of Fighters. The animations and characters feel stiff, the super moves are worthless throughout, and the final boss is extremely cheap. The only particular good looking characters are all from other SNK titles, and while it's a fun idea to see SNK properties interact like this, it largely loses appeal fast, especially if you don't know they are from different games. I don't think King of Fighters is inherently a bad game, just one that isn't worth playing in this day and age. There are far better fighters out there that are worth more of your time, especially in the King of Fighter's series.

Foi o que deu inicio a essa grande franquia mas esse jogo era muito ruim, vamos ser sinceros. Eu nunca conseguia fazer nenhum golpe sequer os controles eram muito ruins.

KOF 94 | MaraKOF%

Bacaninha até, não vou sair do meu lugar pra falar do carisma de Kof, pois já tá inerente desde o primeiro jogo.

BUT... a OST é meio bosta, gameplay é bem limitada (apesar de melhor que muito jogo da SNK), e cara, o esquema de time é criativo e serviu de base pro conceito da série inteira, MAS VÉI, pra que limitar pra só poder usar o time base KKKKK, e isso não vai mudar tão cedo.

Tirando isso, é um jogo bacana até, e o rugal é um boss clássico atemporal, apesar da IA burra e exploitável.

5/10

Rugal that type of mf to use soap as shampoo.

for 1994, this is pretty damn good. i don't think it's aged particularly well, but it's still enjoyable to play in 2022, which can't be said of a lot of other fighting games. i know this is a series that's iterated on itself, so i'm interested to see where this series goes.

as an aside, rugal is a rite of passage that anyone who's even mildly interested in fighting games should beat at least once.

Humble Beginnings! I really love the presentation of the first few KOF games thise stage Intros CAN NOT be beat. OST is yet again a banger.

Whoever put rugal in this game deserve a slow and painful death....

1. Be @Gare on www.backloggd.com
2. Pick a fighting game, any one at all
3. Set it to the lowest difficulty, one round, and pick the protagonist of that game
4. Breeze through the protagonist’s campaign and tell yourself that if you really like it you’re going to maybe give the others a shot
5. Go on YouTube and watch the endings for all the other fighters

Congratulations, you played enough of a fighting game to mark it as “completed” as far as anyone on www.backloggd.com is concerned


Um pouco desbalanceado e apelão em algumas partes, principalmente no Rugal, os comandos não são tão precisos, pelo menos na versão de ps4, mas como primeiro jogo mostra o que a franquia tem a oferecer.

a great beginning to an amazing franchise. some of the AI are crazy fucked in the head but other than that. good shit.

E iniciamos formalmente el recorrido de The King of Fighters en su camino a las cuspides, junto a su lugar entre los más grandes del género Fighting y con el debut del mítico Kyo Kusanagi en este dream Match que juntaría varias franquicias de SNK con pintorescos newcomers en una entrega... Funcional, pero sobre todas las cosas, memorable.

Si llegó a existir un estigma en los noventa de que varias franquicias emergentes del género de peleas no eran otra cosa que una calca de Street Fighter es porque la segunda entrega de la serie de Capcom puso conceptos tan sólidos en la mesa que era imposible no usarlos como un papiro sobre el que trazar nuevas ideas, si o si notariamos los puntos de otro tejido que dan forma a esta nueva costura y aún así, Kof supo destacar positivamente.

Partiendo en que tal vez varios seguidores de la compañía se encontraban curiosos de ver tal junta de personajes de otros títulos, para el público más general Kof significaba una nueva máquina de peleas en la cual experimentar qué harían los inputs de los distintos personajes y lo que terminó de sellar el trato fue ese atractivo planteamiento de equipos de tres por ronda.

Si, podríamos decir que los luchadores callejeros de la competencia eran su base, pero SNK también tenía sus peleadores leyenda detrás y por tal motivo, además del formato de triadas también tenías varios conceptos únicos de los juegos protagonizados por el joven practicante del estilo Kyokugen y también del Lobo legendario de Southtown.

Pese a ser un juego de marcar tus distancias para poder sorprender a tu rival con proyectiles o cayendole de improviso con algún especial de contacto cercano, Kof te ofrecía el poder cargar a voluntad tu barra potenciadora (como en Art of Fighting) para desencadenar tu movimiento más devastador a la par de ofrecerte un esquivé infalible con dos botones que omitía el daño residual de cubrirse normalmente, este sistema tan propio, que a día de hoy conocemos como el estilo "EXTRA" fue, junto a su formato de batalla y el roster tan variado lo que hizo que la gente pusiera su mira en Kof, quisieras o no deberías amaestrar a más de un personaje para ser óptimo y eso, junto a un gran apartado de sonido y una composición llena de carisma hizo que cualquiera conociera a más de unos de los peleadores de la contienda por ser el rey.

Desde la energética Athena Asamiya hasta las épocas más shotokan de Kyo todo el roster desbordaba gran carisma y personalidad a través de sus movimientos especiales y maneras de atacar, podías usar a Ryo y Terry y ver cómo sus movimientos de toda la vida se adaptaban a este nuevo sistema o aventurarte con algún novato para descubrir sus movimientos y llegar con el ahora infame Rugal Bernstein, el bastardo por excelencia que pone a prueba todo lo aprendido para premiarte con tu victoria no solo con su patética autodestrucción por ser tan frívolo, si no con un ending por equipo con un gran trabajo visual que definitivamente te deja satisfecho, ya que dentro de todo y a diferencia de tipos cómo Mr Karate o M. Bison, Rugal es una cúspide y un reto temible, pero nada donde sientas que las propias reglas del juego estan siendo pisoteadas e incluso ganar depende de haber aprendido las fortalezas de tus personajes antes que trabar a tu oponente con algún truquillo sucio (que de poder si puedes, ¿Pero dónde está la satisfacción en ello?)

En un todo, The King of Fighters 94 fue un debut estrella para esta nueva IP, más si lo comparamos con lo tropezados que fueron los inicios de Fatal Fury y Art of Fighting.

Acá se nota que a SNK le tomo poco menos de 5 años mejorar su calidad general para que el primer trabajo, si bien diste mucho de ser perfecto, sea un juego sin muchos puntos negativos y divertido de jugar, así se sienta que les está costando horrores mantenerse ajenos a pedir conceptos de su competidor más fuerte del momento.

El recorrido de Kyo representando a Esaka recién comenzó y Rugal no puso realmente a prueba las llamas del chico, ¿Encontraría Kusanagi un rival a su altura? Solo el futuro sabe la respuesta...