Reviews from

in the past


Infelizmente não completei. Desde de criança não gostava de RPG e esse jogo foi o responsável por mudar isso, eu só pensava nesse jogo o tempo inteiro, mesmo não sabendo nada de inglês, esse jogo tem momentos mágicos, seja os anjos, a yggdrasil e pra mim principalmente, o trêm dourado.

I want to preface this review by saying I have never played a dragon quest game. So everything in this game was new to me and even if its a "series staple" those elements were still new to me so I cant comment on how they were iterated upon or anything like that. Anyways, lets get into it.

DQIX is one of, if not the, most visually and technically impressive games I've ever seen on the DS. Fully explorable 3D world with countless 3D animated cutscenes, this kind of stuff just wasnt being done on the DS and despite some framerate issues they pulled it off really well. I wanted to start with the technical aspect so that when I go over the rest of what the game has to offer you can get a better idea of truly how impressive it was.

The game features a self insert custom character that starts the game off as an Angel sort of being and quickly finds himself thrust down to earth with no wings or halo. From there he is tasked with helping the people of the Protetorate and locating 7 golden fyggs scattered across the world. This isnt too terribly important but it does give you a good reason to travel the world so I cant fault it too much. From this point on you go from town to town helping the people solve whatever issue is at hand. From posing as a detective to find lost students to saving a town from a widespread disease, this is where the game really shines. Each new town introduces its own set of characters and stakes so the whole time youre playing everything feels fresh and livley. None of them drag on too long and its perfect for the pick up and play / portable nature of the game. This aspect of the game being so good really helps to aleviate one of its biggest could-be-issues in my opinion, that being the party.

This game is almost MMO like in nature as it was designed to be played with friends and online. The entire party is a blank slate with not a single one of them having a single line of dialouge. Very unlike any RPG I had ever played and at first I was really put off by it. Youre supposed to be able to group up with friends and they would make up your party instead of the random characters but in big 2024 that just wasnt going to happen for me. So I went on with the random characters the game gave me. But as I spent more and more time with the game, I didnt mind it as much. The plot is so focused on the story of your character and everything going on in the towns, the rest of the party are never really needed and start to feel like other adventurers that just tagged along for the ride. So as I was kitting them out with new gear and weapons, I started to make up my own stories for them and give them their own personalities. By the end of the game I had no problem with it at all. Now thats just me and I can totally see how this sort of party system would be offputting for people but I really didnt end up minding it.

To finish this off I want to go over some of the other things I really liked about the game. Something that is really inconsequential but offers a lot of charm is changing characters appearence based on what gear they have equiped. This is so cool to me and ensures that your party is entirely unique to you and will look different that anyone elses you see. This in tandem with the job system offer such an awesome suite of customizability. Its really easy to change jobs and each one of them have a large range of abilities that is really unique from one to the next. Leveling up feels meaningful in this game and there is always some new ability or spell to unlock next. This leads me into the combat. Pretty simple turn based action with a handful of different buff and debuff systems thrown on top. What really makes it so intruiging though is how flashy it is. The fights are all full 3D and every turn you get to see your party and the enemies running around duking it out on the top screen as you select what moves to use next. Its purely a visual flourish but it adds a lot to the heat of battle.
Another thing I though was really cool was the overworld. Unlike most RPGs on the DS, the enemy encounters arent random. Instead they appear on the overworld running around with you and the party. So now you can choose to fight or avoid them and know what monster youre going to fight going in.

I wanna finish this off by saying this game is just full of charm, top to bottom. It knows when to be silly and when to be serious. Its a beautiful game visually and a lot of fun to play. There is so much side content I think you could play for upwards of 700 hours and not do everything. The music is great and sounds amazing even out of crappy DS speakers. If you have a DS and havnt played this, please do yourself a favor and pick this up, such and underrated gem.

Need to return at this, it was very fun and interesting!

After so many Dragon Quest games centered around its core party, it's odd to get one we're but a loose cog in the mechanism of the plot. Our hero is a Celestrian - essentially an angel - assigned to the small village of Angel Falls, but when a cataclysm happens in their home, they find themselves cast down to the world below and stripped of their Celestrian powers. They're then forced to journey around the world, helping people to restore their faith and send the powerful energy of "benevolessence" back to the Celestrian world above.

I actually like the plot here despite the lack of any characterization to our entirely player-created party, plus there's also a really robust job system to boot, which I love! However, the game wants you to engage not just with its main narrative but also a pseudo-MMORPG style system of extremely grindy quests. If you can get into these you'll find Dragon Quest IX to have massive longevity far after the game concludes its narrative, but I found them off-putting and time-wasting.

outdated as HELL. requires really awful grinding in the endgame


Another outstanding entry in the DQ series. As much as I prefer a normal party like DQ8 and DQ11, I can't deny that crafting your own party was a huge selling point of this game.

le meilleur DQ chile the tea honey

Never finished this, sadly. Really liked being able to change your characters outfit, but wished the choices looked better. Didn't like the chili art. Not sure why I never finished it, may have been the chibi!

Jamais réussi à battre le boss de fin quand j'étais petit (j'étaislv 45 il fallait que je sois 70 mdr)

It is not a very recognized game because it came out only for the nintendo ds, but it is very worthwhile.
It has a very entertaining story and a vocation system to customize your team with different classes, weapons and skills that gives a lot of versatility to the game.

Another game that was perfect for a high schooler with too much free time. Was my first DQ game and there hasn't been one I've liked more since. I wish they'd port this to PC or Switch, I'd happily sink hundreds of hours into it again.

To be honest I can't even begin to look at this game without bias since this was the main RPG I grew up playing, every single music track and monster design is nestled in the deepest recesses of my brain. I owe so much of my childhood to this game

simplistic rpg with a very minimalistic approach coupled up with a great story making it a good time for rpg veterans and newbies alike.

biased bc this was my first dragon quest game but it was so full of life, building a party was fun, so many side quests to do, and the overarching story was enjoyable

"Why do you think the game called Sentinels of the Starry Skies is called Sentinels of the Starry Skies? Cause Sentinels was in the Starry Skies." -Kanye West

In my viewpoint its the weakest game in the series

Meu Dragon Quest favorito, as cutscenes são muito bem feitas pra um jogo de DS (igual o remake de FFIV), o prólogo é longo, chato e maçante mas é necessário pra dar todo o contexto ao jogo, criar sua própria party é algo bem daora desse jogo e que deveria ter nas sequências, o sistema de classes é bem completa porém dividiu opiniões sobre o level resetar ao mudar de classes, criar e customizar seu próprio personagem também é algo muito legal e um ponto bastante positivo do jogo e que dá muita imersão ao roleplay, o mapa é grande, cheio de segredos e lugares pra explorar, os bosses são moderados na dificuldade e pode exigir muito grinding, enfim, esse jogo teve várias adições e é um prato cheio pra quem gosta de RPG e é um jogo bem completo pra os moldes do Nintendo DS, recomendo totalmente

Not feeling this game to be honest...

Review in progress:
I probably would've enjoyed this a lot more if I had someone to play multiplayer with. In single player, it's nothing amazing. The story is very forgettable. Like in Dragon Quest III, no one in your party has any dialogue/character.

Making a sequel on a technologically inferior platform doesn't sit well with me. It's a one step forward, two steps back kind of situation. Dragon Quest IX is one of the most technically impressive DS games I've played, but still feels like a worse version of VIII all the same (besides the removal of random encounters). I still consider this to be one of the best games on the DS despite my gripes. It's a solid Dragon Quest, but nothing more.

On an unrelated note, this game shows what Pokémon on the DS could've been like in the hands of a competent developer. We could've had a full 3D game with no random encounters and robust multiplayer!

This game is MASSIVE which makes it very daunting to replay- but it is also INCREDIBLE and I would say a must-play for fans of JRPG's that also own a DS (or software that can run DS games).

The story is actually very engaging- you are uncovering the truth about the angel society that you left while at the same time solving problems for the humans that you can now interact with. It's tropey in that you start with "kill this cucumber" and end with "kill the guy who killed God," but its still engaging. The sections in swinedimples and the dragon duel in particular stand out.

The gameplay loops is classic JRPG dragon quest- its a grind, but there are enough skill-trees and classes and lovable enemy designs that the gameplay loop doesn't get old too fast (I will maintain that this game gets infinitely better once you learn Zoom, though).

The multiplayer is also very fun and the postgame is massive, meaning that you can play with friends no matter where you are in your journey.

I'm biased, but the writing is funny and clever, the graphics are cool (for the time) and i love the music and characters so much. Seeing ur equipment actually change is awesome and the spells and skill tree feel powerful

fuck the haters I love this game

El primer RPG que jugué de niño, lo he rejugado tropecientas veces y nunca falla, tiene una buena historia, lugares y personajes memorables y el humor característico de dragon quest que nunca falla

Divertido pero la historia no se podría desaprovechar más ni queriendo.

this is exactly like gorbinos quest


Nostalgic favourite of mine, battle ost is a jam

By far the best Dragon Quest game, one of the greatest JRPGs ever made.

La creación de personaje junto con la jugabilidad tomando en cuenta equipaciones y armas se siente como una experiencia totalmente personalizada, es fácil de completar y muy orientativo, incluye algunas tramas muy interesantes que escapan de la fórmula arquetipica de anteriores juegos de la saga, pero le faltan ciertas cosas para sentirse uno completamente inmersivo