Reviews from

in the past


There's a lyric in music I think about a lot from Porter Robinson's Nurture, the track Trying to Feel Alive.

"Somebody somewhere finds the warmth of summer in the songs you write. Maybe it's a gift I just couldn't recognise, trying to feel alive"

I think about the lyric a lot because it's the purest encapsulation of what art should be, the grasping of something from beyond where we are, processing the craft we make into a feeling. This game tries to be like that, it's ending lines evoke a very similar feeling.

"love is more important than video games... but if u make video games with love then maybe ur love will reach people in ways u never imagined ♡"

This is a nice message, a nice idea, but this piece doesn't do more than be a springboard into more interesting discussion. It's fine, but I'm going to be honest a lot of the reviews for this are more interesting than the game itself. It's a good springboard into deeper discussion about video games and the medium at large, but the game itself doesn't really go much deeper than a very surface of these topics. It is made purely of the emotion of the human behind it and I don't want to undervalue that. These are topics that should be given a lot more room for discussion but it's not the first time I've seen stances like these, it's not revolutionary.

Maybe one day it'll strike me like it has others, maybe it never will. I'm glad it exists so we can keep having these conversations but I think exactly what we're looking for already exists out there, these systems, worlds, stim toys, party activities, parties, art exhibits, art, sports, cursed items, magic rituals and even hrt.

It's conflicting, I like the message of the game but the game itself is really nothing special to me. It springboard into this review, so maybe it's special for that alone.

Games are so strange. Keep making them.

Depression quest for trans people.

Not everything is about you, please get over yourself. I can guarantee you that learning code and having a lifetime experience of consuming art can leave you with much better results for your own creative outlets than blogposting your lukewarm takes on html and calling it a game. Hell consider me a game dev the way I've been doing it on this site for years. Point is you can and should do better than this.

"No you don't get it she's making a commentary about how games play too safe and how the industry is sexist!" and this is what you do on your turn? Get a mirror.

this would have ruined my life if i'd read it at 19
now im just going "you're allowed to say half-life is bad. it feels like boring sludge because it is. it exists to make you proud of the price tag on your graphics card."

which i guess means she's right. games could have been so much more than what they became. they very nearly were, but alas, Long 2014. i can cope with that, though. i'm still having fun despite it all.

i like to play games for the same reason i like to play with synthesizers. someone made a little guy and now its in my computer. it has wants and needs and ideas of what we should do next after we get done with this. we develop a little relationship, the game and i. that's cute, even if it's showing me sweaty men getting turned into red#40 velveeta. a bad date is still a date. maybe i wouldn't have realized this if i didnt have other computer hobbies. but i do, so,
if this gets someone there then who am i to say it's bad

software is art too
see now i'm writing like her
theres love in my heart despite it all
i wish i'd never gone on /lgbt/

"ppl think games make money theyre like "what about candy crush" & then u have to explain that candy crush is a slot machine & what u do is more like lesbian poetry in a dead language"

played Video Game Feminization Hypnosis.


Patrick Star voice i hate this channel

when ur playing a video game & someone says "gg" that means good girl

rly agree with most of this, the spirit of this, the sublimity of videogame-as-exploration that i've always found myself so naturally impelled to experience the medium through, and just cannot relate enough to so much of the core thesis herein to the point where i feel like this is something i could've written in another life

but it's painfully obvious a white woman wrote it. maybe other-me is too

i checked this out because it kept appearing in my activity tab and people are really opinionated about it and honestly the most i took from this is at least she's self aware this is barely even a "game", let alone one that meets the criteria of what she wants as much as it is a manifesto fueled by a random whim. at least i get why people are so opinionated (its literally an opinion piece) but its kind of as shallow as her perspective on games she talks about

In late February, I left a review on this game. I didn't really get it. I wouldn't say I fully get it now either, but I have been thinking a lot about this game ever since then. That review kind of sucked, but I guess it's a snapshot of that moment in time, the immediate guttural reaction to a challenge like this game is. I acknowledged in that review that as a cis guy, this was a perspective that I was likely not going to fully understand. I do feel as though this game is somehow unreviewable. Maybe this review can be seen as more of a review of my now-deleted review. In that I described this work as "ineffectual". That feels strange to say. I think it being on a site like Backloggd where it's presented as the same sort of product that any other video game is, inclines one to view it as a product. It's art, but is it really fair for it to be judged in the same way that Baldur's Gate 3 is? That just feels off-base to me. For me to suggest that it is "ineffectual" is almost like saying that somebody is venting in an "ineffectual" way. You could say that I guess, but read the room man! Maybe that's fair game because it's released as a Twine game on itch.io, but that still doesn't quite sit well with me. I didn't even really know what Twine games were when I first played this! It looks like this is its own category of game, which is pretty cool. I think my unfamiliarity might have hampered my perception in some way. This is an earnest piece of writing. That's important.

The major takeaway that I got from this game upon first playing it is this acknowledgment that there aren't that many critically acclaimed girly/feminine games. That IS true. As a cis guy I think that's an important point that I hadn't really thought about before. I find this point to be even more poignant after seeing the release of Princess Peach Showtime, recently. Especially with how a lot of people seem to look at a game like that. An industry where everybody feels there are ample games made for people like them and by people like them is a better industry than where we are today.

I love mechanics in video games. I love how much there is going on in a game like Metal Gear Solid 2, that kind of nitty-gritty where there's detail pouring out of every button press, every possibility, every corner of whatever world you're in; in my mind that is some of the best of what video games have to offer as art. I think when first reading this, the frank style of writing made me feel as though I was somehow wrong for thinking that way, like I was being reprimanded as this silly guy gamer. But that's really a reactionary way of looking at it, I think. I don't think that's its purpose. In retrospect I think I was really thinking about it all wrong. I think my older review, and I suppose the divided reviews on this game on this site are a showcase in how a site like Backloggd can and does play a part in the way in which we perceive art. I honestly wonder, if I had found out about this game through a recommendation from a friend, or some other kind of website, would I have reacted to it the way that I had? In a place like this, a piece of writing can end up commodified, as just another product to review and rate, and because it has strong writing it must have some sort of finger-wagging point to say to any and all gamers that come across it. Though I often criticize reactionaries and their culture wars against art, this was a case where I found some other ways that somebody can get sucked into that. Even me. That's humbling, and it has profound meaning to how I engage with art going forward. I realize that it's something that was present with how I engaged with other perspectives in the past, too. I never really understood the whole "liminal space" thing that was popular online, and I don't think I engaged with those feelings in an empathetic way. This was meaningful, important reading for me to have had.

This writing is another perspective. The best thing you can hope for with something like this is that it'll make you think, or at least feel. If it's lucky, it may even change some minds, open up mental doors. Evidently, it's successful. Based on Princess' perspective shown here, I'd really like to check out her games.

everyone please stop having opinions

Fuck all these limp-dick 4chan green text users and chicken-shit girlcock chasers. Fuck this 24/7 Internet spew of blahaj and r/196 bullshit.

not everyone can be a girl but some of u should try a little harder.. <3

I AM TRANSGENDER SO I CAN SAY ALL OF THIS AND YOU CAN'T GET UPSET AT ME

This is Black Panther for 4tranners. Everything about this game reeks of being made by someone who is completely and utterly detached from reality. I hope they've gotten help since making this.

As for the 'commentary' on video games, it's the most surface-level superficial garbage I've perhaps ever read about the subject. The only part of this game I remotely found interesting is the one singular page about video games being a system, and how unique that makes them.

Also a lot of extremely gross chaser shit in this. I know the author is trans, but that doesn't mean they can't also fetishize transgender people. In fact, I'd say some of the most heinous chaser things I've read have come from people who are transgender.

This game is a genuinely very sad showcase of delusionalism. Alternatively, it's moon if it was made by someone who is terminally online.

Edit:
THIS REVIEW IS AWFUL. I have made an updated review that expresses my opinion about this much better. If you liked this review, I implore you to please read my new one instead.

Also, I doubt she's even read this, but I want to apologize to the author of this game regardless. This review is extremely mean-spirited and accusatory, and I had no right to talk this way about someone I've never even met. This person doesn't deserve to have her ideas obsessed over like this and to be psycho-analyzed by random people online just for giving her opinion on video games of all things.

ostensibly political but rly more of an aesthetic manifesto/individualist thing. doesnt bother to elaborate on "love" as the innermost principle of making good art as if everything including language were a sign for it. video games made by indies and industry devs alike r made for gamers (latently fascist white/asian dudes) and not real people with any remote amt of individuation. the contrast btwn part 1 and 2 (what games r v. what games can be) reads like stuff i myself and my friends have thought which is assuring. really the only thing undermining this is that this user thinks kingdom hearts is an example of a good video game when i cant think of much that screams culture industry distraction-generator louder than a disney + anime rpg. cool to know there r people on the earth

re other reviews on this page, ill say again what was sort of implicit in teh above: i am not so sure the femininity is the point as much as the strict adherence to self-determined/discovered values, which is basically wht "love" stands for. titling and style is provocative in a way thats super interesting to me

theres some stuff i didnt really vibe with here and i think theres a good few things me and this person would disagree on however i really vibe with the talk about an overt lack of femininity in games. why why Why is it so male dominated. even the games made with female characters are just male fantasies 90% of the time. i think it put some of my frustrations into words. i think all games should be a little cute or a little scary or a lot of both. idk. games are weird

I think people should think about something other than themselves and occasionally turn off the computer

there were maybe 3 lines that emanated annoying-twitter-queer-person, despite what the title and cover art may suggest. it's actually a porpentine twine video game deconstruction for people without horrible trauma/a guide on how to think more critically about the media you enjoy/a study on how male-dominated the foundations of gaming are. the writer didn't use the word blhaj a single time. i'm proud of hwe. the reason this has so many .5s is because people felt challenged by it, which is good - that's the point. no, the exaggeration that "all video games should be forcefeminized" is not literal, it's exaggeration* to make a point about how many gamers act as if mainstream gaming should only appeal to men ie the common denominator. how about y'all try having media literacy for a change?

backloggd user cjer gets a 25% revenue cut of this review

why do we review twitter threads on this site

the part where the author asks whys so many games reward killing enemies or have a combat system is very interesting to me. games can be so much deeper than killing shit yet so many games involve beating the shit out of something. and it made me think about kirby because kirby just seems really confusing to me. in the ads and products its shown that he protects dreamland and loves any creatures and making friends and it’s really cute, yet in the gameplay he’s just beats the shit out of anything that moves and doesn’t even pose a threat which is just really odd messaging of what kirby is, and most of the creatures kirby beats up are just really cute dudes that are just hopping around. it would’ve been much more interesting to play a platformer where instead of resolving conflicts via violence you would’ve solved it via cuteness and friendship and the power you obtain aren’t from eating people and instead from making friends

This game like talking to the beautiful trasngender woman from twitter you fumbled two years ago

n esperava nem um pouco o que eu li lol

uns anos atrás eu aspirava ser um game dev, mas com o passar do tempo foi descobrindo que minha paixao realmente n era >fazer< jogos e sim >jogar'< eles.

acho que existe mt jogo q eu queria q fosse bom mas é... ruim? sla, nao sei de onde tinha vindo essa vontade, mas depois de jogar mais e mais jogos essa vontade só foi embora, agr eu quero ter experiências ao invés de fazer elas.

se tem algo que eu noto é que a cada dia que passa eu odeio mais jogos com muito investimento ao ponto de que o dinheiro supera o amor ao jogo e isso fica notável enquanto você joga. raras são as excessões em que eu nao me import com isso...

enfim, amo jogar jogos e provavelmente vou amar jogar eles até eu o fim (contanto que eles também sejam feitos com amor ig)

:)

I wrote a review about this some months ago, but after some other people I saw review it change their minds (plus being reminded of it by having people tell me I'm wrong) I decided to give it another shot. I think the first time I came into this I saw the one line about 'girldick' at the beginning and I kind of turned my brain off after that because of how much I hated that one line. I'm not going to delve into this too much on backloggd dot com, but as a transgender woman myself I have a lot of issues with 'girldick' and the adjacent culture around it. It's gross and fetishizing and it genuinely makes me uncomfortable. But, after reading this again, I realized there's way more to this that I flagrantly ignored my first go around. (Also, as someone pointed out on my first review saying something among the lines of "there's only like one line talking about weird online stuff" and I will concede that they're right. My bad!)

As my boyfriend states in his review, while this is art it's not really something that's made to be talked about the same way as "proper games" (whatever that means to you) are. Which is why I'm not giving this a score this time as it's rather pointless to, in my mind.

There are a lot of thought provoking ideas in this work. I don't agree with all of them (I think the bit about writers being "obsessed with conflict" especially is very silly), but it made me think about games in a way I've not really thought about them before. Take the topic of violence; while I disagree about video game violence being nothing but filler or a power fantasy, I completely get where the author is coming from. When you take a look at video games as a medium, in most cases there is some sort of expectation for a combat system. Again, this is something that I never really gave much thought to this before as it's always been the norm for essentially as long as video games have existed, but having it pointed out puts into perspective how odd it is. In other artistic mediums, such as novels, paintings, movies and the like, while many of them feature combat of some form, it's not something that's expected because of the medium it was created in. In other words, I doubt anyone has watched Finding Nemo and went out thinking "Y'know, that was a good movie, but I think it's weird how there weren't any big fight scenes!".

I think this outlook of expecting games to have combat, or hell any pre-determined mechanic, as the author states, is limiting to the genre as a whole, and only serves to make games less unique. I think there are many other interesting ways to have the player interact with the world and the creatures inhabiting it that is more than just beating the ever loving crap out of them. To quote the author, "if u want to reinvent a medium u have to eviscerate it first. destroy video games from the inside out like an alien parasite." I agree. Games should be deconstructed to their barest parts, those parts should be turned over and examined, and subsequently thrown out and replaced with something entirely new in its stead. Still a video game, but something that disregards any and all preconceived notions as to what a video game is supposed to/should be.

When I first read this, I took this as "all video games are bad and I am so much smarter than you for realizing this" when that couldn't be further from the point. The author clearly has a deep love and passion for video games, as is made obvious throughout the whole work. It's this love, this passion that makes her want to change them. So they can grow. Video games can be, and SHOULD be so much more. This game is a love letter to video games and their potential. It's a message about why we should break down the barriers that only serve to limit the creativity put into games and the love that games make.

To close, I want to talk about a different game. A game that I had an extremely similar experience with, and that explores strikingly similar topics to this one. That game is moon. When I played moon, I was so incredibly bored. It felt like a complete and utter slog. I didn't feel like I was accomplishing anything at all. I hardly knew why I even kept on playing. It's only when I beat the game and put thought into what I had just experienced that I had realized the point of moon: to be a "boring" video game. moon, like Video Game Feminization Hypnosis, was made by people who have a deep love for video games and want to push boundaries. The purpose of both of these games is to make people think. They want you to feel challenged. It's by design. They're both extremely earnest experiences that pay respect to the boundless possibilities of the medium. And I think they both succeed splendidly.

Ran through this for context after stumbling upon the reviews. I don't want to weigh in that much but I will say it's really funny that this person likes Kingdom Hearts.

my last review was fucking terrible because i made it in the middle of some kind of breakdown and im sorry for contributing to the bizarre dogpile / micro-culture war this game seems to have cultivated on here. if you liked that review while it was up for a day or two, you owe me five dollars.
anyway, real re-review:
maybe it's just that part 1 blinded me with misplaced rage the first time, but i still don't really find any of the ideas in it "challenging", just dismissive, to the point where they almost dilute how amazing and revelatory parts 2 and 3 are. it feels directed so precisely at someone like me, a "mechanics" believer, a gdc talk watcher, but i struggle to see the point of it. why hypnotize me? i'm already as feminized as can be. all of my games (released or otherwise) are for girls and they always have been!
absolutely no disrespect to princess; i liked a lot of the ideas presented in this (genuinely made me reflect on how i make games in a lot of ways) and i'd like to play more of her games.


I've come to the conclusion ideologies are a sort of mental poison which utterly stifled any actual thought in its victims. Case in point this slapdash discord rant masquerading as an essay. In this case it seems the primary game design ethos of the author is escapism. They want to escape and exist in another world and mechanics serve as a barrier to that. This betrayed in the cliche 2000s teenage girl writing style which show a desire to exist as someone of a different age in a different time (your wannabe 2000s cringe culture is dead sparkle dog bimbo brainrot disease aesthetic isn't unique its an epidmic).

This leads to some baffling claims like talking about how comfy the world of the half life games, a military installation and eastern Europe respectively, are. None of the locations except the alien planets are particularly unrealistic in half life the author could always just fly over to eastern Europe and see some brutalist architecture. Ultimately its not the locations in games OP wants to escape into but into the simplistic feeling of a game. An abstraction of reality where hunger, drinking, insecurities, ugliness, and complexity don't exist. Where cutting grass and slashing slimes can give you enough honest days pay to keep you going. The pixels and polygons smooth over so much of the harshness of reality making even a dystopian world like half life seem comfy in comparison to the real world. Its like Japanese anime where a common plot trope is someone killing themselves and being transported to a magic world just like mmorpgs and jrpgs the protagonist/watcher are familar with. Its not an escape to a new an unseen world (like many past fish out of water stories) but instead an escape into a simple and familiar world. Its creepy and shows a lack of imagination (I seriously question the normalization of suicide and sexually charged fanservice in a country with a high suicide rate and gender segregated train cars) . You have only one life and one chance in this world don't waste it wishing you were something else in a world of 5th gen polygons. I promise the real world is not as scary as your toxic online communities and brainrot ideologies have made you think.


I learned how to do hypnotism... for girl s

im only going to gdc if it stands for girldick conference

A game that explains what exactly is wrong with our society today.