why does this game have a literal hour's worth of a dot moving on the map

When this game is good, it's really good, and then the rest of the time it's conveniently knocking Akane out so she can't explain the puzzle to you.

My experience with ZTD is irrevocably tainted by fan expectations from sources outside the series canon, so I'm definitely a bit biased, but I would say it's a pretty okay game in isolation, just not a satisfactory conclusion to the trilogy. The game dances around 999 spoilers for some reason (?) despite basically explaining the VLR endgame to you within the first hour, so those returning characters don't get the full resolution they could have had. I do mostly enjoy the new characters and I think there's something to love in here regardless.

Play it for Junpei stomping out the store animation

The final route doesn't really hold up, but everything leading up to it is so damn good it didn't really make a dent in my overall enjoyment. I love werewolf setups and it's fun to puzzle it out each route, and Revelation Mode is a really cool addition if you want to revisit the story (and I wish more mystery games had something like it). The localization is fantastic and handles all the cultural references and kanji trickery well. I want to put Haruaki in a petri dish and study him in a lab.

I hope the person who said "hey, you like math, right? you'd like 999" knows what they did to me. I haven't been normal in 8 years

Anyway, play this on DS if you're able. I love the port's voice acting but the structure genuinely diminishes the game's impact, and the added dialogue for ADV mode players is awkward at best and undercuts tense moments at worst.

This is one of those games I can't properly shill without giving it away - but it is so, so much more than the haha funny bird game

There's something really appealing about the jarring contrast between Paradise Killer's colorful vaporwave aesthetic and the brutal reality underneath. I really enjoy the cast and the bonkers lore, as well as the way the game encourages you to piece everything together yourself and decide who's guilty. That said, I wish the trial itself was a bit more dynamic - as much as I enjoyed the investigation portion, just running down your list of evidence at the end feels a bit underwhelming, not to mention the general lack of interaction between the other characters. Still absolutely worth the ride (and the credits theme!) - this game really made me sit on the way it tackles corruption and criminal justice.

Banger soundtrack, unique and super slick animation style, fantastic mystery, top Pomeranian.

This game rivals 999 in terms of my enjoyment: a fantastic cast, heartrending story, an incredibly satisfying mystery to piece together, and a really cool aesthetic. Aiba is there.

Not necessary in the slightest, but IMO playing Zero Escape first elevates the experience w/ the way it plays off your expectations.

Despite the incredibly clunky gameplay and lackluster localization this is still a really charming game: the story has a lot of heart and features one of my favorite takes on a classic Uchikoshi twist. Take's character designs are great and the soundtrack is fantastic.