31 Reviews liked by BandwidthSlayer


A decent game with a great retro futurist aesthetic that has never really clicked with me. I've gotten roughly halfway through this 3 times now before getting bored and dropping it, which always surprises me because I love nearly all of the mainline entries that precede this.

Demon loyalty sounds good on paper as it helps personify your demons a bit but I'm generally not a fan of how it actually plays out during battles, especially when combined with the clunky row system which further limits your demon's actions; it ends up just making battles feel needlessly elongated and tedious compared to earlier games in the series. The story is serviceable, if not a little bland, though I'm sure it felt more original back when it was released. I also don't really understand the common love for Nemissa (outside of her cool character design) as I genuinely find it a little off-putting how often she forces Hitomi into uncomfortable situations which the game then plays off as a gag.

i tried playing this because i wanted to try playing a dragon quest game. i knew enough about dragon quest beforehand to expect a fairly basic jrpg. but i love a good ol fashioned jrpg, and this one came highly recommended from those who played it as a kid. and yeah, i see why. the protagonist being a fallen angel is conceptually pretty neat. there's plenty of good ol fashioned jrpg charm, plus the ability to completely customize your whole partys appearance, outfits(!!), and vocations, and the entire game has multiplayer support. im sure this would've been my favorite thing ever...if i was 10 years old and had people to co-op with.

as i am not 10, however, this game is just a little too annoying. anything interesting the gameplay has to offer requires grinding: trying out different vocations/skills, doing alchemy (a crafting system i actually find fun, which would be impressive but...) , or even progressing the story. grinding is made annoying by the fact that combat is simplistic without the decency of at least being forgiving. i had to backtrack to revive or heal up my party a good few times...and i personally think a story and combat system as simple as dqix's should at least make itself easy to progress through. the storyline suffers greatly from the fact that none of the player characters have any personality. the writing of other plot-important characters like the wight knight, phleming, or marionette, is often interesting enough, but their stories are so short compared to the amount of time i had to spend mindlessly fighting monsters that it doesn't feel worth it.

i won't rate this game unless i finish it, but right now it'd be about a 2/5. i played up until getting the boat before deciding that if the game was still boring me a solid 90% of the time i should probably go play something else. i might come back to it for completion's sake one day, but this was a pretty disappointing first foray into dragon quest.

Such a good story but is held back by the gameplay. It would be great to see this on future platforms with some of the clunkiness fixed.

Calming game and looks beautiful. Recommended if you want a relaxing experience and like looking at Pokémon do Pokémon things.

Crisis Core: Final Fantasy VII - Reunion is a remaster of the game originally released for the PSP. It's an action RPG that tells the story before the events of Final Fantasy VII.

As a remaster, I can say it is a really well-done job. Even after 15 years, the developers took the original game and did a great job adapting it to modern days.

The visuals don't look outdated at all. It could easily be a game released today with a slightly smaller budget. It seems like they used some assets from the remake of Final Fantasy VII, although there's a significant difference between this prequel and the main title.

Regarding the gameplay, I can say that the combat is really enjoyable. The regular fights are quite easy, and you may encounter some difficulty with a few bosses, but nothing to worry about. It's almost like a 3D fighting game; you'll be walking through the stage and encounter enemies, triggering battles.

There are some RPG features that could make character development a bit more complex, but they're not necessary to progress in the game. You just need some basic knowledge about this system to enjoy the game.

As for the story, I really liked it. I never had contact with the original release or the original Final Fantasy VII. I only played the Final Fantasy VII remake before, and I can say that Crisis Core will be very important to the upcoming games of this remake era.

The characters are fun and charismatic, and the story kept me invested throughout.

I played on Nintendo Switch, and the developers did an amazing job with this version. I didn't encounter any problems during my gameplay.

In conclusion, Crisis Core: Final Fantasy VII - Reunion is a great opportunity to introduce this game to a new audience, like myself. It's a really fun game and probably an important story for the next parts of the remake era of Final Fantasy VII.

I have never played a Silent Hill game before this one, so this is my introduction into the series. I saw all the backlash this was getting on here and figured, it's short and free, why not join in. I didn't despise it like some people did (though I also can't reference any other SH games) but I definitely didn't think it was good overall. Tho there were a couple things I liked.

While I didn't think the story was executed well, I can kinda see what they were going for with the themes. I feel like a lot of people, younger people especially so, can relate to some of them which is nice. I also thought the ending was kinda nice, mostly when those ending messages popped up cuz sometimes you really do need someone to talk to about this stuff. Also the live action segments were neat.

The rest of the game however, sadly sucked. The story overall is just not given enough time for you to really care about these characters, considering the game is only 2 hours long. It feels like it's just trying to spread the message rather than tell a good story. Which is further proven by the warning they give you 5 times throughout your play time, which broke my immersion every time it appeared after the 1st time. Maybe I'm being insensitive but I also thought the whole likes and followers thing giving kids anxiety was silly. That definitely took me out of the story whenever it was mentioned.

The game is basically just a walking sim with one notable puzzle in the game where you just find numbers on a wall to open a locker. So the majority of the game was boring, (because it also just wasn't scary). Besides the walking sim stuff though, are the chase sequences and they aren't fun either. Especially that last one even if it wasn't that troublesome once I knew what to do, it just wasn't fun!

I guess I can't be too harsh since it's such a short game, and maybe I would have been if I was a long-term fan like a lot of people that played it were. As it stands however, it's just a poor introduction to the series it seems. I really should play Silent Hill 1 soon though, I'd like to have a better opinion on the series than just this game lol.

Since the fans this one love making up fake quotes so much, let me contribute: “My name is Ramza Beoulve and the game I’m in fucking sucks. Also, I just shit my pants.”

Have you ever felt the saddening passion of loving someone, knowing that in but a few hours you’ll be parted forever?

There’s so much I could talk in-depth about with Tsukihime. The rough art style that detracts not at all from its characters’ iconic charm. The deep world it tries to immerse, sometimes drown you in. Story beats that knocked me off my chair as a kid in the late 2000s. The story of being a fan of this awkward, weighty fan-translated game. The unintentionally comical sex writing and the shocking, off-putting scenes of rape and violation that run through its trunk like fungus on a tree. But none of those explain the feeling I get when a random playlist in the background, gone unnoticed, picks a song from this game. What makes me stop what I’m doing and look up at the sky.

To me, Tsukihime is about impermanence. It is about knowing how easily we lose the things we cherish, and how we act when faced with that knowledge. Whether it’s facing those who’d do anything to avoid their own mortality, or realizing that even timeless figures bleed and hurt. Our protagonist, Shiki, lives an impermanent existence, his life uprooted, his health as fragile as glass, cursed to see the fault lines that live in all things, no matter how powerful they might seem. The thread of his life is intertwined with that of the women of this story, each powerful in their own way, each in some way scarred by a man’s inability to process impermanence. There is no immortality in Tsukihime. There is only false security bought by inflicting loss on others, becoming the thing you fear in the eyes of others. Everything goes away, including the ones you love.

Yet Tsukihime remains a story of love. In each of its routes there will come a time where crisis has drowned the story, where the foe seems unstoppable. There will be a scene where Shiki and his lover somehow snatch a sliver of precious safety amidst this deluge, sometimes no more than a few hours. At no point are they, or you, allowed to forget about the imminent danger. This is a temporary reprieve, coming after a narrow escape and before a doomed last stand with everything on the line. Neither expect to make it unscathed. Even if they do, there’s always something that’ll make their victory short-lived, whether it’s Shiki’s health or the tragedy of his lover or just the nature of the world, but whatever it is they know the face of the end they cannot avert.

In those moments they let their love for each other spill out. They spend their tiny moment of quiet on each other. The music is never joyful in these scenes, but it is gently, warmly sad, tender with anticipated loss. Love is made cruel by impermanence. It would be so much safer, so much more reasonable to keep your distance. But that very same thing makes love so powerful in the moment, allowing you to feel incomparable longing for someone even though they’re right here with you. To choose to feel that pain for a lifetime just to be with them with all your being for just a few more hours.

If you’ve lived through that, then you know what it feels like to wish you could put your entire being out with this person, to make every part of them feel precious in an uncaring world, one last time.

And if you haven’t, Tsukihime might be able to show you what it feels like. I can think of no higher praise than that.

All the way back in 2017 on Christmas, I got an SNES classic. I already owned an actual SNES before that, but I figured since they were big that year and it had a buncha game I did not own, a classic would be a fun gift to ask for Christmas. One of the games on there was Mega man X. Before this, I had only played both Mega man 1 and 2 that same year but didn't really enjoy them. So, while I did play a bit of the first stage in X, I didn't really give it much of a chance and quit. Fast forward to 2021, and I decide to actually go back and beat the game. I do so and enjoy it but thought it was just good overall but not great. However, last year I decided to do a classic Mega man marathon which then turned into a Mega man X marathon. I of course wanted to replay X1 before going into the other games, and what do ya know, I ended up loving it. I figured since I played it two years in a row, why not make it a tradition and go for a third year. So, I indeed did fit in one more game this year, and luckily it ended off with a bang.

If I'm gonna be really upfront, the number one reason I love this game is it's OST. It's the difference between giving the game a 7 or 8, it's that damn good. Every single song is a banger, which I can't say for any of the other X games personally. Some of my absolute favorite songs are Sting Chameleon's stage theme, Boomer Kuwanger's stage theme, Spark Mandrill's stage theme, the opening stage theme, the password screen and more. It's all just so masterful, can never get enough of it.

Another reason this one is my favorite is probably the level design. Besides X4 which has some of the best level design in the series too, none of the other X game's I played were as solid in that department, I think. The addition of levels changing based on the player defeating certain Mavericks was very awesome..and the backtracking in this game is way more manageable compared to future games (I'm looking at you X3). Also, I initially did like this more than any classic game and while I still do, a big reason for that is having a dash just makes the X series way more fun I think. This is the one that introduced that mechanic obviously, so I definitely have to praise it for that.

I gotta say as well, the X series on the SNES specifically looks amazing visually. It may have some of my favorite pixel art in any game, it's so visually appealing.

I was originally gonna give this a 10 because I do love this game a lot...but going through it again I did forget how bleh those Sigma stages can be. Apparently in my last playthrough I had no problem with them but this time around, I did notice how shitty they could be. Definitely the worst part of the game and a downgrade from the regular levels but at least the final fight is good.

This was fun to replay as it always is. Maybe the next time I replay it, I'll feel like bumping it up to a 10? Who knows, either way..I'm posting this on New Year's Eve and won't have another review out until after the New Year so I want to wish all my followers and anyone who sees this a very happy New Year. I also want to thank everyone that supported me this year. My account grew an absolutely insane amount these past couple months specifically... and I still just can't believe it! Thank you all so much, I love you guys! I hope everyone that sees this has an amazing 2024, keep on gaming gamers and decrease that backlog!

With this being a sequel that released only one year after the first one, it makes sense it's basically just more of the same. That's not a bad thing because Jumping Flash! was fun, however the wow factor the first one had with it being one of the first 3D platformers goes away here, especially since Mario 64 came out two months after this and was something completely different. That's not to say everything in the game is the exact same.

There's now a jump meter that let's the player know how high they are into their jump and makes triple jumps easier to perform. There's now voice acting in the levels itself whenever you collect items. It's alright, it kinda makes the levels less atmospheric compared to the first one but it's cheesy fun. The cutscenes are also more abundant and definitely more entertaining so that was cool.

I think I do like the first one a bit more because the OST also wasn't as good in this one and it's just not as impactful since it's basically more of the same besides some additions. Either way though, just like the first one it's a fun time!

Also, this may be the last game I play this year. Probably not as I'd like to fit one more game in, but if this is it, it ended on a good note at least

I started Chrono Trigger a couple days ago but decided I'd also play a short game here and there on the side as to mix things up. The first ones of these I decided to play was Jumping Flash and I gotta say, it was a really nice time.

This is one of if not the first 3D platformer to come out (I dont think its actually the first) and the way it goes about being an early 3D platformer works wonders. The game is a first-person 3D platformer which is already kinda unique. Whenever you double jump tho, the camera changes to look directly below you and for a game like this where you're mostly jumping on floating platforms and your jumps are crazy high, it really does work well.

The game's also pretty atmospheric with its early 3D goodness. It has a sort of liminal space feel in certain levels and its really neat. The OST is also surprisingly good. I can't remember a single song on the top of my head rn but the whole game had some groovy tunes.

The bosses for the most part are decent. They would have been better with a strafe as without it, you're mostly just messily jumping on their heads but for the most part they're passable. The doom-like levels also weren't my favorite because again, no strafe. They felt awkward without one unlike the regular levels.

The game also has several different sets of extra remixed stages but I didn't play them. They just seem to be harder and you move faster and have 5 jumps instead of 3 but other than that, from what I've seen the actual level layouts are the same.

Yeah this was a fun time man, definitely a lot better than you'd expect for such an early 3D platformer! Also is it bad to say I think I unironically liked this more than Mario Wonder? Lol

Sorry if this becomes a rant, but i think this is a legitimately disastrous game. Maybe partially due to my complete exhaustion with the Ubisoft-ified open world genre, but on top of an open world game design I do not like, there are so many decisions that detract for no reason. Disclaimer: I did not finish this game; I played about 20-25 hours. Why do I need a high level skill in order to take mods off my gear? Is that not a reasonably basic expectation, that I be able to remove and replace modifiers, in a game featuring dozens of them? Why does fast travel require resources, but few enough that it essentially doesn’t even matter? Why not just make it free like most games released in the past 10 years? Why is the melee combat so fucking bad?? Why is the voice acting SO BAD for a first party Sony game? The world is cool and the visuals are nice, and the ranged combat is decently fun, but I really did not enjoy my time with this game and I don’t plan on ever returning.

So after playing Mario Wonder and generally enjoying it, I wanted to replay my favorite 2D Mario. I wanted to see if it was total nostalgia that was keeping me from not liking Mario Wonder as much as this and well maybe it still is? Either way, as I did with my other playthroughs, I had an absolute blast playing this and still consider it peak 2D Mario and one of my favorite platformers ever.

I think the main reason I really love it, is there's just so many secrets to find. There's 96 different exits in this game and like at least a third or more are secret exits. They're everywhere and they're really fun to find. Some of them can be quite tricky for newcomers, tho I've played this game so much that I know where everything is. Finding a secret exit in a normal level and then finding a secret exit in that secret level you just unlocked, man it's just so cool. Every single time I start a new playthrough, I always go to the star world really early, it's super fun.

I also love just how weird and wacky this game is, a lot of the stages can feel very dream like with how out there they are. In general the level design is very fresh and there's new ideas thrown out you even until the very end of the game. The game is also chock full of brand new enemies, even ones exclusive to this game that never returned to future titles.

The general gameplay is more slippery than Mario 3 and while some players may dislike this change, I enjoy it. It takes a little getting used to it at first but once it clicks, it feels great. It's more skill based but also never frustrating at least for me. I also think the game as a whole is never super frustrating (well maybe some of those special stages lol) but also never a walk in the park. I think this game has a perfect difficulty curve, it can get a bit challenging in certain levels near the middle and end. Though you could also easily get 99 1-UPs from that one level with the immense amount of Koopas lole.

I really love the OST, it's very simplistic with how it's just different renditions of the same song for most of it but it really works. I absolutely adore the end credits theme too. Another awesome thing this game did was give Mario a lot of personality. Whether it's his hat bobbing up and down when he jumps, to those really wacky cutscenes that play when you beat a castle, this game is full of personality.

Even though I've played this game many times, I still have trouble with it at certain points. I had a really rough time trying to get the secret exit for Cheese Bridge Yoshi-less, and then some of the special stages (specifically Tubular and Mondo) always give me a hard time. Some castle levels also trip me up sometimes too, I don't think this game is super easy like I've heard some people say idk.

So in the end, yeah it may just be nostalgia talking but I truly think this game is peak and definitely peak Mario, at least for me. I love this game so much man.

I literally just found out about this 10 minutes ago and got 9/9 on my first game. I've realized now the real goal of this game is to pick Pokémon that apply to each category but to pick ones you think the least amount of people playing have picked. The lower the percentages your picks are, the lower your uniqueness rank is by the end (it's like golf) and I think that aspect can be really fun. At the same time, people might have the same idea and a seemingly forgettable Pokémon might be picked by a lot of people. Either way, this is very fun and I can see myself playing it everyday for a while.

Edit: Honestly only played this for a week and forgot about it, still a fun time tho

NieR

2010

Back in 2017, I bought this game alongside the Digital Devil Saga duology and Vagrant Story. I happened to find it at a convention and knowing I had just played Automata that year and loved that, I figured I'd pick it up. I honestly didn't even know there was a NieR game before Automata at the time, so I was pretty surprised. I started playing it, got up to seafront and had no idea how to fish and then promptly dropped it. Fast-forward to 2021, I see that a remake of the version with Brother NieR was releasing soon and I decided to go back and actually beat this game. I play through the entirety of it (besides ending D) and thought it was great, though I did have some issues with it that held it back from me loving it more than Automata. Fast-forward again to this year, I had planned to replay Automata for a while now and decided that November would be the month to do so. Before that though, I decided I wanted to replay Gestalt and see if I ended up liking it more now. Well seeing my updated rating, I'm sure you can see how I felt. This game is honestly not objectively perfect but it does certain things so well and I love it so much, that I can't give it anything less than a 10/10.

So the thing people like about NieR the most is the story. When I played it in 2021, I thought the story was good but overrated. I also somehow missed the gestalt documents at the end of the game, so that plus appreciating the story as a whole a lot more, made me realize it really is peak. A big part of the story being amazing too, are the different endings you can get. Ending A is great but the game really comes together when you go through route B. Some things get revealed to you at the end of Route A, and so there's a bunch of little changes in Route B that flip your perspective on what was going on and I just love it. You're basically replaying the 2nd half of the game all over again but because of all those little changes, I had no issue with it. There's also ending C and D and the route for those is basically the exact same as B, only the ending changes. The endings for those are great (especially ending D, holy shit does that ending feel impactful) however I can see how it would get tedious for someone playing considering it's pretty much all of the same content as route B. Either way, the story is just fantastic I think and definitely better than I once thought.

Though, the story is not actually my favorite aspect of the game. My favorite aspect is the main cast. Honestly may be my favorite cast in any game ever tbh, I love all of the main 4 so much and think they complement each other perfectly.
Weiss and Kaine are always throwing insults at each other, Weiss is always complaining about NieR's tendency to just help someone no matter what, Emil has a great affection towards NieR as seen later in the game, Emil and Kaine get along well because they both see themselves as outcasts...there's a lot of different character dynamics going on and when it's all 4 of them together they just make the perfect JRPG team imo.

The other big thing I absolutely loved was the OST. When I initially beat the game, I realized that the OST was really good but as time passed, I kept coming back to certain songs. I was listening to Gestalt's soundtrack more than Automata's and now that I've beaten it again, I can confidently say I 100% like it more than Automata. It's honestly just perfect and probably in my like top 3 Game OST's ever now. Stand out songs for me are Grandma, Emil Karma and it's other variant, Song of the Ancients, Shadowlord and more. The music is just top tier.

Another thing I really love is the gameplay changes that happen throughout the game. Besides your normal combat, there's also little sections that change things up. There's several 2D sections throughout, there's a forest area that plays out like a Visual Novel, the first visit to Emil's Mansion is basically Resident Evil with its semi-spookiness and fixed camera angles, Emil's Mansion's basement gives you this top down view that plays like Diablo, not to mention most of the bosses area bullet hells. There's just a lot of variety in the gameplay and really makes the game feel fresh.

Speaking of the core gameplay though, let's talk about the combat and the other "flaws" I see this game having. The combat...compared to more flashier, fast paced action games is lackluster. I remember it was a big issue to me when I initially played the game, but honestly it grew on me a bunch and I learned to enjoy it now. I don't think the game ever really needed super flashy complex combat and so I think it gets the job done. Plus there's something I enjoy about how chunky the combat can feel, idk I said the same thing about Yakuza 1 and the same thing applies here too.

My other biggest issue back then, and this was purely just a me thing, was I didn't like the world and it's aesthetic nearly as much as Automata's. The post-apocalyptic world in that game was my absolute favorite aspect when I played, and so to go from that to this was disappointing back then. I still much prefer Automata's world but I honestly do enjoy Gestalt's now. It's far from my favorite gaming world, though I also don't play it for that so it also gets the job done I think.

A couple small issues I did actually have with the game this time around were the bloom effects in some areas and the Exp system. I think the bloom in seafront and the fog effect in the northern plains can look kinda ugly at times, I'm sure that's probably fixed in the remake so that's really only a Gestalt issue. I also disliked how if Kaine or Emil got the finishing blow on a normal enemy, you missed out on any Exp. I hope that got changed in the remake because it can kind stink when playing here. I can also see why people would dislike all the backtracking, hell I was getting a bit burnt out myself going for ending C and D lol. But overall, I think the backtracking to old areas isn't as bad as people say. The area you go back through the most is the junk heap and even then, that area isn't too long and has banger music so I had no problem going through it several times.

Last time I played, I only did a few of the side quests that were needed to get every weapon for the latter endings. This time around, I did every single one...and while they could get very fetch-questy, I enjoyed them overall. A lot of the time there's some voiced Weiss/NieR dialogue that makes the entire quest worth it imo. The best quests overall were I Facade I thought. Most of those were very memorable, alongside the lighthouse lady ones of course.

I did also get a chunk of the trophies I was missing before, the big one being the Lunar Tear one. That definitely took a bit of effort on my part but once I finally got it, it was pretty satisfying. I still have the speedrun trophy and the weapon upgrade trophies to get so maybe I'll do those on my next replay who knows.

So yeah, is the game perfect? As I pointed out, there are some issues I can see others having and there are even some things I still wasn't a fan of in this game. But the absolutely peak story and especially peak cast and OST, just makes me want to give it a 10 and that's what I'll do for the time being. The game has a lot of heart and I think it's worth playing if you haven't already.

Anyways, next is Automata and it's been even longer since I last played that so I'm hyped to see if I'll still love it as much as I did six years ago!


Also sorry if this review is incoherent at all, writing this at 3 AM randomly lole.