Reviews from

in the past


Very fun but is very hard if you're thinking like a Mario game.

Cool little platformer. Surprisingly quite a challenge for a Nintendo game. Quite short though as I beat the game in about a day or two. Would’ve loved to see a lot more

Rejogando agora, ainda é um dos jogos mais refinados que eu já joguei, cada pixel dele foi feito com extremo carinho, ele traz aquele mesmo feeling do DKC1 e 2 que o Returns não trouxe, jogo fenomenal.

Encore une démonstration de level design !
J'ai hâte de voir ce que Nintendo prépare depuis des années pour le renouveau de la licence

This is without question one of the greatest 2D platformers I've ever played. The level design is somehow even better than the last game, with creative new level themes and somehow even MORE variety. The musical score is one of the best I've ever heard composed for a video game, David Wise is an absolute treasure. The visuals are gorgeous, levels like Grassland Groove and ALL of the ice levels flex this game's visual muscles so hard. I'd be surprised if any 2D platformers top this for me in the future. My winter/ice/snow aesthetic bias shines through once more!


Excellent platformer with very creative level design. Problem is: I went into the game wanting to collect everything, i.e., the Kong letters AND the puzzle pieces and at that point the game started to wear me down. There are some ABSOLUTELY annoying puzzle pieces in some levels that grinded my gears. You can use the shop items to your benefit as coins are easy to collect everywhere but will not help by much. Definite recommendation but think twice if you want to 100% the game.

Level design gets a “Ooo” and a “Ahhh” and a big ol “AWOOOGA”

GOOD game where you jump and swing and roll and I had fun!

Que jogaço! Mais um jogo em que o Level Design é TÃO ABSURDO que compensa outras coisas chatinhas do game...
Quando falavam que a experiência de cada fase seria diferente, eu duvidei pelo começo da gameplay, mas logo fiquei impressionado com o tanto de mecânica diferente que o jogo vai acrescentando fase a fase. Um ponto negativo pra mim sem duvida nenhuma, são os BOSS absolutamente apelões (lembrando que ser apelão é diferente de ser difícil). Basicamente todos eles você precisa jogar uma vez pra entender as movimentações (é impossível só prever ou reagir aos ataques) e isso pra mim é muito chato em jogos de plataforma 2D, na minha opinião não combina com o gênero. Fora isso acho q a trilha também é um pouco inferior em comparação as lendárias soundtracks da trilogia do SNES.
Show de bola!

Revives memories of the old DK country games on SNES. Really nice graphics and level design. Lore and rocket levels are the best - as always. Sadly I never could quite get used to the DK handling. The controls always felt a little off. Not Grapping ropes, rolling when I wanted to drum and vice versa happened regularly..
I am not sure if it's my rusty 2d platform skills or if this game is really hard / could be a little more forgiving.. the last boss for example took me something around 50 tries. The patterns are clear and not that hard, but one badly timed roll and your done.
However I couldn't lay the game down and had to stay with it until beaten.

One of the most imaginative and fun games I have played in my entire life. It exceeded all of my expectations despite me hearing nothing but praise for the game beforehand, and coming straight off of DKC Returns. I truly cannot think of a single negative thing to say about it.

Tropical Freeze é provavelmente o jogo que eu estava mais ansioso para jogar no Switch. Donkey Kong Country é minha trilogia de jogos favorita, também gosto muito de DK 64 e o Returns foi uma volta as origens que me fez celebrar muito na época. Mas infelizmente minhas altas expectativas não foram atendidas aqui.
Não serei injusto, TF é um bom jogo, os desafios de plataforma são competentes e no geral tem gráficos agradáveis, mas acredito que lhe faltou um pouco de carisma e personalidade presente nos jogos anteriores. As mecânicas desse jogos são praticamente as mesmas do Returns tirando a possibilidade de trocar de Kongs sendo que Dixie é bem melhor que os outros macacos. O design das ilhas e dos inimigos são genéricos e a trilha sonora é divertidinhas mas nada de muito destaque. O pós game é um dos piores de toda a série, basicamente uma cópia piorada do jogo anterior.

One of the best 2D platformers I've ever seen. All of the levels are so unique and captivating. World 3 has so many perfect levels it's insane. Deliciously difficult secret stages (the K-levels and Secret Seclusion). Hard mode option as a reward for 100% completion is great but could possibly be expanded upon. Boss fights could definitely be better.

Encore meilleur que le précédent avec des mondes tout nouveau et plus originaux, encore plus de folie dans le level design, une ost au top et l'ajout de Cranky Kong et Dixie Kong. Seul bémol un monde bonus en dessous de celui du précédent mais au vue des améliorations dans tous les autres domaines c'est du chipotage. Une masterclass simiesque !

Wasn't in the mood for a platformer for a while, but will have to come back since it was really fun of what I played

One of the best platformers out there. Music slaps and gameplay innovative and fresh.

Retro did the impossible with DKC returns. They not only managed to revive a 2D platforming franchise, but they also made DK fun to play as. With tropical freeze retro did the impossible again. They managed to fine tune the new DKC formula and gameplay to the point of tropical freeze becoming one of the best 2D platformers of all time.

I love Tropical freeze. Between the original Wii U release and the switch port, it's one of the 2D platformers I've put the most time into. I've 100% this game too many times to count, I know where every puzzle piece is, I've 100% the game on the unlockable hard mode with every kong and I like the game enough to have gotten the max rank on the time trials for each level and even briefly having a world record (or at least number 1 on the online leader board) for an individual level for a very brief time. This is one of my favorite 2D platformers.

The returns style gameplay is back and more fine tuned to make for an even better experience. DK has a nice feeling of weight to him and it feels really good to keep a fast momentum throughout the stages. The SFX also contribute to this feeling. It just feels really good bouncing off enemies or rolling through a line of snowmads.

The stages are all amazing. These are some of the most well designed and creative stages in any 2D platformer. The stages play around with the foreground and background in new and creative ways compared to returns as well. The OST is great as well with a nice mix of amazing new tracks and remixes of classic DKC tracks. The enemies are also a step up from returns. They're more expressive and integrated into the stage layouts in more creative ways than the tikis were in returns. They're still not as memorable as the kremlings in the original series, but they're still a big improvement over the last games'.

I'm very happy that some of the previous kongs have been reintroduced to the series and each of them provides a nice difference in gameplay. Dixie is still great with her helicopter twirl, cranky is great for blasting through levels since his pogo conserves momentum, and diddy is just kind there to help you keep an even height with a short hover. I do wish that diddy had more unique style since he is consistently my least used kong in each playthrough. I only really find him useful for lining up hits on the final boss and I actively skip his barrels in levels if I have another kong with me.

I don't think the game is perfect, and there are a few small things that hold it back from being my favorite DKC game. The bosses can go on a little too long at times (although none of them are anywhere near as long as the endurance tests that were returns' bosses). I still like most of them and a lot of the bosses I didn't initially like have grown on me since they have fun time trial strats, but none of the bosses are as good as the best bosses from DKC 2 or 3 in my opinion. The final boss in particular is also really underwhelming and kind of mediocre. All the other bosses have a better sense of increasing stakes with new attack patterns as they go on, but the final boss just kind does most of the same initial moves with a few new easy to dodge attacks.

Some of the puzzle pieces can be very cryptic for a first time player as well. Generally speaking, I don't think going for 100% is too daunting and you'll get most of the puzzle pieces on your first run through a level as long as you're collecting suspicious looking groups of bananas. There are a few were you have to line up with something in the foreground or background which isn't super intuitive for a first time player or if you haven't 100% returns.

I also wish there was more variety to the bonus rooms. They're all some version of "collect all the bananas within the time limit" which isn't bad and there is a nice variety of different stages, but the original trilogy had multiple different type of mini games for the bonus rooms and this lack of variety is felt a bit towards the end of a 100% route. It's nowhere near burnout inducing, but it's something that could be added to a future game.

I also really wish retro would utilize more of the animal buddies. I love Rambi, but he's still the only buddy to return (besides Squawks but he's not playable). With the return of underwater levels, I wish Enguarde would return and I think retro could design some good Rattly or Winky stages since they play with verticality in a few of tropical freeze's stages (or even adding a Sqidder section to a bee stage would be fun).

The absence of a memorable big bad guy is also felt towards the end. K Rool was just so weird and memorable in the original rare games and his final bosses were highlights of those games. I hope that retro will either bring the Kremlings back or make the big bad of the next DKC game more engaging.

I'm hopeful that these small issues will be fixed in a previous game. The changes to the formula between tropical freeze and returns show that retro really loves the DKC series and is willing to celebrate and integrate what worked well in those games into their new series while still keeping the core returns formula. I'm confidant that they have what it takes to make the perfect DKC game if given the chance.

The small issues I have with the game are enough to keep me from giving it a full 5 stars, but tropical freeze is by far the highest 4.5/5 I can give to a game and a serious contender for one of the best platformers of all time.

I was in a mood for some platforming goodness before Mario Wonder launch and I picked DK TF again.
GODAAAAAMN, Perfection in almost every way imaginable.
From incredible controls to every stage feeling different from the last.
And don't get me started on soundtrack, it slaps.
I so so wish Retro after MP4 will return to DK franchise yet again :(

This game is decent, but there is a lot of lackluster design and baffling decisions that hold it back. Levels are generally nice-looking with decent music, but iterate very slowly with only a handful of standouts. The music is similarly mediocre, and so the levels never achieve the magnetism I need to enjoy repeating difficult challenges. Most egregious are the ways the level design tries to trick you into dying, a feature which requires a level of memorization that I have always found unappealing. That said, the minecart levels are some of the best in the series, probably because I wasn't fighting with Donkey Kong's sluggish and unpredictable movement. Lives and collectibles are integrated in a way which evokes the SNES trilogy, but they feel outdated and arbitrary in a modern platformer. Sadly I think in many ways Yooka Laylee and the Impossible Lair did Donkey Kong better than Tropical Freeze. This is still a worthwhile title, but only for diehard DKC fans.

Better than all the new super mario bros games

Playing Funky mode with my wife as Funky Kong, allowed us to finish this game. We had played through DKC Returns on Wii around 2010/2011. We got DKC:TF when it came out on WiiU and got to the fifth island or so and it became to much for us. Funky Mode was a blessing, especially because my wife likes to get EVERYTHING. This allowed us to do the challenge levels in each world and beat the game together.


Amazing level design and overall great game. But the long levels paired with the scarce checkpoints and the many missable collectibles that make you repeat the (quite long) levels, led to some frustration on my end. It just didn't flow as I wished it would.

Funky Mode is a completely legitimate way to beat this game and I'm tired of pretending it's not.

While I do think Frozen Ape is one of the better 2D sidescrollers in gaming history, I found worlds 5 and 6 to be unevenly difficult compared to the rest of the game. In a game like this, I’m used to a linear progression of increasing difficulty, testing my skills throughout. But, in Tropical Freeze, it feels like it goes from a 3/10 on the hard scale, to f*cko mode immediately after. The last main level is where I really had an issue, too many trial and error platforming tendencies. Otherwise, the soundtrack, the attention to detail in backgrounds and character movements, and the overall quality of gameplay, is undeniably some of the best ever. 9/10