30 reviews liked by BandwidthSlayer


i tried playing this because i wanted to try playing a dragon quest game. i knew enough about dragon quest beforehand to expect a fairly basic jrpg. but i love a good ol fashioned jrpg, and this one came highly recommended from those who played it as a kid. and yeah, i see why. the protagonist being a fallen angel is conceptually pretty neat. there's plenty of good ol fashioned jrpg charm, plus the ability to completely customize your whole partys appearance, outfits(!!), and vocations, and the entire game has multiplayer support. im sure this would've been my favorite thing ever...if i was 10 years old and had people to co-op with.

as i am not 10, however, this game is just a little too annoying. anything interesting the gameplay has to offer requires grinding: trying out different vocations/skills, doing alchemy (a crafting system i actually find fun, which would be impressive but...) , or even progressing the story. grinding is made annoying by the fact that combat is simplistic without the decency of at least being forgiving. i had to backtrack to revive or heal up my party a good few times...and i personally think a story and combat system as simple as dqix's should at least make itself easy to progress through. the storyline suffers greatly from the fact that none of the player characters have any personality. the writing of other plot-important characters like the wight knight, phleming, or marionette, is often interesting enough, but their stories are so short compared to the amount of time i had to spend mindlessly fighting monsters that it doesn't feel worth it.

i won't rate this game unless i finish it, but right now it'd be about a 2/5. i played up until getting the boat before deciding that if the game was still boring me a solid 90% of the time i should probably go play something else. i might come back to it for completion's sake one day, but this was a pretty disappointing first foray into dragon quest.

Such a good story but is held back by the gameplay. It would be great to see this on future platforms with some of the clunkiness fixed.

Calming game and looks beautiful. Recommended if you want a relaxing experience and like looking at Pokémon do Pokémon things.

Crisis Core: Final Fantasy VII - Reunion is a remaster of the game originally released for the PSP. It's an action RPG that tells the story before the events of Final Fantasy VII.

As a remaster, I can say it is a really well-done job. Even after 15 years, the developers took the original game and did a great job adapting it to modern days.

The visuals don't look outdated at all. It could easily be a game released today with a slightly smaller budget. It seems like they used some assets from the remake of Final Fantasy VII, although there's a significant difference between this prequel and the main title.

Regarding the gameplay, I can say that the combat is really enjoyable. The regular fights are quite easy, and you may encounter some difficulty with a few bosses, but nothing to worry about. It's almost like a 3D fighting game; you'll be walking through the stage and encounter enemies, triggering battles.

There are some RPG features that could make character development a bit more complex, but they're not necessary to progress in the game. You just need some basic knowledge about this system to enjoy the game.

As for the story, I really liked it. I never had contact with the original release or the original Final Fantasy VII. I only played the Final Fantasy VII remake before, and I can say that Crisis Core will be very important to the upcoming games of this remake era.

The characters are fun and charismatic, and the story kept me invested throughout.

I played on Nintendo Switch, and the developers did an amazing job with this version. I didn't encounter any problems during my gameplay.

In conclusion, Crisis Core: Final Fantasy VII - Reunion is a great opportunity to introduce this game to a new audience, like myself. It's a really fun game and probably an important story for the next parts of the remake era of Final Fantasy VII.

I have never played a Silent Hill game before this one, so this is my introduction into the series. I saw all the backlash this was getting on here and figured, it's short and free, why not join in. I didn't despise it like some people did (though I also can't reference any other SH games) but I definitely didn't think it was good overall. Tho there were a couple things I liked.

While I didn't think the story was executed well, I can kinda see what they were going for with the themes. I feel like a lot of people, younger people especially so, can relate to some of them which is nice. I also thought the ending was kinda nice, mostly when those ending messages popped up cuz sometimes you really do need someone to talk to about this stuff. Also the live action segments were neat.

The rest of the game however, sadly sucked. The story overall is just not given enough time for you to really care about these characters, considering the game is only 2 hours long. It feels like it's just trying to spread the message rather than tell a good story. Which is further proven by the warning they give you 5 times throughout your play time, which broke my immersion every time it appeared after the 1st time. Maybe I'm being insensitive but I also thought the whole likes and followers thing giving kids anxiety was silly. That definitely took me out of the story whenever it was mentioned.

The game is basically just a walking sim with one notable puzzle in the game where you just find numbers on a wall to open a locker. So the majority of the game was boring, (because it also just wasn't scary). Besides the walking sim stuff though, are the chase sequences and they aren't fun either. Especially that last one even if it wasn't that troublesome once I knew what to do, it just wasn't fun!

I guess I can't be too harsh since it's such a short game, and maybe I would have been if I was a long-term fan like a lot of people that played it were. As it stands however, it's just a poor introduction to the series it seems. I really should play Silent Hill 1 soon though, I'd like to have a better opinion on the series than just this game lol.

Since the fans this one love making up fake quotes so much, let me contribute: “My name is Ramza Beoulve and the game I’m in fucking sucks. Also, I just shit my pants.”

Have you ever felt the saddening passion of loving someone, knowing that in but a few hours you’ll be parted forever?

There’s so much I could talk in-depth about with Tsukihime. The rough art style that detracts not at all from its characters’ iconic charm. The deep world it tries to immerse, sometimes drown you in. Story beats that knocked me off my chair as a kid in the late 2000s. The story of being a fan of this awkward, weighty fan-translated game. The unintentionally comical sex writing and the shocking, off-putting scenes of rape and violation that run through its trunk like fungus on a tree. But none of those explain the feeling I get when a random playlist in the background, gone unnoticed, picks a song from this game. What makes me stop what I’m doing and look up at the sky.

To me, Tsukihime is about impermanence. It is about knowing how easily we lose the things we cherish, and how we act when faced with that knowledge. Whether it’s facing those who’d do anything to avoid their own mortality, or realizing that even timeless figures bleed and hurt. Our protagonist, Shiki, lives an impermanent existence, his life uprooted, his health as fragile as glass, cursed to see the fault lines that live in all things, no matter how powerful they might seem. The thread of his life is intertwined with that of the women of this story, each powerful in their own way, each in some way scarred by a man’s inability to process impermanence. There is no immortality in Tsukihime. There is only false security bought by inflicting loss on others, becoming the thing you fear in the eyes of others. Everything goes away, including the ones you love.

Yet Tsukihime remains a story of love. In each of its routes there will come a time where crisis has drowned the story, where the foe seems unstoppable. There will be a scene where Shiki and his lover somehow snatch a sliver of precious safety amidst this deluge, sometimes no more than a few hours. At no point are they, or you, allowed to forget about the imminent danger. This is a temporary reprieve, coming after a narrow escape and before a doomed last stand with everything on the line. Neither expect to make it unscathed. Even if they do, there’s always something that’ll make their victory short-lived, whether it’s Shiki’s health or the tragedy of his lover or just the nature of the world, but whatever it is they know the face of the end they cannot avert.

In those moments they let their love for each other spill out. They spend their tiny moment of quiet on each other. The music is never joyful in these scenes, but it is gently, warmly sad, tender with anticipated loss. Love is made cruel by impermanence. It would be so much safer, so much more reasonable to keep your distance. But that very same thing makes love so powerful in the moment, allowing you to feel incomparable longing for someone even though they’re right here with you. To choose to feel that pain for a lifetime just to be with them with all your being for just a few more hours.

If you’ve lived through that, then you know what it feels like to wish you could put your entire being out with this person, to make every part of them feel precious in an uncaring world, one last time.

And if you haven’t, Tsukihime might be able to show you what it feels like. I can think of no higher praise than that.

All the way back in 2017 on Christmas, I got an SNES classic. I already owned an actual SNES before that, but I figured since they were big that year and it had a buncha game I did not own, a classic would be a fun gift to ask for Christmas. One of the games on there was Mega man X. Before this, I had only played both Mega man 1 and 2 that same year but didn't really enjoy them. So, while I did play a bit of the first stage in X, I didn't really give it much of a chance and quit. Fast forward to 2021, and I decide to actually go back and beat the game. I do so and enjoy it but thought it was just good overall but not great. However, last year I decided to do a classic Mega man marathon which then turned into a Mega man X marathon. I of course wanted to replay X1 before going into the other games, and what do ya know, I ended up loving it. I figured since I played it two years in a row, why not make it a tradition and go for a third year. So, I indeed did fit in one more game this year, and luckily it ended off with a bang.

If I'm gonna be really upfront, the number one reason I love this game is it's OST. It's the difference between giving the game a 7 or 8, it's that damn good. Every single song is a banger, which I can't say for any of the other X games personally. Some of my absolute favorite songs are Sting Chameleon's stage theme, Boomer Kuwanger's stage theme, Spark Mandrill's stage theme, the opening stage theme, the password screen and more. It's all just so masterful, can never get enough of it.

Another reason this one is my favorite is probably the level design. Besides X4 which has some of the best level design in the series too, none of the other X game's I played were as solid in that department, I think. The addition of levels changing based on the player defeating certain Mavericks was very awesome..and the backtracking in this game is way more manageable compared to future games (I'm looking at you X3). Also, I initially did like this more than any classic game and while I still do, a big reason for that is having a dash just makes the X series way more fun I think. This is the one that introduced that mechanic obviously, so I definitely have to praise it for that.

I gotta say as well, the X series on the SNES specifically looks amazing visually. It may have some of my favorite pixel art in any game, it's so visually appealing.

I was originally gonna give this a 10 because I do love this game a lot...but going through it again I did forget how bleh those Sigma stages can be. Apparently in my last playthrough I had no problem with them but this time around, I did notice how shitty they could be. Definitely the worst part of the game and a downgrade from the regular levels but at least the final fight is good.

This was fun to replay as it always is. Maybe the next time I replay it, I'll feel like bumping it up to a 10? Who knows, either way..I'm posting this on New Year's Eve and won't have another review out until after the New Year so I want to wish all my followers and anyone who sees this a very happy New Year. I also want to thank everyone that supported me this year. My account grew an absolutely insane amount these past couple months specifically... and I still just can't believe it! Thank you all so much, I love you guys! I hope everyone that sees this has an amazing 2024, keep on gaming gamers and decrease that backlog!

With this being a sequel that released only one year after the first one, it makes sense it's basically just more of the same. That's not a bad thing because Jumping Flash! was fun, however the wow factor the first one had with it being one of the first 3D platformers goes away here, especially since Mario 64 came out two months after this and was something completely different. That's not to say everything in the game is the exact same.

There's now a jump meter that let's the player know how high they are into their jump and makes triple jumps easier to perform. There's now voice acting in the levels itself whenever you collect items. It's alright, it kinda makes the levels less atmospheric compared to the first one but it's cheesy fun. The cutscenes are also more abundant and definitely more entertaining so that was cool.

I think I do like the first one a bit more because the OST also wasn't as good in this one and it's just not as impactful since it's basically more of the same besides some additions. Either way though, just like the first one it's a fun time!

Also, this may be the last game I play this year. Probably not as I'd like to fit one more game in, but if this is it, it ended on a good note at least

I started Chrono Trigger a couple days ago but decided I'd also play a short game here and there on the side as to mix things up. The first ones of these I decided to play was Jumping Flash and I gotta say, it was a really nice time.

This is one of if not the first 3D platformer to come out (I dont think its actually the first) and the way it goes about being an early 3D platformer works wonders. The game is a first-person 3D platformer which is already kinda unique. Whenever you double jump tho, the camera changes to look directly below you and for a game like this where you're mostly jumping on floating platforms and your jumps are crazy high, it really does work well.

The game's also pretty atmospheric with its early 3D goodness. It has a sort of liminal space feel in certain levels and its really neat. The OST is also surprisingly good. I can't remember a single song on the top of my head rn but the whole game had some groovy tunes.

The bosses for the most part are decent. They would have been better with a strafe as without it, you're mostly just messily jumping on their heads but for the most part they're passable. The doom-like levels also weren't my favorite because again, no strafe. They felt awkward without one unlike the regular levels.

The game also has several different sets of extra remixed stages but I didn't play them. They just seem to be harder and you move faster and have 5 jumps instead of 3 but other than that, from what I've seen the actual level layouts are the same.

Yeah this was a fun time man, definitely a lot better than you'd expect for such an early 3D platformer! Also is it bad to say I think I unironically liked this more than Mario Wonder? Lol