Pac-Man but this time he has a gun.

The maze variety was cool but usually ended up being more frustrating than exciting - I like that you can continue where you left off though!

(Atari 50)

Tempest is probably my favorite vector based game - playing this for the first time at Galloping Ghost on bright original hardware was a mind-blowing experience - it's amazing how sharp and readable it is on a tube tv - something that's really hard to emulate even with modern 4k. With that said, emulation is very good and the tube shmup concept is really awesome.

(Atari 50)

Centipede is a good game, but it's much more fun with a trackball.

(Atari 50)

When it comes to Warlords, I'm no Joseph Kony.

Jokes aside, this game is really cool, especially with multiple people but I'm terrible at it.

(Atari 50)

Nearly as simple but somehow twice as addictive. It's incredibly satisfying to take down a swarm of killer satellites.

(Atari 50)

Missile Command freaking rules, whether you're playing it on original hardware with a trackball or with a mouse/controller. Holds up super well with a steep difficulty curve and bespoke strategy.

(Atari 50)

Love me some Asteroids, simple and addictive. Play this and the later variants on the vector hardware if you get the chance!

(Atari 50)

It's Simon Says, what more is there to say?

(Atari 50)

Cool little homage to vector graphics, pulling gameplay directly from Asteroids, Lunar Landing, Solaris, and Tempest, seamlessly jumping from one to the next. Digital Eclipse did a great job emulating the coolness of vector graphics here.

(Atari 50)

When they say video games used to be for nerds, they really meant it huh. This is a really cool little vector based ship landing game with a lot of precision needed to land just right without crash landing or as the game says "creating a two mile wide crater". I found the dry sense of humor to that line as well as the line when you land too hard and get stranded pretty amusing. Vector graphics are amazing on original hardware too if you can find it.

(Atari 50)

Out of the three variants (Cavity Breakout which has pockets where extra balls can be released, Double Breakout with two paddle rows and starting with two balls, and Progressive Breakout where over time the rows of blocks lower towards the paddle in an endless challenge) Progressive Breakout was probably my favorite - it is the only one that feels really dynamic. It's clear how the rows descending towards you was an inspiration for games like Space Invaders. Overall breakout is breakout, but there's much better versions out there.

(Atari 50)

Pretty cool little early top down racer. It's easy to see the lineage from this to something like Super Off-Road. Simple but fun (and impressive for eight player gameplay in '77)

(Atari 50)

A nice little modern breakout game. Retains a lot of the classic breakout feel while adding a bit of modern flair. Not particularly complex but a fun little game nonetheless

(Atari 50)

A flawed but interesting four player update to Tank, with a cool capture the flag mode, ice floor options, turrets, and alternate weapons. Ultimately still feels pretty dated and boring to play but a novel update.

1972

(Atari 50)

Pong is a game I think everyone in 2023 respects much more than they actually enjoy. Quite boring, but the context of how the sounds came about and the story of the busted bar pong overflowing with quarters was enertaining