29 reviews liked by AKIPOmelette


This review contains spoilers

Yakuza 6 ends with Kiryu refusing the Daidoji's hush money instead promising them he'll disappear completely and "die" for them so that the orphanage can finally live in peace.
Cool, great ending.
This game starts with Kiryu being a Daidoji agent who is held prisoner by the faction with them actively threatening to murder the orphanage at every turn... How did we get here? None of this was mentioned at the end of 6. Why do the Daidoji have him walking around town when he is supposed to be dead? What does the supposedly super powerful shadow government even get from having Kiryu as an agent when he obviously doesn't wanna corporate?
The Daidoji faction suffers the same fate as many other Yakuza/LaD antagonists where they're presented as super intelligent and cunning but in reality are just dumb as shit.
The rest of the story is just Yakuza 7 dlc that tries to explain how Kiryu was able to show up in that game. At only 5 chapters long the game is quite short but the issue is that those 5 chapters are padded to hell and back with uninteresting, fetch quest level tier content.
The Akame network and to a lesser extent the Castle are complete inconsequential slop that is just there to stretch out ~2 hours of content to ~15. Even in universe Kiryu just helps out with the Akame network because he has nothing better to do while waiting for her to bring him to the Castle. You could remove both of them and Nishitani and the narrative would not be impacted.
The Watase family buys Kiryu's freedom -> They welcome Watase -> Shishido betrays you etc.
On that note, Shishido's betrayal as a whole feels so flat. His introduction is cool and instantly paints him as a big player in the story but for the rest of the game leading up to the betrayal he is just a minor character that even Kiryu doesn't care about. Him representing the old yakuza who don't want to/can't move on from the life also feels redundant because it's stuff 7 already touched upon which again further cements Gaiden's lack of identity or originality.
His fight is pretty sick tho.
At the end both him and Nishitani are taken in by the Daidoji to become agents (again not sure why they do this shit) probably never be to be seen again. At this point I'm hoping the Daidoji faction as a whole just magically disappears from the series.

It's never explained how Kiryu was able to show up in the later part of 7 wearing his iconic red-white suit and fight Kasuga at the Geomijul hideout. Not surprising because clearly none of this was planned and it makes 0 sense.

The combat is certainly better than Yakuza 6/Kiwami 2 but the Dragon Engine is still as janky as ever. It's hard to really put into words but everything from hitbox/hurtboxes to attack interactions just feels so insanely inconsistent. Every time I revisit the older titles I am instantly reminded how much more functional the combat used to feel.
The new Agent style's main gimmick are the 4 gadgets which were cool at first but you quickly realize just how useless they are.
Both drones and firefly don't synergize with Kiryu's gameplay whatsoever and straight up just suck. What even is the intended gameplay pattern with them? Am I meant to run in circles and spam drones for mosquito damage? How do I prevent the enemies from just walking outside the firefly blast range? They're fun ideas but poorly thought out.
I straight up forgot the rocketboots or whatever they're called even existed.
This only leaves the spider, which you'd think would really come in clutch with how much the enemies love to block but uh oh it doesn't work on bosses, elite enemies and bigger enemies (not sure what the exact rules are) and the spider's AOE capabilities are outshined by Extreme Heat Mode making all 4 gadget essentially useless.

While the ending scene is really well done and it alongside Kiryu's and Hanawa's bond are the highlights of the game, it in no shape or form justifies a 50$ price tag.
Gaiden's existence and Kiryu's inclusion in 7 just spit on Yakuza 6's ending and show RGG's inability to close out the "Kiryu saga" and move on.

After playing Infinite Wealth I can say that Gaiden is completely pointless and Yokoyama is incapable of planning anything.

The best game in the Rance series, the best game Alicesoft has made, and a contender for the best game anyone has ever made, really. A grand love letter to Japanese games of all sorts with impeccably tuned, consistently rewarding gameplay and a story of truly brobdingnagian scale. It also manages to have the best soundtrack in the series, despite neither Dragon Attack nor Shade being involved.

Play this, but make sure you play the rest of the series first.

Recomiendo ff7 rebirth? Si claro, es muy entretenido, hermoso, muy lindo, muchos guiños, es excelente lo bien que se ve, lo bien que va, pero en un rpg la historia y los personajes es lo más importante
15 días me llevo terminar este juego, 80hs, lo compré día uno.
Hasta capitulo 12 hice todo lo que había para hacer, y la verdad es excelente el gameplay, los mini juegos( sobre todo el juego de cartas). Hasta ese momento es el juego del año y tiene 5 estrellas, es todo lindo lo que ves, y como está re hecho el juego.
Del cap 13 en adelante, me la bajó, no me gustó el final, pero no por lo que pasa, si no por lo que no pasa.
No voy a seguir la Review por los spoilers a mis amigos. Cuando terminen ellos la completo...

Apocalypse is one of my favorite Megami Tensei games - to me, this game offers some of the best combat and boss fights in the franchise, with a wide variety of quick, addicting side quests to keep you constantly engaged and seeing new opponents. The writing, while largely pretty corny, wraps around into being cool as shit near the end with one of the most outrageous power trip endings of all time. I refuse to believe the Anarchy ending wasn't intentionally written as the ultimate payoff for people who did not like this game's cast.

Ok

Elden Ring, is the nice boy in class, he has all the good grades, he's not particularly ugly, he's cultivated, he'll likely gonna get into a good university once he's gonna graduate, he seems to have no flaws, except one, he's painfully boring in its flawlessness

Demon's Souls on the other hand, he's the bad boy , he's dark, sinister, a bit cringe , he has black hair, he makes barely passable poetry , he smokes marijuana and is involved with several case of high school crime, he always brings a guitar and listen to 21 pilot on his airpods, not the kinda guy you should get interrested in, he looks silly , he looks like a fucking looser, he thinks he's goat, but he's not goat, he's just a piece of shit edgy kids and oh my god I hate this guy, but one day you go to a party

Who did you end up in bed with ? That's right , not fucking ER, he's too good for this, It's DeS, you woke up next morning, and he fucked you and you look past the bed border and your mom is lying on the floor , fucked like she never has been before. Then he wokes up with pancackes, kiss you goodbye and leaves you with a teen pregnancy he's never gonna act upon. But the memory of such an experience will last with you for the rest of your goddamn life

An utter failure of a work.
Elden Ring completely misunderstands its own essence, what it means to be a Souls game, in favour of empty, superficial, unrewarding level-design and combat.

Ugly, angering graphics - the high-fantasy style creates controversies at every corner.
A bland soundtrack, with only a handful of decent songs among a hundred.
A completely generic story that has nothing to say - as if the former Souls Games, misunderstood by their own creators, were stripped of all their essence.
And gameplay that is so weightless, so unpolished, filled with horrendous scaling - from random encounters hitting as strongly as literal Gods - that its ridiculousness is simply baffling.
Clearly, all of these changes appeal to a wider, mainstream audience - one that favours superficiality such as the game's high-fantasy visuals over true thematic depth - but with these changes, the Soul-Series becomes nothing more than another series of Marvel Films.

And the worst flaw of all: The utterly shameless repetitiveness.
The beauty of Dark Souls 3's true ending, ruined to create one more empty, boring, badly written boss called Radahn.
Mechanics and designs of the previous games, used for the eight time in a row, without even understanding the initial intentions behind them anymore.
Merely mindlessly following the formula that previously brought success - and the mainstream audience loves it.

I fear for the future of Souls games.

Essentially: One of the most intelligent, significant pieces of art in the history of humanity turned into yet another Marvel movie, one that has nothing to say, is as safe as possible to appeal to the widest audience possible, and will ultimately be forgotten. Labeled worthless by the flow of time.

Insulting on every level. One of the worst works of art ever crafted.

having played almost the entire fromsoft souls games (except elden which i dropped and sekiro which i'll player later) DeS is a very weird experience. it has a lot of good stuff that's clearly made better in later entries (OST, bosses, bonfires, combat movement, certain QoL stuff like using multiple of the same item, menu icons) but when you consider this is a 2009 game it's fucking insanes. areas are very good, normal mobs can be more challenging than most bosses, and cutscenes went fucking INSANE (the best out of any souls game by far)

this game is very close with DS1, but i'd say i enjoyed this a bit more than that game. while i do think DS1 is slightly better since it's literally DeS but they touched on things that they didn't get quite right here and made them better, i still liked DeS more, and at the end of the day, enjoyment is what matters. i think.

anyway

SOUL OF THE LOST WITHDRAWN FROM ITS VESSEL

LET STRENGTH BE GRANT SO THE WORLD MIGHT BE MENDED

(7-year-old's review, typed by her dad)

[Dad: What score are you thinking]

[CatTheCutest: A five!]

[Dad: A five?? Are you sure?]

[CatTheCutest: Well, a four. A four-point-five!!]

Okay. So first up, you start off as Gollum, and if you look at him, he's kind of creepy and horrifying. Then you see some... beautiful image. But then Gollum shows up! GRRR! And also it's very dark, so it's kinda hard to find things, especially those VINES. It was just so dark. There was only like teensy bits of fire and that was your only light. And be careful, or else you'll accidentally fall off a cliff! Cuz I did.

This VN is the prime definition of trying too hard. The main characters are good, their VA's do an INCREDIBLE job, music is fire, images and ambience is really nice and even the animation is really nice.

Now for the bad... The villiains, HOLY FUCKING SHIT, SHUT UP FOR ONCE YOU FUCKER. I get wanting to make the game philosophical, I get trying to make the reader think and I like it in other videogames or books, but here? Dude, you get SPAMMED CONSTANTLY, NONSTOP, PARAGRAPH AFTER PARAGRAPH.

When you repeat the same thing over and over and over, it doesn't matter how touchy or deep what you're saying is, you're gonna end up boring the living shit out of me. If all these metaphores and philosophical takes happened at the start and at the very end or when a fight just ended I'd be happy with it, but it happens so SO often that it loses meaning.

I didn't like the prose of it at all either and the length is just obnoxiously long just for the sake of being long, the story could be half the length and still be really good.

Overall I'm sure some people are gonna enjoy it, but I really don't get the comparison with Fate or Tsukihime. This feels like taking the worst from Fate, giving you 1/5th of the plot and spamming fight scenes and nonstop thought provoking babbling to fill that gap.