Reviews from

in the past


don't take my rating (or any of my high ratings in any medium lol) as a universal recommendation, but its the only appropriate one and my heart knows it. one of the fun things ab liking both retro games and indie games is that we're at the point where just ab every Cool Thing Ur Attached To From The Past is getting some kind of artistic successor, and i dont think i realized just how long i was waiting for someone to do conker's bad fur day already. conker is such formative deeply impactful media for me, and part of why its retained that mystique is that it Shouldn't Have Been formative deeply impactful media...i honestly dont think this would have had the same impact on me had i been able to play it as a young child (not the least of which being that the ending is a Joke rather then a sudden affirmation of the consequences of all the Zany Events...perhaps a missed opportunity but u cant copy the forumla too exactly i supposed), but it is unquestionably a vastly superior game experience that dug up a bunch of comfy primal feelings thru association.

even if you're not one for the absurdly raunchy humor (there are basically zero jokes that arent just gross-out gags, but those are my favorite jokes in conker too so ig im just a Child) this is still very clearly one of the most joyful entries into this new canon of indie 3d platformers. the game Repeatedly Insists that u break it, and is happy to give u the tools to do so, and smartly keeps the dedicated linear platforming challenges that r potentially trivialized by the breaking to contained stretches. most of the game is simply soaring around vast and dense spaces, PURELY exploration focused, and feels in tune with my favorite aspects of this genre and of games in general. even more then the conker vibes, this is what put me at ease...while it might not have been As impactful, child me would have still be enamored with this, and its freeflowing vastly generous toolbox. even stuff like the low consequences for death just feed into this constantly bright, exuberantly happiness-inducing experience, there r never rly any Bad Consequences, its just a v safe raunchy gross space. ive played quite a few games in the past couple years i think are better then this, but none that have made me this uncomplicatedly happy. fart fart piss cum poop

one of the best 3d platformers ive ever played just is miserable to 100% especially without a guide. movement is so sick and the humor is genuinely funny unless u just dont like grossout humor. no way to track down any collectables youve missed other than just knowing that there is a single collectable in this giant ass hub world u gotta find, shocked how hard it is to collect everything in a collectathon.

replay, 100%. would Not Recommend This To Normal Ppl it broke my spirit. which i enjoyed but many ppl will not obviously HDJSHJSDH a complete joy and one of my absolute fave games ive played in the past few years

good game but not as good as a hat in time

Who is hungry for a fruit vomit, rotten egg, used tampon, antibiotic, cholesterol-filled pie? Anyone? Well you should be, because Hell Pie swings its way to the pantheon of "great, but not perfect" 3D platformers. Using your shackled cherub as a swinging mechanic sums up the level of humour presented. Occasionally juvenile, but downright hellish and disgusting...loved it! Think 'Conker's Bad Fur Day' meets 'A Hat in Time'.

Linear levels are separated by sizeable hub worlds which are separated by Sin Inc. - Satan's building of operations. All are filled with plenty of collectibles, refreshing gimmicks and typically humorous environments - from poopy sewers to the bowels of a beached whale-turned-restaurant. The linear levels really begin to plateau around the halfway mark and the level designs themselves start to diminish, particularly the Jungle levels which looked plain and forgettable. Aside from the final boss and Gluttony (literally the only two boss fights), there was a real lack of skilled challenge from a combat perspective which, given many of the punchy punchy upgrades, kinda feels pointless.

Fortunately the platforming, exploration and collecting are fun enough to make your visit to hell pretty damn memorable. Oh and the outfits are cute. C'mon BDSM!


the game is... alright I guess, the art style was kinda nice, some of the comedy made me chuckle, the platforming was good enough. all in all the game was fun enough to play for a bit and then forget about for a long while

Humor is extremely cringe and game plays like shit. Nothing is redeeming here, it's so bad.

Amazing game from a german Indie studio, 100%ed it for good reason, had to use guides for the last few collectibles though.
Very stupid humor, but incredibly fun.

An absolute blast of a crude 3D platformer, a la Conker's, with some fantastic movement and neat level design. My love was slightly dampened by a lackluster third world (It put me in mind of the Tarzan world from Kingdom Hearts 1, which is a very unflattering point of reference IYKYK) and a final boss that just kind of happens, but the overall vibe, and first 2 acts, carry this game into something that I really enjoyed.

a somewhat charming but janky platformer that brings u on a pretty sweet ass adventure, just to say fuck you in the end.

between the sometimes awful level design, bad map navigation, and random difficulty spikes, the charm and character are here but just like the office space in the game itself, it’s lacking something in every department.

So much of your enjoyment of this game is if you're willing to ignore how (to its credit, intentionally) disgusting it is. It's very Ren and Stimpy gross-out humor in, at least my opinion, a bad way. I was pretty willing to ignore it, even if it's very in your face at times but if you can't it will really weigh your experience down. Which is a shame, because everything else here is pretty great! Really fun movement, solid level design, and inoffensive combat that's pretty fun to demolish any enemy in your way. The movement is insanely freeing and gives you a TON of options, especially by the end of the game when you max out the skill tree. The little cherub you get "Nugget" lets you use him as a grapple hook and you can get up to 4 grapples + things like grappling straight up to gain height on top of various horns (think Hat in Time hats) that give you new abilities like gliding and sprinting. You can truly do almost anything you want if you think of it, and it's very fun to gain a ton of height or sequence break with well-timed grapples and such. The movement being as free as it is does kinda trivialize a lot of the platforming and level design though which can be seen as a negative, but it's really up to you how much you let that affect you. I found it pretty fun to create my own little objectives or limit myself to do things how they were intended to be done similar to like a Mario Odyssey. However, it's a lot more breakable and cheesable here and the intended solutions aren't quite as fun but that's also a pretty unfair standard to compare it to. I also wish there was some item that made collectables a bit more easier to find. Maybe after you beat the main game the horns that show you where teleporters and whatnot general locations are showed you the last few main collectables would have gone a long way. That or like a Spyro esque tracker where Nugget shows you the general direction of a main collectable. By the time I finished the game I was missing like less than 10 of each collectable but it just didn't feel worth following a guide to track down which exact ones I was missing.

I could see this being one of my all-time favorite Indie platformers if there were a bit more exciting and challenging platforming challenges. Even without skipping everything, it's just pretty simple (probably because they realized you can skip everything lol) and I would have loved some more interesting platforming gimmicks. There are murals you can eventually light up that give you small platforming challenge rooms, and these are pretty fun! There are just not a lot of them, and they're pretty quick. The biggest thing holding it back for me though is the general art style/humor. I think there's a select few people that this will connect with really heavily and more power to them, but for me I just actively disliked it most of the time. I never found it particularly funny and I just dreaded getting an ingredient and seeing the gross art for it. Still really fun, and I was generally having enough fun to be able to overlook that aspect but I'd be lying if it didn't hold it back for me a little bit.

Como plataformas en 3D es bueno por un simple motivo, la movilidad aérea que tienes. Es MUY amplia, y eso hace que moverte, algo que hacer todo el tiempo, sea agradable. Además, te permite hacer cosa que casi parecen que estas rompiendo el juego para llegar a sitios donde parece que todavía no puedes llegar, pero dudo que sea así, simplemente está muy bien pensado. Osea, con todas las habilidades, bien usadas, puedes estar como 20 segundos en el aire encandenándolas de forma inteligente. Solo por eso ya merece nota alta, ahora el resto de cosas.

Hay 4 coleccionables, a grandes rasgos. La moneda del juego para skins, que te la encuentras por doquier y solo pierdes 10 al morir (es tan poco que no tiene sentido ni que pierdas, lo normal es tener miles), dos para comprar ciertas habilidades que te dan mucha más movilidad, y otra que solo sirve para que avaricia te time, a grandes rasgos. se podría pensar que si esos dos coleccionbales son la forma que tienes de avanzar en la movilidad del juego, menuda mierda, pero no. Eso hace que los busques activamente e intentes llegar a ellos porque sabes que cada pocos de repente se abren puertas que estaban demasiado lejos de alcanzar. Por suerte sobran, no van justos, y puedes desbloquear todas las habilidades sin mirar guías ni nada.

El juego tiene un humor muy básico. Gore, mucha escatología, penes, mierda y vísceras por doquier... Estás en el infierno, es lo que hay, si eso no te entra puede hacérsete cuesta arriba.

Yendo de nuevo al movimiento, lo principal es que puedes balancearte donde desees, y con mejoras más de una vez. Además, con cada balanceo, si sueltas en el momento adecuado, subes un poco, permitiéndote moverte en vertical si eres lo suficientemente hábil. Me parece una idea cojonuda, y los niveles los reflejan, ya que la mayoría son muy verticales, sabiendo que si te lo curras puedes llegar a donde quieras.

El "combate" en si es malo. Es lo que hay. Los enemigos, como la moneda, reaparecen cuándo mueres o entras en otro lugar y nunca te van a matar, solo molestan. No es hasta la ultima pantalla donde 1 tipo de enemigo es mínimamente retante, pero rara vez te golpeará y, como todos, muere de 1 ostia. Pero no pasa nada porque en ciertos niveles muy concretos el juego te permite controlar armas.... y son MUCHO peores. yo no estoy acostumbrado a los shooters con mando, pero joder, eso está muy mal. Por suerte pasaba de las armas y punto, no es como si fueran necesarias. hasta cierta parte de la fase final, donde si lo son. En esa parte tuve que coger el ratón porque con el mando me era imposible.

Quitando eso, vas a morir casi siempre porque te estampes contra una pared o creyeras que llegabas, pero no, te quedes al borde. Reapareces cerca y a volver a intentarlo, el juego no penaliza en nada (10 monedas no es penalización, pues puedes conseguir cientos en nada de tiempo).

Muy divertido, humor grueso, coleccionables puestos en sitios muy buenos, y en general un plataformas 3D que entiende que el 90% del tiempo quieres tener control aéreo y "romper" el juego a placer. Los speedruns de este juego tienen que ser impresionantes.

Was having fun but got distracted by other games. I WILL return.

Hellpie is an excellent 3D platformer. Their method of running, jumping, and getting collectibles is peak. It does it so well. They give you so much to traverse these worlds with set obvious paths and fully expect you to take none of them. They know you’re going to fly across the screen in a strange, unhinged way as they give every opportunity to do so. Each level is a big playground with plenty of room to maneuver with smaller, more linear sections within. Some have fun and engaging challenges with a great platforming that doesn’t just go horizontally but vertically as well. Really testing your capabilities while not feeling impossible at any point. It is really fun taking on each section and feeling as though you’re outsmarting the system while doing exactly what they expected you to do. I also found the collectibles to be very well placed.I may just be thorough though as I love looking for collectibles. I managed to get the right amount to unlock any additional things I needed from them and had plenty to spare by the time I went back to the previous levels to get that 100%. All in all it’s the perfect 3D platformer.

Unfortunately it is an extremely imperfect game. What surrounds the gameplay is not of the same quality. I’m not gonna beat around the bush, the humor, the game's other selling point, is awful. I found practically nothing funny or redeeming. It just happened. Gross out humor is admittedly not my go to but I have found it funny in the past and just not funny here. Maybe I’ve outgrown it at my elderly age of 28. Most of the moments didn’t even elicit a light giggle. I had no reaction to most of these jokes. The one shining light was Nugget. My sweet baby boy. His naive optimism and innocence really kept me going. He was precious. The costumes, for the most part, were good too (mainly cause of Nugget).

It doesn’t just stop with the humor but most of the rest of the game is unmemorable. Not bad, just forgettable. Music was downplayed so much that I genuinely questioned while writing this if there was music. There is but it may as well be a backing track to a vacation slideshow video on your aunt’s Facebook. The levels, while having plenty of pristine places to platform, had no distinguishing features that left an impression. Even something as absurd as being inside a whale left no impact. I’ve been inside a mechanical sea creature in a 3D platformer before. Meanwhile, in this game inside the whale holds a restaurant that serves meat from the living whale that they mine out like ore on a cave wall is somehow the less memorable one? Yes! I forgot about it until I brought up a longplay of the game to check if the game had music (see 5 sentences ago) and happened to click ahead to the whale section (58:14).

The characters too just leave something to be desired. I don’t remember them. Talking to them seems like a waste. I get practically no information and definitely don’t get a joke worth reading. I just saw them as a waste of time. Of course not including my sweet baby prince, Nugget. Nate, the protagonist, is also a weak character. He’s there. Maybe that’s his point. He's just a worker and does his job. That’s it. Nothing more nothing less. If there is one other character of note, it’s Chef. But more so his ass. One gag with the serve window with just his ass in view, that gave me a chuckle. That was the one that did it. And not gonna lie, it was a nice ass too. Got a good view of it again during the climax of the game. And I was happy to see it. With that being said I have never once said before that an ass was a highlight of a game… Okay, that’s a lie but I’m trying to make a point. I should like more than just the ass.

Showing your location on the map and a mini map would have done wonders to the exploration. The linear levels are my favorite parts, plenty of fun platforming and good exploration. Fun platformer with crude adult humor like Conker.

This sucks tbh, ugly artstyle with ugly collectibles

I kinda had Hell Pie on my radar, and eventually I snagged it from a Humble platformers bundle awhile ago. Kinda expected it's humor as a crutch and a game second-nothing to write home about. Come to my surprise that its actually pretty damn good. It's a weird blend between A Hat in Time & Conker's Bad Fur Day and it works.

I loved how Nate & Nugget controlled. They felt like if Hat Kid had a grappling hook at all times which made exploration really damn fun alongside collecting goodies. I liked how each world was basically a hub world with plenty to collect and explore alongside containing sub-levels that were linear-esque challenges that also contained a fair amount of goodies too. Its nothing super challenging, but when you get the hang of the grapple, its really fun to just tear through levels.

The game's visual and dialogue humor is very reminiscent of Conker's Bad Fur Day. This game is raunchy and has some gross out elements to it. That type of humor isn't for everyone obviously, I mostly chuckled at the absurdity of the whole game, with some NPCs being literal shitmunchers and the Spongebob/Ren & Stimpy-esque closeups the game threw at you when collecting ingredients.

I do wish there were more bosses, this game only has two which is a shame. Overall, I recommend checking this game out, if you can get by its visuals/humor you're in for a fun time.

The best thing about this game is easily Nate and his moveset. As it grows it's really fun to figure out how to take the most advantage of it in any situation which makes navigating a bit more interesting. Having a grappling hook swing effectively everywhere really opens up a lot of opportunities. Sadly the game can't be too challenging as it also has to be beatable with the base moveset. So the only way you can have fun in mission levels is finding any shortcuts you can take.

The mission levels are just small portions though, most of what you are navigating are these hub worlds that have massive amounts of empty space that could have easily been narrowed down, and there are only 5 of these, with 3 of them having anything of note to do in them. I would have much rather had the sizes of these worlds cut by 33%. Or if the game were structured differently that there were just levels with many objectives in them rather than massive sprawling levels with only 6 main goals in them. Were it me I'd either add more goals or make the levels smaller. There's also permanently missable collectables in some sublevels which permanently missable collectables to exist in 2022 is absurd in my opinion.

The story is kinda like Conker's Bad Fur Day as everyone mentioned, so it's crude if that's your thing (but it's not really mine). It lacks the voice acting in key dialogue to really bring its jokes home, but I dunno if I would have done more than a chuckle or two even with that. I like how endearingly innocent Nugget is though which wasn't what I expected from his design.

If there was one thing I'd want it's definitely more boss fights. There's only three, with one being more of a midboss and one being a joke, but the final boss was at least good fun.

Hell Pie is an alright game, and if they were to make another that addressed some of this game's issues, I can safely say I'd be down for trying that out.

Conker's Bad Fur Day had a reason to exist. This, however, doesn't.

Hell Pie asks the question...."What if metal fans made a 3D Platformer?!"

I think the answer is that it mostly succeeds at being a really great time. While tolerance for its sense of fecal humor will absolutely vary, this game sports excellent movement that feels really responsive with its unique twist on grappling.

Its important to note I did run into a fair amount of bugs. Nothing game breaking but defiantly got in the way of my enjoyment at times. If your a fan of 3D platformers, or the band "Electric Callboys" I would consider this game a treat.

This game is currently in the Humble Choice for January 2024, and this is part of my coverage of the bundle. If you are interested in the game and it's before February 6th, 2024, consider picking up the game as part of the current monthly bundle.

Hell no.

Hell Pie has you play the Demon of Bad Taste, and Satan calls you randomly and tells you to go tell the chef, he wants his pie. That act somehow has you roped into helping get the ingredients for the pie, which also involves you picking up a cherub and platforming through various levels. The game tries to be humorous while giving players large levels to explore and search out various items that act as the goal for the player.

But this humor is so bad, you’ve already seen a demon’s butt, but that’s hardly the worst. There are so many cringe-worthy and depressing jokes. This game isn’t funny if you’re older than a teenager and probably not even that funny for them either. Yet it is the type of humor constantly on display. The levels too aren’t that exciting and even when they are, it’s just crass humor at best.

Pick this up if you want a weaker version of A Hat in Time or Conker’s Bad Fur Day, but let me also say I’ve heard this game compared to both of those, and honestly, I’m offended, this is so much weaker it shouldn't be in the same sentence as those titles. The gameplay isn’t awful, but the writing and level design make this hard to accept. All I could think is how Demon Turf has a similar theme with a focus on Hell, but better gameplay and writing.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/6IY4Gl2JdaQ

- Er diablo -
Mmm pues me lo termine recien y tengo más puntos malos que buenos, esta cosa es un intento de A hat in time × Conker que intenta imitar mucho el humor y crueldad de Conker pero a mi parecer les salio mal, es un juego que es muy morboso y que aveces me dio asco el juego por como estaba hecho su mundo xd.
El combate no me parecio nada espectacular y sus boss fights no me parecieron buenas peleas por ser tan simples y sin mucha alma :/

Lo mejor de este juego fue que Nugget te daba una movilidad muy buena en los saltos y que sus niveles por lo menos se me hicieron bien hechos para poder moverte entre ellos.

I have played this only for 22 minutes but that was enough to realize, that this is not my cup of tea. I believe there is a solid platformer in this, but the setting and humor don't do it for me.


Hell Pie has a lot going for it and a lot that just doesn't work for me. It's got tight controls and some great moves in the arsenal, but the moveset becomes almost too good for its own sake. Because moves are tied to a skill tree, the game doesn't have stages that are designed around a particular set of abilities. This means that upgrading and getting more uses of your swing move simply trivializes nearly every obstacle in the game. It makes the whole game feel pretty similar as a result, even when the stages are quite distinct in theming. On top of this issue, the game had an unusually high number of bugs. I even managed to soft-lock myself in one stage by dropping in item in an inaccessible location. Lastly, the humor really didn't work for me in this one. I'm no prude, but the gross-out humor was more genuinely gross than funny.