I like this game a decent amount. I like the gameplay somewhat, the look of the game and the music. However, sometimes the battles can be a bit frustrating because there are a lot of moves the enemies can use that are one-hit. I also don't like the way it does magic. It's a fun game overall, though.
This review contains spoilers
There's just something about Camelot games for me. It's probably mostly Sakuraba's music, but the characters and story of Golden Sun totally won me over as a child, and the combat + class mechanics centered around Djinn were so refreshing and interesting. I wanted to know every little secret about Golden Sun, and spent many hours just roaming around the map to make sure I had found them all. I convinced my entire friend group to get the game, and finishing the Deadbeard fight with my friends looking on is one of my fondest gaming memories.
I can't leave this review without mentioning one of the most effective cliffhangers of all time. Seeing that "To Be Continued" made my heart drop, and the wait for The Lost Age to come out was a LONG one.
I can't leave this review without mentioning one of the most effective cliffhangers of all time. Seeing that "To Be Continued" made my heart drop, and the wait for The Lost Age to come out was a LONG one.
Golden Sun is my 2nd ever JRPG and was the one that really got me into the genre. And for that it'll always hold a special place in my heart. I've given this game several playthroughs and it was nostalgic gem to me for many years.
This game's aged like cheese though. Characters truly go on about mostly nothing, tired villains and side characters, a class system that is slow to open up and isn't all that rewarding to experiment with, loads of forgettable encounters including bosses. The strengths of this game - the graphics, music and exploration - are strong, but nothing else surrounding these features is worth experiencing Golden Sun for.
I've heard many people say Golden Sun is a great JRPG for beginners who want to dip their toe into the genre and...no. I think there's far better games out there that don't run the risk of boring the player while being beginner friendly.
This game's aged like cheese though. Characters truly go on about mostly nothing, tired villains and side characters, a class system that is slow to open up and isn't all that rewarding to experiment with, loads of forgettable encounters including bosses. The strengths of this game - the graphics, music and exploration - are strong, but nothing else surrounding these features is worth experiencing Golden Sun for.
I've heard many people say Golden Sun is a great JRPG for beginners who want to dip their toe into the genre and...no. I think there's far better games out there that don't run the risk of boring the player while being beginner friendly.
This one is an experience that reminds me of the Tales of saga thanks to its charm and colorful approach on the presentation side and of course with Motoi Sakuraba making the music here makes it even more familiar. Definitively this was Camelot Software Planning's golden era and I think Golden Sun is, as a whole, its masterpiece. There is... something unique with Camelot's GBA games and this is no different in that regard.
Story wise is on the classic side, almost like a fairy tale that progressively turns into its own thing, never losing the lightweight dialogue. Quite warm even in their darkest moments, tho a little bit rough at the last second of the game. Clearly they already had the idea of two games separated to tell the same story complete. There are a lot, and I mean, a whole lot... of puzzles during the adventure, some of them feel too "gamey" but when not, puzzle design shines, having to play with the environment using different magic spells, here called psynergy. Combat is probably my favourite thing of the pack. Golden Sun has a very dynamic class system when you have to be constantly using djinni and summon them all over again and viceversa while constantly changing classes during the same battle. This gives the four characters access to different psynergies depending of the class they're on. It's just great.
Overall a very good experience and probably the best GBA game I've ever played. I'll do the second one someday.
Story wise is on the classic side, almost like a fairy tale that progressively turns into its own thing, never losing the lightweight dialogue. Quite warm even in their darkest moments, tho a little bit rough at the last second of the game. Clearly they already had the idea of two games separated to tell the same story complete. There are a lot, and I mean, a whole lot... of puzzles during the adventure, some of them feel too "gamey" but when not, puzzle design shines, having to play with the environment using different magic spells, here called psynergy. Combat is probably my favourite thing of the pack. Golden Sun has a very dynamic class system when you have to be constantly using djinni and summon them all over again and viceversa while constantly changing classes during the same battle. This gives the four characters access to different psynergies depending of the class they're on. It's just great.
Overall a very good experience and probably the best GBA game I've ever played. I'll do the second one someday.
If you like story in your RPGs, Golden Sun is not for you. Not only is there little to no story throughout the game, but the game itself is only one half of a total adventure. Golden Sun as an experience is fairly mid, nothing really sets it apart from other RPGs but it’s not bad per say. With so much available to play, I can’t recommend it, my recommendation is to play something better.
Got about 5 hours in before I gave up. It has a great visual presentation, and the gameplay is good! But the story and characters are so painfully bland that I just cannot keep myself engaged. It fails in one of the most important aspects of an RPG. I don't get why people hold this game in such high regard.
Un reencuentro tardío con la infancia y bastante sorprendente, la historia es peor de lo que la recordaba pero aguanta el tipo y el juego no es muy desafiante pero entretiene https://x.com/tortxuDlions/status/1689273144538734592?s=20
This one took time to grow on me. If someone played this like a standard rpg, I think they may be bored to tears. The main cast mostly has nothing going on. Like there's enough there to distinguish them, but outside of that they're more like lightly toasted white bread. What makes it for me is the sense of world. It feels like this place has stuff going on. Little rivalries and discussions amongst the towns and cities. The characters acknowledge you when you come back home and they respond to changes in the world. The puzzles seem like they're working towards something more. Feels like they're figuring it out, but I like how psynergy is grounded in interactions with the environment. Like the fact that you can read everyone's mind is fantastic.
Outside of that the combat initially felt very standard rpg, but when the tough battles came the djinn really shined. You need to balance the stat drops it takes to use them while prepping summons, while also making sure you don't take too many that important psynergies drop off. When it works, it really works, but unfortunately it was just for a handful of good bosses. Outside of that it's the general standard rpg encounter affairs. This didn't grate on me though, mostly because I'm playing it the way it was originally intended, while commuting to work and on my lunch breaks. When taken in small chunks, it's a very cozy game. I can't remember, but someone said something similar of DQ11. This is one of those that should be taken piecemeal and casually. I'm very excited to finally give Lost Age a shot. According to everyone that's where this series really shines and if it's anything like this, it should be great.
Outside of that the combat initially felt very standard rpg, but when the tough battles came the djinn really shined. You need to balance the stat drops it takes to use them while prepping summons, while also making sure you don't take too many that important psynergies drop off. When it works, it really works, but unfortunately it was just for a handful of good bosses. Outside of that it's the general standard rpg encounter affairs. This didn't grate on me though, mostly because I'm playing it the way it was originally intended, while commuting to work and on my lunch breaks. When taken in small chunks, it's a very cozy game. I can't remember, but someone said something similar of DQ11. This is one of those that should be taken piecemeal and casually. I'm very excited to finally give Lost Age a shot. According to everyone that's where this series really shines and if it's anything like this, it should be great.