Reviews from

in the past


rly rly apt illustration of the distance, often painfully unacknowledged in Mechanical Games Criticism, between compelling game design and Theoretically Perfect game design. thinking ab it i can come up with a bunch of objections to raise to this: all the cameras except one might as well not be there, the lack of mechanical individuality among the animatronics, the abundance of moving parts making it so that just getting Bad Lucked into an impossible-to-win situation is a lot more likely, and more then anything the emphasis on reactivity means that its not so much a game ab Strategizing or Making Decisions as fnaf1, at least no decisions that will be relevant more then a music box's cycle away. but these High Level ideas ab how parts Should click together dont actually feel all that relevant (or at least Detrimental) to the actual moment to moment experience of my playing this, which i find even more enjoyable then the first ! its just an endless cascade of split second decisions, theres always something demanding yr attention, and the vocabulary of reactions is very simple and manageable to learn, u just gotta learn to match em up with the memorable cast of robots. much better use of audio cues in this one too, i understood the purpose of their vagueness in the original but i prefer the increased clarity of information here, and the relative forgiveness of having yr Reaction Time Tested rather then Instant Death upon misreading that information. its nowhere near as Scary ofc...the atmosphere in general has honestly been pretty Gutted on the altar of colorful designs and slick shininess, this always feels a bit more distant and cartoony then the hyper-tactile original. still! im not rly playing past night 5 in these initial playthrus but i think i will come back to this one's challenges cuz i just think its super duper fun to play! lots of chemicals being set off at all times

So yeah it's an upgrade to first game. You need to use a music box now in every 30 seconds, you have a mask now, you have a vent pipe to check beside the doors to close etc.

But also it's hard in a unfair way. Think about this, every enemy needs their own exclusive equipment to deal with. So what you do? You give additional time to react. This game does not do that, no... Actually it's even more aggresive than the first game. I don't think I even manage to beat the final day and just watched it because rng just ###d me. It's not fun.

But there is now short 2d sequences that get shown in every night and they actually made me want to continue the game. They actually was more engaging to experience for me because of the mini stories it tells and for this reason I actually enjoyed a bit more than the first one.

This was the last game I played in the franchise and believe me when I saw there were 4? more games released after this, I was dumbstruck. I can say that definitely.

like fnaf 1 im giving this one star per night i beat before i STOPPED playing because the GAME SUCKS and totally not because i got too SCARED

Five Nights at Freddy's 2 improves on the first game in nearly every way. There is more animatronics, so there's more to deal with making the game not as boring as the first one. The designs are better, and the mask brings a lot to the game. This game is also a lot harder than the first one. And I mean A LOT harder than the first one. So hard, that it was quite frustrating at times. I also got this bug, where when I put down the camera, I couldn't put the mask on for 2 seconds, which caused around 15 deaths. Some animatronics being able to force the camera down was also annoying, and added to the difficulty. Other than that though, fun game.


uma grande evolução do primeiro jogo;
Um fnaf mt importante pq foi onde começou os minigames sobre a lore e é em geral mt divertido.

Na minha memória esse jogo parecia ser melhor, só que ele possui mecânicas fáceis, repetitivas e cansativas, além de ter algo que eu odiei com todas as minhas forças que é a maldita máscara, esse negócio tem um delay ridículo e eu morri muitas vezes por causa desse maldito delay. Ele é extremamente fácil mas em compensação terrivelmente quebrado, um retrocesso enorme em comparação ao primeiro jogo. A única estrela é justamente pelo design dos animatronics que alguns são melhores outros piores...

Completed this at a friends house and honestly… Maybe the best FNAF game???

Improved in every way from the 1st one. The fact all the character models were solo made baffels me. Scott outdid himself here. This game picks up the Lore and really kicked off the massive amount of theories. Beating night 7 is one of my greatest achievements to this day

Balloon Boy go kys you fat little cunt

"Shes such a bad bitch tho id fuck the shit outta that robot man"

i lowkey just dont like the fnaf games

ok.. its getting better
jump scares are starting to jump scare
WTF IS THIS
i hate everything
please send help

Boring sequel all around. Takes out a lot of the mystery and atmosphere of the original just to make things more annoying and confusing. Imo the worst type of sequel just reiterating on what came before but doing it worse and trying to add stuff that didn’t need to be there to begin with. I know this is a fan favorite but to me this was the beginning of the fall off for the series as it just sets up the expectation for lazy sequels, hardly any improvements and a needlessly worn out and over done story. To give it a bit of credit it’s still a fine enough game on its own but as a sequel and considering the potential established by the original it’s very disappointing to me.

game SUCKS i go to BED

Over complicates the first games simple structure while also feeling like a watering down?, Like the audio cues are WAY more pronounced and very obvious and annoying.

prob just going to watch a playthrough of this cus fnaf 3 and 4 look to be more of my kinda shit

so when i started fnaf 2 i found myself completely overwhelmed. so much shit to keep track of and all that. but then my friend told me literally nothing matters besides the music box cam and flashing the hallway. and okay, despite not liking this at first because of how different it was compared to the first game, it's also not scary whatsoever, i came to like it's chaotic approach. it becomes a game of patterns and habits more than anything else, and i wont deny that i was feeling a great rush on the winning run of night 6. plenty of memorable moments and close calls, when you "get" fnaf 2's loop it becomes second nature, and despite the rng, despite the fact most of the animatronics function the exact same, i can respect it for having a loop that requires you to fully commit yourself to a rigid regiment for minutes that feel like hours. so even if i hated it at first, i learned to like it quite a bit.

i think the atmosphere is pretty fucking bad in this one, though. there's no tension or fear, only frustration of the rng. the same can be said for fnaf 3, which i just started playing, but ill leave that for that review. this frustration, as well as the less than unnerving animatronics leaves it not very scary. who cares if the big ass rabbit's in your room when you just immediately pull up the mask and oh 5 seconds later youre back winding that fucking music box. it just never gives you time to breathe which ruins the fear factor, even if i learned to enjoy that aspect in the gameplay.

overall i quite liked this one but it still can't hold a candle to fnaf 1. fnaf 1 is like a jack of all trades but fnaf 2 heavily leans into getting into a groove which is still mega fun for me. fnaf 3 definitely cant hold a candle to either as it is, and i expect a low score for that one. fnaf 4 might be the best one tho. depends. like i said in fnaf 1 review, i only watched these on youtube prior and never actually played them.

do people really think of this as a prequel when the first thing that the phone guy says is "yeah remember freddys pizzeria it got shut down" and there's literally the old models of the previous pizzeria in the backroom are these guys alright im just asking probably the same people who talk about zelda games with their placement in the timeline

so this is fnaf encore way more animatronics with the same core at heart

let's address the real issue here why the fuck did this get the same score by me as the first one ? well I do remember fnaf4 being my fav one but last time I actually played that game I still smelled of mammary milk so I'm not entirely sure that statement would be also correct nowadays

that being said this game is definitely an improvement over the first one if you ask me . since the old and rusty jumpscare horror tropes got a bit too tiresome I genuinely cannot be scared by this stuff anymore literally if I put a cardboard of a cat jumping at you with a screech ofc you're gonna make a little jump that's so cheap yall

that being said this is both the main improvement and complaint I have in that department they switched absolute dread to absolute chaos and I'm pretty glad they did but this comes in the cost of denaturing the main horror experience like I didnt feel like actually being in a claustrophobic environment but more working a 9 to 5 as security service

gameplay is pretty useless to explain because I already did that in the previous review and its the same . you got your ass stuck to a chair you can only move your head in what seems like a 15° angle and check lights/cameras/stuff around the workplace with the addition of a mask you can put to pass as an animatronic so that the bad guys see you as an ordinary freddy fazbear and get the fuck out and also wind the jukebox every 5 seconds or else a spooky marionette will get your ass eaten ooooooooh spoopy poppy

the graphics are still kinda raw in nature and I'm kinda surprised they didn't add some cool animation tricks like the ones in the first one when in later nights some animatronics will have spooky spasms or whatever in the cameras like epileptic seizures those were kinda cool actually ok anyway I went off the road the animatronics actually look better in this one this is when they started to put some more money into the different models around and there's such a wife variety of characters and gimmicks to explore in this one it's still off putting

sound department is good for nothing because music doesn't exist and sound effects are as cheap as they can get but I mean they do their job like stomping sounds when animatronics get in the vents and such

as I was saying this one's chaotic AS FUCK you got old animatronics up your ass then you also got new chika new bonnie new freddy for some reasons foxy was replaced with a female clown fox who makes TV static noises there's a boy with a balloon who's actually super dangerous a marionette in a box if youre lucky enough youre gonna see some golden freddy apparition like as I told you you're gonna have your ass full of these automated endoskeletons chasing you from front left right probably from behind too if it was possible to look behind your head so anyway after a while you will also get the gist of how every single one of this bitches works and you will he breezing through this in no time remember to just put your mask on as soon as you turn off the cameras and you'll be good you can thank me later

foxy may be my fav animatronic now that I think about it pretty insane if you ask me

there's some weird spooky beats after each night but again if you shit your pants at some animatronics in the dark looking at you please don't play resident evil 8 or at least don't get to the fetus scene you will know what I'm talking about

also why is the cover art so weird like why is a freddy head levitating in space

Preciso nem dizer nada, além de ser um dos jogos que eu mais "conspirava" na minha infância, também tem uma das gameplays mais desafiadoras, difíceis e divertidas ao mesmo tempo da série, pra mim foi aqui que a série demarcou o seu ápice em questão de gameplay.

É dificil falar de um jogo quando ele é tão bom, o jogo consegue trabalhar perfeitamente com poucos recursos que o Scott tinha na época e ainda assim se tornar um marco.

Eu amo esse jogo.

-that’s what the mask is….that’s what the point of the mask is (fr though i never understood what the fuck the point of the mask was in the game)
-played w my bf while way too high which def seems to be the best way to experience all of these lol
-i like the lame lore 8bit parts I think they’re rlly cute tbh and almost makes dying seem justified/like a good thing which sucks u into a very repetitive and addicting gameplay loop
-wow sucks that the homophobe dude was pretty good at making games and even better acting in them lol

like five nights at freddy's but second one

October game except I finished it a month in advance to make things easier on me
It's neat, a slight step up from the first game in a couple ways and then everything else is still kinda ¯\(ツ)
There is zero reason to ever use the cameras for anything other than the music box, and it doesn't take long to figure that much out.
Every animatronic is dealt with in the same way besides one, and there's no punishment for just putting the mask on immediately after putting down the camera.
Really, every mechanic in this game only ever serves one purpose, making every night feel extremely same-y, even for FNAF. But I do still like this game more than the first one. I think the random factor of when anyone will show up makes the game a little more tense, instead of having a set process that makes every night a guaranteed win.

i was really generous with my ratings back then, why did i give this an 8/10 lmao
maybe like a 6.5/10 game

Best gameplay in the series. Sucks that cameras never became useful again after the first game.

uma melhora se comparado ao primeiro jogo, mas ainda não é nada demais
pelo menos tem mais animatronics, que torna a espera menor pra tomar aqueles surreais e fatais sustos insanos

Scott Cawthon proves himself to be the most savvy bag chaser in gaming history by immediately pivoting to a furry audience in the sequel.

i honestly didn't think FNAF needed a sequel proper, as it is a really perfect slice of horror, but like i said, my man wants to pay some fucking bills. i respect how this entry takes everything up another level. you have so many problems to deal with at once, and not a lot of great options to be dealing with them. in a way it's a lot like my shitty life. unfortunately i couldn't actually beat this one so i won't rate it, but i respect the great sound design, the scare chord that plays when an animatronic is near your office, and that it focuses more on exposing you to danger than letting you slam a door in its face. However I found the rules for avoiding death a little more unclear, and the focus on the music box means that the other camera feeds might as well be completely redundant. Also a God-Fearing Christian Republican made Chica that cheeked up? I have questions.

Speaking of that asshole, I still adore Cawthon's performance as the phone guy. the way he toes the line between a company man and letting it slip just how dangerous your job really is, while also barely hiding his dislike for the puppet, it's such a great character. It's a double-edged sword, because him dying in night 4 of the first game is genuinely really upsetting and makes the lonely standoff of night 5 have much more impact. It's great horror writing. But if you're gonna make a sequel damn it sucks to kill off such a gem of a character.

my journey to becoming a FNAF Fan in my mid-20s is almost complete, and FNAF 2 is pretty cool!

اذا فيه احد يبغا يعرف عن اللور يكلمني واتس

Fun game (TOY CHICA without the beak is something so abstract that my mind doesn't understand how to process), I really like this is the starting point where Scott got super creative with story and gameplay, he just never stopped.
For an Indie creator, he went super saiyan.


more juggling a bunch of things and getting sound ques, rather than managing and figuring things like in the first.

this is just a good game actually like it’s engaging and the gameplay flow is tense without being overwhelming. to me this is the best fnaf because it struck that balance of simplicity without being just going through the motions. there’s a lot more thinking on your feet here than the other fnafs

Night 1 - 1 attempt
Night 2 - 4 attempts
Night 3 - 11 attempts
Night 4 - 21 attempts
Night 5 - 53 attempts
Night 6 - 98 attempts
Total - 188 attempts

Deaths
Withered Freddy - 8 deaths
Withered Bonnie - 39 attempts
Withered Chica - 28 attempts
Withered Foxy - 43 attempts
Puppet - 14 deaths
Toy Freddy - 10 deaths
Toy Bonnie - 16 deaths
Toy Chica - 19 deaths
Mangle - 1 death
Golden Freddy - 4 deaths

It's fun. Has enough changes from the first game and slightly different mechanics to keep things interesting, though I don't really care for the cryptic lore minigames between nights. It has like more than double the animatronics which is pretty cool, definitely harder than the first game as you have more enemies to juggle around at the same time. I gave up before finishing night 6 but still had a nice time overall.