Reviews from

in the past


Arguably the best "regular" Mario platformer on the monochrome brick, but it's anything but regular. It features tons of ideas and locations that haven't shown up in a Mario title before or since, along with the brand new Carrot power-up. Wario came from this game, what is there not to like? Highly recommended for anyone hankering for a fun portable Mario adventure.

I had very few game boy games growing up that weren't pokemon and this is the one I replayed the most. Still the weirdest Mario ever. Plus it gave us Wario!

Honestly still one of my favorite Mario games, a very creative title and a neat introduction to that bastard Wario.


I didn't what the fuck I was doin' when I first played this. But after seeing some footage over the past couple of months, this is quite an imaginative Mario game in terms of its level themes and powerups. A good one, indeed.

Enjoyable Mario game available on the GB, I like that it is a little more like Super Mario World except with cutesy and varied worlds.

On the Switch the large size Mario looks good, on original hardware I can understand that it would be a little big and would make the game itself harder to navigate. For a ‘92 Mario title it’s a fun time.

Despite not wanting to ever play a GB 2D Mario, I enjoyed Super Mario Land enough to warrant playing Super Mario Land 2, and to be honest, I see the hype. I wouldn't say I like this game as much as most other people still, but I definitely see the hype.

Super Mario Land felt like it was at conflict with itself, wanting to be its own unique Mario game but also having to contend with translating 2D Mario to the GameBoy's capabilities. This game is noticeably better in pretty much every regard. It looks better, it feels better, its more fleshed out. It even takes a wholly different approach to the Mario story formula. There is no princess to rescue, instead you have to take back Mario's castle from the evil Wario (when the hell did Mario get his own castle anyhow?).

What I really enjoy about this game is its approach to theming. Super Mario Land 1 had this globetrotting aesthetic where you were like, going around to different places, and that's kinda cool, but I prefer the theming in this game a lot more. Especially for 1992, some of these themes were actually really dope. In fact even the least creative zone, being Macro Zone (mostly because tiny/huge levels have been a staple of the series since the first game), is still pretty creative in its own right. Hell, if you really think about it Turtle Zone and Pumpkin Zone are also your water and ghost levels, but their theming is very different from what I expect out of either of those in a Mario game. I do have small nitpicks about some of the zones, like why the hell is it called Turtle Zone? Yeah a turtle eats you to get you to it, but like, after that there are no turtles besides the Koopas! It should be called Whale Zone! And Mario Zone is odd, but I kinda dig how odd it is.

Now, despite how much it seems I like this game, and I do like it, I still don't know if it reaches the levels of Super Mario Bros. 3 or Super Mario Bros. Wonder for me, and unfortunately, its entirely because its still a GB game. I'll say this: if they ever remake this game, it will probably be able to join the ranks. I mean, despite not being up there with those two, I'd still actually say this is my third favorite 2D Mario.

Also I can't believe this is where Wario comes from, and I can't believe they immediately made him the protagonist of the followup game. Like I love Wario, but what the hell?

An improvement over the first game without a doubt, featuring much more variety in locations, more complex gameplay that can rival the SNES games, and Wario.

still have the music stuck in my head :D one of the first gb games i played and it's an absolute delight from start to finish. one of the gb's best as fair as i'm concerned

It gave us wario, obviously the superior game

Definitivamente mais bem pensado que o primeiro jogo, tem um charme que resiste ao tempo, apesar de alguns mundos pouco inspirados.

A última fase é um salto de dificuldade meio bizarro, diga-se de passagem.

Um dos jogos mais legais e criativos do Mario. Estou positivamente surpreso em como ele foge da maioria dos padrões da franquia e consegue ter uma cara muito única, algo que só foi se repetir no Mario Wonder (Switch). A trilha sonora também é fenomenal, e foi criada pelo mesmo compositor de Zelda Link's Awakening (Game Boy).

Eu só não digo que esse jogo é perfeito porque apelaram demais na última fase. O desafio é muito desbalanceado e não tem nenhum Checkpoint, além de ser meio rogue-like; caso vc perca toda as vidas, terá que derrotar novamente todos os 6 Bosses do mapa para poder entrar no castelo final.

Apesar desse ponto negativo, todo o resto desse jogo é maravilhoso e ele já é um dos meus títulos mainline preferidos do Mario.

A small but charming adventure

Genuinely just such a fun and creative retro mario experience, really feels like they put heart into this game compared to the first.

Another weird but cool one on the go!

Super Mario Land 2: 6 Golden Coins is a quirky and creative follow-up to its predecessor on the Game Boy. It brings significant improvements over the first game, with larger levels, diverse zones, and the debut of Mario's rival, Wario. The addition of power-ups like the Carrot Suit (which gives Mario bunny ears!) adds a whimsical touch. While its visuals are still limited by the Game Boy hardware, Super Mario Land 2 provides a fun and surprisingly polished portable platforming experience.

The nostalgia trip continues - another game I spent many hours on as a child and I still remember the levels and bosses.

It’s such a step up from the previous game - better level design and enemy designs. The music is also a lot better and catchier.

Still quite short but it’s to be expected of a game from that era and console. But still a great gaming experience.

Para os padrões de um jogo de Game Boy de 1992, Super Mario Land 2 é o melhor que um Mario poderia ser nessa plataforma. Não me agradou muito, e levei algumas semanas para terminar um jogo que poderia ser terminado em aproximadamente duas horas porque não tinha vontade de jogá-lo. Não é um jogo muito bom. É apenas um jogo de Mario com algum valor histórico.

A pretty drastic improvement over SML1. The music bops more, the control feels smoother, the spritework is more appealing & the world feels a little larger & more imaginative. In no other Mario game do you explore the inside of a whale or ride in a hippo's snot bubble up to the moon. In a way, this speaks to SML’s uniqueness as a series & it’s a bit of a shame Nintendo hasn’t revisited it in so long. A delightfully different handheld classic.

An obvious graphical and engineering upgrade from the first, yet I found myself having less fun with this one compared to the first. My best guess is that the open-ness of the world had me doing certain levels/worlds out of order and making the difficulty scale feel wonky. I also think the controls are a bit slow and somehow both slippery and floaty.

I remeber beating this but I don't remember playing it

El Mario por excelencia de GB.

Jugablemente se siente muy bien, teniendo el giro de Mario World para romper bloques a nuestros pies, eso sí, aquí no hay coleccionables ni nada del estilo, así que eso le quita un poco la rejugabilidad.

Cada zona es muy única, alejándose de los típicos escenarios de cueva o llanura del World, teniendo más personalidad en ese aspecto, con plataformas y enemigos propios.

Solo tiene un power up nuevo, la zanahoria, que es básicamente el descenso del tanuki pero pudiendo ser "infinito" si aprietas muy seguido el botón de salto, igualmente no se siente que por la falta de potenciadores el juego pierda gracia a diferencia de los New por ejemplo.

Tiene unos picos de dificultad un tanto cabrones en varios niveles que se sienten bien random la verdad, tienes que calcular muy bien los saltos.


Solid title for the time, final level is hard as piss

The sequel to "Super Mario Land", obviously.

Not as good as SML 1 but a nice little time.

While it loses some of Super Mario Land's unique charm, it makes up for it much moreso with actually better graphics and gameplay. Gotta love the Mario's Balls™ level.