This game is SO FUCKING frustrating. The biggest obstacle to progression is knock back from dozens of tiny enemies that could be in an area at any given time. So much re-climbing just because a spider or a crow knocked you down a screen or two. There's a cool death mechanic where your body gets possessed and you show up as a fresh, faceless agent that has to retrieve your gear from the possess agent. Super cool early in the game, fucking sucks from the halfway point on. Probably a one and done from me.
A mediocre and ultimately basic metroidvania. The most original idea is killing your past zombified self to reclaim your weapons and power-ups... which I wouldn't know about since I beat the whole game without dying once. Scattering 50 collectibles around the map only for them to award you nothing is literally just padding. Having knockback be a thing you need a power-up to turn off is silly sauce, as it causes some of the vertical platforming to be a chore. Backtracking is a pain because the fast travel points are too few and far between. There's also some slowdown which is unacceptable, even for a Switch version. Lastly, the game doesn't autosave before the final boss, meaning if your last save was from an hour ago and you beat the final boss, it takes you to your last save after the credits. That's a whole point docked what the actual fuck were they thinking.
All that said, everything else is standard Metroid affair. Story is basic, enemies are fine, weapons are good, controls are mostly tight, music is forgettable, level design is competent, and the bosses are a little too tanky. This game is basically Super Metroid but with a different coat of paint and not as polished or expansive. Honestly, the most impressive thing about this game is that it exists at all. A licensed movie game from 2017 based on a movie no one remembers made by fucking WayForward. I guess that Universal Comcast money was just too good to pass up.
All that said, everything else is standard Metroid affair. Story is basic, enemies are fine, weapons are good, controls are mostly tight, music is forgettable, level design is competent, and the bosses are a little too tanky. This game is basically Super Metroid but with a different coat of paint and not as polished or expansive. Honestly, the most impressive thing about this game is that it exists at all. A licensed movie game from 2017 based on a movie no one remembers made by fucking WayForward. I guess that Universal Comcast money was just too good to pass up.
To put 2 stars to a WayForward is something that hurts a lot personally, because it is one of my favourite studios and enjoyed every game I played from them so far. Not to say I was confident about this being another banger.
But this one is really lacking: Game design is mediocre in general, bosses are super generic and it really looks like it was done by a secondary team in WF.
At least the OST is amazing, even if it's not composed by Virt.
But this one is really lacking: Game design is mediocre in general, bosses are super generic and it really looks like it was done by a secondary team in WF.
At least the OST is amazing, even if it's not composed by Virt.
I'm something of a sucker for WayForward's output so I shouldn't be surprised I ended up like this as much as I did yet here we are. When it first came out, I heard good things about the game but put it off until I caught it on a random sale and decided now was the time to see what it was all about. I was definitely surprised. While I knew it was a metroidvania, I didn't realize just how much of one it was. Typically these sort of games tend stray towards one of the formula or the other but I found this to be rather interesting in how it tried to walk right down the middle what with the level design, enemies, and general aesthetic leaning more toward Castlevania while character progression was distinctly Metroid. I think they nailed it owning in no small part to the short play time that makes for a fairly tight experience.
Criticisms do exist to some degree such as Russel Crowe's head popping up way too often to give direction, the strange death mechanic that should be punishing but isn't at all, and there's definitely an argument to be had if I'd had found this nearly as interesting if it was its own IP instead of it catching my interest as one of the rare "diamond in the rough" licensed games.
Still, this was my second go and it was as fun as my first so it definitely does something right.
Criticisms do exist to some degree such as Russel Crowe's head popping up way too often to give direction, the strange death mechanic that should be punishing but isn't at all, and there's definitely an argument to be had if I'd had found this nearly as interesting if it was its own IP instead of it catching my interest as one of the rare "diamond in the rough" licensed games.
Still, this was my second go and it was as fun as my first so it definitely does something right.
A solid Metroidvania that loses SERIOUS points by having its shiniest collectibles do absolutely nothing in-game.
I scoured every inch of the map, making sure not to miss anything, because that's what I do in every Metroidvania I play. But completion didn't yield anything in this game besides a slightly altered jpeg before the credits roll. The ending itself was weak, and it all felt a bit hollow when it was over.
That being said, the controls are great, the weapons are a lot of fun, and the mechanic of having to kill your zombified corpse to get your stuff back is really engaging.
I scoured every inch of the map, making sure not to miss anything, because that's what I do in every Metroidvania I play. But completion didn't yield anything in this game besides a slightly altered jpeg before the credits roll. The ending itself was weak, and it all felt a bit hollow when it was over.
That being said, the controls are great, the weapons are a lot of fun, and the mechanic of having to kill your zombified corpse to get your stuff back is really engaging.
I picked this up because it's a confluence of things I like - Universal Monster movies, WayForward, licensed games, GENZOMAN, Metroidvania - and because the central gimmick sounded super interesting: die, and your avatar becomes one of the mindless undead, whom you have to gun down to recover your upgrades.
It's... fine.
The visuals are fine; they convey a lot of depth and detail for generally boring environments. The enemies are fine; there's a mix of undead blahthingies with bats rats crows and spiders. The upgrades are fine; they introduce some fun movement options and absolutely nothing else. The gameplay is fine; shooting and ammo necessitates some strategy to navigating firefights but they're over and done with quickly enough. The gimmick is fine; having to hunt down the former player requires running through enemies while underleveled but the former player is pretty fragile. The player characters are fine; they're just generic military guys, but they also aren't even trying to pretend I should care about Tom Cruise's character, which is funny.
The game doesn't do anything offensive or anything, but it doesn't do anything inoffensive, either. For as cool as the game's high concept is, there's just so little of consequence to the experience that it ends up being entirely disposable. You might be drawn in by the game's cool surface-level ideas; you might be turned off by the game doing nothing with them. Personally, I can't feel anything but right down the middle with this entry.
That of course makes this far and away better than its source material, but that goes without saying.
It's... fine.
The visuals are fine; they convey a lot of depth and detail for generally boring environments. The enemies are fine; there's a mix of undead blahthingies with bats rats crows and spiders. The upgrades are fine; they introduce some fun movement options and absolutely nothing else. The gameplay is fine; shooting and ammo necessitates some strategy to navigating firefights but they're over and done with quickly enough. The gimmick is fine; having to hunt down the former player requires running through enemies while underleveled but the former player is pretty fragile. The player characters are fine; they're just generic military guys, but they also aren't even trying to pretend I should care about Tom Cruise's character, which is funny.
The game doesn't do anything offensive or anything, but it doesn't do anything inoffensive, either. For as cool as the game's high concept is, there's just so little of consequence to the experience that it ends up being entirely disposable. You might be drawn in by the game's cool surface-level ideas; you might be turned off by the game doing nothing with them. Personally, I can't feel anything but right down the middle with this entry.
That of course makes this far and away better than its source material, but that goes without saying.
Buen metroidvania que destila calidad por cada poro y poco tiene que ver con la película en la que está basado, en cuanto a desarrollo y en cuanto a calidad. Estamos ante un juego de corta duración (en unas 6 horas se puede hacer todo) donde el objetivo será acabar con Ahmanet, la momia que pretende destruir el mundo tras ser liberada por accidente. Muy inspirado en grandes del género como Axiom Verge (por tanto también en Metroid) y Castlevania, este título ofrece un buen diseño de niveles, variedad suficiente de armas (metralletas, lanzamisiles, arpón, laser...) y habilidades que iremos descubriendo a medida que exploremos su mapeado con el backtracking tan típico del género (dash, salto alto, agarrarnos en los techos, bucear...). Buen píxel art, mejor banda sonora y, en definitiva, un título muy recomendable para todo el que le guste el género. Ha sido una grata sorpresa.