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i focus on the game's main ideas and design. if a game is buggy, i'll probably ignore it for design aspects.
i focus on the game's main ideas and design. if a game is buggy, i'll probably ignore it for design aspects.
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it's midnight, the fireworks going off in the background, i'm well rested, and ready to mess some shit up.
with bombs, guns, and my trusty sledge hammer, i turn a that small food court into a small crator.
how ever, when the time's up, the game says that i've only made 45% of how much i was supposed to destroy.
this is this game's biggest flaw that holds down it's amazing premise: weird, specific, and annoying tasks. this game is at it's best when it lets you relax, and hammer through objectives at your own pace; solving small problems and feeling like a badass while doing it.
but with time limits and quotas, the game becomes more and more upsetting.
3/5 - a fantastic engine and set up, with annoying objectives bogging it down.
with bombs, guns, and my trusty sledge hammer, i turn a that small food court into a small crator.
how ever, when the time's up, the game says that i've only made 45% of how much i was supposed to destroy.
this is this game's biggest flaw that holds down it's amazing premise: weird, specific, and annoying tasks. this game is at it's best when it lets you relax, and hammer through objectives at your own pace; solving small problems and feeling like a badass while doing it.
but with time limits and quotas, the game becomes more and more upsetting.
3/5 - a fantastic engine and set up, with annoying objectives bogging it down.
dropping down from low orbit, smashing into the ground like a violent hammer, and emerging with my heroic pose; when at it's best, Hell Divers 2 will truly make you feel like a heroic bad ass, or a soldier lost in a world of pain. sadly Hell Divers 2 has so many small issues that result in it never really being able to find perfection.
the difficulty system is iffy. lower difficulties are so boring, that i usually default to 4 for a balanced experience. but when i want more rewards, or want to play with friends who want more of a challenge than me, the higher difficulties can often feel simply unfair; dropping everything they have on you, and never really letting you breathe. this paired with some clunky feeling movement mechanics, and an ammo system that pretty much punishes you for using your primary gun at all, and Hell Divers 2 can quickly turn to an unfun experience in the wrong circumstance.
the customization is also an aspect i feel is overlooked, but not well fleshed out. you can't change your overall color scheme, so often to get your Hell Diver to look good, you have to pick specific pieces. i usually prefer the armors with the default color scheme, but that means i'm basically locked out of using certain pieces that i think look really cool, because they wouldn't fit in with the rest of my fit. if you don't care about your character looking nice, and you just want the best stats possible, you probably won't mind, but as someone who's found himself playing Fashion Divers, the customization has often left me upset and annoyed.
over all gets a 4/5
a really fun and promising game, but has so many issues that i want to be sorted out before i can call it really great.
the difficulty system is iffy. lower difficulties are so boring, that i usually default to 4 for a balanced experience. but when i want more rewards, or want to play with friends who want more of a challenge than me, the higher difficulties can often feel simply unfair; dropping everything they have on you, and never really letting you breathe. this paired with some clunky feeling movement mechanics, and an ammo system that pretty much punishes you for using your primary gun at all, and Hell Divers 2 can quickly turn to an unfun experience in the wrong circumstance.
the customization is also an aspect i feel is overlooked, but not well fleshed out. you can't change your overall color scheme, so often to get your Hell Diver to look good, you have to pick specific pieces. i usually prefer the armors with the default color scheme, but that means i'm basically locked out of using certain pieces that i think look really cool, because they wouldn't fit in with the rest of my fit. if you don't care about your character looking nice, and you just want the best stats possible, you probably won't mind, but as someone who's found himself playing Fashion Divers, the customization has often left me upset and annoyed.
over all gets a 4/5
a really fun and promising game, but has so many issues that i want to be sorted out before i can call it really great.
Content Warning is the first direct competitor to it's cousin; Lethal Company; making both of them heavy to comparison. despite this; Content Warning has a very different feel from Lethal Company.
hanging out with friends, cracking jokes, and trying to get footage, makes it much more of a comedy than it's older cousin. rather than the comedy being directly at the player's expense, it comes from your friends and co-players.
the basic gameplay loop of trying to get footage, and than escape, is very fun, but the experience around that can be iffy. the quota takes obvious inspiration from Lethal Company, but doesn't really add anything that the quota in that game does. rather than being a fun goal to try to beat, it becomes a bother; an aspect we find ourselves ignoring to focus on the much more fun aspects of the game.
also, this is yet another case of a 4 player co-op game that refuses to take notes from L4D. no compensation for single player, and no compensation for having more than 4 players.
over all i give Content Warning a 4/5
this is a very fun gameplay loop, but underdeveloped, and not as fleshed out as i'd want it to be.
hanging out with friends, cracking jokes, and trying to get footage, makes it much more of a comedy than it's older cousin. rather than the comedy being directly at the player's expense, it comes from your friends and co-players.
the basic gameplay loop of trying to get footage, and than escape, is very fun, but the experience around that can be iffy. the quota takes obvious inspiration from Lethal Company, but doesn't really add anything that the quota in that game does. rather than being a fun goal to try to beat, it becomes a bother; an aspect we find ourselves ignoring to focus on the much more fun aspects of the game.
also, this is yet another case of a 4 player co-op game that refuses to take notes from L4D. no compensation for single player, and no compensation for having more than 4 players.
over all i give Content Warning a 4/5
this is a very fun gameplay loop, but underdeveloped, and not as fleshed out as i'd want it to be.