Reviews from

in the past


Kid icarus more like MID icarus...hahaha...

I joke, it's neat all things considered. Really just the NES game but better and in a gameboy cartridge. There isn't an enemy whose sole purpose is to steal your items anymore, so that's a huge win in my book.

i played this when i was younger because i was like ooh kid icarus i like uprising its more kid icarus how fun and i couldnt remember if it was actually any good so i just tried it again and got to the first boss, died, got sent back to the beginning of the level and gave up and i think thats pretty much all i needed to know

Just like the original, this hasn't aged well. The screen scrunch and lack of color make navigation difficult.

I've played every kid icarus except the one people care about!


For a 2d platformer on the gameboy, this game is pretty cool. Perfect level of difficulty with enough forgiveness that I never felt trapped or lost my patience. And the music is catchy too!

The only other attempt at the original games formula, Of Myths and Monsters is very similar to that first game. From the structure being identical, to the power ups being coped over, this is a game that essentially takes the original, and makes some adjustments, mostly for the better.

Pit's control is tighter, the game is a lot more balanced and powerups can be used in dungeons, which are way less painful than last time. The levels are more rewarding to explore and you can go back the way you came without it killing you unlike last time.

In game mechanics are clearer for the most part, and combat is still fun. I appreciate the better level design, but I still used a guide for dungeons, I just don't like this format, especially when the bosses absolutely suck this time. They take way too long to kill, do loads of damage and are just generally not fun fights. You can't even summon angels anymore to help. Powerups are also lost when you drop below a certain amount of health, so when you need them most you can't use them... great.

The final stretch is annoying, as the treasures you spend the game finding may not even be useable if you haven't got enough points. I still managed to survive, but this was very stupid.

Honestly this game is an improvement overall, helping this formula reach its potential. It's just that I don't think this alone makes for that great of a game. It still clashes with itself, not as badly, but it's a tricky recommend - 5.5/10

This game controls better than the original but loses its charm.

Una secuela que me pareció un poco superior a la entrega original, aunque ninguno de los dos me volvió loco. Algunos niveles se ponen un poco confusos y frustrantes, pero para ser de Game Boy no está mal.

Mechanically it's an improvement in some areas and really that should be all it takes for a simple game like this to trump its predecessor. Yet I still prefer the original with better music and visuals. The horrifying sun is a good treat for clearing the game.

Kid Icarus: Of Myths and Monsters is the forgotten sequel of the NES Kid Icarus, and I can pretty much see why. It is a game only made in the West never seen in Japan at all, it is never acknowledged in Uprising, and it is the black sheep of the trilogy.

But what are my thoughts on the game? Well, for one of my favourite underrated series, Myths and Monsters was a decent Game Boy title. It plays exactly like the first game did, only with a bit more screen crunch from the Game Boy screen. Upgrades are back through challenges, the shops are still here, and there's a new mechanic where tapping jump in the air allows Pit to float down with his wings, which is something the first game needed. The dungeons at the end of each world return too, but the bosses are a little more difficult than before.

This game deserves a second chance, maybe on NSO but we'll see.

They somehow made an even worse version of the already mediocre Kid Icarus. Such a waste, given the potential this series has.

Here are the pros and cons:
+ The game is decently challenging, and even though some complain about having to restart the level from the beginning, it actually makes you learn the game. Having mastered dodging the enemies and learning their attack patterns, learning the secrets and obtaining the upgrades, the game becomes quite fair in terms of difficulty.
+ Music is pretty good, on par with the previous game, and the enemies are pretty similar in terms of the design.
- Due to the limitations of Gameboy, the game suffers from slowdowns and texture shimmering.
- The game requires some grinding to get items in the beginning, while hearts are abundant in the end. Not having barrel in the shop to store bottles is quite a downside compared to the previous game.
Overall the game is quite decent, just fine for a short and challenging play.

a very cute GB platformer, can finally say ive played a kid icarus game.

Una buena secuela, teniendo en cuenta las limitaciones de la GB.

It exists and it's there. Barely considered canonical. Kid Icarus is a very unfortunate series with lots of potential that Uprising managed to pull off.

Esta secuela que poca gente conoce , en lo personal no se pierde de mucho, está bien aunque el gameplay es un poco pesado en lo personal.

Grind points or you'll be very handicapped later down the line. Yes this is real, yes this is dumb.

Pit moves better, and most of the levels aren't too bad, but my main complaint goes to the dungeons and bosses. A lot of the rooms in dungeons are the same 3 or 4 layouts repeating again and again which makes navigation tricky as you can't really make landmarks for yourself. The bosses meanwhile are massive damage sponges that take a gorillion hits to die, even once you figure out their patterns. I'm also not fond of Pit powering down as you take damage, it's very discouraging and would make me choose to lose a life rather than fight with my slow limited range arrows.

It's better than the NES version in some respects, but worse in more obtuse and frustrating ways.

Feels like a more generic platformer compared to the original game, but still plays decently.

Bitches like "I'm straight as an arrow" but if the arrow vanishes so early, you might want to consider a career as a sub...Kid Icarus GB only understood half of that, so it became a subpar sequel. In the process of ironing out things like bottom screen killzone, Icarus has lost its edges, and I... have lost my marbles. Let a man commit unalive 🗣🗣 the things that were added not only are minors not allowed to buy drinks and drink drinks, none of them have the people of Backloggd go "it holds up, underrated gem, pure unfiltered soul". Kid can hover for a few since his wings have upgraded to kfc wings, apparently. But I feel like it was artificially engineered in a lab to always fail spectacularly. The game didn't add minor things, our minor here grew up and is now completely drunk. Jill Stingray what have you served this kid??

Pit's lack of control sees an attempt to tip the scales as enemies are now easier to hit. The way the code works is that there is one arrow on screen at a time, so the closer you are to an enemy, the more you can assault the guy with unanswered work calls. While Pit is embracing his melee days earlier than Brawl, this leads to all of us trying it out on bosses. Do not mix up high risk high reward with braindead spam, my child. It is not economically viable either because bosses still have a comically oversized HP pool.. that you cant see anymore ofc. Schrodinger's health sure is a decision and to add fuel to the fire, Centurious don't help you in battle. You have just removed the most unique aspect of the game. Bruuuuh 💀 my army is now giving me wine to "heal" I see why he's drunk now. In broad delight?? (unsatisfactory)

This is one of the reviews where it's really hard to talk about the positives. It'd be a shame to end the streak here though. Ok the infinite side scrolling is kinda fun yay token positive thought. Glad they didnt get rid of shortcuts for eggplant chad no being an eggplant is still not economically viable. In regards to bosses again, I have not even said my final piece, some of the worst designed bosses I've come across in recent memories. I'll stop kicking a dying horse (opting to kick a dying minotaur) I guess it's easier with upgrades, but these training rooms have gotten even more hectic... please Gunpei Yokoi if you can hear me please save us recites incantation I guess my prayers haven't been heard lately, I didn't even know enemies could drop health im ngl.

As a wise man called Mega once said "if you liked Kid Icarus you'll be bussin with the myths and monsters" roughly paraphrased circa not long ago, this man speaks the truth I believe I am just too quirky too special you know. The NES one I end up liking more and more as I play and the GB one is the opposite, so I can't even recommend to play the first level of each to decide which one to tackle, I guess all I can muster is "list of sequels' war crimes: a thread 🧵".