Hey what did the universe mean by releasing a mission pack that opens with flying vehicles crashing called Ground Zero on the 11th of September 1998?

More good old school shooter goodness. I feel like all the extra mission packs for Quake 2 have definitely been much funner than the main game. Like I'm having so much fun with these. Also unlike The Reckoning where I felt some missions went on a bit too long at points Ground Zero seems to have much shorter ones that fit better into the fast paced action of Quake 2. Very pick up and go experience that I'm always down for when it comes to games. Hilariously easy final boss though.

With that I finish all the original Quake 2 content. I guess next up is Call of the Machine and then at last Quake 2 64 to close it all up.

Literally better and continues to be better than so many games released after it. Soundtrack is an all timer.

Over 15 years old and still shits on most games released after it.

If the remake is ditching the sillier aspects then it needs to be to third person shooters in the 2020s what this was for them in the mid 2000s.

Insanely raw as fuck. May not have the same initial impact and shock (HAH) of Bioshock, but more than makes up for that by going all out in being VIDEO GAME. Way more intense difficulty wise too, everything felt more aggressive than the first game. Ending I got may have made me tear up a little.

Nuclear take, but if this game moved at least 25% faster it could pass off as a boomer shooter tribute. All the weapons and gear feel right out of something from that era. Machine gun is orgasmic in this may even feel better than the shotty. Drill is Getter Robo and Gurren Lagann tier so, GOATED.

This (and to a lesser extent the RE3 remake) truly does feel like if Resident Evil 2 was a big late 90s horror blockbuster. So much soul and care poured into this the devs really captured the feel of what your child brain imagined the events and areas of the original PS1 game as looking and feeling like.

Zooming through in follow up playthroughs more addicting than crack, never gets old. Only thing I kinda hate is grenade round hunting as Claire and X not dropping shit if you take time out to stop him but whatever, dope shit.

Played on Switch, but no option for that so w/e anyways I think I may have liked this more than the main game??? Short, brisk and sweet with a pissed off sounding ost as you turn dudes into chili con carne with some cheeky traps and puzzles thrown in to throw people who think this will be an exact copy of the main campaign off guard. What's not to love honestly? Final boss is a little weak bitch tho lmao.

Like with Armagon, played on Switch.

Really not a big fan of the more "cramped areas but with the same amount of enemies" shit this one goes for. Can get really annoying at times especially when there's Ogres around every corner. Elemental Fury I can eat shit. Lava weapons cool. Really just feels like the weakest link of the original Quake, thankfully despite all my complaints it still feels as good as ever to play. Bring on Quake 2 whenever it comes over.

Holy fucking shit. Can't even begin to express how much my expectations were surpassed with this one. Spending nearly 3 months of my life on this due to work cutting in the way of playing it and wanting to actually shoot for all 4 endings has left me all but satisfied and sated. What this lacks in story (which isn't even bad it's just very minimal and your enjoyment of what's happening is really going to depend on that) it more than makes up for with its depth and difficulty.

While nowhere near as mean as SMT4 or even Nocturne for that matter it readily and quickly reminds you just how important buffs and debuffs are. And god bless it for actually being difficult. Can't even describe the feeling of bringing down Shiva after multiple play-throughs of building my team up specifically to take him down. Really feel if you ever really wanted to sell someone on turn based combat and how it can be genuinely intense it would definitely be this.

Despite everything being a straight banger in the gameplay department it is crusty as fuck with ugly pop in (THANKS UNREAL ENGINE!) and runs like poop due to its hardware, but it sure as hell didn't matter to me the moment that ending credits theme came up after acquiring the true ending. Also, downright obsessed with the cinematography in the cutscenes for this, the zooms and camera tilting constantly is so cool and unique.

So yeah I guess I kinda liked the Dark Souls of Persona 5, but I sure won't be picking it up again for a while after nearly 130 hours of it lmao.

Oh, and do play this one in Japanese. Unlike P5 the dub is not that bueno lol.

Was gonna say I hadn't played this in 5 years but suddenly remembering we're in 2022 means I haven't played it in 7 years. Jesus.

For a 14 year old game (yes 14) holds up pretty well aside from the 7th Gen console FOV and insane frame drops when the action gets too crazy. Still looks fantastic, that intro with the approach to the Ishimura stunning; space equivalent of first seeing Rapture. Gunplay rules too went through it on hard-mode plasma cutter only and when you get that baby fully upgraded it is a monster of a weapon. Probably my favorite starting weapon in any game ever to be honest, just decimates every opponent. Also, can I just go and say how surprised I am most of all at how well and seamlessly the cinematics during the QTE grapple sequences would go in and out from the actual combat? It's almost as good as the Heat actions in the Yakuza games. Stellar stuff. Cannot think of any other third person western video game series that has pulled stuff like that off since or even when this came out.

Honestly if I have any negatives about this game besides the aforementioned FOV and frame drops it's that the bosses are very lackluster and all of them besides the Hunter (which is still piss easy) consist of nothing more than strafing and shooting an exposed weakpoint, hell one of them is a turret sequence to shoot weakpoints. Can't have a 7th gen game without turret sequences.

Anyways, basically Alien: Isolation if it was good throughout and not just the grand total of 5 hours that don't feature the alien. Excited to play DS2 again as that was my preferred one.

Calling this the Aliens to Alien or to be more inline with vidya games the RE2 to RE1 isn't even hyperbole. A more thrilling and fast paced sequel that amps the ante in the intensity. Strangely similar to going forward to Doom Eternal after Doom 2016 as well. Enemies are more brazen and aggressive than in Dead Space 1 catching me completely off guard with the former fresh in my mind. Game seems all around more confident in its presentation and what it puts the player through. Less afraid to dump you into tight corridors with enemies that beeline towards you and believing in the player having the skill and response speed to take care of the situation.

Major shout out to the setpieces in this one too. Did the hanging upside down thing two years before The Last of Us lmao. HALO jump an all timer, and the camera always sticking with Isaac's current location is so chefs kiss sublime shit. One of the few times I'm glad a game has no real boss battles (outside of one) and instead just replaces those with big setpieces cause the ones in Dead Space sucked. Could probably have tried to do them better but this is fine tbh.

Speaking of that one boss fight, probably the worst part of the game but once again like the Hive Mind insanely easy just very annoying when the shitty kid zombies constantly swarm and stunlock you. Contact Beam lifesaver.

So many awesome sequences I can talk about in this the eye poke, the battle on the giant drill, the opening escape, THE FUCKING ISHIMURA. Game fucks and I will give Dead Space 3 (which I never played) a shot even if I end up not liking it.

GOAT KINO SWAG RAW

Honestly musou type games are fun. Shallow nonsense but it activates a trigger in my brain that makes the funny haha chemicals go apeshit when I kill like 500 dudes with a single move.

Feels much better to play than Fate Extella and has better visuals that don't make the characters look as odd from some angles. Game is also more stable, played on Switch with only a few really big hiccups so I'm assuming PS4 version is probably smooth as hell. Only real disappointment is the ending doesn't go for the big spectacle climax Umbral Star went for but it's okay cause the rest of the game ridic fun to play. Probably enjoyed this a lot more than I really should have to be honest.

Anyways, Charlemagne a total bro and goes into the acceptable list of Fr*nch people. While playing as Francis Drake could only think of that one doujin where she gets summoned to be turned into a mindless cocksleeve. Need Tamamo no Mae gf please GODDDDD.

Genuinely think this may have been the first video game where upon completing it I realized what the word "soulless" really meant.

Everyone you've ever met has mattered and probably affected your life in some way whether good or bad and they can all be gone at any moment.

As if there was ever any doubt Monolith Soft drops another insane W with this one. By the final battle and cutscenes with the party fighting against Malos I was hooting and hollering while beginning to shed tears knowing how bad everything is truly going to go from the snippets we get in the main game and even then those snippets cannot prepare you for THE moment.

Combat as with the base game is super engaging and fun once they remove all the reigns and have the full party at your disposal to go apeshit with the combos. Love the silly animation cancelling side step shit to fill the arts faster lmfao. Room sounding like a Smash tourney but I assure you I am actually playing Xenoblade 2 an actual good game. Yes the QTE's rule and I have no problem with them. Even then I'm genuinely excited to see where 3 takes the combat as no Xeno game plays exactly the same. Score as always one of da best to do it babyyyyy. Not hearing Counterattack at all only for it to start blaring at the sight of thousands of Gargoyles in the climax an all timer.

Initially played this back when it launched while suffering from an unfortunately extended depressive episode and wasn't able to appreciate it as much then. Now with a (slightly) better outlook on life I was able to gorge myself into both the story and gameplay and can say this isn't just a mere DLC to Xenoblade 2, this is the true beginning of Xenoblade 2. Would recommend not playing this until after you beat the base game if its a first run through, but on repeat playthroughs this is 100% a pre main game affair. Tragic, heartfelt, melodramatic, and genuinely epic in the actual meaning of the word. Fantastic.

Pretty much just a bit of an update to my original review being able to finally give my thoughts on the game after a year of it being out and all the dlc/post launch support being done.

So a year later my thoughts on this haven't really changed much although it's definitely a much more positive experience than I had with World by its first year. Rise's real biggest problem is that it really did launch as an unfinished game with missing monsters that could have easily been there from launch and were ultimately added in as "new" monsters in updates. This coupled with the really weak event quests (pretty sure only the USJ one gave actual new gear that wasn't just a layred set) and post launch support that lets be honest finished with Valstrax and Allmother should leave the most sour taste in my mouth and it kind of does, but MAN this is just so much funner to play than World was lmfao. The wirebug shit is as fun and dope as it was at launch and Wyvern Riding is just so much better than mashing triangle for upwards of 45 seconds when I can just end the mount in 1 to 3 wall slams that take respectively at most 5 seconds to perform if you go for all 3. The ATMOSPHERE (punctuated by the incredible score) of this game too it's unpalpable and unmatched by any other game of this type. Kamura is probably the best village area in these games since Bherna in Generations just love love love the absolute good vibes constantly emanating from it even with the threat of imminent destruction. Which in a way whether accidentally or not ties back to the more laid back (and faster) item/monster parts gathering and quick to the action quest set up the devs aimed for with this. Sunbreak better end with you heading back and being welcomed home by everyone like the last episode of an anime.

Cannot stress enough as well that while most of the event quest rewards are weak as fuck and even some of the events themselves can be kind of lackluster the fact I don't have to look at a monthly schedule for them and potentially miss out on something actually nice (the Sonic crossover and Super Apex/Monsters quests were so good) and I can just drop the game for months without worry to play something else just feels so damn nice. I cannot hate a game that lets me dress as Akuma and punch the shit out of dragons and big monkeys.

Also, I'm just gonna say? Monster Hunter doesn't need some endgame that artificially extends the game forever. We didn't really have that for a while and everything was fine. Games don't need to go on forever, and sometimes the best thing to do is finally be able to feel satisfied with what you've done, put down the controller, remove the disc or cartridge and move on to a new experience.

So, is it the best Monster Hunter game? No, fuck no lmfao. But is it top tier Monster Hunter? Absolutely. 100% the next generation leap for Monster Hunter I was actually hoping for World to be with a gorgeous art direction that actually captures the stylized anime look of the concept art and doesn't look like everything was lathered in Vaseline and grease. If this game is a spiritual successor to MHP3rd which is easily one of the best games in the series with a very similar size roster of monsters and arguably better if not on par with the actual third generation games G-Rank expansion then I hope Sunbreak is the G-Rank expansion P3rd never sadly got to have.

I think I'll definitely be spending a lot more time in Kamura and soon Elgado come June and hopefully in the near and far future not unlike many of my other favorite Monster Hunter games I eventually return to.

And yes I do still think Goss Harag is the best new monster AND YES I do still wish to cum inside Hinoa and Minoto.

Really wanted to like this, oh my god did I want to like this. I love most of Platinum's output they have a few misses but at least so many times they have hits for me plus that intro with the motorcycle run through the tunnel and everything was so so SO promising. Then I gained proper control...

The Legions being something you have to actively control instead of AI, the small weak little stumble they give you for a dodge, questionable hitboxes and AOE moves of some of the enemies, and just the clunk and weight of your character I was simply not having fun by the time I reached the second boss. Such a sadness...

It's been a while since I've dropped a game, even more so one I was genuinely ready to hopefully enjoy.