Reviews from

in the past


You might not believe it based on its reputation, but Sonic the Hedgehog 4: Episode I sold and reviewed well when it released. It was fans, who at the time were critical of yet bound by a blood oath to Keep Buying This Shit, that really went in hard against Episode I, posting videos of its wonky physics and deriding it for failing to live up to the promise of its namesake. Glowing praise like "the differences between this and the old Sonic games are so few and far between that playing it involves existing in a constant state of deja vu," and "it takes a step back to a time when Sonic was awesome" started to fade, drowned out by videos of Sonic casually walking up walls in a world made of plastic. For Episode II to succeed, Sonic Team and Dimps needed to make some changes.

Episode I's development took it from a cheap mobile game to a supposed continuation of the Genesis series, and while it may have initially passed for such, key elements like Sonic's physics just weren't there. I mean, you might not know that if you read its Wiki page, which says it has "momentum-based gameplay," a straight up lie given Sonic's propensity to drop straight down out of the air when releasing the D-pad, or to roll more slowly down inclines if you aren't holding right. Episode II addresses this by giving Sonic more weight, and though it's not as close an approximation as the Retro Engine, it is acceptable. Platforming feels far better when your forward momentum isn't determined by how firmly you're keeping the D-pad depressed, and the design of Episode II's four-and-some-change levels feels more thoughtfully crafted around the way Sonic moves.

It even looks better, with sharper and more expressive character models, cleaner textures, and art direction that helps give Episode II an identity beyond being a soupy mess of borrowed levels. Sure, you could say Sylvania Castle is a riff on Aquatic Ruin, Oil Desert is just Oil Ocean, and Sky Fortress is a (better) Wing Fortress, but this is conveyed more in their tropes than it is in their visual design. About the only area where I feel Episode II plays to the audience's nostalgia a little too hard is its special stages, which are designed after Sonic 2's, and by including yet another Sonic CD style fight against Metal. These were less played out at the time, but going back in for a replay, they feel agonizingly tired.

My stomach is starting to hurt really bad, which means it's time to talk about Jun Senoue again. I'm replaying Sonic Adventure (DX, unfortunately. Gotta stay humble.), and I think it's incredible that this man is both capable of composing the best soundtrack in the entire series and also this. Admittedly, he has some good melodies here, but his choice of instrumentation steps all over the good he's doing. It could be worse, but it's far from perfect, and he's still turning in some incredibly short, nasty loops that play during long gameplay sequences.

Like during boss fights! Superstars has caught a lot of shit (deservedly so) for having bosses that are unreasonably long, but Episode II wades into very similar territory, giving most of its bosses protracted attack phases before opening up to allow a modest amount of damage. I've been sharing this observation elsewhere, but it seems appropriate to make a point of it here, too: bosses with set attack and vulnerability phases are antithetical to Classic Sonic's design.

In the Genesis games, your pace was often influenced by the design of the level itself - set pieces being broken up by platforming, for example - but the player still had agency, and the speed in which they finished a level was largely up to how well they played. Likewise, the length of a boss fight was mostly determined by how the payer engaged with the boss' attack patterns rather than having set periods of attack and vulnerability. It was sometimes the case that a fight was rigidly paced out, but even Lava Reef Act 2's boss fight doesn't feel quite as protracted and dull as Oil Desert's.

The best Sonic bosses are the ones where you can bash Robotnik on the head eight times before he gets one attack out, is what I'm saying.

So, yeah, I think Episode II feels good to play and that the improvements Sonic Team and Dimps made worked out in the end. But if you pull back and look at the duology of Sonic the Hedgehog 4 as a single game, which ostensibly is what it's meant to be, it's hard not to feel like you're left with an inconsistent and unfinished mess. Because, you know, it is.

Sonic 4's episodic model was popular at the time, and Sonic 3 & Knuckles had established its own weird precedent within the series itself. But if you tried to evaluate it like S3&K, as one whole piece of media that was merely divided into two, it just doesn't work. Each episode looks, feels, and is designed differently, they have their own endings and though their overarching story is connected, the narrative is so threadbare in Episode I that it feels wholly unimportant to Episode II. Hell, most of the setup exists in a four-level side story that only unlocks if you own both games in the same library.

It ends on a real down note, too. Sonic and Tails stop Eggman, but they fail to prevent the Death Egg from being completed and essentially doom Little Planet. This was supposed to be the "dark middle chapter," and presumably they would return (with Knuckles in tow) for a much happier ending in Episode III. Supposedly, Christian Whitehead was also set to collaborate on the third episode, meaning it likely would've resulted in the game feeling even more different than the previous episode. The promise of making Sonic 4 even less cohesive than it already is doesn't sound great to me, but at the same time, I really wish they just stuck to the project and finished the damn thing. Knowing there is a Sonic 4 and it's this half-finished nightmare that fails to continue the Genesis games and is wildly uneven in presentation and design, but which has that name on fucking lock is just depressing.

I guess I just find the larger story of Sonic 4 to be fascinating, because it exists at this sort of post 2006 inflection point where Sega and Sonic Team were still recalibrating, turning the nob and looking over their shoulder trying to figure out what the hell people wanted from them. Starting with a clear conception in mind, changing course when fans vocally rejected it, only to end up cancelled and abandoned as Sonic Team veered towards other projects... a perfect encapsulation of where Sonic was at. As a game, an episode, I don't think Sonic 4: Episode II is bad, but it's also not great. It tows the line between mediocrity and fun. It's a Sonic-ass Sonic game.

It’s better than Episode I but in the same way that 2-day-old lukewarm water is better than cat piss

Claramente houve uma melhoria em comparação ao episódio I, já que a jogabilidade, os gráficos, músicas e conceito das fases são "novos" e melhores. Mesmo assim, não merece ser chamado de Sonic 4. É um pouco menos medíocre do que o primeiro episódio.

From disappointment to improvement. Sonic the Hedgehog 4: Episode II improves on the first game while still being a mediocre product. It fixes the physics and momentum that the Dimps fucked up with in Episode 1, the levels are better designed, the special stages are a hundred times better than the claustrophobic maze, and the visuals have improved somewhat. I also like the new Tag Combo Sonic and Tails can utilize that cannot be crossed with just speed. There's a bit of fun to be had here to my surprise, but I wouldn't put it up there with the classic Sonic games. The music is hit or miss, and it's very transparent that Jun Senoue isn't the best when it comes to chiptune music, and we still see that today with Sonic Origins with a few of Sonic 3's music had to be changed due to legal issues. Even though I think the level design is an improvement, it's still bland and uninspired, and after finishing the game in about three hours, I feel nothing except pleased that I'm done with this game.

Well at least I finally played the duology, and I'm hear to say that I wasn't missing much.

Might be even worse than episode 1. At least that game wasn't mentally draining to play.

why the fuck did I play these


It's better than Episode I, and hey, it even has Metal Sonic! But being shot in the arm is better than being shot in the face, and Metal Sonic only makes the former sting a little less.

Better than the first but it’s just borderline acceptable

Honestly, it's not that good singleplayer, but I played through all the levels in multiplayer and had a good time. The multiplayer is absurdly unbalanced and chaotic, which just made it all the more fun for me. I found the level design to rely too heavily on summoning Tails to fly you around, which slows the gameplay down a little too much for my taste. I also found the music to be enjoyable enough, with some tracks that I liked, it definitely better than episode 1's, but not one of the best Sonic soundtracks out there. I didn't care for the special stages that much and only ended up getting 5 chaos emeralds because I just couldn't be bothered to play anymore of them. But overall, this is at least a fun co-op game, just not very fun singleplayer, I'd only recommend it if you have a friend who you can convince to play with you.

I believe it’s time for me to talk about a 2D Sonic game that isn’t from the 1990s or the 2000s, but the 2010s, and that game is Sonic the Hedgehog 4: Episode 2. I’m not reviewing Episode 1 first because I don’t give a shit about the order in which I play and review games.

This game’s look is heavily inspired by the modern 3D Sonic games, but its music is heavily inspired by the classic quadrilogy. Honestly, they’re both decent. Now, without further ado, it is time to talk about the gameplay.

Slyvania Castle Zone is actually a pretty good first zone. Act 1 acts as the tutorial on how to play this game. You zoom through this abandoned castle while learning about mechanics such as the ability to hold onto Tails and fly. One thing I like about this mechanic is that there is an entirely new button you can press to use it instead of just pressing the jump button over and over again. Anyway, Act 1 is honestly not bad. There are some water sections, but if you’re fast enough, you can skip them entirely. Speaking of being fast, this zone sure does have a large focus on speed. A prime example of this is Act 2. Even though it’s a water level, you can still go very fast, and I like that a lot. Act 3 is super fun. It has some fast platforming and a new mechanic, which is Sonic and Tails coming together to form one big ball that destroys anything in its path. It’s very cool. The boss battle is quite original, albeit stupidly easy. You can just fly into the sky, hit Eggman, go back down, dodge his tentacles and laser beam, and repeat the cycle until you beat him. It is kinda fun though.

After beating Slyvania Castle Zone, you unlock all of the zones, which I think is pretty weird. I’ll be covering White Park Zone first because I don’t give a shit.

White Park Zone is worse than Slyvania Castle Zone, but it’s still not bad. There are quite a few death pits in this zone, but they’re very easy to avoid. There are even signs that tell you that these death pits are death pits. If you somehow manage to fall into these death pits, I am ashamed. Act 1 is snow themed, Act 2 is casino themed and Act 3 is water themed. Now, let me just talk about White Park Zone Act 3 for a second. This act broke me. In one underwater segment, you have to be fast enough to get past these stupid seal Badniks. The aforementioned seal Badniks make frozen circles that you must go around. However, in the aforementioned underwater segment, it’s impossible to go around the frozen circles, so you must be fast enough to get past the seal Badniks before they completely stop you from finishing the act and, after some time, make you drown. To add insult to injury, you have to do this twice. Act 3 is the only reason why this zone is worse than its predecessor and I genuinely could not beat it. Thank God that you can play the zones in any order, because if that wasn’t the case, I wouldn’t have finished this game. Well, I actually didn’t finish this game, but I’ll get to that later. Unfortunately, you must complete all 3 acts of a zone to unlock the boss battle, so I’m not gonna be talking about White Park Zone’s boss battle.

Oil Desert Zone is worse than White Park Zone. In Act 1, the sandstorm pushes you in random directions and the act in general just isn’t that fun. Sure, there are fast moments, but they don’t last very long and have a lot of slow ass platforming segments in-between them. Now, there’s something in Act 1 that genuinely made me scream. Basically, there is a part where you have to fly over dozens of death pits as fast as possible before Tails gets tired. This single segment is just as bad as, if not worse than the seal Badnik segment in White Park Zone. Luckily, Act 2 is much better. It has much more fast segments and much less death pits, although they still do appear. Now, Act 3 is where I finally lost it. Basically, there are parts where you have to go up a tunnel that are being filled with sand as you go up them. The goal is to exit the tunnel as quickly as possible without being crushed in-between an object and the sand. The first time I had to do this, it was pretty easy, but the second time was when I went insane. Basically, in the second occurrence of this gameplay motif, you have to jump on a spring and break a group of green walls as you’re flying upwards, but every single time I tried to reach the first green wall, I could only get around halfway there. I had to wait for the sand to bring me up so I could destroy the green walls. Then, you have to be as fast as fucking possible and do a Spindash towards another group of green walls. I tried to do this as quickly as I could, but no matter what I did, I just kept on dying. After some time, I gave up. Yes, I didn’t finish this game and I don’t plan to. I shall give Sonic the Hedgehog 4: Episode 2 nothing more and nothing less than 2 stars.

better, but not good enough

I remember being so excited for this when it was coming out. I begged my parents for more allowance to be able to get a Xbox card to get the game. Then I played it. It was fine at the time. Now, it’s just ok. It’s better than episode 1 by far. But it’s just ok.

I really appreciated the efforts that were made to make Episode 2 an actual console game worthy of the name Sonic 4, rather than a mobile game sloppily thrown onto consoles and retitled to boost profits. It was too little too late, however. The episodic nature of Sonic 4 killed it right out the gate. This is leagues better than Episode 1, but still not up to par with all the rest of the Classic games.

This review contains spoilers

8.6/10
Pretty good game, the level design is good, I like how they're original instead of the rehashed levels of episode 1, the physics are a huge improvement from episode 1 as well.
But the bosses aren't good, you wait then get the chance to attack them only once, then rinse repeat. I guess superstars took some notes off from this game.
The OST is fine, the metal sonic theme is my favorite part from the soundtrack, but the others are good but I'm not going to listen to them all the time but they're good for what they do.
Episode metal exists, they're remade levels of episode 1 levels but you play as metal sonic. They do explain the new power that metal gets which is cool but they don't do anything with it, you can't use it in the game and probably due to metal sonic being a sonic skin with new sfx for when he runs and that''s it.
I did enjoy my time with this game but if they made the game longer and the bosses were like the classic sonic games, I would've loved this game.

This review contains spoilers

It's mid

Melhor que o primeiro episódio, kk, mas também deixou a desejar.

Comparado a Sonic 4: Episode 1 esse jogo é uma obra de arte, agora quando não comparamos esse dois jogos...

Falando sobre a gameplay ela teve algumas mudanças, foram adicionadas novas mecânicas com o Tails que são até que boas (Tirando a mecânica de voar que em 10 segundos o Tails já fica cansado)
A Trilha Sonora é ok com algumas musicas que se salvam, como a musica tema da Oil Desert que é ótima (na minha opinião)
Como o primeiro jogo a história continua ruim, genérica e esquecível
Incrivelmente os Special Stages F-U-N-C-I-O-N-A-M e são 10 vezes melhores do que no primeiro jogo. Tirando o sétimo Special Stage que (na minha opinião) é muito chato.
O jogo tem só uma fase "original" que é a primeira, o resto é reciclado do Sonic 2 e 3.
Os chefes são ruins principalmente as batalhas contra o Metal Sonic (Exceto a ultima)

O Sonic 4: Episode 2 é bem mais fácil que o primeiro mas definitivamente tá longe de ser um jogo bom.

Quite possibly the most mid Sonic game ever made, outside of Forces. The only parts I remember outright hating was some of the music and the Oil Desert boss. I still had fun, mainly with the special team up moves, White Park and Acts 2 and 3 of totally not Wing Fortress Zone. Also the visuals which look fantastic and I was so happy when Superstars when back to something similar to this, if you're not going for Megadrive sprites, this is how a 2D Sonic game should look

It's a bare bones, no nutsack, living like Larry Sonic game. If you like sorta buggy Sonic games with literally no substance story wise, here ya go.

I was stupid for thinking of playing both of these.

Tails About An Episodic 4th Entry.

Sonic 4 Episode II is an improvement of the first game in significant ways that made it a solid entry if you even somewhat enjoyed the first game but its nothing too special and you'll probably get more leverage out of other games in the 2/2.5D in the platforming genre and it is relatively short but the visuals and stage envoirments are a massive improvement over the first episode as it has minimal asset reuse and doesn't have the ugly cellshading esc look the first went for but at the same time 9/10ths of the game outside of the final special stage and flying fortress act 3 is childs play and the game is way too easy but all in all if your a MASSIVE sonic fan go ahead and play this game you might get a small kick out of it I wouldn't buy the game for any amount of money over 5-10$'s though as its way too short.

Trivia:
Owning both sonic 4's grants you access to episode metal thats a shorter but harder episode 1 with a metal sonic skin and a few cutscenes.

Infinitely better than Episode I, even if it still isn't as good as the originals. Most of the soundtrack sounds like penis music though

some people say its shit but i think its pretty good

One of the most mediocre games I have ever played, with the blandest level designs in a Sonic game yet.

Why do I keep playing garbage games?
I need to stop doing this to myself.


Unlike the first game, there is a level in this that I can say I like. Game still sucks though.

Melhor que o primeiro episódio, pff, como se esse fosse um feito difícil.

Разрабы учли ошибки прошлой игры, новые локации, новые боссы, но делает ли это игру хорошей? Точно нет. Она хоть и выглядит лучше, но геймплейно очень быстро надоедает. Это игра также не имеет никакой ценности, просто такой же сборник уровней.

Pue sa mère mais moins qd même