Revisiting it now, it becomes playable once you unlock Toon Link. Subspace holds up in every way I wanted it to. Future Smash soundtracks are kinda cheating their way to superiority to Brawl's by including all of Brawl's and then some. I pretty much only prefer playing Ultimate because of objectively better game feel and a roster pulled straight out of Mugen.
My personal favourite Smash game. It might stink competitively or whatever but the amount of content to do by yourself or with others is wild. I'd spend hours creating stages in the editor and just jamming out in the record room. The campaign was very fun and replayable (especially with others) albeit a bit shallow.
So this one is an improvement from Melee in my eyes, although I have a feeling a lot of people would dispute that.
Tripping is now a mechanic. Great. That's just what you want in a movement based fighting game. No real online, but this hasn't been used against it as an argument for it only being 3 stars.
I like and enjoy the game. It features a nice aesthetic across all characters, the roster is huge, music and sound design is great. It really excels where it does well. The only problem is the pitfalls really do fall hard. The speed of the game, although more on pace with what's to be expected, is just slightly too slow. Characters were just outrightly unbalanced (looking at you meta knight) and it felt difficult to enjoy at times.
The single player mode though, is something else. Subspace Emissary is probably, the one single player mode I would put up there in fighting games, as single player modes are often overlooked, but the narrative and style is really strong, which is something that a lot of the games around the time lacked.
Tripping is now a mechanic. Great. That's just what you want in a movement based fighting game. No real online, but this hasn't been used against it as an argument for it only being 3 stars.
I like and enjoy the game. It features a nice aesthetic across all characters, the roster is huge, music and sound design is great. It really excels where it does well. The only problem is the pitfalls really do fall hard. The speed of the game, although more on pace with what's to be expected, is just slightly too slow. Characters were just outrightly unbalanced (looking at you meta knight) and it felt difficult to enjoy at times.
The single player mode though, is something else. Subspace Emissary is probably, the one single player mode I would put up there in fighting games, as single player modes are often overlooked, but the narrative and style is really strong, which is something that a lot of the games around the time lacked.
Brawl is a game that suffers from it's downgraded mechanics and much lower skill ceiling, however, it is still smash bros, and there is still a lot of fun to be had especially with the amount of content in this game.
There is also something to be said about seeing these beloved Nintendo characters in some of their most realistic and edgy looking forms.
There is also something to be said about seeing these beloved Nintendo characters in some of their most realistic and edgy looking forms.
Forever one of my favorite video games to ever touch earth, brawl truly has such a special place in my heart I will always be a brawl dick rider as long as I exist on this earth and I am not ashamed of it. I’m probably biased as hell towards this game because it was my first smash game and one of the very first video games that I ever played but holy shit this game makes me so incredibly nostalgic, brawl will always be remembered as having the best ost out of all the smash games. Nothing can ever top brawl’s main theme and final destination, the latin vocals are beyond perfect and transcendental. I fucking love everything from this game from the more dark rough art style to the stages and to the roster and the ost, but I think what we all can agree on being the strongest and most iconic part of brawl is of course subspace emissary. To this day I am still impressed and speechless with the intricate story that the cutscenes in subspace emissary were able to portray and narrate despite there not being a single spoken word of dialogue throughout the cutscenes. And just seeing all of your favorite characters from different universes and franchises interacting is just fucking amazing. I will never forget how much fun I had completing subspace emissary for the first time in third grade, coming home to play it every single day, and how proud I was of myself when I beat Tabuu. Brawl has some of my favorite bosses ever and some of the most memorable bosses ever, with Tabuu being one of my favorite final bosses of all time. Tabuu is genuinely such an impressive bossfight that is definitely on the much more harder side of bosses that I’ve encountered. Some of the clearest memories I have of my childhood are tearing up while watching that one Ness and Lucas subspace cutscene, as well as obsessively rewatching the trailers for snake and sonic. I played this game so much with my brother, cousins, and friends. I hold those memories so dear to my heart—it was always our tradition whenever my one cousin would come over to spend the night for him, my brother, and I, to do tournaments on brawl with specific rules set in place every time. I remember we would always have so much fun betting on which CPUs would win each match based on the level match ups. Those were seriously some of the best times of my childhood and I’d do anything to bring them back. Brawl is so important to me not just because it’s one of my beloved childhood games, but also due to the fact that it introduced me to so many other video game characters and franchises at the young age of 6-7. I love this game endlessly and its forever engraved into my heart.
A decent rumble arena brawler that despite not having as tight controls as its predecessors, it features a lengthy enough campaign mode for a more than welcoming crossover party which hasn't been equaled since as far as I'm concerned. Its many trophies also make for a decent chunk of challenges outside the main multiplayer mode, not to mention the arena builder and some easter eggs.
I mained Ike in this one! But then it turned out Sami, who I didn't know as well at the time, turned out to also main Ike and I was weird about it!
I'm very weird in fighting games, or in games with distinct classes. I'm extremely rigid about who plays who, like, not just me but everyone needs to have a main they're associated with. Otherwise we're not unique people; it'd be like two characters in a shonen anime having the exact same attacks. Rubbish.
I don't like being like this and I'm deeply ashamed that I still haven't gotten over it. Subspace Emissary is fun
I'm very weird in fighting games, or in games with distinct classes. I'm extremely rigid about who plays who, like, not just me but everyone needs to have a main they're associated with. Otherwise we're not unique people; it'd be like two characters in a shonen anime having the exact same attacks. Rubbish.
I don't like being like this and I'm deeply ashamed that I still haven't gotten over it. Subspace Emissary is fun