Reviews from

in the past


With excitement everything is an adventure

There are two types of sequel installment in video games, one is where they were planned from the start, with scripts stretching to thousands of pages like the Mass Effect trilogy. And the other one such as The Last of Us or Life is Strange, creating a more spontaneous sequel, purely thanks to the success of the first game. Having found a golden goose on your hands, it seems reasonable to bet on a successful franchise rather than risk starting with a new one. Ironically, this often has the opposite effect of the desired one, that sometimes it is very difficult to continue a story that has already ended. Even if the ending offers possibilities, it ultimately stands in its rightful place. There is no need to scribble or convert them into commas because those full stops are made to provide perfect play.

Ori and the Blind Forest is one of the first title that blew up in metroidvania genre, it's a beautiful and amazing game. Its success sparked a new wave of similar genres, including the likes of Hollow Knight and Dead Cells. After the success of Ori and the Blind Forest and winning awards, Moon Studios finally release the sequel, Ori and the Will of the Wisps. Ori and The Will of The Wisps continues the ending of the first game's story. Ku, Kuro's son who is the main enemy in the Blind Forest is now adopted by Naru and Gumo. Because his wings were damaged from birth, Ku was unable to fly like other birds. With the help of his mother's wings that Ori had used in previous adventures, Ku tested his new wings with Ori. Unfortunately, because of the storm, the two of them had to be separated and had to find each other and find their way home.

The story telling of the Will of The Wisps could be said kinda similar to the Blind Forest, this can be considered a positive or negative thing depending on your opinion. However, in this second game, more characters fill Ori's adventure. The majority are some kind of merchant which is a shame but many of them provide their own backgrounds and their influence on the world around them, giving the game a "denser" story and not just about Ori and his responsibilities. Despite being a new character with the background of being the antagonist's son, Ku is a good character to the point of being a motivational driver for you to finish the game. Ori and Ku may have very little interaction, but you will be made to feel cared for like your brother. So when he is hurt by the new antagonist, you feel his revenge. But it turns out that the antagonist also has his own background, creating a feeling of sympathy when you have to fight him. Even with the lack of dialogue in the game, Moon Studios has again succeeded in creating a story that feels like an emotional roller coaster.

The first game is already a pleasant experience with the presentation mainly visual and audio, the second game is basically an upgraded and enhanced version and that is a good thing to appreciate. Moon Studios has once again proven that the Unity engine can provide stunning visual quality like a painting. Now, Ori's character and the environment around him look more alive with a very touching character. Ori's adventure in the new, darker jungle feels very tense and gradually touches towards the end of the game. By mixing and matching bright and dark colors on the same screen, Moon Studios succeeded in creating an atmosphere that matches the theme of the story. And the same can be said with the audio. Ori is not a game with a lot of dialogue peppered with good voiceovers. However, the telling of the story feels even deeper thanks to the melancholic music that accompanies it. Moon Studios is very skilled at placing background music at the right moment. When the atmosphere is relaxed, you will find background music that soothes your heart. Likewise, in tense situations, you will be treated to music that will stimulate your adrenaline. Huge props to Gareth Coker for making phenonemal and melancholic soundtracks that truly depicts the sadness behind the beauty of the game's setting back to back.

Now for the main aspect that is probably made huge difference between the two games and that is the gameplay. Ori and the Blind Forest is a game that has inspired many other developers to make similar games. Team Cherry admitted that they created Hollow Knight because they were inspired by Ori. Now, the same thing is happening again, where Hollow Knight actually becomes the inspiration that gives rise to many new ideas to be injected into Ori and the Will of the Wisps. If the Blind Forest focuses on difficult platforming with a few combat moments in it then the Will of The Wisps is more of a 50:50 of the two. Combat now no longer just uses spirits, but Ori now has its own fighting system. Starting with a regular attack that resembles a sword, slowly but surely you will continue to add to your skill set from exploration or buying it directly from the merchant. This is different from the first game where you can only initiate limited movesets. Now here comes the biggest change in the game, the yellow spirits you get while playing no longer function like EXP, but are currency in the second game which can later be used to buy skills or shards which are passive buffs in this game. With a new directions that add more action, the combat system in the game is not groundbreaking and the majority of your time will just be spent spamming the attack button but each hit feels very satisfying because of the particle effects and sound effects that come out when your attacks hit the enemy. When you have all the skills, you can do the wildest possible combos by switching skills between the 3 action buttons, or if you're too lazy, you can always rely on the main attack.

Platforming in the sequel can be said to be easier than the prequel. Comparing it to the prequel, the adventure or platforming sessions in this game are made much easier and forgiving. Ori will not immediately die if hit by thorns or a pool of poison so you still have a chance to find a safe place.
Ori's movements in this game feel much more flexible and agile so the exploration process itself feels very enjoyable. However, you still have to be careful because the world has many traps and secrets that are invisible to the eye. In essence, your brain, eyes and fingers must work in synergy with each other in order to overcome the various obstacles that exist. While being easier could be a bad thing for many players as well as a long-time fans, i appreciate the new design that Moon Studios did on this sequel. The game may not be as difficult as before but it is still challenging because the level design is still tricky to pass.

Is Ori and the Will of the Wisps more of the same as last time? In a way, one can answer yes, but the correct answer is rather that the game is a further polish and perfection of an already magnificent concept. Ori and the Will of the Wisps is a game that you will delight in for its beauty and magnificent game mechanics, and possibly bring you to tears for its sadness and melancholy. Moon Studios managed to take the experience of the previous game and make the sequel even better. It is a game that offers even more variety than its predecessor, and if you play on PC, you are also guaranteed a game that flows well and never ceases to surprise you when it comes to the visual presentation.

An extremely charming metroidvania that compliments its relatively straightforward gameplay with gorgeous graphics and wonderful music.

Amazing Game, Platforming was very satisfying. Combat was fairly easy but enjoyable after you unlock a few abilities. Story was simple but very sweet.
If you enjoy Metroidvania's then you'll love this.

Improves on everything the first game did. Misses a few marks with some abilities and weapons feels kinda meh and has a lot of technical issues, but holy crap everything else is amazing. This game just gets the sense of movement a player should feel. It's amazing. Even the combat (which I hated in the first game) is super fun and versatile. The feels, music, level design, etc. are all masterfully well-crafted.

Truly a monumental Metroidvania.


I looove this game. It is gorgeous of course. The story is cute, the gameplay is sososo satisfying...just great.

The first full boss fight (that I remember at least) was a total pain, though, didn't like that part.

Also think all the heavy comparisons people draw with Hollow Knight aren't warranted, they both have very unique and separate identities even with the similarities they do have. They mostly just happen to be the same genre, other similarities are pretty small.

I had a lot of high expectations coming into this one based on the unanimous praise I've seen everywhere. I really wanted to like this one considering another metroidvania, Hollow Knight, is among one of my favorite games of all time. However, it fell short of any expectations I had for it. I do want to clear though, by no means is this a bad game-it's good, just not great. Unfortunately, I don't exactly know why I didn't enjoy it as much as I expected to. The best explanation I can come up with is that this is the first game I've played on PC and I'm still very unfamiliar with keyboard and mouse so I had a tough time getting Ori to control exactly how I wanted. I got better over time and by the time I reached 100% I had a much better grasp but I never really hit my stride with this one. Otherwise i can't really point to any major negatives to the game itself. I just keep finding myself comparing this game to Hollow Knight and I just don't get the same feelings while playing this one. Maybe it's just a me thing...it's not you Ori, it's me.

game was too easy for my liking but the art was sick and the movement was clean.

AMO LOS METROIDVANIAAAS, juego bonito plmierda

What Ori ever lacks in precise platforming (which is little) it more than makes up for in its environment and story telling. The style and feel of these games is some of the best in all of gaming.

It's cool that they tried to lean more on the combat, but some parts felt a little bit weird

Simply incredible. Improves upon so much of what was introduced in Blind Forest, without letting you forget what made that game so special in the first place. The music and atmosphere are simply incredible in here, and I really enjoyed all the new game mechanics that were introduced. The story, while nothing new, still managed to really hit me hard (I just don't like seeing bad things happen to that sad little owl!), and by the end I found myself feeling very overwhelmed with emotion. This game really is something special.

The only issue I have with it were that the Switch version felt really laggy at certain points, and the load times were way longer than expected. Although, I guess you could say that "this game is TOO good to run on the switch" could really be seen as another compliment...

Completely maintains the essence and emotion of its predecessor, and manages to flesh out the combat to be much more engaging. The platforming also felt better. That being said, the shard and upgrade systems felt a bit bloated and unnecessary. The power progression systems of the first with the improved combat options of the sequel would be the ideal combo. Alas, the game is still incredible and worth checking out.

Womp womp this game rules it is EASILY one of the best games ever made. I want to say more but I’m choked up about it thinking about it. It is so unbelievable.

I don't know how they have done it. The first game was an unequivocal masterpiece that exceled in every possible aspect, but somehow this one just topped that. By FAR the greatest platformer of all time, and one of the most jaw dropping beautiful games ever made. The soundtrack on its own is generational.

this sequel...the platforming was perfected, the music was excellent, the emotions ran deep... it's peak....

While the story is much improved over the first, some of the gameplay sections were much more frustrating. Adding sidequests to the game completely bloated the map, making it much harder to navigate and get around. I was often confused as to what marker on the map was the main objective, so i would have to stop what I was doing to read the quest log. My biggest complaints with the original were completely exacerbated in this game. Even how you get specific abilities being tied to vendors or side quests made progression fell much less organic. Not a bad game but definitely one of the weaker Metroidvania’s

This game is so depressing it crashed during the final boss

Too short and not enough boss fights but yeah it's beautiful that's about all I have to say about it

(Reseña sacada de mi cuenta de Steam: APolChrome)

Ori and the Will of The Wisps es un juegazo. Si ya Ori and the Blind Forest era un juego sobresaliente, esta secuela dice "quien sos" y mejora en todo lo mejorable a su precuela. Si bien al principio, puede sentirse un poco secuela continuista, a lo largo de la aventura te das cuenta de que es algo distinto, pero en el mismo universo. Vamos a desgranar todo.

El mapa de su precuela no terminó de encantarme. Pues este juego soluciona todos los problemas que mencioné (como la mucha linealidad para un metroidvania) y añade un montón de cosas por hacer. Y sí, son UN MONTÓN. En el mapa, habrá NPCs que tendrán distintas funciones: algunos mandarán "rumores" (que son unas mini misiones secundarias de ver un lugar), otros te darán mejoras u objetos a cambio de dinero y otros tendrán funciones muy marcadas, como venderte mapas, darte misiones secundarias o darte cosas a cambio de otra moneda. Solo con esto, ya mejoran muchísimo el mapa, porque te dan a conocer que hay más gente. Además, hay una especie de santuarios en los que por pruebas te dan dinero, que expande más la exploración.

Jugablemente, es increíble. Los controles son igual de fluidos que los de su precuela, pero añade una cantidad de mecánicas a las del juego base, que acostumbrarse al anterior después de haberlo jugado será muy difícil. Son muy variadas y consiguen que tanto el movimiento como el combate de este juego sean una maravilla. Esto sumado a una especie de sistema de amuletos como el de Hollow Knight, expande las posiblidades hasta el infinito.

Las boss-fights son muy buenas, pero hay muy pocas. Todas siguen un sistema parecido (que no destriparé aquí) pero se sienten muy diferentes entre sí y son muy difíciles, por lo que el hecho de hacerlas bien, es un logro increíble. Las mazmorras se echan de menos, habiendo solo 2 en todo el juego pero las que hay están diseñadas de manera excelente.

Audiovisualmente es lo único en lo que no se podía mejorar a la precuela. Es igual de bonito, tiene entornos muy variados de aspecto y de colores (diferenciando los elementos con colores característicos) y el diseño de personajes, enemigos y jefes es increíble. La OST es para ir a la casa de cada uno de los compositores y felicitarles individualmente. Algunas canciones son obras de arte que llegan al corazón.

Si bien la historia no es lo que más destaca del juego, está bastante bien. Tiene algún giro que nadie se esperaría y que a algunos podría llegar a sacarles lagrimillas. Toca temas muy parecidos a los de la precuela, y hace una narrativa bastante buena.

Resumiendo, Ori and the Will of the Wisps es un juegazo (casi obra maestra) que perfecciona a su precuela en todo lo perfeccionable que tenía. Recomendadísimo

It's cool that they tried to lean more on the combat, but some parts felt a little bit weird

Fantastic, just like the first one. I maybe give this one a little less credit just because it's kind of 'another one' of the same thing, but that doesn't mean it's not great. Good on the studio for moving on after this and challenging themselves to something new.


Ori and the will of the Wisps é talvez um dos melhores jogos que eu já joguei pensasndo em o que ele faz em uma perspectiva técnina. As mecãnicas são espetaculares, a movimentação desse jogo é inimaginavel, fluida, complexa gostosa, rápida e foda pra krlh. Os Lugares que o jogo manda você explorar são lindos e possuem um level design efetivo, bem feito, ritmado e incrivelmente interessante. Os puzzles são lógicos e razoavelmente tranquilos a exploração é rápida e nçao atrapalha o rítmo e em geral é um mundo incrível de se explorar. O jogo também é lindo, cada segundo desse jogo pode ser exposto num museu com uma profundidade de cores, cenários efeitos, esse jogo é lindo de se ver e se ouvir com uma história tocante e linda. Mas tem um motivo de porque eu to dando 4.5 estrelas ao invés de 5, Jogos nçao sçao só suas mecânicas Dinãmicas e estéticas, e sim experiências artisticas completas. E esse jogo nçao artingiu o mesmo nível sentimental pra mim. Eu não tava tão engajado, surpreso, o efeito não foi tão forte quanto outros e acabou que mesmo essa experiência tenha sido incrpivel ela tbem foi um pouquinho vazia. O jogo é tipo quando um chefe profissional vai fazer uma comida que sua vó fazia, é técnicamente melhor mas falta aquele temero que só cresce no quintal da sua casa de uma planta estranha que vc nunca viu em lugar nenhum

Absolutely Star Struck.

I went into this game with little to no expectations. I didn't even play the Blind Forest before going into this game, this was just meant to be a fun time killer for me, but this game managed to become one of my favorite games ever.

Ori and the Will of the Wisps might be the most beautiful game ever put to screen and I truly don't think it's close. This game has such a unique and awe inspiring art style that allows for amazing environments and world design. Ori also manages to use this art style to tell a story that genuinely made me cry without a single word being said. Now you add amazing metroidvania level design, fun platforming, boss fights, and combat and you have one of the greatest games ever made.

ori and the blind forest but they made the combat fun!

Saw credits, really enjoyable Metroidvania