Legends of RenderWare
Despite being the inventors of the Crash Mode, the most impactful thing Criterion Games ever did was likely the engineering and extensive licensing of the RenderWare engine. Prior to the popularity of Unreal and Unity, developers would often dedicate extensive portions of a game's production creating bespoke engines for the project. Depending on the developers' intentions, the production of widely adaptable game engines made this an optional part of the process. RenderWare was one of the biggest early successes in this shift, and was utilised in over 200 games. These ranged from widely-beloved system selling hits, to obscure fan favourites, to some of the most slapped-together shit you've ever heard of. With this list, I'd like to shine a light on this variety.
60 Games
3 Comments
Didn't know RenderWare was the work of Criterion. Those guys were ahead of the curve, shame on EA for turning them into a minor studio to help with bigger releases.
A truly magical time. W for Killer 7 and Obscure.
Dreamboat
3 months ago