Reviews from

in the past


wasn't actually timing it but i wanna say this run was maybe like 1h20m, 16 star again
maybe one day i'll actually try and devote myself more to this game and learn/practice it a little better instead of just throwing up rough "attempts" for the hell of it lol

My childhood copy of this game has a massive gash on the artwork. I guess it really is true that every copy of Mario 64 is personalized.

first time i actually finished after starting and restarting over and over for probably over a decade at this point. the goat the bible the blueprint ect. the greatest advancement in the phenomenology of video games as far as My Specific Tastes are concerned. wall kicks will definitely work

yeah I get it now. it truly is incredible. shame about Tick Tock Clock and Rainbow Ride tho

It is what it is, it's Mario 64. The movement can be really fun but the physics are often fucky, the camera is abysmal and the level design is very hit or miss. For the time it came out, absolutely insane. In 2024? It is just a really good 3D platformer.


Every moment is pain. Would replay again for 120 Stars

Half of my deaths were from that nightmarish camera. Still a delight from start to finish.

There isn't a whole lot I can say about this game that hasn't already been said about a trillion times by now, so I'll just leave it at this:

This game is a lot of fun if you're just going through it at your own pace and playing it through any%. The first and second floors are very strong in the level design department, although Shifting Sand Land's 100 coin star is pretty tedious. The third floor has some doozies, but I remember feeling like a genius for figuring out an unintentional way of getting the star on the far-off mushroom in Tall Tall Mountain as six year old.

The game really drops off in quality by the last two courses, which are not only super linear (contradicting the design philosophy of being more open ended that the game has used up to this point) but exist over a huge ass bottomless pit.

The beauty of this game's collect-a-thon nature is that you can skip all of the badly designed courses. You'll still have to collect more than half of the game's power stars, but there is more than enough leeway to ignore Tick Tock Clock and Rainbow Ride (and then some). Go for all 120 stars, however, and it really puts things into perspective and suddenly all of those comments about the game aging poorly start to make sense. I have a feeling there's a reason that I never bothered to get all of them until a year or two ago.

I'll also highly recommend Super Mario 64 Plus for PC while I'm here. It's a highly customizable experience that lets you tweak the gameplay to be as close to (or as far removed) from the vanilla game as you'd like. Just want to play at 60 FPS with all of the growing pains in tact? Go for it. Want that buttery smooth 60 FPS with a side of no boot-outs and a much better camera? It's there too.

The first game that I played in my life. (1999~2000)
I love this game in all aspects, the gameplay is good, the levels are fun, the star missions are creative at the most part, and the soundtrack OMG the "Dire, Dire Docks" song, so gracefully.
This is one of the games that I beat at least 2 or 3 times a year.
And also the mod community makes this game feel so alive nowadays.

It's short and sweet once you know what you're doing, and it's fun to speed through the game. I think Mario looks very silly in it.

- Teto

I wish I had something more profound to say about one of the most important video games ever made. But, I don't. :)

It's a good game, great even. But if I hear Slider one more time, I might go insane.


Very obvious 10. Anything below that is because you played the newer version that removed the gay Bowser line.

Nostalgia goes crazy doesn’t hold up that well tho

There is no way the most "glitch means feature" game ever can't get 5 stars every single time.

Feels weirdly off brand in today's modern mario world, its fun to see people slam stuff in there just pondering through what a 3d game would be like

I am too weak of heart to control this willful plumber man even though I am impressed by the intricate nature of his physical existence

I already knew plenty of things about this game before starting it. In the past few years, I've watched a bit of SM64 content on YouTube, especially speedruns...
It's unfortunate that I didn't go in Mario 64 completely blind, but hey, doesn't mean I didn't have fun!
And since the only speedruns I've watched are any%, I was still very unfamiliar with most of the levels.

I played an unofficial PC port of the game called "Super Mario 64 Plus"
The best additions of this port are the improved movements with Mario, and free camera control.

I've seen everyone and their mother complain about the game's controls, and how poorly they have aged. I guess this port did a wonderful job fixing the controls, because they didn't bother me at any point 👍

I love how fluid the movements are compared to Mario Galaxy, which is the only other 3D Mario game I've played. The Side Somersault especially is so much better. I often found myself using this move into wall jump to reach really high places. These moves are very flexible & satisfying to use.

Yes. I threw the baby penguin in the void after his mama gave me the Star 😈 evil laugh

"File Select", "Inside Peach's Castle" and "Dire Dire Docks" are my 3 favorite pieces of music in the game. It's just so good, I'm not surprised Mario 64's soundtrack has become so iconic!
I like how peaceful the exterior of the Castle is. No music, just the sound of waterfalls, birds & grasshoppers. Very calming ❤

For a game released in 1996, there were very interesting ideas in the level-design:
- The fact that they were already messing with the gravity, way before Sunshine & Galaxy (the tall pillars in Shifting Sand Land)
- In Tiny-Huge Island, the way you teleport to a shrunken version of the level gives the illusion that Mario shrinks after entering the green pipes. It was pretty clever.
- It's cool how some World's layouts change depending on how you enter the paintings! Whether it's Wet-Dry World with the water level, or Tick Tock Clock with the pendulum's speed.

This only occured to me after finishing the game, but the Worlds are really tiny. And what's great is that they all seem to be packed with content. There isn't any wasted space in any of the levels.
I also like how after unlocking the wing cap, vanish cap & metal cap, new stars become accessible in every level. It gave a satisfying feeling of progression.

After obtaining the 120 stars, you can meet Yoshi on the castle's roof and receive a sweet message from the developers. This was such a cool reward for finishing the game.
I don't know if I would have enjoyed the game as much as I did if I played it vanilla. This PC port made the adventure really enjoyable!

To end this review, I felt like ranking each World from most to least favorite:
1) Wet-Dry World
2) Lethal Lava Land
3) Hazy Maze Cave
4) Jolly Roger Bay
5) Big Boo's Haunt
6) Snowman's Land
7) Cool Cool Mountain
8) Tick Tock Clock
9) Dire Dire Docks
10) Tall Tall Mountain
11) Shifting Sand Land
12) Whomp's Fortress
13) Bob-Omb Battlefield
14) Tiny-Huge Island
15) Rainbow Ride

----------Playtime & Completion----------

[Started on April 28th & finished on May 1st 2024]
Playtime: 16 hours
100% Completion

I must've said "this game is aids" like 20 times while in a call with my friends

The camera sucks half the stages suck walljumping sucks and dying is overly punishing this is one of the best 3D platformers every made and not enough games took the right lessons from it.

The lack of a double jump or gliding and the near complete lack of air control makes platforming actually rewarding unlike most other 3D platformers. I get that the genre is mostly aimed at toddlers but kids fucking loved Mario 64 so I don't want to hear any excuses.
Mario 64 also manages to avoid the "every collectible is just lying on the ground" problem that every other collectathon including mario odyssey has by having some platforming or exploring involved behind getting most stars.
What I'm trying to say is that I fucking hate Banjo Kazooie. Bitch fuck Banjo Kazooie and its fans hope they get exactly one new game and gruntilda marries a man.

I'd like to make a voodoo doll of Lakitu to get the camera to behave

A primeira aventura 3D do nosso encanador favorito é maravilhosa.


Yeah I played it on the wii the first time I played so what

VERY overrated. Camera NEVER cooperates. Controls are too slippery. I could go on.

Gosto muito de Super Mario 64, é um jogo que eu tenho muito carinho, dito isso, por amar ele, eu sou muito crítico a ele, dentro do jogo tem vários problemas e é visível uma perda de potencial enorme na segunda metade do jogo.

Música favorita: Jolly Roger Bay
Personagem favorito: Pink Bob-Omb

Just around a year ago I've heard about Nintendo 64 for the very first time. I was not a big fan of Nintendo, had been completing some Switch hits by that moment. First Zelda from Switch online made me fall in love with Nintendo titles and woke up my interest to games from past generations. Back then I watched reviews of Nintendo 64 with calm excitement and just could dream about having my own console. A year later I've been already diving into Super Mario 64 collecting stars and trying to set princess Pitch free for another innumerable time.
The game is really great. After almost 20 years since its debut it still pulls you in. There are couple of reason for that. Firstly it's inventive and not tedious. There are bunch of mechanics and nice puzzles from the beginning to the end which you really like to master. Secondly level design is developed with huge attention to details, you really feel it. Thirdly it has a balanced level of complexity. To complete the game you need to collect major part of hidden stars. That means you really need to learn almost every course quite well, facing majority of the ideas which game has prepared for you. It's nice point in comparison with modern Marios. Where you can just run through majority of levels and so get to the final titles missing bigger part of content on this way.
I even don't take into attention how inventive it was on the date of its releasing. And what's curious it's played absolutely nice in techical aspect. Strange-looking N64 controller appeared to be a super comfotable pad. Analogue stick feels great. I really like it. The only problem you need to get accustomed to old-fashioned camera. But you don't notice any inconveniences with it after several hours of playing.
As other games from Super Mario series it opened up for me when you want to beat it 100% and need to collect all hidden things. This particular game was a real challenge for me. I decided not to use any help from Internet and just see how many stars I'll be able to find by myself. I even couldn't expect that I'll finish up with all stars except one. That took a lot of time and efforts but I'm really proud by this achievement. Only experience of previously completed Mario games gave me a chance to accomplish that. Also that just proves there are almost no silly unlogical puzzles in the game what is great.
Soundtrack is brilliant as usually. Some themes are so warm and return you back into the childhood. All melodies match the spirit of the levels 100%.
In general the game feels very holistic. Despite the world is very small it was still an attempt to build an open world which you'd like to discover. And team managed to build it.
Why the game is not ideal? In my analysis of the game during its walktrough I was permanently jumping between marks 9 and 10. So till the very last moment I was thinking about 10 but still it's 9. First of all I asked myself a question: will I play it again any time later? The answer is probably no. After beating it 100% I don't think I'll be happy to to try it again struggling with camera and solving puzzles which I've already solved before. Another thing there were couple of courses which I didn't like for their atmospere. It was so uncomfortable for me so I hardly forced myself to beat them. And lastly this last hidden star which I couldn't find without help from Internet.. It made me a bit disappointed. Even during the month of constant playing I'm not sure I could find it somehow :)
Also one curious observation I made during playing one of the courses. Game there was so similar to Zelda Ocarina of Time that it was even fun. Dungeon, darkness, spiders and ability to hit your enemies? For me Mario and Link have never been so close as now. Later I read that Ocarina of Time was built on the same engine SM64 had been. That explained a lot of things.
Finally I'd say don't be afraid to give this game a chance if you think it went outdated. Those generation games have their own charm and attraction. Maybe you needed to grow up that time to understand it better.. I'm not sure. But they give you a feeling modern games can only pretend to give.

Still holds up really well but some of the courses suck

Uh oh classic alert ‼️ 🚨


Pretty good game but the camera is worse than I remember

the nostalgia literally bodies me

This review contains spoilers

Yoshi is real.