With its gorgeous pixel-art and a nice character progression system, Eldest Souls is a really fun Boss Rush game that manages to stand out. Bosses are unique and well designed, and there are a variety of builds that you can experiment with.

Going for damageless fights, however, almost force you into one specific build, which is a shame. Some bosses were really frustrating to beat hitless, most notably Eos.

Great looking, action packed game that unfortunately didn't quite click with me as much as I was hoping.
Housemarque did a fantastic job transitioning to 3D and third person view, but I didn't care for the protagonist, I didn't really enjoy the story, the game was too dark (literally) for my liking and the gameplay, while responsive and crisp, is just not my cup of tea.

Made on purpose to be frustrating, I am Bread is actually a quite enjoyable game that, if approached correctly, will make for a fun time instead of a frustrating one.

Achieving A++ on all modes and all levels was surprisingly easy, maybe with the exception of Cheese Hunt (especially Garden), which was a bit frustrating not due to the controls, but due to all the glitches happening quite often.

Nice idea but poor execution. The platforming feels very clunky, some of the hitboxes (for example of electric hazards) are horrible, and the gameplay itself becomes quite stale after a while.

Without a doubt the best "on-the-fly" deckbuilder I've played.

Can be quite complex and requires strategizing, offers various characterers, each with a very unique playstyle, and is beautifully animated.

The DLC Character, Watcher, is incredibly strong, however, making the toughest challenges (Ascension 20, 5 card winning decks, etc...) really easy.

Surprisingly fun port of a mobile game, especially completing all missions in single player was quite enjoyable.

There is no online coop available, though, and so I had to resort to Shareplay to clear coop missions with a good friend, only that we had to deal with lag spikes and bad image quality depending on the connection, making some missions more frustrating than they had to be.

Fantastic coop game that is not hardcore enough to require tons of communication, thus it is also very fun to simply join random games and play for a bit.

After the first 40 hours, however, I had seen everything the game had to offer and I started focusing on promoting all four dwarves to Gold... That was a 120 hour grind that, in hindsight, I could have lived without. It turned the game from a fun, casual, lighthearted coop experience into a mindless grind. That's not the game's fault though.

Love the setting, love the gameplay. Rock and Stone, brother!

When I first started this game, I couldn't believe what was laid in front of me. A vast landscape filled with enemies to fight and places to explore, secrets to find and people to meet.

However, the more I played and the more I explored, the less excited I would get whenever I discovered something new, the more I noticed how much filler, how much recycled content there is in Elden Ring.

Pair that with the game being probably the easiest "soulslike" game by FromSoft, right after Demon's Souls, and I spent the second half of the game playing through the content rather mindlessly, hoping to reach the end soon.

Fantastic game, but could have been much better if a lot of "content" would have been cut.

Very short but great game, with a similar feel to the studio's Slain: Back from Hell, albeit with a more futuristic touch and focus on ranged instead of melee combat. Still as Metal, though.

I enjoyed this one a lot, with the highlight being combining the sub-2h speedrun and sub 10 deaths playthrough into one.

Alright game if you play in coop, but with many performance and gameplay issues. Platforming, which is an important part of the game, is often frustrating due to the isometric perspective and weird collision boxes. Combat is fine, but there is not much depth to it.

Apocalyptic difficulty was relatively straightforward to get through.

2012

I played this one multiple times. Completed the story on all difficulties, S-ranked all bosses, and then completed Arcade Mode on Easy and Normal before stopping.

I just don't like the controls with a Controller. Jumping and using SlowMo with the triggers feels really unfomfortable, the game itself became quite repetitive after all playthroughs, and I just couldn't bring myself to grind out the two remaining Arcade playthroughs.

Didn't click with me the way other similar Arcade games did.

Very creative coop game that keeps surprising the player throughout the campaign. Gameplay is fun but simple enough that you can also play this game with someone that doesn't usually play a lot of videogames, and the different setpieces are stunning.

However, while the story (not so important anyways) is fine itself, the conclusion is embarrassing. Maybe the devs are not parents, otherwise the ending is inexplicable to me.

Generic, shallow and overpriced. I was expecting more from this game, but it was a disappointment from start to finish. With a market full of games in the genre, this one definitely is one to avoid.

I played this one on release since I was really excited to play Heart Machine's second game after the incredible game that was Hyper Light Drifter. And Solar Ash didn't disappoint.

Amazing visuals and interesting perspective changes due to the world curvature, skating at lightning speed through the colorful world feels great, and combat, while relatively simple, doesn't feel out of place.

The main meat of the game is getting rid of all anomalies, which consist of movement puzzles and, the final one in each "biome", a ginormours boss. Skating on those huge enemies, trying to make your movement between attack points flow, was a fantastic experience.

I strongly recommend playing on Hardcore, as it will force you to really learn how to perfect your movement, and makes the fights more tense and more fun.

Solar Ash could have been a bit longer, included more secrets or more sidequests, especially for its price point, but while short, I enjoyed my time with it a lot.

A relatively boring slog. I didn't like the visuals (I'm generally not into Anime) and found the plot quite uninteresting. Restoring memories are slow-paced, boring sequences, and overall level design is mediocre, with some areas being straight up terrible.

In terms of gameplay, tracking is terrible and it seems to work differently for enemies, which are capable of doing spontanous 180s if you dodge away, and your character, depending on your playstyle.

The game is also overall way too easy for what it is trying to be.