17 reviews liked by Bladedamus


What do you know about Ravenous (1999)?

It tried something different and I always respect that

This game has too many graphics. Games don't need this many graphics.

Really fantastic story for people with profound ontological connection to self-destruction and suffering. Great case to have more nervous breakdowns on purpose.

"can i be loved, genuinely?" -arthur morgan

sucks the pen as hard as i can like i know how to*

fuck rusty, marry iguazu, kill walter

i'll fucking kill you

For many years, if you asked me what my favorite game series was, I probably would've said Splinter Cell. This is like you sent a team of scientists to develop the polar opposite game.

It is unabashedly loud, stylish and raucous. There is no stealth, because you are a fuck-huge monkey. You are given no tools but your hands and the speed to run at them, because you are a big, fuck-off monkey. The tutorial is three button prompts. There's music to accompany you on your quest for freedom, battling with you to see who can best embody this frenetic energy. You don't need more.

Sometimes people want to be a part of the thing. Particularly, people want to be a part of the the BIG thing. Even MORE specifically, people want to be part of the CURRENT BIG thing. It is some sort of vital ingrained compulsion that those connected to the internet or larger social circles through whatever vector develop innately. A lot of people call this compulsion FOMO, but I think it's worse than that. I think it's a human colonial impulse to want to stake some kind of ownership on the act of being- to say "this moment in time is mine and I exist. No one can take away this moment that everyone experienced and since this moment is at least partially mine, I am important and relevant and wanted. There's nothing wrong with wanting to be on the same page as your friends or whatever, but I'm talking about something else.

Breath of the Wild felt manufactured with the intent to create vapid marvel movie spectacle and crossbreed it with this "of-the-moment" impermanent obsession; it became a hybridized experiencesociety chimera. You can see this in a lot of the marketing for Tears of the Kingdom: tweets asking "are you ready to join all your friends and play more Tears of the Kingdom after a day away?" posted on a monday morning after the game's weekend release run. They do the thing all too-big-to-fail mega titles do where they put up a screengrab of the world map, the sheer amount of game in the game, and say "here we stand, towering over everything else. Look at all these 10/10s. We are beloved. Come be with us in our belovedness."

Which is all not a criticism of the game as much as it is a consequence of what the market generates. They want you to want them, like Fiona Apple wants you to love her on that one song where she starts making sounds like a gibbon. The difference is that Fiona Apple is a particular human being and BotW is a product and Link doesn't make funny gibbon sounds.

This game does initially feel magical and mystical, widescreen and arresting. It then quickly descends into a directionless IRS collection call job, running the world and ripping up its stones for your precious prizes with no real purpose other than the vague sense of seeing the number go up. Which is my main point of criticism for this game: it is an idle game that requires fantastic amounts of input. The gameplay loop is shallow and one dimensional, recycled challenges ad nauseum with nearly no shift in basic theming or even challenge. Everything is about as hard as everything else, the dungeons are footnotes at best, and the story borders on non-existent. None of these things are damning on their own, but combining them with the now ubiquitous presence of mechanic imitators and the virulent breathless exaltation of the game atop every possible "cool thing" list, and the fact that it seems to have earned this status for simply being unobtrusive, inoffensive and obscenely expansive in its vanilla nothingvoid- it makes me start to wonder if a lot of this weird culture was a deliberately induced by nintendo.

Maybe that's nuts. Maybe it's crazy to assume that Nintendo is happily creating a culture of expensive and time-consuming mediocrity to bring in the largest audience, to create some sort of universal group think that makes the property unassailable and infinitely valuable. Maybe that's nuts.

I think Link should be a girl

This review contains spoilers

This is probably Sawyer's Magnum Opus. His own Disco Elysium where he gets to indulge being a huge History/Theology nerd. It's not the best mystery but its a pretty strong drama. Witnessing families develop within time was my favorite aspect with this game.

To the really annoying people that didn't like the "murderer reveal" in Disco. You know what's worse? Going through ACT 2 of this game and knowing without a doubt in your mind who did it and having to go through the game's song and dance. Not involving the culprit of course when.. THEY ARE STANDING RIGHT FUCKING THERE!
Anyways that aside. ACT 3 is my favorite.

I don't got much else to say. You should probably play it.

I forgot to add this important note. This game inspired me to get into Crusader Kings because I will declare war against Catholicism

One of the black sheep of the 2D Super Mario games. Super Mario Land was one of the first video games I ever completed, and I'd still say it's one of the best titles for the original Gameboy. But does it hold its own with Super Mario Bros 3 or Super Mario World or even New Super Mario Bros? No. That's not to say there isn't a fun time to be had here. The music is fantastic, the visuals are top notch for its platform and it marks the first appearance of fan favorite character Wario! But SML2's biggest hurdle is being compared to other games in its own series, both ones that came before it and afterwards. I would put this game ahead of Super Mario Bros and Super Mario Land, but that's it. It doesn't have the speed and tight controls that are the series hallmarks. If I'm sounding excessively negative, I still think the game is worth playing if you have easy access to it. The game is VERY short, you can knock it out in an afternoon and it's currently on the Nintendo Switch Online Service. But I do think the Wario Land series that spun-off of this game are all much more worthwhile.