Reviews from

in the past


This review contains spoilers

call me cringe all you like, i am an unapolagetic mankind divided defender. i think it improves on human revolution in just about every way. the only reason it's not 5 stars is because of the frankly dogshit ending and the equally dogshit microtransactions, that even though you can play the game perfectly fine without them, they shouldn't be in the game to begin with

One of the greatest tragedies of gaming is that this game will never get the sequel it needed.

The immaculate atmosphere and soundtrack return from Human Revolution and the stealth-action gameplay is the best it's ever been. Prague is a wonderfully detailed and dense hub and developers could really learn from it instead of making everything open world. The side missions are just as good as the main story missions and really make you explore all of Prague. The graphics are also spectacular even now. This is one of the most incredible looking games I've ever played.

Unfortunately this time around the story isn't quite as captivating. It attempts to capitalize on the real life social issues that were happening when the game came out, but the clunky writing makes the racism allegory a bit ham-fisted and gives the impression that the writers weren't confident enough in the game's own world. And once again, augmentation is the only issue that's ever on anyone's mind.

Adam Jensen also doesn't really carry the story on his own and needs other characters to bounce off of. One of my favourite parts of Human Revolution was interacting with Pritchard and Malik, but in Mankind Divided the only ally filling their role appears a mere handful of times and just isn't quite the same.

The story does technically have an ending, but it's rather unsatisfying as your job isn't really done. There's clearly still more to unravel, but sadly it looks like we're never getting the answers and this will be Adam's swan song. A tragedy indeed.

Mankind Divided is like playing the first two thirds of a complete game that never came to be. It feels like the most obvious middle chapter of a planned trilogy that doesn’t seem to ever be. And the rushed nature of the game leaves a lot to be truly desired since the series has still been frozen in ice by Square Enix.

The main story ends abruptly just as when it was really going somewhere very interesting. Leaving many characters who seemed more important to fade into the background until they become kinda relevant. Marchenko, who’s built up to be the closest there is to a main antagonist, lacks the needed character to be truly captivating which isn’t helped that his final boss feels more like a mini-boss appetizer to something else that never happens. I think the “Jensen Stories” are the real culprits for how troubled production probably was. As one of the DLCs is very clearly a cut side-mission from the main game that for whatever reason got awkwardly repurposed back this way.

However, the story, while still not quite reaching the levels of the first Deus Ex, is much better than Human Revolution in terms of setting up really interesting wider implications for this setting while ramping up the conspiracy aspects in typical Deus Ex fashion. Seeing Bob Page be the evil bastard he is manipulating things behind the scenes and noticing the trajectory of how it folds into the original game is really fun stuff. So many of the side missions to do in Prague and I guess Golem City are very engaging not just in terms of gameplay but getting to see dystopian oppression between the augmented and normals, and how easy it’s starting to collapse on itself due to higher forces puppeteering everything.

What Mankind Divided massively improved upon the most from Human Revolution is the outstanding emergent level design and environments. Prague is just an absolute gem of an open-world, showcasing the lavishly unorthodox Cyberpunk Renaissance aesthetic, the police brutality and racial stigma, and how rich in atmospheric detail it is. A good chunk of my playtime came down to just exploring every nook and cranny I came across, whether it be breaking into people’s apartments, running and gunning random cops, and kidnapping a random mobster undetected from a Russian mafia base. The augmentations here are more of the same as the original but the experimental ones really elevate it to a whole new level. Combat has never been any more fun but most importantly badass as Adam Jensen doing multiple stealth take downs while launching Tesla rockets at enemies. While the gameplay still caters towards a stealth oriented build there’s a lot of leeway and player freedom to adopt whatever play styles or approach needed to complete missions. Going back to Human Revolution is made even more difficult after playing this because of how incredibly well this set the bar for what these new games can truly achieve as immersive sims.

While we may never get to see how Bob Page overthrows a global shadow organization, how augmentation became obsolete as nano-augmentation becomes the next big thing, who even is Janus, how Adam Jensen confronts the Illuminati, or the inevitable baby J.C Denton cameo, Mankind Divided still delivers an incredibly worthy addition to the Deus Ex name and comatose franchise.

Eu tinha interesse na saga Deus Ex mas Jesus, esse jogo é só MUITO bugado e problemático. E diferente de outros jogos bugados que eu gosto, ele não tem nada realmente muito bom pra compensar os problemas técnicos.
O combate e o stealth são um tanto meia boca, com algumas mecânicas que não funcionam bem, e achei a exploração bem desinteressante.

E meu jogo veio por algum motivo com dublagem em ESPANHOL nas cutscenes, mas dublagem em pt-br nas cenas in-game e eu não tinha como mudar.

Deus Ex Mankind Divided is another great game in the series and on-par with Human Revolution, albeit for different reasons.
Usually with the reviews of these games, I tackled the story first and then the gameplay, but this is a different case since I have a lot to say about the story, so i'll do the opposite instead.
Gameplay-wise, it somehow manages to surpass human revolution and I don't know how you could do that. The levels are even more open and intricately-designed now, so they are even more fun to explore and tackle in whatever playstyle you want. Instead of several hub worlds, you now have only one main hub world in the form of Prague, alongside separate levels. It's easily one of the best hubs in the series and it's packed to the brim with little details, NPCs, environmental storytelling, as well as their own fun little playgrounds where sidequests take place. Speaking of, the sidequests are an improvement from both a gameplay and writing perspective, compared to Human Revolution (sometimes they're more engaging than the main narrative itself). Augmentations from the previous game return, alongside brand new "experimental" ones. The new ones are a great addition and the returning ones feel more improved this time around. The experimental augmentations are...very powerful, something the devs were fully aware of. As a result, the game limits the amount of experimental augmentations you can equip and for how long you can use them, allowing for a customizable as well as balanced playstyle. Another big addition is a crafting system, allowing you to gather different parts to craft equipment that you would need to tackle objectives. There are also a ton of other great quality of life improvements, such as the fact that access codes reward exp now, which makes them far more useful than they ever were in human revolution. Hacking is still overpowered, but it's nice to know that it's not your only encouraged method now. Speaking of, the hacking minigame is improved here as well. The boss fights...or rather the single boss in this game (we'll get there) is fantastic, letting you tackle it exactly like you tackled "bosses" in the original game (alongside giving you non-lethal options so if you want, you can just knock the boss unconscious instead of killing him) and i fucking love it. The point here is that mankind divided takes the gameplay of its predecessor and expands on it in so many different ways that it is this close to being the most fun game in the series to me...but the original game still edges it out slightly in that regard.
Then there is the story...oh boy. Let me get this straight: the story is still good. The writing is good and Adam Jensen is better than before, now being more charismatic rather than stoic, giving him his own distinct presence instead of mirroring JC Denton in behaviour. The pillar story themes of the franchise are still present, however there is one main theme that overshadows all of them this time around: racism. And man, does the game tackle that theme with about as much subtlety as two trains colliding with each other in a crowded space....aka none at all. It is so blatant about this theme, in a series where there was some subtlety to the presentation of its themes. Outside of that, the story still remains compelling, though not to the degree of Human Revolution sadly. The side characters aren't as memorable as the ones from human revolution, though there are exceptions such as Miller and Marchenko. The main issue however is how the story just decides to abruptly end when it starts to really get engaging. It's basically the equivalent of someone looking at the script of a movie and deciding to slap a random ending at the beginning of the third act. It's infuriating and most obviously a result of square enix splitting the game in half for more sequels and profits from the franchise. Overall, a story that is slightly weaker than the predecessor writing-wise and completely letdown by an ending that makes the story unfinished.
The presentation is amazing. It's the same as Human Revolution, with it's black-and-yellow cyberpunk aesthetic and architecture, but it's more subdued this time and I think it's for the better, as it grounds the game a lot more with its setting as a prequel, while still remaining unique. Where the improvements are noticeable are in the character models, lighting, texture quality and cutscenes, which take full advantage of the hardware, delivering a game that looks gorgeous in all regards.
The music is inferior to Human Revolution. While it's still the same composition philosophy (balance between solo tracks and being atmospheric), the tracks are just less memorable outside of a few instances. That's about it.
There is also another mode attached to the game: Breach. I won't talk about it as much since i didn't pay much attention to it, but from what i've played it's a pretty neat online mode that successfully transfers the gameplay of the single-player offering into something that feels a little more arcadey.
Overall, Mankind Divided suffers from mgs5 syndrome. While its story has weaker, but still good writing and an ending that leaves it in a frustrating unfinished state, the gameplay is fantastic and peak deus ex, allowing multiple playstyles, thanks to its level and hub design, on top of its new great augmentations and quality of life improvements, all of whom combine for an extremely fun experience.



Great game that didn't stick the landing in the end because Square Enix cares more about money than letting Eidos fulfil their vision for this game. Fuck Square Enix.

Eu deveria ter recebido uma recompensa por ter aguentado essa mira terrível.

Aqui você vê um potencial jogado fora, e com muitas ideias que dariam um sentido legal pra essa franquia hoje morta


'Deus Ex: Mankind Divided' is a significant step up from 'Human Revolution' in the ways that will count for most, but this game makes some serious blunders.

First, let's address the elephant in the room, this game is unfinished and has very problematic microtransactions. 'Deus Ex: Mankind Divided' ends abruptly with a jarring lack of consequence for a lot of the revelations and choices made, it's jarring and weird. Unsurprisingly, lead writer Mary DeMarle has said in regards to the unresolved nature of the many thematic and plot threads in 'Mankind Divided' that "if we had more time then perhaps we would have dealt with some of them differently". The flaws of this game's narrative, however, are so obvious and foundational that I don't feel my commentary on it will be impeded by this, but for sure it is a shame that Eidos Montréal did not get to finish the game they wanted to, it need go without saying but, yeah, fuck Square Enix and their undying priapism for profit margins. Speaking of which, the in app purchases, I have no patience for this stuff in full price games when they fall under the mantra of "it don't affect gameplay"—a total misnomer anyway, but I digress—let alone paying for mechanical upgrades and in game money which this game has. Obviously you can just ignore them but it's pretty insulting, and needless to say do not buy them, you will literally do nothing but destroy the balance of the game and deepen the pockets of some execs at Square. I can't believe I even feel as if I have to remind people of this but apparently, if the current suffocating trend of game business is anything to go off of, some of you aren't very good at this shit.

It might sound like I really don't like this game, but this is not the case at all, in terms of design this is a much smarter game than 'Human Revolution'. For one, levels play themselves quite a bit less, don't expect to be easy vents leading straight to objectives with obviousness so absurd that it defies all architectural reason. While retaining objective markers, automaps, and the streamlined progression system not present in the original 'Deus Ex', 'Mankind Divided' isn't as creepily handhold heavy as most mainstream games of its gravity while still being very accessible. It's not as stimulating as the original, or even contemporary immersive sims like 'Prey', but Eidos Montréal respects the players intelligence far more here, with open levels grown in sophistication; With more routes, more options, more augment opportunities, plenty more to discover and sometimes varying outcomes. This game really is super fun to play. I completed the game as a pacifist—nice to see that being an option again—and had a blast soaking in these detailed, well thought out levels and experimenting with the new, far more exciting augments. On augmentation, the system is far better in 'Mankind Divided', not just owing to the new additions—of which inspire much more potential to some emergent gameplay, Icarus Dash is amazing for finding new vantage and entry points, a real traversing treat—but also to the need to balance them with your energy levels so Adam doesn't overheat and melt his bum off. Sadly, most augments power usage is too low for the system to be nail biting in any capacity, but it's still nice to have the extra layer of things to consider when character building. The game plays just a smoothly as 'Human Revolution' with clean animations and responsive controls, as well as having some new base mechanics to make things feel much more consistent, such as mantling, a less scarce energy metre—no more sitting around like a twat waiting to clap someone across the bonce with your robo-arms while doing stealth!—and being able to run for more than two seconds before needing a take a break for a twix and a bottle of water. Balancing is all around much better, there's not really that many 'use this or you are stupid' augments other than maybe the conversation enhancer and Icarus Dash—I'm serious it rules so much—and the economy isn't as comically dire as 'Human Rev', meaning you'll actually have ammo for your guns most of the time! Without breaking the game! Lol!

So, this sounds like a wicked immersive sim, maybe not as mind blowing and bursting with emergent gameplay as an Arkane title, but still pretty great, right? Yeah! In a vacuum, this game is mechanically and systemically sound, but unfortunately it's the framework for what is a pretty woeful story.

I scolded 'Deus Ex: Human Revolution' for being shallow in my review, for being nothing more than a pretentious posturing on transhumanism that didn't really create a great ground for debate. It was a game which vaguely criticised the augmented future in ways that were either totally incoherent or just flat out reactionary on what could barely be called philosophical ground while being ignorant of its immediate relation to other potential elements of our current society. To me, it's been a guidebook on how to not write speculative fiction, which is a shame because the characters and dialogue were totally solid. You know what's nuts? In a lot of ways, 'Mankind Divided' is way more thoughtful, has even better characters, dialogue and pacing, and yet has a premise which is such a deep conceptual failure that it overshadows everything. If it wasn't for the embarrassing screed that is David Cage's 'Detroit: Become Human', I'd consider this the worst allusion to the civil rights movement in science fiction. The ludic elements of the idea, with the being repeatedly stopped at train stations for excessive id checks or shot on sight by police if you stand too close to them too often, come across as silly when conscious of how poorly the topic is being handled across the whole experience, there's so little ways I can say it, This is so bad. The augmented oppression becomes an inescapable theme which makes the game impossible to take seriously, it fails as an allegory due to the obvious incongruities between the affording of agency, economic position, and physical capability the augmented poses in the game's narrative and the lack of which black people and immigrants in real life have historically received due to systemic racism, and beyond that, Eidos Montréal doesn't manage to say much about the idea or the events it is smashing together in it's metaphor. I do not believe 'Deus Ex: Mankind Divided' has anything valuable to say about the South African Apartheid, Civil Rights Movement or Post 9/11 Islamophobia it is so heavy-handedly interpolating and the writers should genuinely not have bothered. Truly embarrassing, utterly crass, from a series which once cut deeper than most were brave enough to on societal issues. Weirdly enough though, in spite of this excessive and misguided theme weighing over everything, 'Mankind Divided' at the very least mentions more societal issues with greater success than it's core thematic ambition, such as when a conversation with Chikane has the potential to have Jensen ask about his "honest" limp, where he speaks of the woes of a new workforce where augmentation becomes a necessity, suggesting a new horrifying, physical implication about worker exploitation in the transhumanist future if it continues to be dominated by those without the interests of the people in mind. That's great dystopian writing! That's an example of the kind of shit that would have made 'Human Revolution' amazing, an actual thoughtful comment about our society's direction! This, alongside another dialogue option with Delara where Adam speaks to the nature of how current governing infrastructure contributes to the synthesis of terrorism, is 'Mankind Divided' making Ion Storm's 2000s classic proud, they are the most politically charged things Adam Jensen says or witnesses in the whole game that actually have something insightful to say. I wish they weren't so few and far between, they make me wish that these writers—conscious of how dumb and disrespectful the whole 'cyber-racism' shit was—could get another shot, get to make another game where they investigated issues as fervently as they're clearly capable of!

But, well, that's just it isn't it? Will they get to? None of us know. As much as this game had massive problems I am truly saddened that it marks the end of 'Deus Ex' as of now. The Adam Jensen saga seems to me like a person standing up real tall but sporting really bad public speaking skills, with their heart being in the right place but ultimately being too incoherent and sentimental to say anything of value. But you can hear where there's something possibly great! You can tell they're getting somewhere, that maybe given another moment they could have said something brilliant, but before they could finish, they stuttered a bit and was suddenly shot by a Square Enix executive using the BestBuy preorder exclusive Silenced Longsword 202 ERASER Sniper Rifle.

That last description of 'stuttered' is entirely intended to be characterising the series as skittish in it's statements, not at all to suggest 'Mankind Divided' runs poorly, on PS4 it was technically flawless and apparently it can run on a Mac so it must be optimised by the god of the machine itself. Presentation wise, much like 'Human Revolution', 'Mankind Divided' is beautiful. It's gorgeous, lacking that charming 7th console generation piss filter, but still brilliantly composed visually. Sonically, too, mind, with Michael McCann, Sascha Dikiciyan and 0edit making a clean, mystifying and melancholy ambient score. The atmosphere is so enamoring that it kinda hurts, looking up at the daunting cyberpunk scapes, the story etched into every inch of crevice upon every surface, finally reminded after so long that 'immersion' isn't a made up thing. so utterly lost in the vibe that you can almost feel the wind, it’ll all keep your gaze helplessly locked as you think to yourself "ah, style over substance again."

The ending came out of nowhere and left a bad taste in my mouth. I was loving the game but figured I was only about halfway through when suddenly the credits rolled. The plot threads and world setup lack closure or even a conclusion. The guy who turns out to be the main baddie felt like a non-important mini-boss even as I was fighting him. A little research seems to suggest that the publishers chopped the proposed content in half and kept the rest for a sequel/DLC. Fuck that -- point deduction

It's been 7 years, we're closer to the date Deus Ex Human Revolution takes place, 2027; than 2016. Yet no Deux Ex game seems to be coming soon. Deep inside me there's my inner child BEGGING for a sequel, but a more mature self saw the mess that was Cyberpunk 2077's launch alongside many licensed "games" this year and simply wishes the Devs a prosperous life.

Deux Ex Mankind Divided on the other hand is actually a good game to rely on while we wait in vain. With an awesome hub system and a city that looks perfect, Prague has cemented itself inside my mind as one of the best videogame cities I've explored.

Story-wise, blame Square Enix for everything that's wrong basically, but really praise both the writers and developers for making such an interesting and immersive game. Each mission gives you a THOUSAND ways to complete it, playing this game twice feels like playing two different games. Not to mention how well done the imagery and social critique is in this game (makes Detroit Become Human look like a children's game in comparison). Sadly it does end abruptly because of SE cutting it in half, as many people said it does feel like I'm playing Chapter 1 of a bigger game which prevents Mankind Divided from being perfect, but with how much Content there is I still am not bored of replaying the story missions I know lead basically nowhere.

Gameplay wise, there is a LOT to talk about. Gunplay is smooth and fun, both while in cover and in first person; there is very little to criticise if not that it eventually has to end because the game can't let you shoot people forever. The stealth gameplay is also great, basically the same as Human Revolution but if it ain't broken, don't fix it. The way this game let's you play with physics is also to its favour: as everything is becoming more and more static in today's games, with props interaction barely being a thing anymore, it's refreshing to play a game where you can move boxes and use them as cover, throw toasters at enemies and all those gimmicks. The hub system I already mentioned might be overshadowed by newer immersive sim games from today's era, like Cyberpunk's Night City, but I will always defend it. Every area of the game is HIGHLY detailed, with each district giving a different vibe and view of Prague, to the point I think this wouldn't have worked if it was a big city with less detail. Instead, what we have is a lively and realistic depiction of an European capital full of things to explore despite having to see a 5 second cutscene in the metro every now and then. Sounds fair to me.

Overall, this game might not be a perfect 10/10, but it's still a unique experience and is a joy to complete. Recommended to everyone.

It's no original Deus Ex and I lowkey disliked the story, but the gameplay is at its peak so I'd say it's definitely a good chapter to end the franchise on. Oh yeah that reminds me PLEASE CONTINUE THIS INSTEAD OF MAKING SHITTY LIVE-SERVICE GAME NO ONE CARES ABOUT PLEASE!

i hope everyone that complained the game was too short while ignoring side content is happy. now deus ex is dead.

congrats to the Deus Ex franchise for having its second good game

Purely from a gameplay standpoint, Mankind Divided makes the necessary strides from Human Revolution in terms of building upon its established stealth mechanics and presenting more options to the player in how to tackle objectives. I like that, and this is a great game to play. It terms of its story however, it's disarmingly small in scale. I miss the grandeur of Human Revolution's narrative. That game felt like it took you on an odyssey through a dark, dystopian world. Mankind Divided by comparison feels like an ambitious DLC expansion.

Like its predecessor, a game that feels achingly incomplete. And indeed, it must always be, caught in the terrible gravity well of the original, edging ever closer to the event horizon of Bob Page and Joseph Manderley and the Grey Death.
But, inevitably, as it nears that boundary, appearing to an outside observer to slow and eventually stop, frozen at the edge of infinity, where even light cannot escape, forever just beyond the reach of UNATCO and the Dentons

Woefully unfinished and overloaded with an ill-advised racism allegory, Mankind Divided still manages to be one of the most engaging games I've ever played with what is easily my favorite open world of all time. Probably only worthwhile if you're willing to engage with all aspects of its dense game design, making it suitable for hardcore immersive sim and Deus Ex devotees only.

Deus Ex is so massively underrated. It's brought down by an underwhelming ending, but the options available, allowing the player to use their brain and be creative, make this one of the best immersive sims. Simply put, we need more of these.

his shades still fuckin slide in n out

A great cyberpunk adventure.

This is a sequel to Deus Ex: Human Revolution. Though there is a catch up video you can watch, I'd recommend playing Human revolution if you can just because it's fantastic. To sum up though you play a character called Adam Jenson a former head of security for Sarif industries, who now works for Interpol stopping terrorist attacks.

I enjoyed the story quite a bit, it has some interesting themes but isn't quite focused enough on it's direction or characters and is probably the weakest aspect of the game. Just as it was all starting to get interesting the game also ends, it's not quite a cliff hanger but it practically went "to be continued". Fortunately to compliment the main story there are a number of side quests to both find and complete which are generally speaking of a much higher quality than the main story allowing Jenson to interact with more characters and just feel more fleshed out. I would have liked more like that throughout the game.

Onto the actual gameplay. It's a first person shooter/role playing game hybrid though how you really want to play is up to you. Being augmented Jenson has a lot of abilities you can unlock using praxis kits that are gained either through experience points from actions or can be bought or found in the world. Each ability has different trees expanding upon what it can do allowing the player to specialize in a style or jack of all trades as they see fit. There are skills that allow players to hack doors, see through walls or have temporary cloaking for those that want to play completely stealthy. There are also skills allowing you to slow time while aiming, electrocute people etc. for those of a more direct nature. There are plenty of weapons and gadgets to compliment them from stun guns to grenade launchers and hacking tools all of which can be sold, bought and upgraded as you choose.

To follow that freedom is the designs of the levels. There are a huge variety of ways to get to objectives through various shortcuts including large jumps, through sewers, over rooftops, vents, punching walls, hacking doors, with the games extra challenges I love like completing the game without tripping any alarms or without killing anyone which at times can be tough. Mankind Divided has a large hub city to explore where all the side missions are then several other locations Adam gets sent to on missions. The game took me 30 hours+ to complete but then I love exploring and collecting everything I can, hacking all the computers and reading all the lore. If you just speed through it you could complete it in about 10 I suspect but you'd be missing out a lot of what makes the game's universe so interesting.

The presentation of Deus Ex: Mankind Divided is pretty mixed. The art style is really nice, I like the near future design of everything and the advertisements. The environments are eye catching and there is a good attention to detail everywhere. The character models are...less great. They are solid enough but feel a little last generation. The lip synching for the characters is also ludicrously bad at times which I just don't expect of a high budget release like this in 2016. To add to this there are times where the frame rate seems to skip, especially when running through the city hub. None of this is game breaking but does hurt the immersion a bit. The sound is a little better, while the voice acting is pretty passable being neither good nor bad (Jenson is especially amusing sounding like a blender full of gravel) the music is at least excellent throughout although at times it would play super loud drowning out the dialogue and I had to adjust it in the settings.

So while I wished for more of the main game because I was having fun with it despite a few minor flaws it's not the only mode to come with the game. Mankind Divided features a new mode called Breach. I hate it. I mean it's awful. It feels like wasted resources that should have been spent polishing the main game. It's essentially a little score attack mode for you to compete with other players. You play a hacker called a Ripper and you control an online avatar completing various missions hacking data to unlock new augments, new levels as well as weapons and items. This mode is not only surprisingly boring but seems to be aimed at getting people to buy packs of new gear, items and boosts with real money called microtransactions which is a practice normally related to free to play mobile games that seems to be steadily encroaching on consoles. Now while both this mode and transactions are completely optional it's pretty bad to have them in there when many gamers feel this game ends rather abruptly anyway.

The bottom line is if you enjoyed Human Revolution and want more than Mankind Divided is exactly that. It doesn't break the mold or put anything new to the table but has managed to refine a lot of what made it's predecessor so good. It's not a perfect game by any means, there is still room for improvement but it was certainly fun for me, just sad the series seems to have been stopped after this release.

+ Side quests are brilliant.
+ Nice amount of abilities and weapons.
+ Level designs and options are excellent.
+ Great art and music.

- Story could have been a bit more focused and complete.
- Dodgy lip synching sometimes, some frame rate issues.
- Breach mode is both awful and unwanted.

A smaller scale follow up to Human Revolution that while not reaching the same heights in terms of story, the gameplay is a mark improvement. Mankind Divided fixes a lot of the problems I had with the previous game by allowing more ways to tackle mission objectives and also making a non-lethal playthrough viable and enjoyable.

I personally have no qualms with the story being a lot smaller and scale as I felt it was a logical follow up to the monumental ending of Human Revolution. What I will criticize is how short it is with there being only four levels outside of the hub with one of those being the tutorial. I'm all for shorter games but I felt here it does the story a disservice by not fleshing out certain plot points and characters as much as I wish they did. What makes up for this is the hub setting of Prague is a lot of fun to explore and the side quests are interesting and often pose interesting moral dilemmas.

I think what interests me the most about this game is how immersive sims have evolved since its release. The indie scene has evolved the genre to new heights so I think we are all due for a new entry in the series. The world is utterly fascinating and I really like Adam Jensen as a protagonist, now if only Square Enix would stop being so screwy with the franchise.

He really didn't ask for this did he.

I don't have a term of comparison, this being my first Deus Ex, but I enjoyed this game, especially its gameplay.
I like that you can go about missions several different ways, from guns blazing to full stealth. Personally, I prioritized stealth (that was until being spotted and ultimately resorting to shooting everyone) and found it to be very well done. There's quite a variety of augmentations to choose from, so you can adapt Adam to fit your gameplay style easily.
Prague is fun to explore with plenty of side missions to do besides the sadly unfinished main story. The DLC are solid too.
It's a real shame Square Enix cut Mankind Divided short under the pretense that the story would continue soon in a future game (clearly to milk the consumers too). 7 years later and we're still waiting.

You can tell the ways in which this game was severely hampered by Square Enix's involvement, cuz it very clearly has the passion behind it that the first game did. If the quality is the same but the scope is rather diminished, the only difference would be Squares wacky plan to do pseudo-live service.

Mankind Divided is a downgrade from Human Revolution in terms of its characters and writing, but a noticeable upgrade in terms of gameplay, emergent gameplay, side quests, and especially level design. That latter element in particular is probably this game's biggest strength, and it stands out considering how this was one of Human Revolution's weaker aspects. The game does feel rushed near the end, but my experience with Mankind Divided is one of love. I love this game so much, and wish Square Enix didn't blunt the game's critical reception with the preorder bullshit it pulled.

had a dream where I played this game

I suspect in the years to come Mankind Divided will serve as a time capsule for 2010s-era pop culture in much the same way the original Deus Ex was to the turn of the millenium. A beautiful mess of a game.


An improvement over Human Revolution in (almost) every way. The narrative is a bit weaker and the game appears to be shorter, but the gameplay, graphics, sound, and mechanics have been heavily refined. Breach is kind of fun too for a short while

The better Human Revolution. Boss fights are fixed and they used their new graphical capabilities to create memorable places. It's still kinda funny how much budget must've went into all the non-stealth aspects including a weapon modification system that you never really use unless you're gunning through. Also you watch Adam standing in the subway for a long time.

Definitely the better Deus Ex game.
Compared to Human Revolution, it's definitely possible to finish the main story in under 20 hours, which might disappoint some players. However, there are plenty of side missions and hidden areas to explore, which can extend your playtime significantly.

Combat is fun and challenging, with a lot of options for different play styles. You can go in guns blazing or take a more stealthy approach. You can also choose which augmentations to invest in, which can affect your combat and non-combat abilities. Honestly in my opinion, It's better to just rock the skin augmentations like the TITAN which damn that animation looks sick as hell basically just covering Adam's body in armor and the Smart Vision to see whats in the surroundings and go on from there but that's just me.

The story is also cool and I kind of feel like they've improved with the writing for Adam here and that's not saying that Adam in HR was badly written or something.

Deus Ex Mankind Divided suffers from the same narrative problems as its predecessor, it's all about augmentations all the time. This is in stark contrast to the original game where it grounded all of its societal issues in actual real-world issues,which I think helps future proof a game cause I don't think I'll see human augmentations anytime soon. Really the only thing keeping me going is Adam Jensen’s story line, I’m invested and I want to see it end. Naturally the game abruptly ends at the halfway point on cliffhanger ending. What the fuck? Seriously, the first time I played the game I thought it was a joke. Just as plot points were finally beginning to unravel and you were really about to make sense of the story the game rolls credits.

I seriously hope for another instalment in the series. The gameplay was solid, the side missions were really good, and the visuals hold up surprisingly well, but seeing as this came out in 2016 I’m not holding my breath. I may not agree with the narrative choices made, but I atleast want to see the series end and not have it stuck in this weird limbo where we might not ever get another game.

I seriously cannot overstate how abrupt the ending is. It’s like you're driving down a road and you're gaining more and more speed only for a wall to pop out of nowhere leading you to crash into it