Gameplay
The highlight of this Xenoblade entry. In the endgame you are given so many options to create your own builds, it's actually quite daunting. The game doesn't do a particularly fantastic job of teaching any of its intricacies, so I had help from friends who taught me about good builds and what things like colour combos were. Once I got the hang of it, initiating Overdrive, chaining certain arts together, doing aerial combos were some of the most fun I've had out of a Xenoblade game's combat system. One annoying thing though are the huge (B) prompts that can interrupt gameplay, and the trouble is they're vital as its one of the best ways to regain health ๐Ÿ˜‘
As for the Skells, they're okay. Flying and just the general feel of them is super fun, that's true. However, in battle these Skells feel so slow and "eh". Given that I had a grasp of Overdrive long before getting Skells, I would often just leave my Skell to take on enemies on foot. The one thing about Skells is that you can create a build using Disk Bombs that'll result in you annihilating enemies in seconds, or even less. That's goofy and helps with high level monsters but yet again not as fun as on-foot combat.
One other aspect of this game I'm not a big fan of is how grindy it becomes late-game. Need money? Grind enemies. Need affinity? Grind enemies. Need resources? Grind enemies. Want to just buy the resources? Use Reward Tickets. How do you get those? Grind enemies...

Visuals
I forgot how good this game looks, especially for a Wii U game. The environments look stunning, as has become expected of the series. I agree with the criticism I've read that characters' faces look plastic and stiff to move, meaning they aren't as expressive as they can be. But honestly that's the only thing I can think of at the moment, otherwise this is a great looking game.

Music
Having vocals in the battle theme when first playing years ago was a surprise but it's something I've grown to really enjoy. However, unfortunately you very rarely hear any battle theme outside of the "Wier fliegen" when you get a full grasp of Overdrive gameplay; it becomes so much better and more fun to use Overdrive on enemies that you'll never hear the regular enemy and boss themes. "Wir fliegen" is an amazing track, but it does make it monotonous. Otherwise Hiroyuki Sawano's music fits amazingly and it's all bangers (yes, I even find the NLA themes kinda charming now).

Story
Sadly the one thing this game lacks, that all the other games on the Xenoblade series are known for. This is more than made up for by this game's gameplay, exploration and surprisingly very interesting and entertaining side quests. Seriously, some of the stories in these side quests are so much fun and are worthy of replacing even one or two of the main story's chapters. Back to the main story though, it's very stripped down and basic. The plot twist pertaining to mims caught me off-guard when I first played the game in 2015, and the revelations towards the end are fascinating; the lore behind Xenoblade X's world is also a highlight. It's simply a shame it goes nowhere and is merely a shell of itself, knowing that MSI had a major change of plans midway through development is written all over its final story. I only wish they were more confident in their initial plan for the game and created both these amazing gameplay elements and an amazing story that would be up there with the other games. Had they achieved that this very well could've been my favourite of the series.

Conclusion
While its story is average to perhaps below average, it fills these gaps with plenty of other aspects that are even better than the games that came after it. It's super ebpic ๐Ÿ˜Ž (I only hope it isn't left to rot on the Wii U, I hope it comes back in some form at some point).

[The following has nothing to do with my skill, I promise]

-Remove Hwoarang

Gameplay
Lots of these puzzles required quite a bit of thinking but they were all very satisfying to figure out. I must admit I did need to look at a tutorial (once!) and that was for a part of the escape sequence at the end. Speaking of which, there is a section where you revisit a previous test chamber and I destroyed a cube in that room that was necessary for the puzzle and the dispenser wouldn't release another so I had to reset the map. That's my only legitimate issue I've had with the game.

Visuals
It's Portal 1 innit, my favourite aesthetic. Can't get enough of it ๐Ÿ˜Ž

Music
The small amount of music made for this mod is great and adds vibes that fit perfectly with Portal 1. Sadly they're short and don't loop ๐Ÿฅบ

Voice Acting(?)
GLaDOS is voiced by a text-to-speech bot, classic for an old Portal mod. If this mod ever gets the RTX treatment then I hope they upgrade it to... AI text-to-speech I guess lol

Story
Nothing spectacular, when playing this you should be here for the puzzles and not the lore. Just a basic "test subject escapes facility".

Conclusion
Very ebpic. ๐Ÿค 

Gameplay
Fml. It had been a while since playing the original mod for the first Portal, so my memories of it were a bit iffy, but after the absolute pain and torture that was Chamber 19 I can agree with all the other comments I've seen of this. This mod focuses very much on precision platforming and physics than it does on puzzles; and even if that's your thing, it's so incredibly infuriating that it's beyond just having a skill issue. I tried to use the developer console but for some reason it wouldn't work, I kept dying due to the heaps of stuff GLaDOS throws at you. I called it a day. After spending so long on Chamber 19 I had had enough. The game suggesting you to turn off Portal Funneling is a red flag in itself. You really need lots of momentum to achieve anything in some segments.
Oh and the placement of so many Turrets was just taking the p*ss.

Visuals
The RTX is nice, my Nvidia card ran the game at 40-60fps on Performance mode. Still pretty, and I prefer the Portal 1 aesthetic to 2's. I'm afraid that won't redeem this game for me at all.

Music
I guess there was music. Helped the Portal ambience. I'll give credit to the ominous music that played at the second section of Chamber 19, really hammered in my despair. Oh and they changed the GLaDOS boss music, it's alright. There was something a little quirky about the original's choices but I understand the change to non-copyright music, if that was the reason for the change.

Voice Acting
It's fine. At least they're real voices now instead of the TTS voices from the original, but the dialogue is still a nothingburger. It's not funny nor that entertaining.

Story
I feel that when I first encountered this mod years and years ago, it was the prospect of a game taking place before the activation of GLaDOS that really intrigued me and made me enjoy the original mod so much. I still love the idea today, and seeing the behind-the-scenes of Aperture filled with actual people is such a strange thing. Sadly ofc this is all attached to poorly designed gameplay.

Conclusion
If you want to put yourself through this gauntlet that's physics oriented and not puzzle then go ahead. But if you want a game that's actually similar to Portal then perhaps this isn't it. Best watch a playthrough or have the developer console at the ready if you want to have an easier time.

Gameplay ๐ŸŽฎ
I enjoyed the new puzzles, they didn't feel contrived or cheat-y like a certain other mod cough Portal Prelude cough. Favourites of mine were puzzles that had very few elements and discovering the twist was super satisfying. A couple of comments I have though would be: 1. The difficulty didn't progress sequentially, some later chambers were much easier than one before them. Perhaps that's just my experience. 2. And this connects to the first point slightly, sometimes it felt like I had cheesed the chambers. Or other times it felt like the chamber was easier than the devs intended because I made it through a puzzle without evening using an entire room with a second light bridge.
Apart from that, I did enjoy myself. ๐Ÿ˜

Visual/Style ๐ŸŽจ
One thing I've always loved about the Portal games is the opportunities to check out behind the scenes. Like how do these games make exploring offices really interesting?? And this game provides a lot more of that, so that was fun. Otherwise it's more Portal, and that can't be a bad thing.

Music ๐ŸŽน
The new music in this game composed by Harry101UK is amazing. I felt it fit perfectly as a "Portal mod" soundtrack and made the chambers a lot more fun to play. Even listening to it while writing this ๐ŸŽต

Voice Acting ๐Ÿ”Š
I thought the voice of Virgil the core was really good. Although personally I found the Cave Johnson impression a bit off-putting, it was the one thing that made this scream "fan-made". Not a deal-breaker of course, but I thought it was still something of note. It's only there for 30%ish of the game anyway.

Story ๐Ÿ“–
One concern I sometimes have is that maybe a fan story will delve so much into lore that it really does feel like a fan story. Thankfully this wasn't the case and it felt nice and simple. The one connection it does have is hinted at a couple of times and at the end it sort of pulls a "Star Wars Rogue One" in explaining an aspect of Portal 2. So I thought it was fun ๐Ÿ˜„

Conclusion
If you want more Portal, get this mod. It's free on Steam. More puzzles, fun story, great music. Apart from a couple of hiccups, this is a very professionally done mod. ๐Ÿ˜Ž๐Ÿ‘

Gameplay/Controls ๐ŸŽฎ
The parkour is obviously the best part, feels great to dash around, climb ledges and fences, and roll after a long fall.
The combat I had trouble with at times, struggling to get the timing when disarming a certain enemy type as the game requires you to defeat them. I reckon it would be nice if these segments were designed in a way to either be beaten through combat or clever escape sequences.

Visuals/Style ๐ŸŽจ
Although I watched playthroughs of this when it released but never played it until now, the aesthetic of the game takes me back to 2008 and I love it. The setting paired with the music has a great futuristic vibe and the animated cutscenes are really charming. Gives me Spider-Man Animated Series from 2003 vibes somehow.

Music ๐ŸŽน
Love the soundtrack ๐ŸŽต๐ŸŽต Again the futuristic vibes and also the 2000s nostalgia. Can't stop listening to the ending theme "Still Alive" ๐ŸŽต

Conclusion
Overall I really enjoyed this and would love to find more games with this kind of gameplay if there are any (I'll have to check out Catalyst eventually). Only thing was combat being a bit iffy but I just sucked at it so I won't have that ruin my opinion of the game :D ๐Ÿ‘

Gameplay/Controls
Very good, drifting feels great. However perhaps a little "over-polished" as Lakitu prevents a lot of good jank; something Mario Kart Wii would've let slide. Booster Course Pass re-implements a bit of it into the game though.

I've heard some say 200cc is bad due to tracks not being made with it in mind, I disagree and think it's a great way to make the game more challenging.

Visuals/Style
The base game tracks look phenomenal. You forget it's a Wii U port. How did they do it? And the Booster Course Pass is a mobile game port so go figure (bad).

Music
Again, fantastic. The live music is awesome to listen to, and 75% of my excitement when waiting to hear which old track was getting included in the DLC was unironically because of getting to hear its music remastered.

Online
Is good. The last update added room codes so it got even easier. Only thing I can think to comment is I wish you could select a track from the full list instead of a random roulette of courses. Sometimes I feel the same 3 tracks appear too often.

Conclusion
Save for my nostalgia for Mario Kart Wii, this is probably the peak of Mario Kart at the moment in terms of content, gameplay, music... almost everything. Just a little over-polished and I think it misses a bit of the fun jank from previous entries.

There's no point recommending this game, if you own a Switch there's an 80% chance you have this game ยฏ\(ใƒ„)/ยฏ


Really cool little puzzle game.

Loved the vibe and aesthetic of this game; the electronic music and sci-fi HUD were great ๐Ÿ‘Œ

The puzzles were mostly quite easy but they did require a bit more thinking towards the end, but the various mechanics it introduced throughout like time travel and wormholes made it super fun to figure out ๐Ÿ˜„

If someone wants a cool puzzle game they can complete in under an hour, have a go at this one ๐Ÿ˜ƒ

When I saw that the BBC had made a new browser game for Doctor Who I was a little excited. I have great nostalgia for the classic Doctor Who Flash games from years ago... Unfortunately this is absolutely, hilariously, terrible.

This game is just rotating a single paddle around a circle and seeing how many times you can bounce the TARDIS.png without it floating away.

This must be someone's Year 8 Computer Science homework uploaded onto a BBC website because it's just... this is actually Slitheen Surfer-tier content. And at least that was funny.

I'm still hoping for a Doctor Who browser game renaissance some day. Fill up that Game tab on the website.

๐Ÿ˜” I did, in fact, give up...

Genuinely prefer this to Sonic & All-Stars Racing Transformed. The steering of the cars feel much better and has a fun amount of jank for funky shortcuts.
I also enjoy the simplicity of not having the transformations like the next game. I also don't mind the announcer, I kinda like it just because it really gives me that arcade feel like with the Mario Kart GP games.
However, the items are hit and miss. Especially that bloody star attack that FLIPS YOUR SCREEN UPSIDE DOWN MID RACE. Literally nauseating. If that weren't a thing then this is a truly solid basic kart racer. ๐Ÿ‘

> "We're making a Mario Kart mobile game"
> "Yooo this could be pretty neat"
> It's everything you hoped it wouldn't be

This thing is filled with modern mobile gaming's usual (as EA would say) Surprise Mechanicsโ„ข.

Introduces some interesting new ideas to the series, I'll give it that. Reverse courses and remixed courses are really nice and I'd like to see it implemented into the next mainline game.

Also this game has the best roster in any Mario Kart game... Why. Why.

I know this may be sacrilege to some people, but this was just okay.
I think I would've found this game more charming had I played the original with a good ol' CRT, or perhaps if I played this at an arcade.

2010

Sad about the spider's fate ๐Ÿ˜”
Really enjoyed the aesthetic of this, only played this because I remember this game was covered by every YouTuber way back when. Ultimately, I probably won't remember this game much.

Basically: Doctor Who Cookie Clicker.

There is no challenge, it's a braindead "make the numbers get bigger quicker" "game". The only appeal I can see here is the references. The art style is nice, in fact too nice for a game such as this. So in reality it feels like a shame.
Supposedly there's a -Story- weaved into all the mindless -Gameplay- but given the dialogue I've seen up to Episode 3 it's easy to assume "story" is a very generous term.
There's the typical modern mobile gaming rubbish, spending real life money (up to ยฃ71.99) on in-game garbage. The only true compliment is there's no damn NFTs in this thing like there is in Worlds Apart.
If you want a mindless Cookie Clicker with a Doctor Who skin then go ahead, the only things this game will do is take away your time and storage space.