Tchia was such a cute time, with an engaging twist on a tired open world formula. Shapeshifting into basically anything made traversal in the game pure joy. Exploring the island and its inhabitants inspired by New Caledonia has very unique vibes and it’s refreshing to experience something wildly different from the grim and brutal open worlds you usually explore. Tchia does a lot of cool things, but in the end only offers just enough for a rather short trip to its island. That’s not a bad thing, especially in times where open worlds usually are heavily bloated.
Nice game, it feels great to experience something different today where all the games feel the same in some way. The story is ok, what really carries the game is the gameplay, which is very unique compared to today's titles. The only downside of this game is the performance, the PS4 experience is not as great as the PS5 or the PC one because it seems like this game was not well optimized for this generation.
Um jogo muito bonito visualmente e bastante divertido nas primeiras horas, a habilidade de se transmutar em animais durante a sua jornada é bastante divertida, porém, o jogo peca em um sistema de recompensas, já que suas tarefas secundárias pelo mapa só te dão itens visuais e suas duas únicas melhorias no jogo não te deixam mais forte pois o sistema de combate é bastante repetitivo e maçante, você precisa se transformar em itens explosivos e para achar eles é um porre.
Se o Game tivesse um objetivo além das missões principais (q são curtas, vc deve zerar em menos de 7-8 horas sem nenhum esforço) ou algo que fizesse você querer evoluir antes de completar as missões, seria um jogo mais completo.
Como eu disse, é divertido, pegue numa promoção ou jogue de graça se tiver alguma oportunidade.
Se o Game tivesse um objetivo além das missões principais (q são curtas, vc deve zerar em menos de 7-8 horas sem nenhum esforço) ou algo que fizesse você querer evoluir antes de completar as missões, seria um jogo mais completo.
Como eu disse, é divertido, pegue numa promoção ou jogue de graça se tiver alguma oportunidade.
what a delightful game! a beautiful crafted love letter for the people of new caledonia. while this game repeats the same problems that plague open world games (albeit they thankfully scaled this game much smaller scale so its not too bad), the story and characters what what truly shines. if you have a spare 10 hours, please give this game a try!
Tchia é uma linda carta de amor dos desenvolvedores a seu país, levando muito da cultura da ilha para o mundo todo. Um mundo aberto bom e bonito, com uma mecânica de movimentação bem divertida e interessante. Em algumas partes pode ficar bem repetitivo e tive alguns bugs (nada muito absurdo). Mecânicas legais, história boa, combate bem mais ou menos, com muitas inspirações em outros de mundo aberto como Zelda BOTW e acaba sendo um jogo bem Ok.
Fofo, divertido e com uma ótima trilha sonora. Tchia é relaxante em quase toda sua duração, onde o foco é desfrutar de seu mapa e da cultura que ele se propõe a criar e retratar. Sua história é simples, bem humorada e curta, não deixando a bola cair em momento algum. Porém, ele parece querer ser mais do que é, principalmente por sua inspiração em BotW, mas nunca alcança tal ambição. Seu mapa aberto parece grande, mas é bem vazio pela quantidade de mato. A mecânica de assumir objetos e seres vivos é muito divertida, mas só começamos a ter algum tipo de desafio em sua reta final. É um belo jogo que lembrarei no final do ano, mas não conseguiu me marcar.
This is an interesting little thing. It's a game "inspired by New Caledonia" which is neat on paper and I appreciate wanting to do something about where you're from but it kinda fell flat to me. What about New Caledonia are they trying to get across? The game, while inspired by it, actually says they don't reference any part of the people or the culture directly. Instead we get a story about a magic girl who can possess things. That's fine in its own way but when I hear your game is inspired by your culture I get excited to learn more about it. Are there hints of it in the game? Do New Caledonian people like to sing in groups? Are the offerings you make to speak with important people part of New Caledonian culture or is that just the game lore? The closest I got is that the girl speaks in Drehu which is neat but I kinda have to just take the game's word for it rather than them diving deep into it. I just wish they did more with it instead of them hoping I look more into it on my own time after playing this, which is how it comes across.
You might be reading this and thinking I'm being too hard on it for not delving deeper into its inspiration. Maybe it "doesn't matter". That's fine. It felt like it was going to be important to me but let's set that aside. What we're left with is a story about a girl with magic who has to save the land from bigger magic guy. It's a story told countless times and, without the deeper context on how it relates to New Caledonia, is something kinda dull and done better.
So what about the game? This is where I compare it to a few other games that are all better than this one. Mind you, this game is fun enough. I enjoyed playing this mash up of Breath of the Wild and Mario Odyssey. That's basically what it is. You run around an open world and possess things. The possession mechanic is neat and works well enough. I wish they had been more creative with it though. You mostly just possess things to move them. You can make some animals poop. That's kinda it though. You can't possess people or possess things to move in ways that are unique or add a layer of depth to the gameplay. It's also the only way you can really attack in the game though you aren't in combat very often.
Ultimately it kinda felt like Psychonauts to me. Not with a good story and interesting characters but in the feel while playing it. It was neat to play around with the possession even though its a bit limited. I really enjoyed exploring the island. There's a ton of extra little things to do like time trial races around the island both as yourself and as the animals you can possess, diving challenges, cosmetics to both find and win in claw games. I think the best gameplay part of all were the shrines. Shrines have like enclosed challenges that you have to get past to extend how long you can possess things for. They were a really fun aspect of the game, almost like standalone levels vs the games more open nature.
So yeah, this game is alright. I wish they would have pushed the cultural stuff way more heavily. The actual story is fine but kinda predictable. It plays like less interesting but more graphically polished PS2 game right down to the weirdly long load times. Ultimately fine enough for a few hours if you have PS extra or get it for VERY cheap but not really a thing I would recommend to anyone. It's just kinda there and there's a world of better games to play.
You might be reading this and thinking I'm being too hard on it for not delving deeper into its inspiration. Maybe it "doesn't matter". That's fine. It felt like it was going to be important to me but let's set that aside. What we're left with is a story about a girl with magic who has to save the land from bigger magic guy. It's a story told countless times and, without the deeper context on how it relates to New Caledonia, is something kinda dull and done better.
So what about the game? This is where I compare it to a few other games that are all better than this one. Mind you, this game is fun enough. I enjoyed playing this mash up of Breath of the Wild and Mario Odyssey. That's basically what it is. You run around an open world and possess things. The possession mechanic is neat and works well enough. I wish they had been more creative with it though. You mostly just possess things to move them. You can make some animals poop. That's kinda it though. You can't possess people or possess things to move in ways that are unique or add a layer of depth to the gameplay. It's also the only way you can really attack in the game though you aren't in combat very often.
Ultimately it kinda felt like Psychonauts to me. Not with a good story and interesting characters but in the feel while playing it. It was neat to play around with the possession even though its a bit limited. I really enjoyed exploring the island. There's a ton of extra little things to do like time trial races around the island both as yourself and as the animals you can possess, diving challenges, cosmetics to both find and win in claw games. I think the best gameplay part of all were the shrines. Shrines have like enclosed challenges that you have to get past to extend how long you can possess things for. They were a really fun aspect of the game, almost like standalone levels vs the games more open nature.
So yeah, this game is alright. I wish they would have pushed the cultural stuff way more heavily. The actual story is fine but kinda predictable. It plays like less interesting but more graphically polished PS2 game right down to the weirdly long load times. Ultimately fine enough for a few hours if you have PS extra or get it for VERY cheap but not really a thing I would recommend to anyone. It's just kinda there and there's a world of better games to play.
easily one of my favorites of the year. awesome flow state, learning to backflip out of a bird possession and land perfectly on top of a tree is so satisfying and endlessly chill with a bit of weed and a custom playlist. a collectathon that’s more than just a collectathon, each run for a map blip feels like a little self driven adventure.
loved matching outfits to my goals, diving suits and cave exploration beiges. special one here.
loved matching outfits to my goals, diving suits and cave exploration beiges. special one here.
This game is a delight, being able to just run around and sale around with basically no "failure" state. Even once there's enemies the worst they do is just put you in a cage that you can immediately escape from anyway. It's an extremely stress-free type of experience. Everything looks great. There are some very killer musical tracks, and the environmental sounds are excellent.
I guess the worst I can say about the game is that the controls are a little wonky, a little too floaty maybe. You don't generally have to do any careful platforming, so it's not a deal breaker for me.
This is an absolutely excellent "short game" experience.
I guess the worst I can say about the game is that the controls are a little wonky, a little too floaty maybe. You don't generally have to do any careful platforming, so it's not a deal breaker for me.
This is an absolutely excellent "short game" experience.
Really cute little game! A ton of fun mobility options with your boat, hand glider, and the ability to become birds, deer, fish and so much more.
Playing a game based on a culture and country that has seen basically zero representation so far (New Caledonia) was a wonderful breath of fresh air, jumping into their myths and experiencing their traditions was a ton of fun.
Speaking of fun, the game has a really silly but effective way of humor, made me laugh a few times and smile a whole lot more.
THe last act unfortunately drags the game down a good bit, in which Tchia moves away from the rewarding, free flowing Island exploration and towards three big weirdly forced stealth and combat encounters, that can be cheesed with your guitar powers (playing your guitar makes cool stuff happen, how much more of a sales pitch do you need) but were still a tedious break from what made the game fun up until that point
Playing a game based on a culture and country that has seen basically zero representation so far (New Caledonia) was a wonderful breath of fresh air, jumping into their myths and experiencing their traditions was a ton of fun.
Speaking of fun, the game has a really silly but effective way of humor, made me laugh a few times and smile a whole lot more.
THe last act unfortunately drags the game down a good bit, in which Tchia moves away from the rewarding, free flowing Island exploration and towards three big weirdly forced stealth and combat encounters, that can be cheesed with your guitar powers (playing your guitar makes cool stuff happen, how much more of a sales pitch do you need) but were still a tedious break from what made the game fun up until that point