One of my fave games of all time and also one of the most forgotten besides people quoting the dumb GDQ memes revolving around Tomba 2. I loved this game so much I beat it in like a week and immediately played through the entire thing again. Just go listen to "The Village of All Beginnings" and tell me you aren't instantly charmed.
This game, and its sequel, are key childhood games for me. Having recently played some of it again, I can tell you it still holds up. It's a very unique platforming, with a very charming aesthetic. Can't really think of anything that plays quite like it, with metroidvanias coming closest but that may be a bit of stretch from me. Forgotten gem.
Evil pigs with a lust for gold have taken over the world and it’s up to you, Tomba, to help restore it.
Tomba! is a non-linear platform adventure game, which is a joy to explore as it’s littered with hidden secrets, interconnected levels and abundant puzzles. The backtracking was a pain at first, but later on resolved by a very special flying friend. It’s a little gem of a game.
Tomba! is a non-linear platform adventure game, which is a joy to explore as it’s littered with hidden secrets, interconnected levels and abundant puzzles. The backtracking was a pain at first, but later on resolved by a very special flying friend. It’s a little gem of a game.
Evil pigs, giant eggs, farting flowers, butterflies, mushrooms, a hungry monkey, a lost dwarf child, a thousand year-old wise man and a pink-haired feral boy. Yes, Tomba! may not be your average game but it’s certainly an overlooked gem.
https://blog.gingerbeardman.com/2010/10/21/tomba/
https://blog.gingerbeardman.com/2010/10/21/tomba/
How I wish I liked this game, the characters are very charismatic, the world is very alive, and the music is very pleasant, but the game is very frustrating in several moments with blind jumps, some enemies that don't give you enough time to react, and the open map doesn't work very well in a more "linear" 2D platform game like this, but what really bothered me a lot was the lives' system, the extra lives don't respawn, and the game saves the exact amount of lives you had at the time, so if you saved the game with 0 lives, be prepared to see the title screen and load the save multiple lives, because when this game has no mercy, it REALLY has no mercy. Maybe in the future I'll give this game a second chance, because I feel like it's a game that really deserves it, and maybe it was Skill Issue on my part, but I didn't find the controls and the gameplay fun enough for me to keep playing it.
Exceptionally weird for a platformer - to the point where it can be a bit of a turn-off, initially. But if you give yourself a while to feel out its rhythms and get used to the overwhelming oddness of the movement, platforming, level design, quest design, character design, menus, etc., it's actually quite a compelling little adventure.
Feels a bit like a game made by aliens, but hey, different is good! That said, there were probably better ways to do some of the stuff in here, lol.
Feels a bit like a game made by aliens, but hey, different is good! That said, there were probably better ways to do some of the stuff in here, lol.
One of my favorite overlooked PSOne games of all time. From the lovingly animated opening, to the charming 2.5D platforming nature of it, Tomba! is a very cozy game for me. If you know what you're doing, the game will probably only take you 2-3 days max, but people new to the game will probably spend at least a week finding out where to go and how to find side quests, additional items, etc. The biggest downside to the game has to be it's completely underwhelming boss battles. The Evil Swine you're tasked with defeating have fun personalities for the brief time you meet them before a battle, but never appear again after they're defeated. It would have been nice if maybe they had cutscenes where they taunt you in their area which their located, but I understand the team being limited by only so much they could for their first outing on the PlayStation. Overall, if you've never played Tomba! before, I'd definitely suggest giving it a try. I just wish it was more widely available on more current gem systems instead of having to find a PSOne copy of it , or dig up your old PSP/Vita/3 to get it off of PSN. Come on Sony, it can't be that hard to get PSOne games running on the 4 & 5!
This game is a serious challenge of wits compared with the second one. I didn't know that the director is Tokuro Fujiwara ( Ghost's n, Goblins) until I reached the windy and lava areas.
The game doesn't tell you anything and throws you into the game with some lives, if you lose all of them it's absolute game over and either start a fresh one or load a game, hopefully with some lives because you will need some later.
Platforming is beetwen standard and hell, the windy mountain and the lava cave is the hardest part of the game and to a lesser extent the jungle.
About puzzles, there's nothing really hard but I would like to know where I can get the events page, aside the others, because only items page is available at the beggining.
The game doesn't tell you anything and throws you into the game with some lives, if you lose all of them it's absolute game over and either start a fresh one or load a game, hopefully with some lives because you will need some later.
Platforming is beetwen standard and hell, the windy mountain and the lava cave is the hardest part of the game and to a lesser extent the jungle.
About puzzles, there's nothing really hard but I would like to know where I can get the events page, aside the others, because only items page is available at the beggining.
Tomba! is a game I didn't even know existed until a few years ago when a friend was lamenting this loss of his copy, having lent it many years earlier to a friend who never returned it. Great game, it turns out. I both understand why my friend would be so upset about losing it, but also why his ex-friend would be so inclined to steal it from him.
Tokuro Fujiwara of Ghosts N' Goblins fame was both the director and art designer on Tomba!, which probably explains both why it feels so good to play and why it's so great to look at. The titular Tomba has a very particular way of moving, a specific gravity to him, which gives platforming a well defined feeling. Similar to Ghosts N' Goblins, it feels as if a lot of consideration and care was put in to designing how Tomba control. If I jump as Tomba I know where I'm going to land, and that's the key to making any platformer feel good. The character designs are equally as great, and the 2D sprites that depict them compliment the vibrant 3D environments they're set in perfectly.
Tomba! has an interesting structure to it, being primarily built around completing individual missions and earning points which can be cashed in for items, upgrades, and to advance the story. A sizeable amount of these missions are optional, you only need so many to complete the game, and this in turn provides the player with quite a bit of freedom in how they want to take on the adventure. Puzzle-platformers can be pretty hit-or-miss with me, but I really liked figuring out some of the missions in Tomba!, and looping around to previously explored locations while chipping away at them never felt tedious or frustrating like they might in other games.
It also has the distinction of being the only game I've played that actually made my Raspberry Pi overheat, which is... interesting. I'm curious how exactly the game is rendering its characters and environments and if something about that process just isn't optimized. I also experienced quite a bit of slowdown which might not be present if played on actual hardware. I am curious how well the game runs in other emulation environments, but have yet to test it on my Pi 4.
Really though, it's a testament to how fun Tomba! is that I was not only willing to push through bouts of slowdown and having to let my Pi cool down but had a pretty damn good time despite it. It's a shame this series was so short lived, but poor sales of both Tomba! and it's sequel put Whoopee Camp under pretty quickly. Then again, considering how "good" Tomba 2 is...
Tokuro Fujiwara of Ghosts N' Goblins fame was both the director and art designer on Tomba!, which probably explains both why it feels so good to play and why it's so great to look at. The titular Tomba has a very particular way of moving, a specific gravity to him, which gives platforming a well defined feeling. Similar to Ghosts N' Goblins, it feels as if a lot of consideration and care was put in to designing how Tomba control. If I jump as Tomba I know where I'm going to land, and that's the key to making any platformer feel good. The character designs are equally as great, and the 2D sprites that depict them compliment the vibrant 3D environments they're set in perfectly.
Tomba! has an interesting structure to it, being primarily built around completing individual missions and earning points which can be cashed in for items, upgrades, and to advance the story. A sizeable amount of these missions are optional, you only need so many to complete the game, and this in turn provides the player with quite a bit of freedom in how they want to take on the adventure. Puzzle-platformers can be pretty hit-or-miss with me, but I really liked figuring out some of the missions in Tomba!, and looping around to previously explored locations while chipping away at them never felt tedious or frustrating like they might in other games.
It also has the distinction of being the only game I've played that actually made my Raspberry Pi overheat, which is... interesting. I'm curious how exactly the game is rendering its characters and environments and if something about that process just isn't optimized. I also experienced quite a bit of slowdown which might not be present if played on actual hardware. I am curious how well the game runs in other emulation environments, but have yet to test it on my Pi 4.
Really though, it's a testament to how fun Tomba! is that I was not only willing to push through bouts of slowdown and having to let my Pi cool down but had a pretty damn good time despite it. It's a shame this series was so short lived, but poor sales of both Tomba! and it's sequel put Whoopee Camp under pretty quickly. Then again, considering how "good" Tomba 2 is...
A strange one. I love these early games that try to figure out how to play with a new medium (PS1/3D graphics) and sometimes stumble into brilliance and sometimes completely miss the mark. You get a good amount of both with Tomba, but the things they got right are more memorable than what they got wrong.
The event system is odd by today's standards but honestly I wonder why it never caught on. I was always happy to see another event message pop up and completing another event for the list was just as satisfying. Sometimes the event names/descriptions really hung you up to dry, and without using a guide it can be frustrating to run into the right NPC or small room to progress the game.
I really liked this game despite it's flaws and am looking forwards to playing the sequel;
The event system is odd by today's standards but honestly I wonder why it never caught on. I was always happy to see another event message pop up and completing another event for the list was just as satisfying. Sometimes the event names/descriptions really hung you up to dry, and without using a guide it can be frustrating to run into the right NPC or small room to progress the game.
I really liked this game despite it's flaws and am looking forwards to playing the sequel;