Reviews from

in the past


based cecil and kain bromance

While many might choose the GCN remake of Resident Evil as the best example of what a remake should be, my choice would be the DS Final Fantasy. While it provides voice-acting and more additions to the story, the gameplay is different enough to where it still makes the original worth playing (which has a great PSP remaster that adds new areas and more bosses).

child me loved this game, i really need to replay it as an adult

This review contains spoilers

How many times can this game pull the "kain was brainwashed" bit and get away with it

Still a good game because it's FF4. The art style just isn't my cup of tea.


beat this game ona vacation to cuba and the sd card in the r4 died right after so i was stuck playing a shugo chara game for the rest of the trip on her r4 instead

This review would have been longer, but the writer was sacrificed again to move the plot along. She'll be back in five minutes I'm sure.

This review contains spoilers

The challenge of this game is often more frustrating than thrilling, but when it's thrilling--it really shines. I loved the animated cutscenes, how they brought such life to the characters, a few of which I came to love so dearly, like Rydia and Cecil.

So much of that is forgotten, however, when the random encounter rate is particularly outrageous and when I think of the very existence of the final dungeon. It was so grueling that I was reluctant to pick it up and finish it--and funnily enough, the final boss is laughable in comparison to the sadism of the dungeon, even if I got sweaty toward the end of the fight.

The necessity of grinding is what bogs down this game; of course, knowledge of the augment mechanic makes it easier, but figuring out how to obtain the most valuable augments, or even knowing that they exist, basically forces you to consult a walkthrough. Their importance isn't stressed enough because they'd make certain boss fights like cakewalks--but this requires you to know that they even exist, like I said. How I would've loved to have Bluff on Rydia, for example... then there are characters that leave the party for good, but it's impossible to know this without spoiling yourself, making you wonder whether using an augment on a character is a waste or a boon (and spoiler alert: teaching Cid Counter was one of the worst things I did).

But no, why wouldn't you use all the greatest augments on Cecil? Seems like common sense, right... but then there's a weakness, that an OP Cecil makes the other characters functionally useless, or at least not as vital, aside from Designated Healer Rosa.

The active-time-battle system drags especially at the beginning when you're at low levels--the meter fills dreadfully slowly. I found myself doing other things while just waiting for my characters' turns.

I had some incredible moments with this game--Mt. Ordeals in particular, and the flashback scene with Golbez--but my God, I would not repeat either the Tower of Babil or Lunar Subterrane.

the augment system sucks purely because it doesn't tell you you need to spend precious resources on party members you know will leave permanently to get the necessary upgrades to beat the game so you basically need a guide, also the 100% took me 3 playthroughs and farming a DOZEN items with 0.4% drop rate...on very tough enemies that require a special consumable item to encounter so fuck that shit

Cant tell if the story was 'better' than FFIII. Almost reached lvl 99 for the first time, but alas everyone finished about lvl 85