In this story-based physics puzzle game you control an ever-growing hole in the ground. Donut County is most definitely a fantastic diversion from real life - It has quirky humor that will sweep you right up, the colorful characters of the world are absolutely fantastic, it's simple to play and it doesn't overstay it's welcome by being overly long and complicated.
The cast of characters is filled with a bunch of lovely animals and anthropomorphic animals, as well as a human too! It's diverse cast with their own personalities is definitely something that really hooked me into the story. It's not a long experience, but it's certainly something that I will cherish and it was welcome game in the vast sea of long games.
Just sit back and relax and start devouring everything in the world into your ever-growing hole! Definitely a recommended even at full price.
The cast of characters is filled with a bunch of lovely animals and anthropomorphic animals, as well as a human too! It's diverse cast with their own personalities is definitely something that really hooked me into the story. It's not a long experience, but it's certainly something that I will cherish and it was welcome game in the vast sea of long games.
Just sit back and relax and start devouring everything in the world into your ever-growing hole! Definitely a recommended even at full price.
This was cute! A 2 hour indie game in which you’re a hole in the ground sinking things into the hole. The more you sink, the more the hole grows — VERY Katamari. The game mechanics and level design didn’t evolve or expand as much as I wanted them to — I wanted to sink whole cities and nations like the last level of a Katamari game — but it’s short enough that I wasn’t bothered too much. More importantly, the hole sinking mechanic is extremely satisfying. Cute writing, though I almost wish there was less story and more of a level-based structure with more levels. Either way, a worthwhile romp well worth the $3.75 this costs when Annapurna puts it on sale.
Worst pet evrr??! (Asked to leave Twitter and find a job) (more on the afternoon broadcast after an ad on How To Train Your Rabbit where we will also tackle the audacity of this bitch who handles fireworks with no permits).
Some indie goodness where a gimmick gets explored in the span of 2-3 hours my beloved. You read a bit and are thrown in levels with narrative purpose and it's not always a given in games so me likey.. I played this game for a whole morning and decided I want to eat junk food instead of the green beans leftovers, so this game did impact my life! My heartfelt thanks. If this game was "Toast County" I'd just be toast instead. Well, if it was "Milk County" I'd see my father again. No use mulling over the devs' choice.... missed opportunities to put a hole in a hole aside. Think about it, imagine it would create black hole or something, we'd fuel humanity's thirst for answers and it'd be a crazy mechanic to boot frfr
Some indie goodness where a gimmick gets explored in the span of 2-3 hours my beloved. You read a bit and are thrown in levels with narrative purpose and it's not always a given in games so me likey.. I played this game for a whole morning and decided I want to eat junk food instead of the green beans leftovers, so this game did impact my life! My heartfelt thanks. If this game was "Toast County" I'd just be toast instead. Well, if it was "Milk County" I'd see my father again. No use mulling over the devs' choice.... missed opportunities to put a hole in a hole aside. Think about it, imagine it would create black hole or something, we'd fuel humanity's thirst for answers and it'd be a crazy mechanic to boot frfr
Loved the premise; wished it were longer!
Putting random objects in a bottomless pit is up there as one of the most satisfying experiences a person can have, and this game captures that feeling exquisitely. Appearances are deceiving (I should know) when you first start this low-poly, colorful indie title. From the start, one of our main characters Mira engages in a typical run-of-the-mill, duck emoji-filled texting conversation with our other protagonist, her boss: a scarf wearing raccoon named BK. His nonchalant attitude would seem the perfect fit for running the titular Donut County's donut shop; however, one glaring issue arises regarding what BK defines as a "donut." Donuts, to this particular raccoon, require no dough and consist of a gapping hole in the ground that grow increasingly larger as it swallows everyone and everything that gets in its way. And it's addictively entertaining!
We, as the player, get to live out our fantasies as a unstoppable giant hole - completely overpowered. And that is simultaneously my favorite aspect of this game and my least favorite. Majority of the time the game feels like it plays itself - not much thinking happens outside of a few levels that contain logic puzzles. And a large percentage of puzzles can be solved relatively quick.
The loop consists of a story cutscene where our cast of goofy animals banter about how BK got himself and the rest of the town trapped 999 feet below their town. Then, a flashback to when the "donut" was delivered to whatever character was the focus of the cutscene. Finally, the donut spawns in and we swallow objects with the hole until everything on screen is falling straight down into the hollow Earth. Extremely fun and extremely brief. Most levels will take no longer than a couple minutes to beat, even the hardest one should only set you back no longer than 5 minutes.
Five years later and it seems the developers do not have any more planned, which is a shame. There is a lot of potential here, but based on the game's attitude, the creators did their thing and that's that, tough luck if you want more lol (The creator is also a oceanologist studying more important matters). While funny occasionally, that type of approach gets old (especially with he humor); thankfully this is not a "dialogue-heavy" game. The goofy nature of the sound design helps lessen the more annoying moments. And the chilled-out soundtrack drives home the instinctual joy of putting things in a hole.
If you have a couple hours to burn, try this out - especially if you are a puzzle game fan. While not the most revolutionary title, it makes an impact through its gameplay and sound design. Maybe one day we'll revisit our hole-dropping, quadcopter driving, trash collecting friends in Donut County. Until then, to satisfy my hole related desires, I'll need to invest in shovels and a legion of trained raccoons...
Putting random objects in a bottomless pit is up there as one of the most satisfying experiences a person can have, and this game captures that feeling exquisitely. Appearances are deceiving (I should know) when you first start this low-poly, colorful indie title. From the start, one of our main characters Mira engages in a typical run-of-the-mill, duck emoji-filled texting conversation with our other protagonist, her boss: a scarf wearing raccoon named BK. His nonchalant attitude would seem the perfect fit for running the titular Donut County's donut shop; however, one glaring issue arises regarding what BK defines as a "donut." Donuts, to this particular raccoon, require no dough and consist of a gapping hole in the ground that grow increasingly larger as it swallows everyone and everything that gets in its way. And it's addictively entertaining!
We, as the player, get to live out our fantasies as a unstoppable giant hole - completely overpowered. And that is simultaneously my favorite aspect of this game and my least favorite. Majority of the time the game feels like it plays itself - not much thinking happens outside of a few levels that contain logic puzzles. And a large percentage of puzzles can be solved relatively quick.
The loop consists of a story cutscene where our cast of goofy animals banter about how BK got himself and the rest of the town trapped 999 feet below their town. Then, a flashback to when the "donut" was delivered to whatever character was the focus of the cutscene. Finally, the donut spawns in and we swallow objects with the hole until everything on screen is falling straight down into the hollow Earth. Extremely fun and extremely brief. Most levels will take no longer than a couple minutes to beat, even the hardest one should only set you back no longer than 5 minutes.
Five years later and it seems the developers do not have any more planned, which is a shame. There is a lot of potential here, but based on the game's attitude, the creators did their thing and that's that, tough luck if you want more lol (The creator is also a oceanologist studying more important matters). While funny occasionally, that type of approach gets old (especially with he humor); thankfully this is not a "dialogue-heavy" game. The goofy nature of the sound design helps lessen the more annoying moments. And the chilled-out soundtrack drives home the instinctual joy of putting things in a hole.
If you have a couple hours to burn, try this out - especially if you are a puzzle game fan. While not the most revolutionary title, it makes an impact through its gameplay and sound design. Maybe one day we'll revisit our hole-dropping, quadcopter driving, trash collecting friends in Donut County. Until then, to satisfy my hole related desires, I'll need to invest in shovels and a legion of trained raccoons...
Very short but charming game that has you moving a hole around to swallow objects.
The hole enlarges as more objects fall into it, which seems like a setup for something more systemic, but disappointingly it's more like a puzzler where you just hit a sequence of specific events to progress. There is little rhyme or reason to how the hole enlarges, and most levels don't require you to do much besides tracking the size order of objects on screen. Even as short as this game is (a playthrough took me 90 minutes), a lot of it ends up feeling like busy work.
The game stands out with its sunny low-poly art style, and lolrandom humor, delivered by way of JRPG-esque dialogue cutscenes. All of this is very of its time, reminiscent of something like A Short Hike, and while the vibe is immaculate, the humor and story unfortunately feels very low effort compared to ASH, like it's just throwing random stuff at you and going "tee hee isn't this wacky and silly?! @_@".
There's a lot of potential here. I think with a more deliberate narrative and gameplay progression, this could have been a really interesting game. As it is, it's a charming diversion but not much more. Perfect game to get on deep sale or in a Humble Bundle. Two and a half stars.
The hole enlarges as more objects fall into it, which seems like a setup for something more systemic, but disappointingly it's more like a puzzler where you just hit a sequence of specific events to progress. There is little rhyme or reason to how the hole enlarges, and most levels don't require you to do much besides tracking the size order of objects on screen. Even as short as this game is (a playthrough took me 90 minutes), a lot of it ends up feeling like busy work.
The game stands out with its sunny low-poly art style, and lolrandom humor, delivered by way of JRPG-esque dialogue cutscenes. All of this is very of its time, reminiscent of something like A Short Hike, and while the vibe is immaculate, the humor and story unfortunately feels very low effort compared to ASH, like it's just throwing random stuff at you and going "tee hee isn't this wacky and silly?! @_@".
There's a lot of potential here. I think with a more deliberate narrative and gameplay progression, this could have been a really interesting game. As it is, it's a charming diversion but not much more. Perfect game to get on deep sale or in a Humble Bundle. Two and a half stars.
In Donut County you play as an all-encompassing hole powered by a capitalist raccoon. 🦝 That's kind of it. It brings to mind Undertale in the simplicity of its gameplay, its a bare bones take on visuals, and its cast of sarcastic animal characters. But like Undertale, there's not much challenge and sort of just looks more gamey than it actually is. There's some inventive puzzles here that involve first making your hole larger by consuming more rubbish and then environment puzzles. Yes, it's sort of a reverse We Love Katamari but there's nothing that demanding. Donut County's worth picking up for its laid back story. And .. it's a hole lot of fun 😏
Cute little puzzle game with a nice art style, relaxing soundtrack, and humorous writing that's easily digested in a single sitting. It scratches that innate destructive itch one gets by helping to demolish a town through the use of remote controlled, all-consuming holes. The satisfaction of clearing an area of all its objectives is an admittedly simple, but still fulfilling, pleasure, rounded out by a cast of charming animal characters brought to life through playfully sardonic characterizations. The narrative structure of learning about all these characters and the destruction wrought upon them through gameplay-focused flashbacks is clever, but the relative quick completion of the levels means that these dialogues often interrupt the pacing of the game in the process. Overall, Donut County is brief, but charming and satisfying to complete. More than worth the couple dollars I spent to play it, but hard to know if it'll be worth playing again. Maybe if I'm ever looking to kill another couple hours sometime with something simple and relaxing. This will surely hit the spot.