Reviews from

in the past


I hate to be harsh on something that came from a genuine, human place but Adios is a pretty complete failure. There's not a lot to say other than that this shouldn't be a video game in its current state. Adios being a video game adds nothing to it; It takes away quite a bit as it turns out. The visual ugliness takes the player out of the experience constantly. The inconsistent writing is sometimes cringeworthy. The "game-y" elements are half-hearted at best (why was that fishing thing there to begin with and why did it take what felt like several years to complete). The story is, overall, quite boring but the dialogue has sparks of humanity that keep you invested. The story that's being told holds plenty of merit but despite its short runtime, Aidos was just a waste of a fine premise and ended up being a slog. I hope the team at Mischief continues working because clearly, they've got heart. Just remember why video games are special and don't be afraid to invest in the art form, which you obviously care about.

It's okay if you have little more than an hour to kill and you want somethign that requires zero effort. Other than that, can't really say anything nice about it.

I generally do not like 'story-driven' games. There are definitely games I've played with good writing, as well as games where the gameplay justifies having a story. But I've never played anything where I'd say the writing on its own makes the game worth going through. But I want to be convinced otherwise. I want to play a game where I'm kinda meh on the mechanics but the narrative keeps me going. I want to be proven that games can be narratively compelling without any interactive assistance.

Adios didn't convince me.

A thoughtful little game, kind of a walking sim/farming sim, but really it's all about the conversation, the routine. I wish it went a little further with exploring the routine, and unf the character models aren't the prettiest, but it's really truly touching in a way most media wishes it could be

Adios.

Let's get it right out of the way, this is an ugly game. An ugly game with a decent sense of environmental visuals. The landscapes are nice but the models are ugly.

Anyway. This game is truly human. A game that will make you feel nostalgic for a life you never lived and will leave you with a lump in your throat. Incredibly written dialogue with a genuinely moving story. A sweet hour long game that feels right at home at that length.

Beautiful.


Non dovrebbe essere un gioco.

Beautiful and heartbreaking.

A short story that could do really well as a short film. Small interactive moments break up the dialogue between a farmer and an old friend as the farmer contemplates the mistakes in his life.

Short game that i only played for achievements. Nothing much to garner from here, although i could tell that the writing was at least decent.

more of a visual novel than a game. however great story and art direction. the main voice actors killed it so fucking hard. nice little game :)

Short little first-person narrative. Well written and acted (always great to hear D.C. Douglas) with a couple of powerful scenes that use the medium meaningfully. Not a whole lot to say beyond that.

made my jellies swelly, I wanna puke

I would've just shot the guy.

PD: I like the concept of short games as in short films, neat.

Stellar writing and voice acting. LOVE this game

Games With Gold's swan song has given this hidden gem of indie gaming in recent years. You control a mysterious man who asks a favor to the person who takes care of the farm with him, and that's all you should know! It's a short experience with progressive tension as you try to figure out what's happening. I love games like this because they only serve the purpose of having good, deep writing.

Não tankou e foi de base.

Adios se destaca por meio de uma complicada narrativa moral. Os personagens são mostrados como complexos mesmo com um curto tempo de game, e é fácil se envolver emocionalmente na vida desse fazendeiro.

No entanto, a interatividade limitada realmente pesa na experiência, pois o jogo se arrasta em mecanicas batidas. As escolhas de dialogos que na teoria "mudaria" algo na história é simplesmente desleixada (Tem dialogos que você nem pode escolher e o jogo nem te explica o motivo).

A arte e gráficos do game claramente sofrem com a falta de polimento e acabam sendo simplesmente feios.

Existia uma tentativa boa de narrativa aqui, mas é tudo tão superficial e raso que não convence e não prende o player.


PRÓS:
- Narrativa forte e realista (porém curta e rasa).

CONTRAS:
- Pouco esforço em desenvolver a narrativa e os personagens.
- 0 divertido.

An incredibly human game that isn't interested in embellishing the mundanity of death for anyone's benefit. Adios is a game about accepting the inevitable and trying to examine what makes up a life. It's getting a lot of unfair hate right now and honestly it's a case of "not every game is for every person".

Whether this ends up being a game for you or not, it's well voice acted, emotional, and reflective. A perfect product of exactly what genre it exists in that's worth the short playtime if you can take a moment to suspend your disbelief and embody where it places you.

Perhaps one of the most ... ugly games I've played on consoles. The main character has no body. The only other character is very stiff. Very bad controls.

That said, if this were a short film or a play, it would be amazing. The game is mainly worth it for the dialogue and the two excellent voice actors. Play it if you can find it cheap for these reasons

very rough narrative experience. Short and interesting. Interesting premise and decent voice acting, which I found surprising. Really bad controls and no explanation. Kinda anticlimactic.

I do like the audio drama here, but I don't think the first person adventure format serves this story well at all

Feels like a straight adaption of a short story to a first person game. The story itself is fairly engrossing. Trying to figure out what exactly is going on while the beautiful dialogue and voice acting carry you along. The actual interactive elements aren't much to write home about but for what it is at only an hour long, it's worth a playthrough.

This review contains spoilers

a nice short game (also pretty depressing) about a farmer who well doesn't want to be here anymore. (Aka kill himself I think) the game looks very good but sometimes would lag my Xbox one s. also got this when it was free with gold. other than that, lagging problem pretty good game.

First and foremost, to my achievement hunters... this is a quick and easy 100%! I had just over three hours of game time, but that was more than likely closer to the low twos. Had a few pauses and interruptions during my play.

Anyway, this was an okay game. Honestly, if it weren't for the ending and then realizing why the game was called "Adios," I'd probably have completely forgotten about it by now. So bravo for making it memorable. Dark, but memorable.

HAVEN'T FINISHED BUT IT'S GOOFY

solid, very short walking simulator with fairly minimal interactivity. Not sure this takes full advantage of the medium, as there's a lot of standing in place listening to dialogue, but the story is mostly compelling and it doesn't overstay its welcome


i don't mind it but you have to be in the right mood for it

I like walking simulators, if the narrative is good. Sometimes, they feel like a movie in which you have some kind of control of the pace and the character's interactions.

'Adios' is one of these games: it has a good narrative, a compelling and emotional story with a couple of strong moments, but perhaps it lacks a little more exploration and interactions - or maybe it lacks the discovery of more narrative points or scenes through the exploration, you can examine items but this doesn't affect anything.

Despite of this, I enjoyed it and it's a very short game, so you can play it in one sit. Anenjoyable little experience, overall.

I said adios to this game after 15 minutes

One of the realest games out there, the character performances are so fucking fantastic and the dialogue exchanges feel so natural that it's a shame it's stuck in what's effectively a walking sim/visual novel. I would have enjoyed this much more if it was done in a non-interactive environment as I feel playing as the protagonist doesn't add anything to the experience. At an hour of playtime I feel Adios is worth experiencing just for the core performances of the actors, as I struggle to think of a game that hits the same kind of realism this small cast does.