Reviews from

in the past


O jogo tem uma história bacana e intrigante, mas muito apressada e pouco relacionável com quem está jogando. Você se sente como se estivesse fazendo isso porque é sua missão e nada além disso.

As melhorias do jogo realmente me fizeram sentir que eu tinha melhorado, além de que o jogo constrói bem as missões para você ser capaz de ter múltiplas formas de conclui-las.

As missões secundárias desse jogo, no meu ponto de vista, foram bem mais prazerosas de se fazer do que a campanha, porém acredito que isso varia de gostos.

This review contains spoilers

One goofy ass thing I did at end was normally you're supposed to talk to the hostages telling them they're same, and then fight Marchenko. But I did the other way around so I beat Marchenko and then go to the hostages. I was so confused when the game ended super abruptly.

Bello ma leggermente inferiore a Human Revolution.

Eu deveria ter recebido uma recompensa por ter aguentado essa mira terrível.

Aqui você vê um potencial jogado fora, e com muitas ideias que dariam um sentido legal pra essa franquia hoje morta



had a dream where I played this game

Everything here is better than Human Revolution except the story and characters, which are quite bad.

Man I wish this game didn't just stop because I was having a great time playing it. Sadly embracer put a bullet in the head of this already long dormant series

Eu tinha interesse na saga Deus Ex mas Jesus, esse jogo é só MUITO bugado e problemático. E diferente de outros jogos bugados que eu gosto, ele não tem nada realmente muito bom pra compensar os problemas técnicos.
O combate e o stealth são um tanto meia boca, com algumas mecânicas que não funcionam bem, e achei a exploração bem desinteressante.

E meu jogo veio por algum motivo com dublagem em ESPANHOL nas cutscenes, mas dublagem em pt-br nas cenas in-game e eu não tinha como mudar.

I unironically thought I triggered an early joke ending, I had to google and find out that was the real ending it literally cuts off halfway through what SHOULD be the mid-game.

Yet another Deus Ex with an amazing story, mechanics, and world-building.

I'm recommending this game as a whole because weirdly enough, it runs like shit on an RTX 3070ti (frame drops, mostly). I tried a few fixes that I found on the internet, but nothing really changed. Still, this didn't stop me from playing the game, I was still enjoying it due to its possibilities, exploration, story, sidequests, etc...

It still has some elements from the previous two games, the stealth, the augmentation upgrades, the possibility to grab and throw objects, the hacks, the turrets and robots, the access to codes and logins, the shady nightclub setting, the Illuminati stuff, the important choices and different endings. Since one is a prequel, it gives us an idea of how the augmentations originated from, and its ideologies.

Adam Jensen, our playable character, will do anything to find clues and the whereabouts of his wife and her project. Choose who you want to trust, what actions to take, who to save... until you reach your goals.

I remember really liking the first of the Deus Ex reboots when I played it a few years back, so I was excited to see the sequel that I never got around to available to play Game Pass. I figured I'd like this too but didn't know how much, and it ended up being one of my favorite games I've played this year. I did a stealth (no alarms) non-lethal run on normal difficulty doing all the side missions and lots of exploring, and it took me around 43 hours.

A continuation of the first game, Human Revolution, this game follows Adam Jensen as he continues to try and uncover and stop the conspiracy against augmented humans and the rest of the world by the shadowy Illuminati. He's a member of Task Force 29, a UN task force that's a counter-terrorism agency with global jurisdiction. Working out of Prague, a hotbed of anit-augmented and pro-augmented divisiveness, it's your mission to try and stop the bloodshed while also uncovering who's really orchestrating it in the first place. The game has a 12 minute recap of the events of the first game you can choose to watch if you want. I chose to and was promptly reminded just how little of the first game I remembered, so I'm glad it was there XD. Regardless, the plot of the first game doesn't impact this one THAT much. You'll be able to follow this game just fine without having played the first one, even without watching the recap, but having that context will definitely help the world and events in it (not to mention several side characters who are returning cast from the first game) make more sense.

The foundation of Mankind Divided's plot is the unjust discrimination facing mechanically augmented people after an Illuminati plot caused their neuro-circuitry to malfunction and send them into violent frenzies two years before the plot of this game. It does this using a lot of cues from real-world prejudice and institutions, and I think it pulls it off fairly well. The Illuminati being framed as the cause of the division from the very start of the game (it even opens on an Illuminati meeting only the audience is privy to) does a nice job of framing these divisions as institutional and not simply the fault of certain individuals. It has plenty of bad actors on both sides (both those who hate the augmented and want to see them suffer as well as augmented retaliating for how shitty they're treated but in irredeemable ways), but the constant context of Jensen's mission is that they are victims of a system designed to act against all of their interests. It's certainly not perfect (it basically ignores any connotations of things like race and being augmented or not is the sole source of prejudice in this alternate history of the world), but I think it deals with the themes well from the perspective it takes on things. I honestly got fairly similar feelings to it that I did from The Outer Worlds, in that the people at the top are the only really "evil" ones pitting the rest of society against itself.

The other aspects of the writing, characters and world building, I really enjoyed. The game has a lot of great minor and major characters (some I wish were in the game more than they were, to be honest) that really add a lot of color to 2029 Prague. The books you find lying around and TV reports you can watch (and even many conversations you can overhear) are also fun to peek into for glimpses at the wider world outside of Jensen's mission. There are little references to things from the original Deus Ex games here and there, from characters to organization names, but nothing really major. It does a good job of standing on its own divorced from the original games, and telling a story whose stakes feel engaging even though things like knowledge of a conspiracy are a constant known factor (and therefore can't be used for a twist).

The gameplay parts of Deus Ex are very similar to the previous Deus Ex: Human Revolution, but more specifically the Director's Cut of Human Revolution. It's a first person action game not unlike Dishonored, where the option to do things lethally or non-lethally is always present. Unlike the original Human Revolution, any "boss" encounters can be dealt with non-lethally, and there is always an option forward for whatever kind of playthrough you're going for (stealth, guns blazing, non-lethal, etc). There's only one real boss in the game, as opposed to the three of Human Revolution, and it's not a forced combat scenario that screws over people who opted to go entirely into hacking/stealth like the original Human Revolution did. Weaved into their place are debates that Jensen can have (he was captain of the debate team in high school XD) with important NPCs, like he could in the first game. The main difference here is that he can also have them with important enemy NPCs, and can deescalate a problem before it even becomes violent if you say the right things (and this is made even easier with an augmentation). Where I found a lot of the debates in the first game super easy, they were much more difficult in this game, and the "correct" option was far more difficult to pinpoint.

This being a sequel to Human Revolution, there are of course tons of augmentations you can give Adam Jensen to boost his capabilities in everything from hacking to stealthing to shooting. Leveling up from fighting enemies, completing quests, or even just exploring gives you Praxis points which are skill points that can be fed into these. Praxis cards can also be found around the world if you explore enough, allowing for free level ups if you hunt around. You start out the game fairly tooled up, and quickly gain access to a whole new series of augmentations. These new augmentations, as was the case in the last game, mostly lend themselves to a guns blazing-style playthrough, but far from all, and I never really had the problem as I did in the first game of having way too many skill points and basically nothing useful to spend them on because they were useless for stealth.

I did a stealth playthrough, so I can't really comment on the action elements, but the stealth elements work great. They're great at communicating information clearly to the player about when they're being noticed and from where, and cover is always advantageous in the player's favor. Whenever you're noticed, it's 100% your fault. As a big fan of stealth games with action options, I found this game scratched that itch perfectly for me.

Performance and presentation wise, this game definitely shows its age. It's a game from 2016, but it clearly reuses a lot of animations and models from Human Revolution. NPC's dialogue often doesn't match up with how their lips say it (although it does sometimes, mostly on important characters), and the NPCs have a very video gamey style to their body language in conversations. The game stutters a little bit from time to time on my base-model Xbox One, but it otherwise ran fine and the loading time are pretty quick too (at least compared to Dishonored 2, which came out the same year). It's a fairly pretty game, but it's hardly The Witcher 3. The music does a good job of setting the atmosphere and tone, but it's nothing you'll wanna put on your MP3 player, I'd imagine.

Verdict: Highly Recommended. Easily the new #2 spot in my favorite games I've played this year. This is a stellar stealth/action game with great writing and it's a damn shame we'll never get any more of it (unless Squenix suddenly decides to revive it, I suppose). Regardless, the story feels satisfying even with the tiny cliffhangers at the end, and if you like stealth/action games, this is a great choice to pick up, especially if you have the option to dip into it for free with Game Pass like I did~

I missed this at the time it was released and I know there was a lot of controversy at the time with how Square Enix handled the launch and micro-transactions in a single-player only game. I'm not saying that stuff is bad, but now 8 years later, playing the game with none of that stuff attached to it anymore, it's an amazing game with so many great moments and fixes the few nagging problems I had with Human Revolution. The only downside is the abrupt ending and the occasional parts when you can tell they were constrained by time and budget to achieve their full vision. Still, one of the best of the Immersive Sim genre and well worth a play for any fan of the series.

сквары контора пидорасов

It's sad as MD seems to improve upon HR in almost every way like a good soft sequel should. But due how the game is structured with one hub world repeated and a small mission inbetween, it almost comes across feeling like a expansion pack rather than an actual sequel.

Num resumo máximo, Deus Ex: Mankind Divided é melhor em praticamente tudo em relação a seu antecessor, com exceção à história. Fora isso, ambientação, gráficos, trilhas sonoras, combate, mecânica de stealth... todos eles guardam a mesma essência do Human Revolution, porém com melhorias e refinamentos gerais.

A imersão no mundo distópico de DX:HR já é uma boa experiência, mas aqui ela é ainda mais aprimorada, também mantendo uma maturidade e destreza quanto aos dilemas que aborda. A partir dos eventos do primeiro jogo, a ambientação acompanha a nova conjuntura em torno do "apartheid mecânico", uma alegoria bem representada desde missões principais e secundárias até o próprio cenário; é gratificante explorar esses contextos por completo, pois são muitas tramas, personagens, diálogos e eventos gerais que contribuem para a percepção contemplativa/angustiante do novo mundo em que estamos inseridos.

GAMEPLAY E ASPECTOS TÉCNICOS
Sobre a jogabilidade, não tem muito o que falar: a mesma que DX:HR, porém melhor, como eu já disse. Agora tem-se vários aprimoramentos que enriquecem ainda mais a liberdade do jogador para ser o agente que você quiser: stealth ou combate direto, construindo um grande espaço criativo para avançar por n caminhos ou eliminar seus inimigos de n maneiras. Falando neles, a IA continua relativamente básica, mas suficientemente funcional e muito melhor do que os patetas do primeiro jogo.

Apesar dos gráficos e animações estarem mais atuais e consequentemente belos, tive vários problemas relacionados à renderização de texturas, telas de carregamentos demoradas e crashes aleatórios, embora uma performance geral relativamente estável. Teoricamente eu estava acima dos requisitos mínimos e abaixo dos recomendados para jogar, mas ainda assim não tenho certeza até onde posso criticar esses pontos. Entretanto, algo que jamais posso esquecer de pontuar é o absurdo das legendas não funcionarem para diálogos de fundo ou secundários; por que simplesmente remover algo que já funcionava bem anteriormente? Não faz sentido.

HISTÓRIA
Inicialmente, tenho que elogiar o belíssimo upgrade de personalidade do próprio Adam Jensen, onde seu papel anterior de "estranho zero risadas e levemente irônico (se possível)" assume uma postura mais reflexiva e humana frente às situações — algo que não se via com frequência em DX:HR —, e evidentemente sem perder sua determinação característica. Juntamente disso, o antagonista da vez parecia inicialmente genérico desde o trailer, mas a partir do primeiro encontro e ao longo da história, pouco a pouco ele se mostra bem mais do que se esperava, com indagações e propósitos que dignificam sua imagem dentro da narrativa — embora não tão emblemático como Hugh Darrow. Quanto aos demais personagens, alguns não parecem tão interessantes quanto aqueles do primeiro jogo (com leves chances disso ser apenas saudosismo meu), mas no geral todos tem uma boa personalidade e funcionalidade na narrativa.

Mas finalmente, falando da história em si, ela é tão bem conduzida quanto o primeiro, e não necessita das mesmas dimensões de revolução para se mostrar interessante. Por outro lado, seu desenvolvimento é curto, com um final repentino e que levanta muitas dúvidas sobre o que você de fato experimentou acerca da narrativa principal. Quer dizer, considerando tudo que foi entregue nela, tem-se um conteúdo bom e relativamente completo, mas fica uma sensação de que deveria haver complementos de alguns pormenores para enriquecê-la ainda mais, uma vez que essa incumbência acaba sobrando para as missões secundárias — que reforçam MUITO bem a ambientação, mas não a narrativa principal. Isso é facilmente perceptível quando se joga a DLC Desperate Measures; por que isso não está no jogo base mesmo? Não é uma história à parte como System Rift ou Criminal Past (boas DLC's, inclusive), é de fato um conteúdo que acrescenta muito bem à história, mas que parece ter sido cortado apenas para ser inserido como bônus de pré-venda. Essa suspeita é principalmente reforçada pelo fato de: (1) ser contraditório à ênfase constante no rapaz de capuz amarelo no trailer, para no final ser um conteúdo exclusivamente abordado em uma DLC, e; (2) condizer com a técnica predatória que executaram no Deus Ex: Breach, onde a única coisa que presta daquela bagunça são as histórias da Darknet — algo que definitivamente não precisava do Breach para existir. Eu tenho certeza que todos os jogadores agradeceriam que essa porcaria fosse deletada em troca de um mínimo enriquecimento do enredo principal, mas as microtransações falaram mais alto.

Deus Ex: Mankind Divided é uma melhoria geral de seu antecessor e que ainda consegue ser um jogo maravilhoso, porém com muito potencial desperdiçado intencionalmente pelas belíssimas decisões da Square Enix, impactando majoritariamente no que foi entregue como "história principal"; desse modo, muito da beleza e dedicação desse jogo é melhor expresso justamente na ambientação e nas missões secundárias. Nesse sentido, apesar da dominância dos pontos positivos, sinto que essa obra exala uma vibe de "segunda da trilogia", significando que tem uma história principal pouco rebuscada, mas que outros aspectos contribuem para o enriquecimento da franquia como um todo, porém funciona muito mais como uma preparação para algo verdadeiramente importante e que será fechado posteriormente em um terceiro título — que dificilmente sairá tão cedo, e isso se sair.

This is great while it lasts, but clearly unfinished, and not what it should have been. Cheers, Square Enix.

Deus Ex: Mankind Divided is a great game with a frustrating ending. This immersive cyberpunk world sucks you in, and the gameplay gives you so much freedom for how you approach missions. Stealth, hacking, or go in guns blazing? The choice is yours. But just when the story really gets going...it stops, leaving huge plot threads hanging for a potential sequel. It's disappointing, but the ride until then is still worth it for fans of stealth, RPGs, and gritty sci-fi.

A sequel to this game in the works at Embracer Group was reportedly cancelled and I think God hates us all.

Infinitely complex, the biggest problem the game has is a rushed ending that may never be resolved.

Só preciso dar continuidade, mas ouvi dizer que tem uns probleminhas bem chatos

On some fronts worse than Human Revolution, but on others better. Great DLC too.

Cool story, good mechanics that fit different playstyles. I chose stealth for a slow-paced playthrough. Most side missions are somewhat related to the main plot. The game ending adapts to your playthrough, however, don't expect it to change drastically. It is a linear experience after all.

.. also make sure to watch all the credits... that one really hurt.

Recommended.

Deus Ex Mankind Divided suffers from the same narrative problems as its predecessor, it's all about augmentations all the time. This is in stark contrast to the original game where it grounded all of its societal issues in actual real-world issues,which I think helps future proof a game cause I don't think I'll see human augmentations anytime soon. Really the only thing keeping me going is Adam Jensen’s story line, I’m invested and I want to see it end. Naturally the game abruptly ends at the halfway point on cliffhanger ending. What the fuck? Seriously, the first time I played the game I thought it was a joke. Just as plot points were finally beginning to unravel and you were really about to make sense of the story the game rolls credits.

I seriously hope for another instalment in the series. The gameplay was solid, the side missions were really good, and the visuals hold up surprisingly well, but seeing as this came out in 2016 I’m not holding my breath. I may not agree with the narrative choices made, but I atleast want to see the series end and not have it stuck in this weird limbo where we might not ever get another game.

I seriously cannot overstate how abrupt the ending is. It’s like you're driving down a road and you're gaining more and more speed only for a wall to pop out of nowhere leading you to crash into it

Despite this game crashing/bugging a lot, it is very very good. The level design and player freedom is some of the best I've seen, and it perfectly embodies the immersive sim fps genre. It's no Bioshock, but it's getting there. Even has a shitty final boss, just like Bioshock. I love this game to death and will certain return soon. The game does such a good job at making each choice hard and enticing, so I'm encouraged to replay it someday.

mechanically really cool, played stealth the whole time but in the back of my mind i was always thinkin 'man it would be sick if i turned into a super cyborg and killed everybody'


shrug. Looked cool. Good intro to the concept but as an adult I'd really rather play proper Deus Ex

deferred rendering is really showing why it fucking sucks here. third night in prague shouldve had no new side missions.

Mankind Divided is a downgrade from Human Revolution in terms of its characters and writing, but a noticeable upgrade in terms of gameplay, emergent gameplay, side quests, and especially level design. That latter element in particular is probably this game's biggest strength, and it stands out considering how this was one of Human Revolution's weaker aspects. The game does feel rushed near the end, but my experience with Mankind Divided is one of love. I love this game so much, and wish Square Enix didn't blunt the game's critical reception with the preorder bullshit it pulled.

Uzun zamandır bir oyunu bu kadar keyifle oynamamıştım. Bölüm dizaynı, hikaye ve atmosferiyle sürekli kendini oynatabildi. Sevdiğim bir oyun evreni daha kazanmış oldum. Ayrıca ilk oyunun birçok eksiğini gidermiş olması da çok iyi.