Reviews from

in the past


Milk outside a bag of milk outside a bag of milk is a fully fleshed out visual novel sequel to Milk inside a bag of milk inside a bag of milk. Milk2 is a lot more of a game than its predecessor and is far deeper in the narrative it attempts to tell. Overall, it does a pretty good job and there's a reasonably impressive amount of lore developed in these two short little indie text titles. In total the two games combined will take you 2-4 hours, and they make for a great spooky movie night sort of experience a la Until Dawn.

I liked the choices and the interactivity and the psychological horror elements. There were some nice spooky jump scare kind of instances and just general feelings of ominousness. An eerie tone swallows the entire game and unsettles you while you try to figure out exactly what's going on. It's not the most groundbreaking narrative with regards to themes of guilt, depression, mental illness etc. But it does a perfectly admirable job for a game that costs like $5.

I really enjoyed my time with the series and would recommend the pair to anyone looking for a fun spooky night in October.

a very good sequel but an okay game. it's not a bad thing though. runtime is short, not much to do but you get to know the girl and her weird and ill mind. visuals and sound are definetely better too. it's an experience for sure.

Writing reviews for these type of games are always so difficult. So I'll just say that was a good use of an hour of my life.

Helping Russian Madotsuki from Yume Nikki do daily chores - the game.

On a serious note short yet extremely memorable indie game with amazing pixelated visuals and a charming, albeit very mentally ill main character. If you have a few bucks spare on Steam, give it a shot.

da mesma forma que o jogo anterior, é muito certeiro na descrição de como é ir se desprendendo da realidade por medo dela, e ficar em um diálogo longo sozinho por, ironicamente, não suportar ficar sozinho. esse jogo me faz querer fazer terapia pra ter algum diagnóstico


A direct continuation of the previous game with qualitative and quantitative improvements.

The visual style transitions from DIY brutality to a cute yet depressingly anxious atmosphere. The pixel art has become significantly more detailed, and what happens on the screen is much more accessible to the eyes. The vibe is less absurdly surrealistic, with a greater emphasis on reality and visual metaphorical representation of the world seen by the main character.

The color palette remains monochromatic, but the number of colors and their usage has become more meaningful and expressive. The palette looks less cruelly desperate (although partially remains so). The colors rather evoke a melancholic-depressive vibe with hints of hope for order in chaos and a somewhat brighter future (albeit mostly gray).

The narrative is accompanied and complemented by surprisingly high-quality animated cutscenes in a doom-like setting. In them, our poor girl is now a spitting image of Lane.

The text remains interesting to read. The story is enriched with new details about the girl's past. Her inner world seems no longer as flat, and the player in the role of the inner voice (?) is able to influence the vector of her thoughts, not as a puppeteer, but more as a conversationalist sharing their empathy or manipulative disdain.

A sequel more than worthy of its predecessor.

Doida, depressiva e bonitinha

É dessas que eu gosto

Surreal, beautiful, and vividly captures how it feels to deal with mental illness. An experience like no other, really.

Igual que el primero, pero con más contenido. No está mal y consigue lo que quiere

This girl speaks the words of the mind better than the words of the words.

I have no idea how I feel about this 'game' and what it's attempting to say. I guess the visuals are improved, but it's rather bland when compared to the unique look of it's predecessor.

This barely even feels like a game. You mostly just push a single button and read text.

Also the ending made zero goddamn sense. So I guess you could say that this game is neither good nor bad.

This review contains spoilers

Some really pretty art and a solid dreadful soundtrack but it's also riddled with such an inconsistent tone and writing that makes it really hard to enjoy. it starts off really interesting and some of the visuals and ideas are terrifying and dreadful and it does attempt to explore this character's pain, but it becomes so redundant and the pacing doesn't do any of this pain justice. You hear the same thing over and over again the same inconsistent conversations yet you learn so little about this character that it becomes difficult to empathize with her outside of the usual, "wow this character is definitely mentally ill!" without much substance to that character. The first game, while also imperfect, nails the metaphors and the perspectives to make a really short meaningful experience. It created an ambiance and left you with something other than just a visual novel about a girl who needs help. it tries to be nuanced and respectful but it comes off so half-baked like it's feeding into it's own ego, it has nothing to say other than how much of a struggle her life is to live.

Every ending is such a struggle to get to as you skip and skip and skip through the same dialogue where your choices don't matter until you need to play the pace-breaking point and click game that loses it's charm after the first playthrough. Some of the endings do have some interesting ideas I especially like how one of them reflects the original game but once again it's nothing more than abstract metaphors that don't really get anything across. Sit and scroll through the screen as her face changes, sit and scroll through the screen while the same pizza metaphor is used, sit and scroll while the same pointless dialogue of how she's in so much pain that the game has no answer to. It's not even nihilistic in it's message or optimistic of change it's simply just unhinged unfinished pain.

I think despite my criticisms and negative feelings towards the game it is worth experiencing and there is value in a lot of what it showcases but I can't say I enjoyed my experience with it.

muito boniot
muito reflexivo
muitos pensamento cabeca de cimento

A less surreal sequel that puts you fully in the outsider's perspective as you converse directly with the girl and discuss her troubled mind. There are multiple endings which take the form of existential nightmares which leaves me believing that the writer may be the girl in question in some way. This very much feels like personal experiences laid bare.

Basicamente é uma boa sequência, a arte é mais bonita, da pra jogar por mais tempo e tem mais valor de replay, e é bem mais explorado a vida e a visão de mundo da protagonista.

This is a very peculiar game. It has a nice artstyle and definitely digs into some deeper topics although I am not entirely sure if I quite get it or relate to any of it. I might just not be one of the people this is supposed to speak to and maybe I should find myself lucky because of that. It is definitely something very personal coming from the creator.

da mesma forma que o jogo anterior, é muito certeiro na descrição de como é ir se desprendendo da realidade por medo dela, e ficar em um diálogo longo sozinho por, ironicamente, não suportar ficar sozinho. esse jogo me faz querer fazer terapia pra ter algum diagnóstico

terror existencial legalzinho com artes fodas

This review contains spoilers

as a sequel I think it does wonderful things on expanding things in the first game and i think of this as a huge upgrade as all sequels should the ost is better here and honestly more eerie here this game made me realize some things about myself and as a whole message for social anxiety and amognother things overall really good

I have to gather my thoughts before I go to bed

Whereas the first game explored mental illness through surrealism, this one grounds the experience more in reality relatively speaking. I do appreciate this for a number of reasons, however, the game doesn’t make up for the lack of surrealism, i.e. the original’s appeal, in other ways, and instead sometimes feels as if you’re making your way through a glorified young adult visual novel. Regardless, the handling of its subject matter is just as good, and its use of humour is tactful and well done.


very similar to the first game in terms of themes and storytelling but with a big bump in visuals I really like the aesthetic of this game it's very eye-catching and it fits the vibe of this story perfectly

More visual art than a game. eally captures some of the disorganized, painful places you can go to when living with a mental illness very effectively. It;s hard to get through, but is not without some sweetness and hope. A game worth sitting with for a while

The sequel maintains the high qualities of the first game. The script, a direct continuation of the story, is well-written. The tone changes slightly - where "Milk Inside [...]" was more dreamlike and surreal, "Milk Outside [...]" seems more immersed in the "here and now", although not without extraordinarily twists. However, most importantly, we still have a very convincing presentation of the thought process of a person with mental health problems. Thanks to the author's writing talent, even though I don't have such serious issues as the main character, I have no problem understanding her and empathizing with her.

Graphically, the game is more sophisticated than the original, but there are also callbacks to the style of the first one efficiently incorporated into the plot. The appropriately atmospheric soundtrack, just like in the first part, perfectly fits the tone of the game.

The story is engaging from beginning to end, the entire game is highly immersive and allows some people, including me, to find a piece of themselves in the heroine. The game is not long, which I think works to the story's advantage but it has several endings that encourage more than one playthrough.

weird but really good game