A fun experience that subverts expectations and messes with the player in some fun and unique ways. If you want to experience everything you'll really have to go out of your way to do so, and how to do so is not very obvious at times. Cool art, okay gameplay that serves its purpose well enough, and a pretty nice soundtrack.
Ehhhh, aside from its premise there really isn't much here. The gameplay is never engaging (which is fine if the game had something else going for it) but there's very little that held my interest past the first 20 minutes or so.
Its only a bit over 2 hours so at least it doesn't overstay its welcome. But without any real positives to speak of, its still longer than what feels worth playing.
Its only a bit over 2 hours so at least it doesn't overstay its welcome. But without any real positives to speak of, its still longer than what feels worth playing.
Although this game is quite similar to the others from this creator, I still enjoyed the journey and watching for the wild "it's not what it seems" twists. The final section builds momentum in a great way for a very satisfying conclusion. My one critique is that it feels a bit one-note mechanically, so it can drag a bit in the middle, but for a two-hour experience, I really can't complain. Still well-worth the time spent.
Pony Island em 2024 provavelmente não tem o mesmo impacto que teve em 2016, quando 4th wall breaks em jogos não eram algo tão comum ainda. Quando esse impacto é retirado, não vejo grande coisa de sobra. Muita gente não culparia o jogo, mas para mim isso é uma grande falha.
Em jogos como OneShot, 4th wall breaks são um elemento importante no design da experiência, mas servem de um modo produtivo para alimentar uma história e atmosfera que se seguram de pé. Pony Island parece ter sido feito ao contrário, onde toda a história e atmosfera estão em serviço de ser o spooky game com 4th wall breaks. Honestamente o jogo parece-me só demasiado superficial, style over substance, não há nada significativo aqui a ser dito ou feito.
Não me interpretem mal, é um jogo muito competente no seu design e a arte é fixe, e pelo menos não se prolonga desnecessariamente. Nunca estive aborrecido a jogar, mas também nunca estive muito cativado. Por falta de uma palavra melhor: é mid.
Em jogos como OneShot, 4th wall breaks são um elemento importante no design da experiência, mas servem de um modo produtivo para alimentar uma história e atmosfera que se seguram de pé. Pony Island parece ter sido feito ao contrário, onde toda a história e atmosfera estão em serviço de ser o spooky game com 4th wall breaks. Honestamente o jogo parece-me só demasiado superficial, style over substance, não há nada significativo aqui a ser dito ou feito.
Não me interpretem mal, é um jogo muito competente no seu design e a arte é fixe, e pelo menos não se prolonga desnecessariamente. Nunca estive aborrecido a jogar, mas também nunca estive muito cativado. Por falta de uma palavra melhor: é mid.
Daniel Mullins is a very smart game developer and writer and this is one of his first exploits as a designer. You can definitely see the wear and tear of his initial attempt at this kind of game, it doesn't show the polish in gameplay and narrative that The Hex and Inscryption show, but it's definitely a fun and short little experience that I could see myself returning to again in the future.
This review contains spoilers
For personal reference more than anything else.
First full playthrough of this game after an attempt about 8 years ago.
This was alright, the main pony gameplay was kind of fun if a little repetitive at times. I quite liked the puzzles as well. The story wasn't particularly interesting and it felt a bit 'been there, done that', I saw a lot of the 'cute or child-friendly looking thing that's actually evil and scary' growing up and this one going the satanic route just feels one step further into generic territory. I did really like the section with Asmodeus though, the fake steam messages absolutely got me and made me check before I got to the ones that would have made the fact they were fake incredibly clear, it did kind of freak me out which was good. I was also surprised that Hopeless Soul wasn't evil as I really thought they would be, so that felt quite nice and subversive. In all honesty though I think that outside of the Asmodeus section, I was having the best time with the game when it was doing the happy and colourful bullshit with Louey which feels like it kind of defeats the point of the game. I think there may be more under the surface to this game in terms of its story and what its trying to say, but what I played felt messy, shallow and relying too hard on shock value. So I don't exactly care to look it up or whatever. The music was really good though and I was a fan of the general aesthetic of the game.
Its not a bad game and I don't regret my time with it, but I don't really have much to say about it either nor do I think it will really stay in my mind. Still though, it was an alright game.
First full playthrough of this game after an attempt about 8 years ago.
This was alright, the main pony gameplay was kind of fun if a little repetitive at times. I quite liked the puzzles as well. The story wasn't particularly interesting and it felt a bit 'been there, done that', I saw a lot of the 'cute or child-friendly looking thing that's actually evil and scary' growing up and this one going the satanic route just feels one step further into generic territory. I did really like the section with Asmodeus though, the fake steam messages absolutely got me and made me check before I got to the ones that would have made the fact they were fake incredibly clear, it did kind of freak me out which was good. I was also surprised that Hopeless Soul wasn't evil as I really thought they would be, so that felt quite nice and subversive. In all honesty though I think that outside of the Asmodeus section, I was having the best time with the game when it was doing the happy and colourful bullshit with Louey which feels like it kind of defeats the point of the game. I think there may be more under the surface to this game in terms of its story and what its trying to say, but what I played felt messy, shallow and relying too hard on shock value. So I don't exactly care to look it up or whatever. The music was really good though and I was a fan of the general aesthetic of the game.
Its not a bad game and I don't regret my time with it, but I don't really have much to say about it either nor do I think it will really stay in my mind. Still though, it was an alright game.