Reviews from

in the past


É um joguinho meio decepcionante, meio chato e meio repetitivo, a gameplay é bem simplória, é um cover-shooter genérico sem botão de cover onde você se sente flutuando o tempo todo com alguns poderes meio mal implementados, você libera quase todos eles no começo e já fica tão forte que o único desafio do jogo é o boss final (que por sinal é uma das piores lutas dos games), os upgrades te deixam ridiculamente forte, a variedade de inimigos é mínima, as armas não tem nome e todas elas são igualmente fortes (inclusive a pistola tem MUNIÇÃO INFINITA). O maior problema é que esse jogo simplesmente não te prende até a metade, você só fica vendo um monte de cutscene e lutando aqui e ali, mais da metade do jogo é só andar e a direção de arte dele é bem qualquer coisa, os cenários são extremamente cinzas, enjoativos e sem inspiração, isso sem falar dos momentos de parkour... jesus!

O que sobra pra esse jogo é a história, que sinceramente não vai agradar a todos, ela é bem genérica até chegar no ato final que é muito foda. Os personagens são cascas vazias sem personalidade alguma, principalmente o protagonista que mais parece um espectador da história já que ele não interage com nada nem ninguém, nem parece que ele sabe o que tá rolando. Os únicos personagens que se salvam são o Serene e o Hatch (provavelmente por serem feitos por atores competentes), a atuação do resto do elenco é bisonha, ela transita entre ser aceitável e ser a coisa mais vergonha alheia já produzida, pra piorar a dublagem PT-BR é horrível, até mudei pro idioma original pra saber se era podre também. Aí você pega uma história que demora pra engrenar, uma gameplay chata e junta isso a uma das mecânicas menos inovadoras já feitas, que é o jogo te forçar a ver um episódio de série INTEIRO no final de cada capítulo, e que série amadora hein, a direção é execrável, tem mais cortes que carne de açougue, a atuação é horrorosa e os dois primeiros episódios são um sonífero, os últimos dois são os únicos realmente intrigantes.

Acho que o que mais me entristeceu, é que o jogo realmente vai ficando mais divertido e interessante lá pra reta final, mas aí já era tarde demais, o jogo acaba e fica um gostinho de quero mais. Ele podia ser muuuito mais do que ele é, o jogo parece não explorar nada que ele tenta, a própria temática de viagem no tempo, que é algo que eu me interesso muito, é mal explorada pelo jogo, você fica tipo 80% da campanha num lenga-lenga de voltar no tempo e corrigir tudo, pra só no final entender do que realmente se trata. Os próprios puzzles do jogo poderiam fazer um uso bem melhor dos poderes em vez de você só segurar Q (aparece o Y de Xbox direto mesmo com o controle desligado) e algo voltar no tempo por 5 segundos, todas as habilidades de combate se resumem a desacelerar o tempo basicamente, qualquer pessoa interessada em superpoderes sabe que dá pra fazer algo melhor.

Pra não dizer que eu só falei mal do jogo, o gráfico é muito bom e envelheceu muito bem, o problema é que esses cenários sem graça escondem isso, o sistema de física é ótimo (igual em todo jogo da Remedy) e os trechos onde o jogo usa a ruptura de tempo e o timelapse são bem legais. Outra parada maneira é esse sistema de escolhas que inicialmente é meio confuso já que você controla o vilão, mas acaba acrescentando um certo fator replay, o problema é que você vai zerar uma vez e nunca mais vai querer abrir o jogo, acho que esse sistema funcionaria melhor se a campanha transitasse entre os dois pontos de vista, jogar um pouco com o Jack e um pouco com o Serene a cada ato. Por fim, a versão PC é bem ruinzinha, cai FPS do nada toda hora, as cutscenes travadas a 30 FPS quebram a imersão direto, o jogo crashou 3 vezes e uma delas foram durante as cutscenes live action aí eu tive que ver o episódio todo no YouTube, já que quando você reabre o jogo ele começa o próximo ato, e na reta final onde você tem que seguir uns caras pra saber a senha da porta, eles simplesmente não spawnavam.

Quantum Break é sem dúvidas um dos jogos já feitos, ele pega literalmente tudo que um jogo precisa pra ser bom e faz da forma mais medíocre possível, ele podia ser tão melhor que eu fico com uma cara de cu só de escrever sobre ele, pelo menos Quantum Break andou pra Control e Alan Wake 2 poderem correr.

Quantum Break deserves a round of applause for pushing the boundaries of video game storytelling with its top-tier writing and live-action segments. Aidan Gillen delivers a fantastic performance as the tech villain, really anchoring the game's tone. I have to say I actually enjoyed the TV show aspect a lot; it added more depth to the otherwise short story and turned out to be a creative decision that truly paid off. It's rare to see an AAA title that doesn't conform to the usual formulas, but it takes a fresh approach by pulling in well-known actors and focusing heavily on narrative development as the game progresses. That said, my only gripe is that the choices you make as Serene don't actually affect the story as much as the game alludes to. I also really enjoyed Beth Wilder's character and hope we get to see more of her if there's ever a sequel!

Идея с сериалом, как по мне, оказалась неудачной. Он выглядит вообще ненужным и местами довольно сильно контрастирует с самой игрой. В самой игре он, кстати, уже не воспроизводится, поэтому приходилось сворачивать игру и смотреть на YouTube. Но в целом сюжет норм. Графика до сих пор хорошо смотрится. Геймплей местами прямо неплохой, а местами корявый. Короче, сносная игрушка, пойдёт, но не более.

Eh, this game is a bit of a mess. This game wants to be revolutionary; it's a 'narrative action' game with a live-action TV show between each act. It tries to combine a rich story with engaging gameplay but I'd say it fails on both sides.

The story is fine, it started out fairly interesting but I found it to become more generic and make less sense the further I got into the game. There's a lot of optional lore you can read as you explore in the form of emails but this didn't interest me. The unique aspect of the game is the live-action scenes, every in-game character is played by a real actor and each ~90 minutes or so you stop playing the game to watch them, it's essentially an extended cutscene. I'd say the quality of these was just okay. They felt like something you'd see on Syfy. The weird thing was that they covered elements of the story quite far from the main character that you play as. It's more like a spin-off TV series than something I felt was a key component of the game. I think I could have totally skipped it and my experience of the game would still play out pretty much the same.

Strangely, before each of the live-action sections, you have the choice to alter the story somewhat by making a decision from the perspective of the antagonist. Your decision impacts which cutscene you watch and changes the gameplay a bit from what I'm aware. I didn't really understand the point of this or why we would make decisions on their behalf, I didn't feel much impact on the gameplay either. Maybe for repeat playthroughs you would see a benefit here but I'd say it's nothing like The Walking Dead games or As Dusk Falls.

As for the gameplay, a lot of it is your run-of-the-mill walking sim type gameplay, wandering around, interacting with stuff and watching cutscenes. This is fine. What I didn't like was the combat, which sadly there is a lot of. It's entirely shooting sections with special powers that are clunky and awkward to use. The shooting requires aim-down-sight which drastically reduces your sensitivity to the point where it was effectively unplayable for me. For some reason you can't modify this so I chose to play with auto-aim on which felt awful. The abilities you get never felt great to me so the combat was never something I looked forward to, it's just not fun and the poor checkpoint system didn't help. For some reason you can't change the difficulty after you've started playing so that's a nice fuck you from the developers. The awful combat sections were my main problem with this game.

Sadly, there were also technical issues with this game. The live-action sections didn't work in-game so I had to watch them on youtube. There were also graphical bugs that varied from minimal to making the game effectively unplayable, most of the time these were fixed with a game restart but would always creep back over time. The visual style of the game is quite novel so sometimes it was hard to tell if the game was being buggy or just trying to look interesting.

You might think: why did you even play this game to the end if it was so horrible? That's a good question, overall a lot of elements were good enough that I was happy enough to play more, the game is short with a great reputation and my experience wasn't bad most of the time. The gameplay was fine outside of the combat, the story was alright and the visuals were very cool when they weren't bugging out. It was only really during the final play session that I realised how flawed the experience was.

it’s areet, beth and hatch do a lot of the heavy lifting in terms of intrigue, but everything else around them is solid. liked it.


Extremely underrated game, I really wish remedy went back to it.

Another solid entry from Remedy Entertainment. While it did suffer from clunky controls, constant bugs, and a flash-bang for a pause screen, it had great writing, and that's what stuck out to me the most.

Я хз,не рыба ни мясо,вот просто средняя игра.
Прикольная идея,такая себе реализация,вот прошел и похуй,но персонажи клёвые,жаль их украла майкрософт

Pretty solid but story wise it completely fails with meaningless choices and a baffingly bad villain.

Great combat though, hoping Control will be even better.

Quantum Break - это игра, смело сочетающая элементы экшена от третьего лица и телесериала, что создает уникальный и захватывающий опыт. Повествование игры сосредоточено на манипуляции временем и вытекающих из этого последствиях.

Визуальное оформление игры впечатляет: внимание уделяется деталям как моделей персонажей, так и окружения.

Что касается геймплея, то Quantum Break представляет интересную механику манипулирования временем, которая добавляет стратегию в боевые сегменты. Сами перестрелки быстро надоедают из-за малого разнообразия как в оружии, так и в типах врагов.

Интеграция сериала может оставить смешанные чувства. Хотя концепция совмещения эпизодов с живыми актерами и игровым процессом весьма интересна, но в некоторых моментах ее исполнение оставляет желать лучшего. Иногда персонажи в сериале ведут себя настолько плохо, что их поступки и рассуждения кажутся довольно странными и глупыми.

По сути, Quantum Break - это игра, которая заслуживает похвалы за свои амбиции и попытки внести инновации в игровой и повествовательный жанры. Пусть она и не является безупречным шедевром, но предлагает своеобразный опыт, который наверняка понравится тем, кто ценит сочетание экшена, научной фантастики и нестандартного построения сюжета.

Jogo bem subestimado, diga-se de passagem, a história é muito boa e até hj espero uma continuação.

I need to ruminate on the narrative because I think there's a bit more going on there, but gameplay wise this has nothing going on. Continues the trend of Remedy having stylish at best gameplay with some decent narrative to chew on. A shame then that the experimental TV portions have the same quality as a CW tv show and also have basically no bearing on the actual plot. A few of the characters pop up, but once they arrive in the narrative they're either killed off or thrown away pretty quickly with the exception of Beth. Also hate how much the files and diagrams are both necessary to understanding the world and slow the pacing down to a halt. It made sense in Alan Wake because the pages directly foreshadowed events to come, but none of them were needed to understand the plot. The secondary, or maybe major, antagonist's whole motivation can be missed if you overlook one those near the end.

I need to think on it more because it is taking some swings about terrorism, protest, and corporatization, but there's just so much filler between the interesting bits that this left me more confused than anything. Respect that they took alot of risks here, I'm just feeling like this is more refinement in service of better games they have down the line. Having played a good portion of Control at the time of writing, I can say this is a good step towards that, for good and for bad, but thankfully more good.

Probablemente el juego más “feito” de Remedy, la historia no me atrapo para nada y el gameplay a pesar de ser entretenido llega a ser muy interrumpido, tal vez le dé otra oportunidad en un futuro.
P.D: Perdóname por todo Sam Lake.

What I liked:
The story is honestly one of the best I've seen in gaming in recent years. It's extremely complex and hard to follow at times, but it keeps you invested with great characters, dialogue, events, etc. The game's scientific focus that explains time-travel in a believable way made the story and concept that much better.

The way that the story was told was also quite nice. I liked having a mix of in-game cutscenes and the TV show that featured many of the same characters. It was cool seeing the in-game characters irl, as everyone is modelled after an actor (most of which are quite well-known). The show gave me a chance to chill and sit back for 30ish minutes while I got more of the awesome story and some payoff from the choices I chose. I also liked the 'ripples' that could be found in-game that would add some minor easter eggs in the show.

Junctions - although this game was criticized for having choices that aren't 'meaningful' and don't affect much in the story, I quite enjoyed seeing how the limited choices would play out and deliver a different narrative, even if it didn't have implications for the one ending of the game. Your choices determine some of the characters you work with and live/die throughout the course of the story - that's enough for me.

The game also looks really really good, especially with all of the time effects that come from your abilities or that just naturally occur in the game world. Using 'time blast' on a group of enemies is satisfying every single time.

The same is with the sound design - especially with sounds related to time, it's impressive how well the sound design conveys the notion of time manipulation, with the violent and jagged sounds of a time stutter, or a stretched out scream of an enemy killed in that time stutter. It's all perfect.

What I didn't quite like:
Although I always try to go for collectibles in any game, I don't like how integral these are to the story. Missing a document may deprive you of a key detail in the story. The amount of collectibles is also very high - constantly pausing the game to read them can get a little tedious.

Chronon Sources - the resource that is used to upgrade your abilities - are not earned in any way, rather they have to be found in places that are most often off the beaten path and easy to miss. In other words, players are compelled to go places where they may not feel is right (as NPCs you may be following in a given mission may make it super clear), otherwise they risk having weak abilities.

The combat is really simple, and seems to lack some basic features that most third-person shooters have: you can't use stealth, you can't use the scopes of weapons that clearly have them, you can't melee or even sprint outside of some very specific instances tied to your powers,

The quality of the show felt a little off. It's hard to explain, as I mentioned above that I generally liked the stories and the acting in the show. But the way it was shot felt like some indie FMV game.

A lot of other minor things bugged me, like missing subtitles for audio diaries, radios, as well as audio diaries only playing through one ear.

Conclusion:

If you're considering buying this game, don't expect some typical third-person shooter with an emphasis on action. This game is HEAVY on the story, and the TV show just might not be your thing. I did not enjoy this game for its deep gameplay mechanics or progression system, but rather the story that it told in different ways.

É um jogo sólido e bem divertido, com um combate bem gostosinho, apesar de repetitivo. A história é absurdamente e envolvente, como tudo do Sam Lake, e merece um destaque pela ousadia de unir jogo + série no mesmo lugar.

Хороший шутер со скиллами, но геймплей в игре вообще не раскрывается. Он закопан неадекватнымм объёмами сюжетного контента. А сюжет тут посредственный и совсем не заслуживает особого внимания. В итоге перестрелок мало, а сюжет не вызывает интереса. Эксперимент Майков даже концептуально мне непонятен, а реализация просто нелепа.

Jogo muito bom. O gameplay tem alguns problemas e o ritmo não é legal o tempo todo, mas a história brilha muito aqui. Talvez uma das melhores sobre viagem no tempo. Mantém o interesse no jogo o tempo todo.

The silliness is too high. I can't take it.

Jogo divertidissimo, com uma história incrível...mas fiquei curioso com o que aconteceu com Liam Burke(melhor personagem p mim).

Uma das melhores ideias que a indústria desistiu. Queria tanto uma continuação, tem vários problemas na sua jogatina, mas em idealização e roteiro garanto que não é.

While the game is good, both gameplay-wise and story-wise, the gameplay is nothing fancy and suffers in the technical side.
The game is chokeful of filmed cutscenes with real actors, that vary depending on your choices, which is great on paper until you realize that these are hosted on some distant server (on top of the humongous disk size of the game), which means that when the support for this game will be dropped, it'll be unplayable.

it's a remedy game but through a weird reflection

I could'nt believe the game was like 8 years old. In my opinion, the combat mechanics and abilities in this game are way better than any other new gen game currently out there. Comparing to Control, this one has a better story and gameplay. The time related abilities are so cool to use during combat. Personally, I liked the concept of integerating live action series of this game into the gameplay which really gave a great playing experience. Stating some bad experiences for me in this game were, as I played the Xbox Game Pass version, this version of the game held a problem of having graphical glitches occuring in game and the live action episodes were not available to stream when it needed to be. Besides bearing these technical faults, this one is a must play one.

quite a solid game. Just the story was not that strong. The mechanics were impressive for 2016 standards. Was a nice play.

Começando o ano com mais um da maratona Remedy.

Quantum Break é... curioso. É uma tentativa ousada de contar uma história, com um uso bem interessante do tempo na narrativa, e capítulos de séries live action entre sessões em gameplay que achei que ia ser bem paia mas até que gostei bantante deles. Eu gosto bastante da ideia que eles tem para viajem no tempo, em que é impossivel mudar eventos do passado e tudo é um grande loop temporal. Os personagens num geral são bem legais com você ditando muito do futuro deles, em especial os que são mais presentes nos episódios, e a história por mais que seja interessante acho que o pacing da uma arrastada foda lá pelo meio. E sofre o mesmo problema de AW, sessões de gameplay que se arrastam demais as vezes.

O combate também não é um grande forte, um TPS basicao, com inimigos que não variam muito durante a jogatina. Pelo menos os poderes do Joyce fazem você ter uma certa variedade no approach pra lutar com eles. O que dá uma incomodada mesmo é a quantidade interminável de textos gigantes pra ler sobre a trama, 500 e-mails sem fim entre personagens secundários, matérias de jornais enormes, rádios que as vezes não dá pra ouvir direito e nem tem legenda, pelo menos são coisas opcionais kkkk

É um jogo ok, com uma história cheia de vertentes e personagens legais, mas nada impressionante na parte de gameplay, ficou com algumas pontas soltas que adoraria ver numa sequência que melhorasse em várias áreas mas né kkkk relacao da remedy com xbox é complicada. Enfim, mais um passo da maratona concluído, próximo é Control!

another game I played leading up to Alan Wake II, probably the most engaging combat in the newer Remedy lineup outside of Control. calling the episodes between each level of game "FMV" feels like selling them short, I think this was the first game where Remedy really goes all out and has a full production level episode for every main story beat, which is sick despite the pacing of the game essentially being kneecapped by them. cool story with implications for the rest of the Remedy universe


bom, mas a história é meio generica

Trippy and surreal, action-packed and compelling.

Great game! Very enjoyable, rich story, beautiful graphics, good 3rd person action shooter with some time lapse/bullet time mechanics, funny powers and very nice live action serie following and improving the storytelling.

Remedy has a good achievements with me, personaly. I am a huge fan of max payne and some of this game gave me some payne's taste. Story, charisma of entire casting, good acting and also voice acting exceeded my expectations for this game. However take a note: the physics, interation of Jack with enviroment and the some repetitive mechanics could make the game tiresome, in my opinion.