Reviews from

in the past


Pros:
Dopamine from completing objectives
Lots of side content
Some characters are likeable, even if they speak too much

Cons:
Too much dialogue, the characters can be entertaining but they take so long to get to the point, especially the dog and the duck
Lack of unique humans, in Untitled Goose Game every human has multiple different methods to troll them, 99% of the humans in this game are mindless drones you can only trip over
Having to collect 100 cans was so tedious it makes me thing the devs added an extra 0 to the collect 10 cans objective by mistake
Very buggy, at one point I had to edit my location in the game files because I was stuck under the map, I got stuck a second time but I managed to glitch back out
Bit pricey, I don't feel scammed but it should be cheaper

Verdict: If you look past the fact that Untitled Goose Game does everything in this "small animal trolls humans and completes a checklist" genre better, Little Kitty, Big City is a good game, the main story and most of the post game are fun, it only gets tedious when you only have a few annoying objectives left. I almost 100% it but I have no idea where the last bird nest is. Some people on the steam forums say the mission is bugged and never goes to 10/10 so that might be it. I've never seen a game release less than a month after its reveal trailer and perhaps there's a reason for that because this game is riddled with bugs that need to be fixed asap.

Every pet you speak with keeps going on and on, taking an eternity to get to the point. And the humor is extremely hit-or-miss. But hey, it does what it says on the tin: you run around a big city as a little kitty, getting into all sorts of trouble. It was at its best when we were doing our own thing, ramming pedestrian's legs to make them drop their phones or attempting ill-advised jumps. It's a good time! Just...yeah. Way too much talking, and this is coming from a visual novel fan.

Lovely game for a cat lover to explore and play as a little furball. Loved all of the realistic cat movements and dressing "Charlie" (my cat's name) up in funny hats. Worth playing and I hope to see a physical one day.

The achievements can be a little tedious and some people have complained about a glitch with one of the collectable missions.

A more feel-good take on Stray, and if you can play as a cat wielding a samurai sword in its mouth chasing down the general public you've already won me over.

Honk your heart out Untitled Goose Game... this cat is already the most badass character in gaming history.


oh to be a little kitty exploring a big city using silly hats...

com certeza um dos jogos mais divertidos e legais já feitos, a experiência é meio curtinha, mas é divertida do início ao fim.

o único ponto negativo é que as vezes, mas raramente mesmo, os controles são meio estranhos, mas tirando isso só tenho elogios, inclusive, o jogo não só está traduzido pra pt-br como está maravilhosamente bem localizado

Jogo LINDO.

Need more games of being an asshole as an animal

They are my peak fiction

The only thing stopping me from giving Little Kitty, Big City a perfect score is that I think it's a little rough around the edges. There are some noticeable bugs (though nothing that truly impeded progress in any way), and some puzzles could use a little more signposting (especially towards the end of the game.)

It's quick to finish, but lengthy if you go for 100%. Some tasks can be a little repetitive or "tedious" depending on the player, but I was so charmed by it that nothing ever really got under my skin. I think the game would've benefited from a more interactable map, too, just because of how often I've wound up retracing my steps. I'm genuinely happy to keep going back to it, though! And I'm probably gonna buy it a second time on another platform, just 'cuz I find it worthy of the double-dip. It's everything I wished Stray would've been—colorful, wholesome, happy, and pacifist at its very core.

Genuinely a better cat game than Stray.

Very charming game, especially as someone who loves cats! It has incited comparisons to untitled goose game, and I think I had more fun with this game than that one, but they decidedly left me with kind of the same feeling. It’s very charming looks-wise, it’s fun going around doing cat stuff, but… the ‘fun’ of playing an animal and doing mischief just fades very, very quickly. I think this game has more cuteness going for it than Untitled Goose Game did, but it also has a lot more jank to it, which in this case I didn’t really mind since I never got stuck, but I was surprised by the sheer amount of it at times. Oh well, in any case, it’s cute, it’s nice, it’s fun and it’s pretty short, so you can’t go wrong with this one if you just want a catastic adventure.

I've been waiting for this game since it was announced.

It's a wonderful game: super chill, it encourages you to explore, climb... and do cat things

When I was getting the achievements there are a couple that are quite tedious and heavy, but for the rest, PLEASE TRY THEM even if you don't go 100% like me

Like a moth drawn to a flame, I'm frequently drawn to these "cozy" casual indie games.
Little Kitty, Big City is a buggy title. They were frequent and while none I encountered were game breaking they were the most noteworthy part of the experience. Aside from these technical flaws the game is quite dull. Repetitive fetch quests for characters with borderline ridiculous amounts of dialogue.

The appeal of mucking around as a cat is undercut by tedious objectives and a distinct lack of polish. I think this would be a decent game for young children but I don't think there's anything here for an adult.

Realistically, Little Kitty, Big City is probably a 6/10, maybe a 7/10. It's not doing anything particularly new or interesting. The platforming is rote and sticky, it's buggier than it should be, the music is nondescript amd it's very short (maybe three hours if you're not going for all the achievements. Counterpoint: cats are cute and I like them.

Perhaps that sounds like I'm being deliberately facetious, dismissing any possible criticisms of the game with flippancy. But I honestly believe that the theming and charm of Little Kitty elevates a flawed and generally average game to an experience that had me consistently smiling for four hours.

I've resisted the temptation to compare Little Kitty to Stray so far, but it's a comparison that is as necessary as it is inevitable. Where Stray felt like a pretty bogstandard linear adventure game with the idea of a feline protagonist added in later, Little Kitty's design document is probably just the word "CAT!" written over and over. Every interaction in the game is designed to evoke true kitty immersion and it works. From a varied selection of cat nap spots, the ability to catch (and release safely) birds, the ability to knock fragile things off of shelves, all of these and more combine to provide a deeply entertaining digital depiction of an animal's whole vibe akin to what Untitled Goose Game did for geese.

Overall, Little Kitty, Big City is a fine game. Its building blocks are nondescript, but the sheer amount of charm pushes it to a higher level than you'd expect. I do still wish the game was a little bigger and that its moment to moment interactions were more varied, but in the end, I had a great time and I will likely think back on Little Kitty a lot as time goes by. If you adore cats, then you've probably already bought this.

𝟳/𝟭𝟬
Expecting a competitor to "Stray" from a former Valve developer, we actually get the another low-polygonal "Untitled Goose Game" (even at this level the cartoonish visuals are spoiled by the red outlines of all models why?), this is a good platformer-collectathon, and here at least you can jump on the ledges yourself, The mechanics are not very dynamic and smooth, but when you get used to it, it’s still quite pleasant, but this opens the way to technical problems of the game - there are a lot of places where you can abuse the system by overjumping in inaccessible spaces, for ex. I lost the opportunity to complete the quest with the phone, because I didn’t pull the box out of the hole in the wall, and on the other side it was already impossible to get there. Because of this, it’s not always clear where you can jump and you can even run into an invisible wall and fall from some kind of roof (you can’t walk on wires either, although for some reason you can on very thin ledges), one time I actually flew through the wall, also from little things: people get stuck, and once I had a can stuck between a trash and a vending machine, but I managed to get it back to put it in trash - this is also a strange mechanic, because recycling cans allows you to farm a lot of shiny things, this very monotonous, but I want “money”, at the same time I opened all the purchasable hats, accumulating more than 100 pieces of garbage in stock, why did I do this? - You catch yourself asking this question, it`s not a tech. problem, but also a kind of ill-conceived game design,

Naturally, there is no depth in the mechanics, the gameplay - is fetch something, sneak up, stroke, knock a person down, lie in the sun, and a lot of repetition tasks, a standard set of what you can imagine in a game about a cat, in Stray there was no depth of gameplay either, but there were many other unique features,
and Little Kitty simply has nothing to highlight and nothing to recommend - only if you are a fan of opening platinum in cartoon worlds of standard quality,
I still expected more from the former Valve developer, I wanted a real challenge to other animal games, and not just another “cozzy” indie eexploiting the cat theme (although personally, even the main cat model doesn’t seem cute to me),
For certain types of tasks, you will only improve your climbing skill, which will allow you to climb higher on buildings, eventually climb back to the window of your apartment and complete the story, once again having a final conversation with the current set of animal characters, there seems to be good humor in the dialogues, most of the game can be completed in 5 hours, thanks to Xbox Game Pass, because the price on Steam cannot be considered a plus either,

p.s. By the way, here you can slide down the wall with your claws and jump in the other direction (like the mechanic of jumping from wall to wall), but I found the use of this only once on the final building, why at least this mechanic was not used a couple of times??

😊 Sub to my Steam`s Curator`s page: https://store.steampowered.com/curator/41977550
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Ожидая конкурента "Stray" от бывшего разработчика Valve, получаем на деле малополигональный "Untitled Goose Game" (причём даже такого уровня мультяшный визуал портиться красными обводками всех моделек зачем-то), это неплохой платформер-коллектатон, и тут хотя-бы можно прыгать на уступы самому, механика не очень динамичная и плавная, но когда привыкаешь всё же достаточно приятная, но это и открывает дорогу к тех. проблемам игры - очень много где можно абузить систему перепргнув там, где ещё по идее должно было быть пока что недоступно, например, таким образом я навсегда потерял для себя возможность выполнить квест с телефоном, ибо не сдвинул коробку с прохода, а с обратной стороны уже никак было не зайти. Из-за этого же не всегда понятно, куда можно запрыгнуть и вы можете упереться в невидимую стену и упасть с какой-нить крыши (по проводам ходить тоже нельзя, хотя по очень тонким уступам почему-то можно), а куда-то я впообще попал пролетев сквозь стену, из совсем мелкого люди застревают, и у меня 1 раз застряла банка между мусорницей и вендинговой машиной, но я умудурлися достать обратно, чтобы выбросить - это тоже странная механика, ведь утилизация банок позволяет нафармить крайне много "блестяшек", это очень однообразно, но хочется же "денег", при этом я открыл все покупные шапки, накопив ещё больше 100 мусора в запасе, зачем я это делал? - Подловите вы себя на вопросе, не тех. проблема, но тоже этакая непродуманность геймдизайна,

В механиках, естественно, нет никакой глубины, геймплей что-то принеси, подкрадись, погладь когот, сбей с ног человека, полежи на солнышке, и много заданий-повторений, стандартный набор того, что вы можете представить в игре про кота, в Stray глубин геймплея тоже не было, но было много других уникальных фишек,
а Little Kitty же просто не за что выделить и не за что порекомендовать - только если вы фанат открывания платины в мультяшных мирах стандартного качества,
от бывшего разраба Valve я всё ожидал большего, хотелось реальный вызов, а не просто ещё одну "cozzy" индюшку, выезжающей на котике (хотя сама моделька мне не кажется милой),
За определённые типы заданий вы лишь будете улучшать навык карабканья, который позволит забираться выше по зданиям, в итоге забравшись до окна своей квартиры и завершив сюжет, ещё раз финально поговорив с нынешнем набором персонажей-животных игры, вроде неплохой юмор в диалогах, но крайне не хватает русской локализации, большая часть игры проходится часов за 5, спасибо Xbox Game Pass, ибо цену в Стиме тоже нельзя отнести к плюсам,

p.s. Вот, кстати, тут можно скатиться когтями по стене и отпрыгнуть в другую сторону (типо механика прыганья от стены до стены), но использование этого я нашёл только 1 раз на финальном здании, почему хотя-бы эту механику было пару раз не заюзать??


Enjoying the game so far, has a lot of charm. Only point of frustration for me so far has been how much dialogue there is between our Catagonist and the fellow animals.

Following in the strange unnamed genre seemingly incited by the likes of A short Hike, Haven Park, Untitled GooseGame and more, this game does what stray did in a decidedly more down to earth sorta way.

get home but be a cat while doing it...

loved my time with it

Reminds me of a short hike. Loved it nice cute little game and cute little cat

From the cover alone, you can probably already tell what you're in for with Little Kitty, Big City, and yes, it is exactly as charming, delightful, and obnoxiously cute as you want it to be.

That said, as ridiculous as it sounds, I did have some slight apprehension going into this, given what kind of game Stray was (or, in this case, was not).

Thankfully, underneath all the sweetness, there is a fun lil platformer to be found in Little Kitty, Big City and it's not merely a cute cat simulator where you run around doing cute cat things. I mean, it is very much that as well, but it's also a half-decent collectathon with some simple but engaging puzzles and side quests for the titular little kitty to embark upon.

Really, 'simple but engaging' is perhaps the best way to describe this game. It doesn't try to be anything more or less than it needs to be. The entire thing can be finished in less than 6 hours, and outside of some wonky catforming controls and animations, it holds your attention the entire way through.

With fun platforming, endlessly delightful little touches to the cat's behaviour and animations throughout, an upbeat, jazzy score and a delightful sense of humour, it's exactly the kind of game you need to take a break from the 50+ hour narrative-heavy, live-service AAA games that inhabit the space.

Sometimes you just want to reject modernity and embrace kitty.

7.5/10

Really cute game. Short but sweet. Exploring is very fun, there's so much interactivity in the world and a surprising amount of verticality. I'd honestly give it 4 stars if it was a bit more polished. Glitches are one thing and can be patched (though I did have one that prevented me from completing an achievement which is annoying) but the camera frequently gets stuck on walls and jumping can be finicky. Sometimes it's hard to tell where you'll land when aiming a big jump and you can't cancel a jump either. There's no death in the game so when you fall you just have to climb back up but it can get pretty frustrating when you fall from a high spot through no fault of your own. Still it's a very cute game and is a great palette cleanser between bigger games.

Disgustingly adorable, wonderful little goblin game where you run around as a cute little kitty causing mischief and trouble.

Played the demo for this last year in a Steam demofest, and I must say I'm sort of disappointed that said demo wound up being almost half the final game itself. Cute, silly, charming, a little bit janky, and disappointingly short. I do think you could make an argument the simple gameplay would wear thin over too long a game, but I can't help but feel something is just missing here.

Jogo simples de um gatinho que lançou no Game Pass. Falta apenas uma conquista para eu pegar 100% nele. É um game bem legal para passar o tempo, já que é bem simples. Algumas mecânicas do game podem parecer um pouco confusas no início, porém com o tempo você pega a manha e fica bem tranquilo de se jogar. Como disse antes, é um jogo bem simples... Não espere grandes coisas vindo dele, mas ainda é um jogo divertido com uma história fofa que vale a pena conferir.

wonderfully charming, disappointingly short

Gostei do jogo, mas acho que faltou muito polimento, não senti tanta criatividade em suas mecânicas e é meio vazio no geral, mas eu gostei.
Mais divertido que Stray, merecia mais.

Esse jogo me surpreendeu mais do que eu imaginava.

Apesar dele não ter uma cidade tão enorme, ele tem uma cidade bem concentrada e rica em detalhes, além disso, possui uma liberdade gigantesca e uma história que apesar de simples, tem personagens fofos e carismáticos.

Um dos pontos altos, também é um dos pontos fracos, a movimentação.

A movimentação do gato é super fluída e limpa, porém na hora de escalar coisas e objetos, ela se torna um pouco estranha e por muitas vezes bem bugada, ocorreu comigo até um caso de eu simplesmente entrar dentro de uma parede e ficar preso.

Fora esses pequenos errinhos, esse jogo é quase perfeito pro que ele se propõe, mitada indie.

This game rewards exploring and interacting as a cute silly cat


just being a silly little kitty goofing around a cozy recreation of Japanese suburbia

strayi sikime taşşama sürdüm

They fully leaned into the millennial cute cat memetics, and honestly, it sort of works. It's a very cute game that doesn't really try to do much else aside from being cute. And that's alright.

I do feel that these kinda of cutesy/wholesomy kind of games often ends up feeling a bit substance-less and fast food-y; And LKBC isn't immune to that; but honestly, that's also fine. I was reading a tweet by the devs about how they made sure that the game didn't have anything scary or morbid in it, because they wanted very young children to be able to enjoy it, and I think that's cool and good.

I unno, it's short and cute and I enjoyed it and I wish I could have a cat but I'm not allowed one in my apartment.

I am not immune to cataganda.