6PMinHell
BACKER
1981
1981
(Atari 50)
Tempest is probably my favorite vector based game - playing this for the first time at Galloping Ghost on bright original hardware was a mind-blowing experience - it's amazing how sharp and readable it is on a tube tv - something that's really hard to emulate even with modern 4k. With that said, emulation is very good and the tube shmup concept is really awesome.
Tempest is probably my favorite vector based game - playing this for the first time at Galloping Ghost on bright original hardware was a mind-blowing experience - it's amazing how sharp and readable it is on a tube tv - something that's really hard to emulate even with modern 4k. With that said, emulation is very good and the tube shmup concept is really awesome.
1981
1980
1981
1980
1979
1974
2022
1979
(Atari 50)
When they say video games used to be for nerds, they really meant it huh. This is a really cool little vector based ship landing game with a lot of precision needed to land just right without crash landing or as the game says "creating a two mile wide crater". I found the dry sense of humor to that line as well as the line when you land too hard and get stranded pretty amusing. Vector graphics are amazing on original hardware too if you can find it.
When they say video games used to be for nerds, they really meant it huh. This is a really cool little vector based ship landing game with a lot of precision needed to land just right without crash landing or as the game says "creating a two mile wide crater". I found the dry sense of humor to that line as well as the line when you land too hard and get stranded pretty amusing. Vector graphics are amazing on original hardware too if you can find it.
1978
(Atari 50)
Out of the three variants (Cavity Breakout which has pockets where extra balls can be released, Double Breakout with two paddle rows and starting with two balls, and Progressive Breakout where over time the rows of blocks lower towards the paddle in an endless challenge) Progressive Breakout was probably my favorite - it is the only one that feels really dynamic. It's clear how the rows descending towards you was an inspiration for games like Space Invaders. Overall breakout is breakout, but there's much better versions out there.
Out of the three variants (Cavity Breakout which has pockets where extra balls can be released, Double Breakout with two paddle rows and starting with two balls, and Progressive Breakout where over time the rows of blocks lower towards the paddle in an endless challenge) Progressive Breakout was probably my favorite - it is the only one that feels really dynamic. It's clear how the rows descending towards you was an inspiration for games like Space Invaders. Overall breakout is breakout, but there's much better versions out there.
1977
2022
2022
1972