Reviews from

in the past


I had way more fun with this game than I thought I would going in. The weapon leveling/combining system absolutely scratched an itch for me, and helped make the awfully long dungeons more bearable with something to grind towards. The difficulty spikes each new area could get really annoying, as did the enemies that required breaking barriers or jumping to inflict damage, but once you started grinding high enough level weapons and unlocking more powerful screen-wiping abilities it became negligible. The aforementioned terrible dungeon design and enemy difficulty spikes were really my only gripes with this game. Played with HD textures, so it looked absolutely stunning. The voice acting was good to great, the weapon and item systems were fun, and there were honestly so many different mechanics to sink your teeth into that I avoided two of them entirely and still beat the game no problem. Story was a little cliched, but also still really fun and I enjoyed running around the galaxy with these characters. Looks like there's some postgame content, so I'm sure I'll jump back into this one again at some point. Highly recommend giving it a try!

Fuck that final boss I don't feel like doing all that bullshit, I literally was just maining Zegram and Lilika so the rest of the crew got no love from me after the 30-hour mark. the weapon leveling system is actually a fucking slog holy shit, if you play this you'll see why I only focused on like 3-4 characters managing all that bullshit is actually headache-inducing and just straight-up not fun. the game has its redeeming features like the world setting and characters but after that 30-40 hour mark shit becomes a slog that just wastes your time with an average story and repetitive gamely.

Un gran jrpg da giocare assolutamente. Sembra stupido all'inizio poi la storia riserva svariati twist.

Do fundo do coração: eu realmente queria ter gostado mais desse jogo.

Junto a Dragon Quest VIII, el mejor JRPG de su generación. Adoro Rogue Galaxy y no me canso de rejugarlo con el pasar de los años. Banda sonora increíble, personajes carismáticos, una trama que te mantiene enganchado desde el principio y un sistema de combate de acción que funciona a las mil maravillas.


Diferente e bem legal de se jogar, eu ultimamente não tô com saco para rpgs de encontro aleatório. esse aqui foi uma exceção pela mecânica única de fundir armas.

o jogo além de uma mecânica única também possui uma temática diferente, puxando para um star trek de piratas(literalmente piratas) muitas coisas do jogo são legais, trilha sonora é o ponto alto, Fantastica!

eu teria dado 4.5 estrelas se não fosse pelo final...(sem spoilers adiante)
o jogo termina em aberto, cara, eu nunca vi um rpg terminar em aberto...(não do jeito do rogue galaxy) é tenso tu passar literalmente 40+ horas numa aventura muito boa para entregarem um final tão... Foda-se o jogador?

é isso, rogue galaxy é um ótimo jogo, porem se encerra de maneira tanto faz, que era algo que eu não esperava de um jogo que criou um universo tão rico...

After redefining the goal of dungeon-crawlers with Dark Cloud/Chronicle, Level-5 proved that they could also be ambitious storytellers with Rogue Galaxy, a space opera adventure that brings their narrative side to the forefront. In the process - however, their old structure virtually transformed into a regular JRPG. On the gameplay level, DC2's dual-wielding hack 'n' slash is squeezed into brief conventional encounters here, while new additions like stamina (that function more like magazines in a shooter game), Secret of Mana's control-swap and A.I.-piloted allies were (somewhat questionable) attempts at diversifying combat's pace and movesets. On the systems level, they still display a knack for elaborate minigames (crafting & monster raising this time), but their takes on weapon synthesis (in place of spectrumize) and character skill trees (that employ the item requirements of Build-Ups) are relatively restrained. Compared to the versatile, eclectic dungeoneering of before, Level-5's updated brand of ARPG is a tad more compromised with the PS2 canon, perfecting their production skills at the cost of complexity, even though their signature loot-farming is still alive and well.

And sure enough, the project excels above all in the visuals. Its artstyle not only continues the lessons learned with DQVIII but also acquired a stronger identity from this change of scenery: Armed with vibrant graphics and lengthy cinematics, they depict a classic sci-fi universe in which Dark Cloud's enthusiastic, contagious (and certainly more sincere-feeling than the average) spirit could fully shine.

Very fun game even for its time. Genereic but touching story and characters. Final boss sucks though.

Está lejos de ser un sobresaliente, sin embargo, es todavía un videojuego bueno. La historia es decente pero tiene una conclusión desastrosa, la banda sonora simplemente está bien, la jugabilidad se puede volver bastante repetitiva, pero aún así, disfruté de este videojuego y aunque es extramadamente largo, estaría dispuesta a terminarlo de nuevo. Un videojuego simplemente bueno que merece ser disfrutado.

Last boss I faced forced me to play as a new party member I just got 1 hour before. Each swing dealt 48 damage and the boss had 10800 HP. If I died I had to do the boss previous to retry. This game is is a button masher with so much forced grinding. Don't waste your time

There’s a character in this who is from a primitive jungle planet where they don’t have modern technology, and her whole purpose for joining your party is to find out about various technological advances so she can bring them back to her village and benefit her people with them. She constantly asks questions like “a spaceship?! What is that?”, or “what is this ‘ball-point pen’ you speak of?”

And then, maybe twenty minutes into joining your party, she tells another character “you sound like a broken record!”

...

A broken record, she just said.

🙃

Just... fantastic writing here, folks.

This game started off really strong, but the writing really took a nosedive by the end. Lots of generic plot points that didn't have the writing to back them up. Also the dungeons were really long and kinda monotonous. The final boss was also pretty awful, being able to one shot you from the max health the game will allow if you aren't really careful.
But ultimately, I still kinda enjoyed the game, since the gameplay was pretty fun. The battle system was actually kinda good, and there was a lot of side content in the game. The characters were okay too for the most part, with some decent development for some of them.

Remember crying over the ending in high school, probably should unpack that more

Pretty good. I liked the cutscene direction, the animations, the music.
Unfortunately, it has some of the worst dungeon design I've seen. They are just long.

The action combat is almost great, but the balance makes it just good enough. You end up spamming so many potions because of the ridiculous damage you take. The game knows this and gives away money and puts shops in the dungeons to make sure you're always stocked. I really liked how seamless the transition is from combat to exploration. The enemies just appear and disappear, no battle transition.
Once you get a bit into the game, you can easily break any encounter using aoe spells or buff abilities.

The voice casting is surprisingly great. I loved hearing Steve Blum as Zegram. There are other big names here too like Yuri Lowenthal. Pretty good dub for a game of this time.

I don't regret playing through this game, but it could have been so much better.

Definitely a flawed JRPG - for most of the random encounters, the best option is to use an all-targeting ability to wipe the enemies out in seconds, rather than actually try and fight them, whereas the game's solo bosses can be quite unexpected difficulty spikes. On top of that, the story leans pretty hard into cliches. However, the weapon upgrading system is a ton of fun, and I really liked exploring the worlds, and playing the bug-raising minigame, so on balance it was a great experience.

this game could be good but dungeons exist and are ugly

Joguei quando criança... Não lembro muito da história mas lembro que era amplo e bonito.

Absolute banger game I played when it came out on PS2 and picked up for the PS4 when it came back out. Rogue Galaxy is so enjoyable in its world building and character diversity that it didn’t even dampen the experience when I had to grind 800 fights to get Jaster to level 99 for the plat.

The end game, like many rpgs can get a little repetitive in the trash mob fights (break barrier, LV3 AOE spell) but the bosses are diverse and interesting to fight. Insectron is a fun little chess mini game and the Factory is a very cool break from saving the galaxy.

All in all, if you have PS+ play this game.

I keep putting off this game because it is just so amazing down to the last minute details. It's so charming and perfectly embodies the mysterious vastness of PS2 games. I haven't played an RPG that made me feel like a kid with no prior experiences in such a long time. I really want to enjoy every second of it.

Amazing animation, story telling and voice acting. Neat mechanics, but some balance issues made combat a bit trivial.

This was a huge disappointment coming off of Level-5's Dark Cloud 2. I think I need to give it another chance though, as I barely touched it before moving on to something else. Maybe I'll play the PS4 re-release if I ever find some gaming downtime.

main story good side story is all over the place especially simons. weapons good. charecters good didnt like playing simon. enemy's easy. use desert wind or any other aoe abilities bosses alot of bosses in this can 2 shot you and some can do it as fast as you can blink so yeah thats fun but yes i would highly recommend this 1 other note if you plan on 100% it will take days due to 1 quest were you got to kill a certain number of each enemy in the game and there random fastest i 100% this was 84 hours

Un po' un parto, ma ho apprezzato davvero la storia che di per sé è banale quanto meno diciamo nel suo intero ma carina tutto sommato in alcuni frangenti (la questione di deego ma anche la vicenda di Steeve e lo scienziato). Il forte però rimane il gameplay, la grafica e a mio parere anche i design di alcuni mostri da cacciare. Forse il malus sta nella lunghezza, non mi sento di criticare i dungeon che nonostante nella struttura possano risultare similari in verità hanno comunque una estetica differente tra loro quindi non pesa come cosa

Very dull and excessively cliched, and a disappointing follow-up to Dark Cloud 2/Dark Chronicle. Lacking in focus and originality and suffering from bloat, it doesn't have much going for it.

Many story beats feel like they were lifted from somewhere else (Cowboy Bebop, Star Wars, Princess Mononoke, Astro Boy, etc., and also just a bunch of generic predictable plot points), and that's when the story is even advancing at all. Well, it's not like the story is decent. The characters aren't much better, sometimes leaving a poor impression if they aren't being forgettable. Hour-long dungeons can end up being made longer by special attack animations that you want to skip. And the dungeons sure do feel stretched out.

Insectron was kinda fun, though.

The music is just okay and mostly inoffensive, it sort of teeters between generic orchestral music and stuff that's kinda solid when you're listening to it but I'm just ambivalent about it and honestly I don't remember any of it off the top of my head. Graphics are fine but they're sometimes wasted on uninteresting places like the prison.

Overall, not what I was hoping for from Level-5 or Sony at the time. Also, I gave up at the last boss because it's quite obnoxious and didn't get around to beating it until a while later.


Dropped in 5 hours, watched a few cutscenes later on.
AMAZING atmosphere and worlds, I really love the charming environments they created. The characters are pretty cool. As for why I abandoned it, read other reviews for more detailed complaints, but personally it was solid but I wasn't motivated to improve my characters, and the encounter rate wasn't even that bad, but... I don't know, it was a bit flat. Playing through the jungle planet when I wanted to get to the big city already was annoying. Dunno. Kinda gives me plain vibes I guess? I expected a much cooler, bigger world from the beginning where I felt so much anticipation at finally being able to set out to space.

This would've been so much better had it only been 7 chapters instead of 13, but the Level-5 Charm™ carries it even when it's dragging. Gameplay's a little rough but feels absolutely incredible coming off of the terrible combat in the Dark Cloud games. The grind for the platinum trophy almost sent me over the edge. Whoever decided the level 99 trophy was a good idea is not seeing heaven.

One Piece espacial + Monster Hunter + Pokémon

This game is so fucking long. In a lot of aspects, it's 5 stars, but there's just so much of it; it becomes mediocre (to me). I want to go back and finish it, but I've got other shit to do.