Reviews from

in the past


Tchia possui vários elementos de Zelda, com uma história bem emocionante, o mapa é lindo e vc com certeza vai se apaixonar por Nova Caledônia e as historias que os personagens contam. A mecânica de se transformar em animais é incrível. Se vc quiser fazer tudo no jogo vai ser cansativo, o jogo possui muitos colecionáveis e pequenos desafios que depois de um tempo comecam a ficar repetidos, mas isso nao anula os pontos positivos do jogo.

What a pleasant surprise. Tchia's designers and artists wanted to include so many things in this game. Chapters often conclude with a musical sequence, the sunsets are always vibrant, and the sailing is blissful. Diving for pearls from your boat would make for a pretty decent small game on its own. So would racing around as deer, a pigeon, or just a person with a glider. While it would have been nice for some of Tchia's many powers to be more relevant to missions, they're all plenty of fun.

Complete playthrough. A beautiful tribute to New Caledonia and its culture, Tchia sadly didn't particularly 'click' with me. There's a decent supernatural story to play through and some emotional story encounters, but the core open-world gameplay overall just felt rather dull. Even making use of the possession mechanics, it takes far too long to travel from place to place, with little of note to find between points of interest. I understand the reasoning behind not including a precise location on the in-game map, being to encourage exploration, but in practice this just leads to a more frustrating experience than necessary - there are other, better ways to achieve this (look at the recent Zelda games, as an easy example) - and led to this being a relatively rare example of a game that I won't be trying to 100% for a reason other than difficulty. There's still a decent game here that I'm sure plenty will enjoy, it's just a bit disappointing to me having heard positive things about it before playing.

i don't wanna rate or review this game traditionally cause i didn't get very far, HOWEVER i do need an outlet to say that the PS4 version is very unoptimized and i wouldn't recommend picking up that version. framerates are choppy and character models look stiff. i get that it wouldn't get as much attention as the newer platforms, but also if you're putting out a physical "special edition" of a game it should at least be adequately optimized. this is the console that runs The Last of Us Part II; there's no decent reason why it couldn't run this at stable, presentable performance.

I've played many games with better gameplay, better mechanics, and better writing, but I have rarely played a game that exudes as much joy and passion for its subject matter as Tchia. This game is everything that it sets out to be: a love letter to New Caledonia, making it a joy to play, despite its underwhelming mechanics


Tchia is a beautiful tribute to the tiny nation of New Caledonia. The developers have built a gorgeous world that is bustling with personality and quirks attentive to New Caledonian culture. The music and use of native language were aspects I found to be particularly effective. Unfortunately, I did find the overall pace of Tchia dragged at times. In many ways, this charming world is undermined by bloat and haphazardly scattered map markers or upgrade economy. Similarly, the strong and heartfelt story Tchia tells is held back by redundancies in the gameplay loop and sequences that are dragged out without purpose. Traversal in Tchia is also laborious. The game has limited fast travel locations and frequently tasks players with lengthy travel, but does not provide ample means for efficient transportation.

Tchia is an impactful game that I would recommend without hesitation, but the initially charming gameplay loop overstays its welcome. This game truly wears its heart on its sleeve, and is an inspiring tribute to a pulchritudinous landscape and endearing culture.

I actually liked this better than TotK. Cool that you could skip certain parts of the game…I should go back to it. The stacking rocks mini game frustrated me to no end. That’s a stupid criticism, but set the tone for me feeling this game was just average. Probably not fair…

A game that initially looked like a Cozy "Breath of the Wild" in the trailers, but then turned out to have its own identity. Actually, Tchia has a lot of things that I really like. The story has a certain charm and some scenes are unusually grotesque in places. I also find smaller gameplay ideas such as movement, whether through transmigration or on a ship, exciting. Unfortunately, Tchia never manages to use these conceptually strong ideas in a correspondingly wonderful way. Monotony quickly sets in due to the repetition of the same tasks and the usual Ubisoft-esque world design, and Tchia becomes a mere collection exercise apart from its main missions.

Game play is a little limited but the vibes were very real and it made me want to play outside and climb trees, so I did.

Really great score, great idea, and the best movement system in any game ever!

Playing a Ubisoft style Open World thing without being bogged down by SYSTEMS is just really chill! I'm sure the story is great but I lost interest in it so quickly sadly.

Won't win any awards but it's just really... nice! (Also it's obvs got a great Dev story behind it)

After about 30 minutes with the game, I had to give up. It controls so poorly. It feels, and also kind of looks like a game made in Dreams. Not at all what I expected. I understand you get different movement options as you go along, and those seem neat - but I have no desire to play more to get to them. After stumbling around for a bit and reading some dialogue, I was prompted to play an instrument. Cool! Yikes, it was also not engaging whatsoever.

I feel bad because it's clearly a game made from the hearts of the developers, but it plays so poorly that I just can't see anything redeeming about it.

This was a fun game. Great sailing music, neat fighting style, just a nice frolic.

É uma experiência bem gostosinha e relaxante. Além de uma baita mergulho na cultura da Nova Caledônia.

As mecânicas de locomoção e exploração são muito satisfatórias. O único erro é quando tenta criar atmosferas de combate que não funcionam.

did breath of the wild let you rocklaunch and turn into fish and birds and shit no i don’t think it fuckin did

This review contains spoilers

For the developers, it seems that the concept of Tchia came first while the actual game elements came at a very distant second. Exploring the game’s version of New Caledonia is by far the most rewarding part of the experience and it stands out as a wonderful little open world.

While the transform mechanic is exceptional, the game fails to truly expand upon the mechanic beyond being able to shoot things at enemies, a concept that they take from bandit camps dotted around the world, all the way to a gloriously tedious trek through large enemy encampments at the end that sours the experience. The game becomes work, and I honestly just wish they poured all of their collective hearts into the exploration or found ways to incorporate conflict better than standard AAA “clear the enemy camp” tropes.

The story has the quality of an old wive’s tale which I like, though. I just found the game too simple to be drawn out to this length.

A very cute albeit flawed, game about exploring a small open world with the ability to possess anything. Loved most of it, but some things feel quite rushed and under utilised, like the different abilities of the animals which are only useful for the (really fun) treasure hunts.

Huge shoutout to the devs for having native voice acting. I love seeing more languages than English spoken in games and it really elevates the experience. Oleti Awaceb for this wonderful little experience.

Très mignon, fait découvrir des plats, la langue, faune et flore

While I haven't finished this game, I may come back to it at some point because it was actually pretty good. It has similarities in gameplay to a lot of open world games (especially Breath of the Wild), but tells a story of a culture I had never heard of before and does so in a fun way. I would recommend this game to those who want a fun indie experience that has a cultural personality that you might not have experienced before.

Its a completely unoriginal open world Ubisoft like game, with a bunch of boring fetch quests and maps with countless icons. Paste a pretty boring story onto that formula and its just an average game that relies way too heavily on dated game mechanics.

This was a fun and charming game and was the last thing I played in 2023 before my year kinda went to hell so it was a nice, positive memory for me. I'd love to see more games like this in the future. Easygoing, AA type experiences are desperately needed, in my opinion.

I had a great time with the music and the cultural aspects of it, but at some point I stopped having fun. It started feeling a bit errand-runny to get around and complete objectives. Still super cute though

A “cozy” Breath of the Wild” that adds some unique gimmicks to it that helps it stand out. Morphing into objects or animals was cool and you could chain some funny events with it. The story got surprisingly dark and I liked the cultural roots behind a lot of things in the game. Something I really appreciated was the photo mode which had you use a real looking camera where you had to actually develop your photo as well which was a nice touch. Ultimately by the end I was a little burnt out on it but it’s still a good game if you’re into these types of open world games.


Tchia is a chill adventure game. When you're exploring the islands, it's easy to forget everything else.

Until you do a story mission then holy yikes, this game is dark. I was surprised a couple of times but that is not a negative. It has humor and hope to balance the unpleasant antagonists.

Tchia does a great job giving you freedom to explore. It was fun gathering the many collectables because you can fly, sprint, swim, and hunt for treasure chests. It didn't feel like a chore. The collectables were the right amount, plus different variety. The mini games are satisfying too.

Tchia felt very inspired by Breath of the wild and Wind Waker, but fell a bit short due to the mechanics of the game not being utilised to its full potential. The game had an amazing mechanic that allowed you to turn into any animal or small object, but you really never had to use it to actually beat the game or solve (almost) any puzzles. Worth playing if you've got ps plus extra. Visuals and music are stunning. This is more of a game for people who enjoy photo mode (and I don't mean that as a bad thing).

There's nothing really bad about the game, but I can't say I had much fun with it either.

Cheguei até Tchia pela acessibilidade que ele teve no lançamento, antes disso não tinha ouvido falar sobre ele. Cheguei sem saber o que esperar e me surpreendi positivamente.

Todos os aspectos da jogabilidade são prazerosos e colaboram para a experiência contemplativa que o jogo oferece, exceto o seu combate, na minha opinião o combate é dispensável. Os conflitos talvez poderiam ter sido resolvidos de outra forma e talvez usando até outro mecanismo que o próprio jogo apresentou.

Mas é um jogo divertido e muito bonito, consigo sentir a paixão de quem fez em retratar traços de uma cultura própria e única. Ele traz isso nas suas cores, músicas, diálogos, história e personagens.

Você não esperava que esse jogo poderia te surpreender.