Reviews from

in the past


Mixed feelings because the character designs are really sexy but the game won’t let me marry and/or fuck them

mymymy we are back to the fire emblem shithole you had to see my face when i ended up enjoying shadow dragon way more than the gba counterparts in the series maybe my tastebuds are busted because this was very flawed and very good at the same time even though kind of a weird installment in the series but we love to see it nonetheless

soooooooo im playing this series completely wrong and it was time to play this wicked game from the most powerful console of the entire planet with some of the most next gen graphics and incredibly clean audio apparatus thats right the godsent nintendo ds

I wasn't expecting too much from this installment but it definitely managed to crash my expectations out of the way from most of its playtime at least

while I definitely did enjoy most of the things here I gotta address the elephant in the room rn or im gonna go crazy . unfortunately the art direction in this one is SUBPAR the character portraits have this really weird art style that is like anime ish that looks pasted upon a 3d model which is definitely not the worst thing in the world but it just looks kind of weird compared to the gorgeous spriteworks of the earlier gba titles . the overworld sprites arent too different from the usual ones and the maps kind of look good ill give them that but what really sets this game wayyyyyyyyyyy below the other ones artistically is the in-battle ugly as shit 3d models now i usually end up disabling the animations because im adhd yada yada we been there that being said i have never disabled them THIS fast literally such a fucking step down from the earlier titles theyre not ugly for the ds but they wouldve benefited with some more sprite animations (which honestly already refined incredibly well in the previous titles so might as well use them again but i digress) . fortunately enough theres some bomb tracks most of the time (the song that plays out after you seize is SOOOOOOOOO GOOOOOOOOOOOOOOOOOD and epic FOR NO FUCKING REASON)

but whatever where this game lacks in art direction it more than makes up for it in the other departments

ill get this out of the way the story isnt the most intricate shit in the world prince marth got exiled and he has to take his throne again going through (and annihilating) all the other pieces of lands and thats the main gist of course theres some kind of insight on some characters and characters interactions but it doesnt get too deep than that then you add a dragon at the end and boom you get the title of the game . ideally i liked a lot of stuff here but its so damn weirdly paced theres some chapters of nothing and than chapters where stuff happens all at ones (not as bad as binding blade tho lets be real) so it definitely was kind of weird for the most part but still has some good moments if i gotta be honest

i did find most of the main characters likeable caeda is an highlight im literally in love with her and i was expecting a damsel in distress kind of archetype but when i realised shes one of the cuntiest girls in the fire emblem franchise literally cunning persuasive hot determinate gorgeous a fucking beast on the battlefield and waited 25 chapters for marth to get a clue of her undying love for the twink LITERALLY an angel i love her dont touch me i will be a dog and bark for her wag my tail roll all that for the other characters i gotta say theres SO FUCKING MANY ??? i think this is the game with the biggest character pool because each chapter they would just throw at me 2 or 3 characters like theyre trash and then be like “ok do something with them i guess” and sometimes they would just die on me and i would be like ok whatever but the reality is the best characters are the ones you get at the beginning of the game and theyre the only ones worth to actually put some work into leveling up all the other characters youll get later are just there so that you could steal a steel lance or sword from them also the fact that theres no supports is so fucking detrimental to the character development because theres literally no way in hell i should know a characters whole 3 pages essay of personality after one (1) interaction

so if you want my serious ass lineup i gotta say Cain (i want to fuck him) Abel Frey Catria Palla (i want to fuck her) Sedgar (i want to fuck him) Barst (i want to fuck him) Lena and then idk for the other units i just put Ogma Wolf sometimes Minerva sometimes Julian shit like that

now you have to know that im fucking stupid and i forgot to get merric in chapter 4 and i remembered hes in this game in like chapter 15 because suddenly the game required me to go against magic users and i was like umhhhhhhh why do i feel like im missing something and THEN i realised i FORGOT MERRIC ???????? and because of that i had to skip an entire chapter because i didnt have a strong magic user to go against the dragon guy literally ruined my entire playthrough what the hell

also i cannot stress this enough but i basically played the entire game with caeda solo shes so fucking CRAZY literally forged wing spear and she would kill anything in front of her and when i got the shield to protect her from archer weakness if i wanted i could end the game with her alone at this point so much fucking fun

so these are the characters that i used now this is definitely not as hard as binding or blazing blade but it sure has some really fucking hideous stuff like 10 reinforcements in a chapter that come out completely out of nowhere (that are usually wyverns so end up instakilling your weaker party members i MMMMMMMMMMMMMMMMMM) a lot of janky mechanics like only marth able to visiting towns and the fact that the rescue option is completely gone this was pretty much for the detriment of the usual gameflow but i still had a lot of fucking fun (savestates required) and in general i liked this way more than the gba titles which makes me wonder why people are so rude to this installment sure its not the greatest game in the series thats shadows of valentia but i dont feel it deserves so much criticism sure i havent played the original because i dont like cock and ball torture but it was a good remake that made me experience marths story without the need to cut my veins and ballista maps made me really consider it lets just say that

im not an expert on the series nor am i the biggest fan of classic fire emblems but this was a good ride nonetheless the plethora of characters and short but challenging maps made for a really great bite sized experience with a lot of personalisation and variety maybe this was not the remake people were expecting but seeing caeda serving cunt was all i needed peace

the other day i realised that fire emblem is inspired by shogi and not chess and my brain expanded to no limits

forgot to say that I think ogma has the biggest cock in the entire cast and I also think its very homophobic for him not to show it to me

my favorite part was when the final boss was so powerful enough to the point where it was impossible for me to kill him so i had to use an action replay code to make a god sword to kill him in 2 hits

however every other chapter in the game is really cool and had me on the edge of my seat the whole way through and i swear to god if another unit spawns in the enemys camp i will reach into the screen and kill those motherfuckers myself

Wyrs looks identical to my father. Like down to the last minute detail. What the fuck fire emblem.

An unremarkable game in all aspects and its most noticeable with its disgusting pre-rendered mobile game graphics. That being said I still found myself going back to it because of how addicting the gameplay was.

It was fun micro managing my units and making sure they got a good amount of EXP every chapter so they could continue to be useful, though I’m sure that holds true for every single SRPG. It’s a pretty short game and I think it’s worth playing if you don’t go into it expecting greatness.

the only bad thing about I can say about shadow dragon is that it's ugly, and that's unfortunately a kinda damning thing. if you look past that shadow dragon (and by extension dsfe) offers the best implementation of reset prevention (having save points will always be better than the turnwheel purely because intsys seems intent on designing maps poorly with the turnwheel as a crutch now), pretty good reclassing that doesn't totally sacrifice unit identity and some genuinely fantastic characterisation and writing of marth and nyna that none of the other versions of fe1 offer. honestly might be one of the closest games to thracia in terms of pure design since it showers you with broken weapons and items to make hard 5 doable (after the first few maps bc those boss stats are NASTY) and having the exact same support system. sound design and soundtrack are awesome and the concept art and cg's during chapter opening narration are at least really good. very deserving of a remaster alongside fe12.


The best way I can put this is that the game shows its age in both good and bad ways, if you can believe it. The quantity and expendability of your units makes for an experience you don’t quite get from modern Fire Emblem titles, and it’s enjoyable. The game is fascinatingly easy to cheese, but that’s part of the fun of it, honestly. The story isn’t anything special, but Marth was a surprising highlight. Overall, if you’re a Fire Emblem fan, it’s worth a play.

Kind of a whatever entry, but it's definitely the best way to experience Marth's debut.
The pre-rendered characters look shit, and the story is nothing special, but it's saved by some satisfying gameplay, was one of my favorites to play.

Shadow Dragon is a great SPRG with tight, focused design trapped inside such a swagless, unappealing shell that it turned a game that should have reinvigorated interest of the series into one that almost killed it outright.

The turn to turn gameplay of Shadow Dragon holds up great. If you're in the mood for a "vanilla" Fire Emblem game, despite reclassing and reforging, this scratches that itch more than most other entries in the series. Maps are designed with the limitations of your party in mind, with a clear flow that still allows for creativity in how you clear them. The new mid-map save points mitigate some of the more frustrating and antiquated aspects of FE1. The game gives you a ton of cool tools to play with, and begs you to break them further with the reforging system It's a game that I've went from not getting past the few extra chapters, to one where if I have to kill an afternoon or a long bus ride, much like Final Fantasy 1, I can breeze through in about six hours and have a great time. I don't usually enjoy challenge runs in the Fire Emblem series, and I'll abuse save states/resets if my favorite units chip a nail, but Shadow Dragon's just built in such a way where death feels bad, but not something to avoid at all costs. While much of this praise can be levied towards the original, the remake doesn't get in the way.

I didn't know this until close to ten years after the game came out, because it looks and sounds like a Jagex game. This game's sound font sucks shit, if I could have an option to listen to the original NES version, it would stay on at all times. The concept art on the cover for this game (on this website) looks nice, but that's probably the only audio or visual element of the game I don't think fails. The art style's probably my least favorite in the series, including the Grannvale's yaoi chin epidemic. The color pallet is drab, to such an extent where I'll look at my individual units on screen and everything will just blend together until I focus my eyes. The battle animations are the nadir. Under no circumstances did they have to resort to these animations. There were no expectations for this pseudo-3D presentation. Final Fantasy Tactics A2 was a year old at this point with minor improvements to the artystyle, mostly consisting of putting the added screen real estate to use. Front Mission 1's remake was older, they ripped most of the assets straight from the original, and it was the best way to play that game until the recent remakes. This isn't a SPRG studio release done on $500, Marth was in Super Smash Brothers. What's the excuse?

The presentation of Shadow Dragon is something I harp on because it really did kill a lot of the causal interest in the series stateside till Awakening, and it didn't have to be this way. They put so much effort into the feel of the game, and assumed that people would understand how self evidently good the game is (or they'd see a portable Fire Emblem and gobble that shit up) and get on board. Shadow Dragon's reputation among the community, myself included, has improved considerably since the game's release, but it's really hard not to be frustrated with just how hard they dropped the ball. It's a lot of fun reforging a Wing Spear and tearing shit up across the countryside. Unfortunately, that fun is tempered by my functioning eyes and ears.

Hard, but good. I enjoyed finally getting to experience Marth’s story. I used the Complete Content Patch too, so I got to experience all of the Paralogue chapters and online shop items.

Falcoknight is busted and Caeda was a powerhouse

Its a pretty solid fire emblem game overall. A bit on the easy and simple side but it was still pretty engaging on most maps. I like how units dying permanently doesnt feel like the end of the world as you're constantly getting new units so I never reset maps on this playthrough. So the playthrough felt very organic. The story really isnt all that present but since its a remake of a NES game I'll give it a pass. Although saying that Fire Emblem Echoes is also a NES remake but I love that story... Yeah they could've done better I suppose but I didnt care too much tbh

It's Fire Emblem. While I'm not the most diehard fan of the series, I enjoy playing through many of them for the gameplay, which this game is relatively solid at. With Hard 3, the difficulty I played it, it felt a little bullshit at times, but I would say I enjoyed it overall, with the story being ok, but imo rather impressive thinking about where it originally came from, with some ideas being interesting but never really fully fleshed out like it could with a modern FE game. If you like FE or strategy games, this is alright, but there's nothing here that makes it particularly special.

a classic fire emblem experience with great difficulty, not too hard or too easy

tedious
Edit: Finally finished it and enjoyed it a bit more, still not great but it was okay.

<3 Ogma, Barst, Minerva, Merric

they had some really really banger dialogue in this game. so many good ass quotes. marth was crying about losing his kingdom and jagen was like "dont cry young master" and marth said "im gonna cry about it today because i am grieving but tomorrow i will stop, let me grieve in peace" like goddamn. dont really give a damn about the rest of it though.

This was my second Fire Emblem game. And I’m pretty glad that I played it when I did because my god. I don’t think I could play it anytime after.
It was a fine game when I played it; the animations were fine, the gameplay was pretty standard, sometimes lackluster but it was pretty fine, the story was fine which is expected considering it’s a remake of the first game.
But having played Fire Emblem as much as I have now, this game certainly looks dull, animations are ugly (My god, those portrait skin colors make the characters look like they’re corpses who’ve undergone rigor mortis) and for the DS they could’ve TOTALLY popped off more in the visual department (The portraits) and I’m sorry but the art style for the artwork of this game is not my cup of tea.
But otherwise, the pros of this Fire Emblem is that it is incredibly customizable to your units, the reclass system offers lots of options, forging weapons can be busted but that always comes with a pretty penny, and the difficulty settings of the game offer lots of replayability (Eventually though the difficulty becomes straight-up unbalanced).
The story writing takes a massive improvement, gone are the days of looking at a manual to know what’s happening and the NES game dialogue just saying, “We’re in Macedon now! Where is that? IDK but we’ll be in Gra the next time!”
Marth, Princess Nyna, Princess Caeda, Tiki, General Camus, and the Macedon Royals receive a lot more writing and investment. Princess Nyna especially stands out as one of the most tragic characters in Fire Emblem history and they do an especially good job of showing how horrible her life is.
If you look past the ugly 3D (The…. PORTRAITS) animations and lackluster visual department this is a good Fire Emblem game that makes a good first step into the world of Archanea.

Replayed this for the sake of a video I'm making ranking every Fire Emblem, half-expecting to discover that my love for it was wrong the whole time but no, it's as great as I remembered it being. I could go on about how much I love DSFE's distinct feel of being player phase focused with extremely limited options in comparison to say Conquest or Engage, the interesting way having a meta based around forging affects resource management, and how the game it's a remake of is purposeful in a way that the overwhelming majority of subsequent FEs aren't but I think what makes this game hit different to me is my unique relationship with it. Maybe it's just because it was my first experience with the series when I was 12 but FE11 represents the weird mystique surrounding Fire Emblem prior to Awakening where it was spoken in hushed tones as this frictional experience where a character losing all their HP means they're gone for good. I'd liken it to Earthbound/Mother where being in the best selling party game of all time means you're inherently going to have a mythical specter built around the games from people who haven't played them, although in FE's case, that specter revolves moreso around its difficulty as opposed to weirdness in Earthbound's case. This reputation is of course exaggerated, as out off the five FEs with a stateside release (Blazing Sword, Sacred Stones, Path of Radiance if we're not counting the Japanese exclusive Maniac Mode) are easy to get the hang of regardless of which difficulty you're playing on and the remaining two only become uniquely hard if you play them on higher difficulties.
But as a 12 year old playing FE11 on normal as my first experience with Fire Emblem, this might have been the hardest game in existence. I could never get past Chapter 8 then. Still, something about the game was compelling to me. Shortly after the point where I threw in the towel though, Awakening would come out with this nifty little feature called "casual mode" and I would become fully obsessed with it, constantly starting new files in a foolish attempt to unlock every support conversation. At some point in this obsession, I tried to give the game another go and got as far as Chapter 20 before once again throwing in the towel. However, my Awakening obsession would eventually wear off. Fates and Echoes: Shadows of Valentia just didn't compel me in the way that Awakening did (to the point where I didn't even play past Act 2 of the latter) and getting into anime helped me realize just how tropey the game's writing is. I wrote off my love of the series as a juvenile one that only existed because casual mode Awakening was one of the few-non Pokémon games I was able to beat for the longest time.
However, in the summer of 2019, something would change. I watched the two episode Fire Emblem OVA on a whim and while I found it as cheesy as its reputation made it out to be, there was a charm to it that made me want to play a Fire Emblem game for the first time in two years. I remembered that I had all three of the Fire Emblem games available on the Wii U virtual console and started with Sacred Stones, the only one of the three that I hadn't touched beforehand and became enamored with it. Upon finishing it, I wanted more and booted up Shadow Dragon, aiming to conquer my childhood fears once and for all. While finally beating the game on normal mode really isn't that much of an accomplishment, finally emerging victorious against the demon that tormented me as a child felt like a transition to adulthood for my 19 year old self.
As corny as this story is, Shadow Dragon may very well have had a profound impact on the way I see games. For a long period of my life, a game's value was dictated by how much it stimulated me on a superficial level. Games I loved were ones I beat and if I couldn't beat a game, it probably didn't have that much value. But Shadow Dragon opened me up to the idea of more frictional experiences being worthwhile. It's probably not a coincidence that the overwhelming majority of games that I'd list among my favorites are ones that I played after the floodgates that this one opened. I don't think it's an understatement to say that my current tastes in games would not have existed without the one that most FE fans write off as "bad and ugly."

Sim, eu sou o emblema de fogo..

Po achei o jogo maneiro e é o primeiro que jogo desse gênero de estratégia por turno assim, e sinceramente não foi uma experiência ruim, claro que não foi aquilo de marcante teve momentos ali que eu fiquei com um certo tédio em continuar a história do jogo (que por sinal não achei lá tão legal), os conflitos e as conversas que rolam com os personagens é uma parada bem legalzinha de ver, principalmente quando tu mata algum inimigo e ai o outro da equipe reage de alguma forma, achei isso bala e deu bastante vida pro jogo, mas a história em si.. não consegui me apegar tanto.

Mas eu gostei do gênero e espero jogar mais vezes jogos desse estilo, Fire Emblem me divertiu na maior parte do tempo e colocou minha cabeça pra pensar antes de fazer qualquer cagada.

My first Fire Emblem! I'm an avid Shadow Dragon fan, as you can tell from the score, and in my local Fire Emblem aficionados community I'm known as the "Akaneia guy". What gives?

Put simply, the ease of play and replayability give this game a lot of mileage. There's a lot of characters, lots of maps and lots of difficulty settings to talk about and personally I just really like Marth's role in this game, where he is a strong character in his own, suffering because of loss but still having to be the role model for everyone else. It's a weirdly personal tale, something I really like (something the sequel will ruin but that's another story). I wholeheartedly recommend this game even just for how easy to play and fast it is, compared to other slower games in the same franchise.

Inside the deep shadow of "It's so over" we found within ourselves the light of "We're so back"

i made the mistake of playing this after awakening, which was my first fire emblem game. dont play this game at all

To anyone who says this game is bad: I am in your walls. :3

If only you could reclass to a better game.....

Really solid Fire Emblem with a really cool aesthetic. Honestly don't have much to say other than I had a really solid experience, even if this is a super back to basics Fire Emblem.

The world building is where I was interested in the most because of the seeds that Kaga put in regards to the dragons. It's just super cool

A remake of one of the most iconic sRPG in videogame history, Shadow Dragon shines in its capacity of respecting the saga defining canons built in the first chapter of Marth's history while also adding intringuing new features: pawns of your army can now change their class and evolution paths may now possess alternative routes that enhance both the replayability and the overall personalization of your characters.

An online mode, playable through Nintendo wi-fi connection, was also present: in this mode, you could battle 1vs1 against an opposing army or simply trade in online shops to find rare items such as cool swords or alternative promotion object.
Although it was plagued by cheaters and not much played overall, I had quite a bit of fun with it: in hindsight, I think this is the first taste of what would later become the fire emblem heroes PVP mode.

Talking about cons, we should talk about the elephant in the room: as many have said in the past, I don't think the art style is very good.
Colors, both of characters and of maps, are really dull and character models, designed with a 3D plastic-like appearance are kinda aesthetically displeasing and unexpressive.

I would suggest to play it even now, not only for those who want to discover the roots of the Fire Emblem franchise but also for those who want to experience a good sRPG that won the test of time.

It's one of my favorites in the series, which I'm aware isn't a common opinion. The base gameplay is simple, and the story is too, but that's okay. At its core it's FE1 updated to more modern (for the time) standards, without breaking the balance of the game by adding too much stuff. It could have done more but I feel like what's there is more than enough.

Giving promotions to the classes that lacked them is great, and letting healers level normally is a boon, but that goes without saying. I don't really use reclassing too much when I do play but the addition is interesting. Save points are a nice quality of life addition- I don't know if I prefer it over the turnwheel/time pulse but I'm surprised this form of it wasn't used more.

It's not everyone's cup of tea, but I think it's a fairly good time.


gamers when one of the greatest srpg experiences of all time doesnt have a good story

All chapters complete, only able to save 4 characters by the end :/

I'm sorry, but I just really can't with this game. I really tried to give it a chance, but it just feels really sloggy?
It's ugly as sin and it's just not very appealing. Dropped it at Chapter 24. Yes, I know I'm literally at the end but I just can't anymore man.

Gameplay Rating: 4/10
It's Fire Emblem, sure, but it's just really boring. I guess I can't be too harsh on it because it's a remake of the first game, but it's just so drab compared to other games. I feel like they had the perfect chance to spruce up and make Archanea's gameplay feel more modern but they kind of just didn't.
No Rescue, no Shove, no Capture, no Canto, no Skills??? I guess I'm asking the game to be less faithful, but it feels like they could've done a lot more with this game armed with the years of stuff they've learned from and could've pulled from.
Now, is it all doom and gloom? No, because there's something I like that Archanea does: encourage you to ironman. This leads to really unique team compositions by the end and leads to people getting attached to the random character with 2 lines because they pulled through in a tense moment (for me, that was my man Darros. Norne was cool too).

Story Rating: 7/10
It's fine, nothing egregious but nothing that interesting, y'know?
Marth's characterization is probably the thing that stands out the most, his whole "prince before a brother" line is one of the series' most iconic quotes, probably up there with Dimitri's "kill every last one of them", Sigurd's "you must learn the sorrow of the common man", and Ike's "make peace with whatever gods worship" (or his "i fight for my friends" i guess).
Nyna is also somewhat interesting, and I can definitely trace the roots that Elincia and Guinevere sprouted from. On that note, I definitely appreciate this game for retelling the game that established pretty much every "archetype" in Fire Emblem.

Colorblindness Rating: A
Despite how ugly the game is, I don't think I had complications with color. By god is it ugly though.

As with many FE games it's very foundationally solid and fun. The map design isn't great but the strategy still feels present enough to make it an enjoyable experience and there is a surprisingly good sense of balance, especially between classes. There is a commendable effort in balancing the classic design and difficulty of the original with modern FE by adding the recruitment and side levels. Unfortunately a lot of NES design creeps through because there are still some crappy levels and it can be very vague and punishing when it comes to achieving some of the objectives. I also think the story is really weak but I suppose it was a bit of a given.